{
  "TYPES": {
    "Actor": {
      "character": "Character",
      "opponent": "NPC"
    },
    "Item": {
      "skill": "Skill",
      "weapon": "Weapon",
      "armor": "Armor",
      "spell": "Spell",
      "gift": "Gift",
      "vulnerability": "Vulnerability",
      "save": "Save",
      "equipment": "Equipment" ,
      "shield": "Shield",
      "miracle":  "Miracle"
    }
  },

  "LETHALFANTASY": {
    "Miracle": {
      "FIELDS": {
        "description": {
          "label": "Description"
        },
        "components": {
          "verbal": {
            "label": "Verbal"
          },
          "somatic": {
            "label": "Somatic"
          },
          "material": {
            "label": "Material"
          },
          "catalyst": {
            "label": "Catalyst"
          },
          "religious": {
            "label": "Religious"
          }
        },
        "level": {
          "label": "Level"
        },
        "prayerTime": {
          "label": "Prayer time"
        },  
        "miracleRange": {
          "label": "Range"
        },
        "duration": {
          "label": "Duration"
        },
        "areaAffected": {
          "label": "Area affected"
        },
        "savingThrow": {
          "label": "Saving throw"
        }
      }
    },
    "Character": {
      "FIELDS": {
        "str": {
          "label": "Strength"
        },
        "dex": {
          "label": "Dexterity"
        },
        "int": {
          "label": "Intelligence"
        },
        "wis": {
          "label": "Wisdom"
        },
        "con": {
          "label": "Constitution"
        },
        "char": {
          "label": "Charisma"
        },
        "app": {
          "label": "Appearance"
        }        
      },
      "perception": {
        "value": {
          "label": "Perception"
        },
        "bonus": {
          "label": "Bonus"
        }
      },
      "saves": {
        "will": {
          "label": "Will"
        },
        "dodge": {
          "label": "Dodge"
        },
        "toughness": {
          "label": "Toughness"
        },
        "contagion": {
          "label": "Contagion"
        },
        "poison": {
          "label": "Poison"
        },
        "pain": {
          "label": "Pain"
        }
      },
      "challenges": {
        "str": {
          "label": "Strength"
        },
        "agility": {
          "label": "Agility"
        },
        "dying": {
          "label": "Dying"
        }
      }
    },
    "Opponent": {
      "FIELDS": {
      }
    },
    "Skill": {
      "Category": {
        "layperson": "Layperson",
        "professional": "Professional",
        "weapon": "Weapon",
        "armor": "Armor",
        "resist": "Resist"
      },
      "FIELDS": {
        "category": {
          "label": "Category"
        },
        "weaponClass": {
          "label": "Class"
        },
        "weaponBonus": {
          "attack": {
            "label": "Attack Bonus"
          },
          "damage": {
            "label": "Damage Bonus"
          },
          "defense": {
            "label": "Defense Bonus"
          }
        },
        "bonus" :{
          "label": "Bonus"
        },
        "base": {
          "label": "Base"
        },
        "cost": {
          "label": "Cost"
        },
        "description": {
          "label": "Description"
        }
      }
    },
    "Equipment": {
      "FIELDS": {
        "encLoad": {
          "label": "Load"
        },
        "cost": {
          "label": "Cost"
        },
        "money": {
          "label": "Money unit"
        },
        "description": {
          "label": "Description"
        }
      }
    },
    "Gift": {
      "FIELDS": {
        "cost": {
          "label": "Cost"
        },
        "description": {
          "label": "Description"
        }
      }
    },
    "Weapon": {
      "WeaponType": {
        "melee": "Melee",
        "ranged": "Ranged"
      },
      "WeaponClass": {
        "longblade": "Long blade",
        "shortblade": "Short blade",
        "mediumblade": "Medium blade",
        "axe": "Axe",
        "hammer": "Hammer",
        "polearm": "Polearm",
        "thrown": "Thrown",
        "bow": "Bow",
        "flail": "Flail",
        "sling": "Sling",
        "unarmed": "Unarmed",
        "mace": "Mace"
      },
      "FIELDS": {
        "combatProgressionDice": {
          "label": "Combat progression dice"
        },
        "equipped": {
          "label": "Equipped"
