Weapons update
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@ -110,10 +110,10 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
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schema.biodata = new fields.SchemaField({
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class: new fields.StringField({ required: true, initial: "untrained", choices: SYSTEM.CHAR_CLASSES }),
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level: new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 }),
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mortal: new fields.StringField({ required: true, nullable: false, initial: "" }),
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mortal: new fields.StringField({ required: true, initial: "mankind", choices: SYSTEM.MORTAL_CHOICES }),
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alignment: new fields.StringField({ required: true, nullable: false, initial: "" }),
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age: new fields.NumberField({ ...requiredInteger, initial: 15, min: 6 }),
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height: new fields.NumberField({ ...requiredInteger, initial: 170, min: 50 }),
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height: new fields.NumberField({ ...requiredInteger, initial: 170, min: 10 }),
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weight: new fields.StringField({ required: true, nullable: false, initial: "" }),
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eyes: new fields.StringField({ required: true, nullable: false, initial: "" }),
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hair: new fields.StringField({ required: true, nullable: false, initial: "" }),
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@ -148,7 +148,9 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
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})
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schema.combat = new fields.SchemaField({
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attackModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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rangedAttackModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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defenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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defenseBonus: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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armorHitPoints: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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})
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@ -216,8 +218,14 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
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let chaDef = SYSTEM.CHARACTERISTICS_TABLES[chaKey].find(s => s.value === this.characteristics[chaKey].value)
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this.combat.attackModifier += chaDef.attack
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}
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this.combat.rangedAttackModifier = 0
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for (let chaKey of SYSTEM.CHARACTERISTIC_RANGED_ATTACK) {
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let chaDef = SYSTEM.CHARACTERISTICS_TABLES[chaKey].find(s => s.value === this.characteristics[chaKey].value)
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this.combat.rangedAttackModifier += chaDef.attack
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}
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this.combat.defenseModifier = 0
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this.combat.defenseBonus = SYSTEM.MORTAL_CHOICES[this.biodata.mortal]?.defenseBonus || 0
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this.combat.defenseModifier = this.combat.defenseBonus
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for (let chaKey of SYSTEM.CHARACTERISTIC_DEFENSE) {
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let chaDef = SYSTEM.CHARACTERISTICS_TABLES[chaKey].find(s => s.value === this.characteristics[chaKey].value)
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this.combat.defenseModifier += chaDef.defense
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