{
  "COMBAT": {
    "Round": "Second {round}",
    "Rounds": "Seconds",
    "RoundNext": "Next second"
  },
  "LETHALFANTASY": {
    "Armor": {
      "Category": {
        "heavy": "Heavy",
        "light": "Light",
        "medium": "Medium"
      },
      "FIELDS": {
        "armorType": {
          "label": "Category"
        },
        "cost": {
          "label": "Cost"
        },
        "damageReduction": {
          "label": "Damage reduction"
        },
        "defense": {
          "label": "Defense"
        },
        "encLoad": {
          "label": "Load"
        },
        "equipped": {
          "label": "Equipped?"
        },
        "hp": {
          "label": "HP"
        },
        "isHelmet": {
          "label": "Is Helmet?"
        },
        "maximumMovement": {
          "label": "Maximum movement"
        },
        "money": {
          "label": "Money unit"
        }
      }
    },
    "Character": {
      "FIELDS": {
        "moneys": {
          "tinbit": {
            "label": "Tin Bits",
            "value": {
              "label": "Tin Bits"
            }
          },
          "silver": {
            "label": "Silver",
            "value": {
              "label": "Silver"
            }
          },
          "copper": {
            "label": "Copper",
            "value": {
              "label": "Copper"
            }
          },
          "gold": {
            "label": "Gold",
            "value": {
              "label": "Gold"
            }
          },
          "platinum": {
            "label": "Platinum",
            "value": {
              "label": "Platinum"
            }
          }
        },
        "app": {
          "label": "Appearance"
        },
        "challenges": {
          "agility": {
            "label": "Dexterity"
          },
          "dying": {
            "label": "Dying"
          },
          "str": {
            "label": "Strength"
          }
        },
        "developmentPoints": {
          "label": "Development points",
          "total": {
            "label": "Total"
          },
          "remaining": {
            "label": "Remaining"
          }
        },
        "char": {
          "label": "Charisma"
        },
        "combat": {
          "armorHitPoints": {
            "label": "Armor hit points"
          }
        },
        "con": {
          "label": "Constitution"
        },
        "dex": {
          "label": "Dexterity"
        },
        "int": {
          "label": "Intelligence"
        },
        "perception": {
          "bonus": {
            "label": "Bonus"
          },
          "value": {
            "label": "Perception"
          }
        },
        "saves": {
          "contagion": {
            "label": "Contagion"
          },
          "dodge": {
            "label": "Dodge"
          },
          "pain": {
            "label": "Pain"
          },
          "poison": {
            "label": "Poison"
          },
          "toughness": {
            "label": "Toughness"
          },
          "will": {
            "label": "Will"
          }
        },
        "str": {
          "label": "Strength"
        },
        "wis": {
          "label": "Wisdom"
        }
      },
      "agility": {
        "label": "Agility"
      },
      "app": {
        "label": "Appearance"
      },
      "cha": {
        "label": "Charisma"
      },
      "con": {
        "label": "Constitution"
      },
      "contagion": {
        "label": "Contagion Save"
      },
      "dex": {
        "label": "Dexterity"
      },
      "dodge": {
        "label": "Dodge Save"
      },
      "dying": {
        "label": "Dying Challenge"
      },
      "int": {
        "label": "Intelligence"
      },
      "luc": {
        "label": "Luck"
      },
      "pain": {
        "label": "Pain Save"
      },
      "painCourage": {
        "label": "Pain/Courage Save"
      },
      "poison": {
        "label": "Poison Save"
      },
      "str": {
        "label": "Strength"
      },
      "toughness": {
        "label": "Toughness Save"
      },
      "will": {
        "label": "Willpower Save"
      },
      "wis": {
        "label": "Wisdom"
      }
    },
    "Monster": {
      "FIELDS": {