        },
        "weaponType": {
          "label": "Type"
        },
        "damageType": {
          "typeP": {
            "label": "Piercing"
          },
          "typeB": {
            "label": "Bashing"
          },
          "typeS": {
            "label": "Slashing"
          }
        },
        "damage": {
          "damageS": {
            "label": "Small"
          },
          "damageM": {
            "label": "Medium"
          }
        },
        "hands": {
          "label": "Hands"
        },
        "defenseMax": {
          "label": "Defense max"
        },
        "secondsToAttack": {
          "label": "Seconds to attack"
        },
        "speed": {
          "simpleAim": {
            "label": "Simple aim"
          },
          "carefulAim": {
            "label": "Careful aim"
          },
          "focusedAim": {
            "label": "Focused aim"
          }
        },
        "defense": {
          "label": "Defense"
        },
        "weaponRange": {
          "pointBlank": {
            "label": "Point blank"
          },
          "short": {
            "label": "Short"
          },
          "medium": {
            "label": "Medium"
          },
          "long": {
            "label": "Long"
          },
          "extreme": {
            "label": "Extreme"
          },
          "outOfSkill": {
            "label": "Out of skill"
          }
        },
        "encLoad": {
            "label": "Load"
        },
        "cost": {
          "label": "Cost"
        },
        "money": {
          "label": "Money unit"
        }
      }
    },
    "Armor": {
      "Category": {
        "light": "Light",
        "medium": "Medium",
        "heavy": "Heavy"
      },
      "FIELDS": {
        "equipped": {
          "label": "Equipped?"
        },
        "isHelmet": {
          "label": "Is Helmet?"
        },
        "armorType": {
          "label": "Category"
        },
        "defense": {
          "label": "Defense"
        },
        "maximumMovement": {
          "label": "Maximum movement"
        },
        "hp": {
          "label": "HP"
        },
        "damageReduction": {
          "label": "Damage reduction"
        },
        "encLoad": {
          "label": "Load"
        },
        "cost": {
          "label": "Cost"
        },
        "money": {
          "label": "Money unit"
        }
      }
    },
    "Shield": {
      "FIELDS": {
        "hascover": {
          "label": "Provides cover"
        },
        "equipped": {
          "label": "Equipped"
        },
        "defense": {
          "label": "Defense"
        },
        "movementreduction": {
          "label": "Movement reduction"
        },
        "hp": {
          "label": "HP"
        },
        "standing": {
          "min":{
            "label": "Min"
          },
          "max":{
            "label": "Max"
          }
        },
        "crouching": {
          "min":{
            "label": "Min"
          },
          "max":{
            "label": "Max"
          }
        },
        "destruction": {
          "bashing": {
            "label": "Bashing"
          },
          "slashing": {
            "label": "Slashing"
          },
          "piercing": {
            "label": "Piercing"
          }
        },
        "autodestruction": {
          "bashing": {
            "label": "Bashing"
          },
          "slashing": {
            "label": "Slashing"
          },
          "piercing": {
            "label": "Piercing"
          }
        },
        "damagereduction": {
          "label": "Damage reduction"
        },
        "encLoad": {
          "label": "Load"
        },
        "cost": {
          "label": "Cost"
        },
        "money": {
          "label": "Money unit"
        }
      }
    },
    "Spell": {
      "FIELDS": {
        "description": {
          "label": "Description"
        },
        "components": {
          "verbal": {
            "label": "Verbal"
          },
          "somatic": {
            "label": "Somatic"
          },
          "material": {
            "label": "Material"
          }
        },
        "level": {
          "label": "Level"
        },
        "cost"  : {
          "label": "Cost"
        },
        "castingTime": {
          "label": "Casting time"
        },  
        "spellRange": {
          "label": "Range"
        },
        "duration": {
          "label": "Duration"
        },
        "areaAffected": {
