ATtempt to fix init rolls
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@@ -155,6 +155,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
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defenseBonus: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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armorHitPoints: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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combatProgressionStart: new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 }),
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})
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const moneyField = (label) => {
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@@ -273,7 +274,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
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* @param {"="|"+"|"++"|"-"|"--"} rollAdvantage If there is an avantage (+), a disadvantage (-), a double advantage (++), a double disadvantage (--) or a normal roll (=).
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* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
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*/
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async roll(rollType, rollTarget, defenderId) {
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async roll(rollType, rollTarget, defenderId, defenderTokenId) {
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const hasTarget = false
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let roll = await LethalFantasyRoll.prompt({
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rollType,
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@@ -283,7 +284,8 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
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actorImage: this.parent.img,
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hasTarget,
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target: false,
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defenderId
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defenderId,
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defenderTokenId
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})
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if (!roll) return null
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