        "resists": {
          "resistTorture": {
            "label": "Resist torture"
          },
          "resistPerformance": {
            "label": "Resist performance"
          },
          "resistIntimidation": {
            "label": "Resist intimidation"
          },
          "perception": {
            "label": "Perception"
          },
          "stealth": {
            "label": "Stealth"
          }
        },
        "painCourage": {
          "label": "Pain/Courage"
        },
        "app": {
          "label": "Appearance"
        },
        "challenges": {
          "agility": {
            "label": "Dexterity"
          },
          "dying": {
            "label": "Dying"
          },
          "str": {
            "label": "Strength"
          }
        },
        "developmentPoints": {
          "label": "Development points",
          "total": {
            "label": "Total"
          },
          "remaining": {
            "label": "Remaining"
          }
        },
        "char": {
          "label": "Charisma"
        },
        "combat": {
          "armorHitPoints": {
            "label": "Armor hit points"
          }
        },
        "con": {
          "label": "Constitution"
        },
        "dex": {
          "label": "Dexterity"
        },
        "int": {
          "label": "Intelligence"
        },
        "perception": {
          "bonus": {
            "label": "Bonus"
          },
          "value": {
            "label": "Perception"
          }
        },
        "saves": {
          "contagion": {
            "label": "Contagion"
          },
          "dodge": {
            "label": "Dodge"
          },
          "pain": {
            "label": "Pain"
          },
          "poison": {
            "label": "Poison"
          },
          "toughness": {
            "label": "Toughness"
          },
          "will": {
            "label": "Will"
          }
        },
        "str": {
          "label": "Strength"
        },
        "wis": {
          "label": "Wisdom"
        }
      },
      "perception": {
        "label": "Perception"
      },
      "resistIntimidation": {
        "label": "Resist Intimidation"
      },
      "resistPerformance": {
        "label": "Resist Performance"
      },
      "resistTorture": {
        "label": "Resist Torture"
      },
      "stealth": {
        "label": "Stealth"
      }
    },
    "Delete": "Delete",
    "Edit": "Edit",
    "Equipment": {
      "FIELDS": {
        "cost": {
          "label": "Cost"
        },
        "description": {
          "label": "Description"
        },
        "encLoad": {
          "label": "Load"
        },
        "money": {
          "label": "Money unit"
        }
      }
    },
    "Gift": {
      "FIELDS": {
        "cost": {
          "label": "Cost"
        },
        "description": {
          "label": "Description"
        }
      }
    },
    "Label": {
      "agility": "Dexterity",
      "applyDamage": "Apply damage to:",
      "selectTarget": "Select target for attack:",
      "rollDamage": "Roll Damage",
      "gotoToken": "Go to token",
      "combatAction": "Combat action",
      "currentAction": "Current ongoing action",
      "selectAction": "Select an action",
      "spell-power": "Spell - Power",
      "spell-attack": "Spell - Attack",
      "miracle-power": "Miracle - Power",
      "miracle-attack": "Miracle - Attack",
      "spell": "Spell",
      "will": "Will",
      "dodge": "Dodge",
      "toughness": "Toughness",
      "contagion": "Contagion",
      "poison": "Poison",
      "pain": "Pain",
      "paincourage": "Pain/Courage",
      "granted": "Granted Dice",
      "shields": "Shields",
      "armorHitPoints": "Armor hit points",
      "grantedAttackDice": "Granted attack",
      "grantedDamageDice": "Granted damage",
      "grantedDefenseDice": "Granted defense",
      "damageResistance": "DR",
      "damageResistanceShort": "DR",
      "shieldDamageReduction": "Shield DR",
      "shieldDefenseDice": "Shield dice",
      "stealth": "Stealth",
      "progressionDice": "Progression/Lethargy dice",
      "rollProgressionCount": "Roll progression count",
      "rollProgressionDice": "Roll progression/Lethargy dice",