          "label": "Area affected"
        },
        "savingThrow": {
          "label": "Saving throw"
        },  
        "extraAetherPoints": {
          "label": "Extra aether points"
        }
      }
    },
    "Vulnerability": {
      "FIELDS": {
        "cost": {
          "label": "Cost"
        },
        "gainedPoints": {
          "label": "Gained points"
        },
        "description": {
          "label": "Description"
        }
      }
    },
    "Save": {
      "FIELDS": {
        "value": {
          "label": "Value"
        },
        "description": {
          "label": "Description"
        }
      }
    },
    "Money": {
      "Tinbits": "Tin Bits",
      "Coppers": "Copper",
      "Silvers": "Silver",
      "Golds": "Gold",
      "Platinums": "Platinum"
    },
    "Label": {
      "Movement": "Movement",
      "movement": {
        "walk": "Walk",
        "run": "Run",
        "sprint": "Sprint",
        "jog": "Jog"
      },
      "perception": "Perception",
      "bonus": "Bonus",
      "Saves": "Saves",
      "grit": "Grit",
      "gritEarned": "Grit earned",
      "luck": "Luck",
      "luckEarned": "Luck earned",
      "saves": {
        "will": "Will",
        "dodge": "Dodge",
        "toughness": "Toughness",
        "contagion": "Contagion",
        "poison": "Poison",
        "pain": "Pain"
      },
      "Challenges": "Challenges",
      "challenges": {
        "strength": "Strength",
        "agility": "Agility",
        "dying": "Dying"
      },
      "HP": "HP",
      "characteristics": "Characteristics",
      "characteristic": "Characteristic",
      "description": "Description",
      "notes": "Notes",
      "total": "Total",
      "details": "Details",
      "skills": "Skills",
      "equipment": "Equipment",
      "weapons": "Weapons",
      "spells" : "Spells",
      "level": "Level",
      "damage": "Damage",
      "resource": "Resource",
      "resources": "Resources",
      "save": "Save",
      "newArmor": "New armor",
      "newWeapon": "New weapon",
      "armor": "Armor",
      "malus": "Malus",
      "jet": "Roll",
      "experience": "Experience",
      "maximum": "Maximum",
      "pc": "PC",
      "biography": "Biography",
      "gifts": "Gifts",
      "vulnerabilities": "Vulnerabilities",
      "str": "STR",
      "wis": "WIS",
      "int": "INT",
      "con": "CON",
      "dex": "DEX",
      "luc": "LUC",
      "app": "APP",
      "cha": "CHA"
    },
    "Edit": "Edit",
    "Delete": "Delete",
    "ToggleSheet": "Toggle mode",
    "Warning": {
    },
    "Roll": {
      "save": "Jet de sauvegarde <br> {save}",
      "resource": "Jet de ressource <br> {resource}",
      "damage": "Jet de dégâts <br> {item}",
      "attack": "Jet d'attaque <br> {item}",
      "roll": "Lancer",
      "aide": "Aider",
      "gene": "Gêner",
      "adversite": "Adversité",
      "avantagesDesavantages": "Avantages et désavantages",
      "normal": "Normal",
      "avantage": "Avec avantage",
      "desavantage": "Avec désavantage",
      "doubleAvantage": "Avec double avantage",
      "doubleDesavantage": "Avec double désavantage",
      "visibilite": "Visibilité du lancer",      
      "success": "Réussite",
      "failure": "Echec",
      "resourceLost": "Ressource perdue",
      "displayArmor": "{targetName} a une armure de {targetArmor}. <br>Dégâts réels : {realDamage}"
    },
    "Tooltip": {
      "skill": "Skills list",
      "addEquipment": "New equipment",
      "addSpell": "New spells"
    },
    "Setting": {
      "displayOpponentMalus": "Afficher le malus d'adversité",
      "displayOpponentMalusHint": "Affiche le malus d'adversité pour les joueurs.",
      "fortune": "Roue de Fortune",
      "fortuneHint": "Valeur de la roue de Fortune. Nombre de joueurs + 1 en début de partie."
    },
    "Chat": {
      "askFortune": "{name} veut utiliser un point de Fortune !",
      "askRollForAll": "Jet de {value}",
      "askRollForOne": "Jet de {value} pour {name}"
    },
    "Fortune": {
      "title": "Roue de Fortune"
    },
    "Manager": {
      "title": "Gestionnaire de Personnages",
      "player": "Utilisateur",
      "character": "Personnage",
      "rob": "Robustesse",
      "dex": "Dextérité",
      "int": "Intelligence",
      "per": "Perception",
      "vol": "Volonté",
      "pv": "Points de Vie",
      "san": "Santé Mentale",
      "oeil": "Œil",
      "verbe": "Verbe",
      "bourse": "Bourse",
      "magie": "Magie",
      "roll": "Faire le jet"
    }
  }
}
