Poison/Contagion fixes again
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@@ -235,8 +235,8 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
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this.saves.toughness.value = conDef.toughness_save + this.modifiers.saveModifier
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this.saves.toughness.value = conDef.toughness_save + this.modifiers.saveModifier
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this.challenges.dying.value = conDef.stabilization_dice
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this.challenges.dying.value = conDef.stabilization_dice
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this.saves.contagion.value = this.characteristics.con.value + this.modifiers.saveModifier
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this.saves.contagion.value = this.characteristics.con.value;// + this.modifiers.saveModifier
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this.saves.poison.value = this.characteristics.con.value + this.modifiers.saveModifier
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this.saves.poison.value = this.characteristics.con.value; // + this.modifiers.saveModifier
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this.combat.attackModifier = 0
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this.combat.attackModifier = 0
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for (let chaKey of SYSTEM.CHARACTERISTIC_ATTACK) {
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for (let chaKey of SYSTEM.CHARACTERISTIC_ATTACK) {
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