      "earned": "Earned",
      "divinityPoints": "Grace",
      "aetherPoints": "Aether points",
      "attacks": "Attacks",
      "attackMode": "Attack Mode",
      "meleeModeLabel": "Melee (8 attacks)",
      "rangedModeLabel": "Ranged (4 attacks)",
      "monster": "Monster",
      "Resist": "Resist",
      "resist": "Resist",
      "resistTorture": "Resist torture",
      "resistPerformance": "Resist performance",
      "resistIntimidation": "Resist intimidation",
      "initiative": "Initiative",
      "maxInitiativeWisdom": "Max initiative (from wisdom)",
      "combat": "Combat",
      "rollInitiative": "Roll initiative",
      "money": "Money",
      "favorResult": "Favor result",
      "disfavorResult": "Disfavor result",
      "otherResult": "Other result",
      "disfavor": "Disfavor",
      "favor": "Favor",
      "wounds": "Wounds",
      "name": "Name",
      "hp": "HP",
      "duration": "Duration",
      "combatDetails": "Combat details",
      "Challenges": "Challenges",
      "HP": "HP",
      "Movement": "Movement",
      "Saves": "Saves",
      "app": "APP",
      "armor": "Armor",
      "armors": "Armors",
      "baseModifier": "Base modifier",
      "biodata": "Biodata",
      "biography": "Biography",
      "bonus": "Bonus",
      "cha": "CHA",
      "challenge": "Challenge",
      "challenges": {
        "agility": "Dexterity",
        "dying": "Dying",
        "strength": "Strength"
      },
      "characteristic": "Characteristic",
      "characteristics": "Characteristics",
      "con": "CON",
      "damage": "Damage",
      "description": "Description",
      "details": "Details",
      "dex": "DEX",
      "equipment": "Equipment",
      "experience": "Experience",
      "gifts": "Gifts",
      "grit": "Grit",
      "gritEarned": "Grit earned",
      "int": "INT",
      "jet": "Roll",
      "level": "Level",
      "luc": "LUC",
      "luck": "Luck",
      "luckEarned": "Luck earned",
      "malus": "Malus",
      "maximum": "Maximum",
      "miracles": "Miracles",
      "movement": {
        "jog": "Jog",
        "run": "Run",
        "sprint": "Sprint",
        "walk": "Walk",
        "jumpBroad": "Broad jump",
        "jumpRunning": "Running jump",
        "jumpVertical": "Vertical jump"
      },
      "newArmor": "New armor",
      "newWeapon": "New weapon",
      "notes": "Notes",
      "pc": "PC",
      "perception": "Perception",
      "pointBlank": "Point blank",
      "short": "Short",
      "medium": "Medium",
      "long": "Long",
      "extreme": "Extreme",
      "outOfSkill": "Out of skill",
      "range": "Range",
      "rangeDefenseDialog": "Ranged defense dialog",
      "rangeDefenseRoll": "Ranged defense roll",
      "rangeAttackDialog": "Ranged attack dialog",
      "rangeAttackRoll": "Ranged attack roll",
      "rangedAttackDefense": "Ranged attack defense",
      "resource": "Resource",
      "resources": "Resources",
      "save": "Save",
      "saves": {
        "contagion": "Contagion",
        "dodge": "Dodge",
        "pain": "Pain",
        "poison": "Poison",
        "toughness": "Toughness",
        "will": "Will",
        "paincourage": "Pain/Courage"
      },
      "skill": "Skill",
      "skillBonus": "Skill bonus",
      "skills": "Skills",
      "spells": "Spells",
      "str": "STR",
      "titleChallenge": "Challenge",
      "titleSave": "Save",
      "titleSkill": "Skill",
      "total": "Total",
      "vulnerabilities": "Vulnerabilities",
      "weapon": "Weapon",
      "weapon-attack": "Weapon attack",
      "weapon-damage": "Weapon damage",
      "weapon-defense": "Weapon defense",
      "monster-attack": "Monster attack",
      "monster-damage": "Monster damage",
      "monster-defense": "Monster defense",
      "weapons": "Weapons",
      "wis": "WIS",
      "weapon-damage-medium": "Weapon damage medium",
      "weapon-damage-small": "Weapon damage small",
      "combatProgressionStart": "Combat start threshold",
      "miracle": "Miracle",
      "titleStandard": "Standard Roll",
      "privateRoll": "Private Roll",
      "current": "Current",
      "max": "Max",
      "speed": "Speed",
      "bonuses": "Bonuses",
      "handToHandAttacks": "Hand To Hand Attacks",
      "beyondSkill": "Beyond Skill",
