fix: resolve hud actor from hud.token not render context param
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Release Creation / build (release) Successful in 41s
V2 renderTokenHUD passes (hud, html, data) where data is a render context object — not a TokenDocument. data.actor was undefined, and data?.token?.actor was also undefined. Use hud.token.actor (or hud.object.actor) instead, which is the real PlaceableObject with proper actor resolution. Also fix html.find() → html.querySelector() for V2 HTMLElement.
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+17
-27
@@ -28,8 +28,12 @@ export default class LethalFantasyUtils {
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/* -------------------------------------------- */
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static setHookListeners() {
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Hooks.on('renderTokenHUD', async (hud, html, token) => {
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if (html.find(".lethal-hp-loss-hud").length) return
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Hooks.on('renderTokenHUD', async (hud, html, data) => {
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if (html.querySelector(".lethal-hp-loss-hud")) return
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// The token/actor is on the HUD application instance, not the third param.
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// hud.token / hud.object gives the Token (PlaceableObject), which has .actor.
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const hudActor = hud.token?.actor ?? hud.object?.actor
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if (!hudActor) return
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// HP Loss Button (existing)
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const lossHPButton = await foundry.applications.handlebars.renderTemplate('systems/fvtt-lethal-fantasy/templates/loss-hp-hud.hbs', {})
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$(html).find('div.left').append(lossHPButton);
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@@ -55,18 +59,13 @@ export default class LethalFantasyUtils {
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$(html).find('.loss-hp-hud-click').click(async (event) => {
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event.preventDefault();
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let hpLoss = event.currentTarget.dataset.hpValue;
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if (token) {
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let tokenFull = canvas.tokens.placeables.find(t => t.id === token.id);
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log(tokenFull, token)
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let actor = tokenFull.actor;
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await actor.applyDamage(Number(hpLoss));
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await hudActor.applyDamage(Number(hpLoss));
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$(html).find('.hp-loss-wrap')[0].classList.remove('hp-loss-hud-active');
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$(html).find('.hp-loss-wrap')[0].classList.add('hp-loss-hud-disabled');
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$(html).find('.hp-loss-wrap')[1].classList.remove('hp-loss-hud-active');
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$(html).find('.hp-loss-wrap')[1].classList.add('hp-loss-hud-disabled');
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$(html).find('.hp-loss-wrap')[2].classList.remove('hp-loss-hud-active');
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$(html).find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-disabled');
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}
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})
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// HP Gain Button (new)
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@@ -94,17 +93,13 @@ export default class LethalFantasyUtils {
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$(html).find('.gain-hp-hud-click').click(async (event) => {
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event.preventDefault();
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let hpGain = event.currentTarget.dataset.hpValue;
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if (token) {
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let tokenFull = canvas.tokens.placeables.find(t => t.id === token.id);
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log(tokenFull, token)
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let actor = tokenFull.actor;
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await actor.applyDamage(Number(hpGain)); // Positive value to add HP
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await hudActor.applyDamage(Number(hpGain)); // Positive value to add HP
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// Clear bleeding wounds on heal — regardless of heal amount, any
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// healing is enough to stop bleeding (field dressing / magic / rest).
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const wounds = foundry.utils.duplicate(actor.system.hp.wounds || [])
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const wounds = foundry.utils.duplicate(hudActor.system.hp.wounds || [])
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const hadBleeding = wounds.some(w => w.description === "Bleeding")
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if (hadBleeding) {
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await actor.update({
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await hudActor.update({
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"system.hp.wounds": wounds.map(w =>
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w.description === "Bleeding" ? { value: 0, duration: 0 } : w
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)
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@@ -116,7 +111,6 @@ export default class LethalFantasyUtils {
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$(html).find('.hp-gain-wrap')[1].classList.add('hp-gain-hud-disabled');
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$(html).find('.hp-gain-wrap')[2].classList.remove('hp-gain-hud-active');
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$(html).find('.hp-gain-wrap')[2].classList.add('hp-gain-hud-disabled');
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}
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})
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// Luck/Grit Buttons
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@@ -135,17 +129,13 @@ export default class LethalFantasyUtils {
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})
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$(html).find('.luck-grit-btn').click(async (event) => {
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event.preventDefault();
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if (token) {
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let tokenFull = canvas.tokens.placeables.find(t => t.id === token.id);
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let actor = tokenFull.actor;
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const resource = event.currentTarget.dataset.resource;
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const amount = Number(event.currentTarget.dataset.amount);
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const current = Number(foundry.utils.getProperty(actor.system, `${resource}.current`)) || 0;
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const newValue = Math.max(0, current + amount);
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await actor.update({ [`system.${resource}.current`]: newValue });
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$(html).find('.luck-grit-wrap')[0].classList.remove('luck-grit-hud-active');
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$(html).find('.luck-grit-wrap')[0].classList.add('luck-grit-hud-disabled');
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}
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const resource = event.currentTarget.dataset.resource;
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const amount = Number(event.currentTarget.dataset.amount);
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const current = Number(foundry.utils.getProperty(hudActor.system, `${resource}.current`)) || 0;
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const newValue = Math.max(0, current + amount);
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await hudActor.update({ [`system.${resource}.current`]: newValue });
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$(html).find('.luck-grit-wrap')[0].classList.remove('luck-grit-hud-active');
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$(html).find('.luck-grit-wrap')[0].classList.add('luck-grit-hud-disabled');
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})
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})
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}
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