      "letItFly": "Let It Fly!",
      "class": "Class",
      "mortal": "Mortal",
      "alignment": "Alignment",
      "age": "Age",
      "height": "Height",
      "weight": "Weight",
      "eyes": "Eyes",
      "hair": "Hair",
      "magicUser": "Magic User",
      "clericUser": "Cleric User",
      "lastHdRoll": "Last HD roll",
      "naturalDR": "Natural DR",
      "magicalDR": "Magical DR",
      "saveBonus": "Save bonus (1/5 levels)",
      "spellBonus": "Spell bonus (1/5 levels)",
      "miracleBonus": "Miracle bonus (1/5 levels)",
      "devPointsTotal": "Dev. Points (Total)",
      "devPointsRem": "Dev. Points (Rem.)",
      "length": "Length",
      "vision": "Vision",
      "damageType": "Damage Type",
      "components": "Components",
      "coverRanged": "Cover vs ranged attacks",
      "standing": "Standing",
      "crouching": "Crouching"
    },
    "Miracle": {
      "FIELDS": {
        "miracleType": {
          "label": "Miracle Type"
        },
        "attackRoll": {
          "label": "Attack roll"
        },
        "powerRoll": {
          "label": "Power roll"
        },
        "materialComponent": {
          "label": "Material component"
        },
        "catalyst": {
          "label": "Catalyst"
        },
        "areaAffected": {
          "label": "Area affected"
        },
        "components": {
          "catalyst": {
            "label": "Catalyst"
          },
          "material": {
            "label": "Material"
          },
          "religious": {
            "label": "Religious"
          },
          "somatic": {
            "label": "Somatic"
          },
          "verbal": {
            "label": "Verbal"
          }
        },
        "description": {
          "label": "Description"
        },
        "duration": {
          "label": "Duration"
        },
        "level": {
          "label": "Level"
        },
        "miracleRange": {
          "label": "Range"
        },
        "prayerTime": {
          "label": "Prayer time"
        },
        "savingThrow": {
          "label": "Saving throw"
        },
        "damageDiceOverpowered": {
          "label": "Overpowered Damage Dice"
        },
        "damageDiceOverpowered2": {
          "label": "Overpowered 2 Damage Dice"
        },
        "damageDice": {
          "label": "Damage Dice"
        }
      }
    },
    "Money": {
      "Coppers": "Copper",
      "Golds": "Gold",
      "Platinums": "Platinum",
      "Silvers": "Silver",
      "Tinbits": "Tin Bits"
    },
    "Notifications": {
      "rollFromWeapon": "Roll from an equipped weapon",
      "rollTypeNotFound": "Roll type not found",
      "skillNotFound": "Skill not found",
      "messageProgressionOK": "{name} can perform his action !",
      "messageLethargyOK": "{spellName} : Lethargy ended ( dice result {roll}). <br>{name} can perform a new action !",
      "messageLethargyKO": "{spellName} : Lethargy still ongoing ... ( dice result : {roll} )",
      "messageProgressionKO": "{name} can't attack this second.",
      "messageProgressionOKMonster": "{name} can attack this second with {weapon}.",
      "messageProgressionKOMonster": "{name} can't attack this second (dice result {roll})."
    },
    "Opponent": {
      "FIELDS": {}
    },
    "Roll": {
      "changeDice": "Change dice",
      "failure": "Failure",
      "modifier": "Modifier",
      "modifierBonusMalus": "Modifier bonus/malus",
      "normal": "Normal",
      "roll": "Roll",
      "save": "Save roll {save}",
      "success": "Success",
      "visibility": "Visibility",
      "favorDisfavor": "Favor/Disfavor",
      "displayArmor": "Target: {targetName} — Armor DR: {targetArmor} — Damage: {realDamage}",
      "resourceLost": "Resource spent"
    },
    "Save": {
      "FIELDS": {
        "description": {
          "label": "Description"
        },
        "value": {
          "label": "Value"
        }
      }
    },
    "Setting": {
      "displayOpponentMalus": "Afficher le malus d'adversité",
      "displayOpponentMalusHint": "Affiche le malus d'adversité pour les joueurs.",
      "fortune": "Roue de Fortune",
      "fortuneHint": "Valeur de la roue de Fortune. Nombre de joueurs + 1 en début de partie."
    },
    "Shield": {
      "FIELDS": {
        "autodestruction": {
          "bashing": {
            "label": "Bashing"
          },
          "piercing": {
            "label": "Piercing"
          },
          "slashing": {
            "label": "Slashing"
          }
        },
        "cost": {
          "label": "Cost"
        },
        "crouching": {
          "max": {
            "label": "Max"
          },
          "min": {
            "label": "Min"
          }
        },
        "damageReduction": {
          "label": "Damage reduction"
        },
        "defense": {
          "label": "Defense"
        },
        "destruction": {
          "bashing": {
            "label": "Bashing"
          },
          "piercing": {
            "label": "Piercing"
          },
          "slashing": {
            "label": "Slashing"
          }
        },
        "encLoad": {
          "label": "Load"
        },
        "equipped": {
          "label": "Equipped"
        },
        "hascover": {
          "label": "Provides cover"
        },
        "hp": {
          "label": "HP"
        },
        "money": {
          "label": "Money unit"
        },
        "movementreduction": {
          "label": "Movement reduction"
        },
        "standing": {
          "max": {
            "label": "Max"
          },
          "min": {
            "label": "Min"
          }
        }
      },
      "autoDestruction": "Auto-Destruction"
    },
    "Skill": {
      "Category": {
        "armor": "Armor",
        "layperson": "Layperson",
        "professional": "Professional",
        "resist": "Resist",
        "weapon": "Weapon"
      },
      "FIELDS": {
        "base": {
          "label": "Base"
        },
        "bonus": {
          "label": "Bonus"
        },
        "category": {
          "label": "Category"
        },
        "cost": {
          "label": "Cost"
        },
        "classesCost": {
          "fighter": {
            "label": "Fighter Cost"
          },
          "rogue": {
            "label": "Rogue Cost"
          },
          "ranger": {
            "label": "Ranger Cost"
          },
          "magicuser": {
            "label": "Magic User Cost"
          },
          "cleric": {
            "label": "Cleric Cost"
          }
        },
        "description": {
          "label": "Description"
        },
        "weaponBonus": {
          "attack": {
            "label": "Attack Bonus"
          },
          "damage": {
            "label": "Damage Bonus"
          },
          "defense": {
            "label": "Defense Bonus"
          }
        },
        "weaponClass": {
          "label": "Class"
        }
      },
      "error": {
        "weaponBonus": "Weapon bonus exceeds the allowed maximum (skill total / 10)"
      }
    },
    "Spell": {
      "FIELDS": {
        "criticalType": {
          "label": "Crit. Type"
        },
        "attackRoll": {
          "label": "Attack roll"
        },
        "powerRoll": {
          "label": "Power roll"
        },
        "areaAffected": {
          "label": "Area affected"
        },
        "castingTime": {
          "label": "Casting time"
        },
        "components": {
          "material": {
            "label": "Material"
          },
          "somatic": {
            "label": "Somatic"
          },
          "verbal": {
            "label": "Verbal"
          },
          "catalyst": {
            "label": "Catalyst"
          }
        },
        "memorized": {
          "label": "Memorized"
        },
        "cost": {
          "label": "Cost"
        },
        "description": {
          "label": "Description"
        },
        "duration": {
          "label": "Duration"
        },
        "extraAetherPoints": {
          "label": "Extra aether points"
        },
        "level": {
          "label": "Level"
        },
        "savingThrow": {
          "label": "Saving throw"
        },
        "spellRange": {
          "label": "Range"
        },
        "materialComponent": {
          "label": "Material component"
        },
        "catalyst": {
          "label": "Catalyst"
        },
        "damageDice": {
          "label": "Damage dice"
        },
        "damageDiceOverpowered": {
          "label": "Overpowered Damage Dice"
        },
        "damageDiceOverpowered2": {
          "label": "Overpowered 2 Damage Dice"
        }
      },
      "Range": {
        "contact": "Contact",
        "distant": "Distant",
        "loin": "Far",
        "na": "N/A",
        "proche": "Close"
      }
    },
    "ToggleSheet": "Toggle mode",
    "Tooltip": {
      "addEquipment": "New equipment",
      "addSpell": "New spells",
      "skill": "Skills list",
      "combatProgressionStart": "First attack of combat can succeed on a roll of 1 through this value. Resets to 1 for subsequent attacks.",
      "addMiracle": "Add Miracle",
      "gifts": "Gifts list",
      "skills": "Skills list",
      "vulnerabilities": "Vulnerabilities list"
    },
    "Vulnerability": {
      "FIELDS": {
        "cost": {
          "label": "Cost"
        },
        "description": {
          "label": "Description"
        },
        "gainedPoints": {
          "label": "Gained points"
        }
      }
    },
    "Warning": {
      "defenseShieldOrder": "To avoid a hit without using the shield, roll Grit or Luck first — then roll the shield."
    },
    "Weapon": {
      "FIELDS": {
        "isAgile": {
          "label": "Is Agile?"
        },
        "combatProgressionDice": {
          "label": "Combat progression dice"
        },
        "cost": {
          "label": "Cost"
        },
        "damage": {
          "damageM": {
            "label": "Medium"
          },
          "damageS": {
            "label": "Small"
          }
        },
        "damageType": {
          "typeB": {
            "label": "Bashing"
          },
          "typeP": {
            "label": "Piercing"
          },
          "typeS": {
            "label": "Slashing"
          }
        },
        "defense": {
          "label": "Defense"
        },
        "defenseMax": {
          "label": "Defense max"
        },
        "encLoad": {
          "label": "Load"
        },
        "equipped": {
          "label": "Equipped"
        },
        "hands": {
          "label": "Hands"
        },
        "money": {
          "label": "Money unit"
        },
        "secondsToAttack": {
          "label": "Seconds to attack"
        },
        "speed": {
          "carefulAim": {
            "label": "Careful aim"
          },
          "focusedAim": {
            "label": "Focused aim"
          },
          "simpleAim": {
            "label": "Simple aim"
          }
        },
        "applyStrengthDamageBonus": {
          "label": "Apply strength damage bonus"
        },
        "bonuses": {
          "attackBonus": {
            "label": "Attack Bonus"
          },
          "damageBonus": {
            "label": "Damage Bonus"
          },
          "defenseBonus": {
            "label": "Defense Bonus"
          }
        },
        "weaponRange": {
          "extreme": {
            "label": "Extreme"
          },
          "long": {
            "label": "Long"
          },
          "medium": {
            "label": "Medium"
          },
          "outOfSkill": {
            "label": "Out of skill"
          },
          "pointBlank": {
            "label": "Point blank"
          },
          "short": {
            "label": "Short"
          }
        },
        "weaponType": {
          "label": "Type"
        }
      },
      "WeaponClass": {
        "axe": "Axe",
        "bow": "Bow",
        "flail": "Flail",
        "hammer": "Hammer",
        "longblade": "Long blade",
        "mace": "Mace",
        "mediumblade": "Medium blade",
        "polearm": "Polearm",
        "shortblade": "Short blade",
        "sling": "Sling",
        "thrown": "Thrown",
        "unarmed": "Unarmed"
      },
      "WeaponType": {
        "melee": "Melee",
        "ranged": "Ranged"
      }
    },
    "Dialog": {
      "applyDamageTo": "Apply damage to",
      "weapon": "Weapon",
      "totalDamage": "Total Damage",
      "damageReduction": "Damage Reduction",
      "armorDR": "Armor DR",
      "shieldDR": "Shield DR",
      "totalDR": "Total DR",
      "selectOption": "Select damage application option",
      "noDR": "No DR",
      "withArmor": "With Armor DR only",
      "withAll": "With Armor + Shield DR",
      "damage": "damage"
    },
    "DamageApplied": {
      "subtitle": "suffered damage",
      "damageDealt": "Damage dealt",
      "from": "from"
    },
    "ProgressionMessage": {
      "canAct": "ready to act!",
      "cannotAct": "cannot act this second",
      "diceResult": "Dice result",
      "progressionCount": "Progression count:"
    },
    "Combat": {
      "RollMonsters": "Roll Monsters",
      "monstersNotRolledTitle": "Monsters Not Rolled",
      "monstersNotRolledMsg": "Monsters have not rolled this second. Proceed anyway?",
      "proceedYes": "Proceed",
      "proceedNo": "Cancel",
      "spellDRDialogTitle": "Spell Damage — Apply DR?",
      "spellDRDialogMsg": "Enter a damage reduction value to subtract, or click No DR to apply full damage.",
      "spellDRLabel": "DR:",
      "spellNoDR": "No DR",
      "spellApplyDR": "Apply DR"
    },
    "EquipmentCategories": {
      "ClassKit": "Class Kit",
      "Clothing": "Clothing",
      "EssentialKit": "Essential Kit",
      "FoodDrink": "Food & Drink",
      "LandTransport": "Land Transport",
      "Light": "Light",
      "LoadBearing": "Load Bearing",
      "Misc": "Miscellaneous",
      "Mount": "Mount",
      "Music": "Music",
      "Sleeping": "Sleeping",
      "WaterTransport": "Water Transport"
    },
    "DiceTray": {
      "CountTitle": "Number of dice",
      "ExplodeTitle": "Exploding dice — re-roll on maximum value",
      "ChatTitle": "Free Roll"
    }
  },
  "TYPES": {
    "Actor": {
      "character": "Character",
      "monster": "Monster"
    },
    "Item": {
      "armor": "Armor",
      "equipment": "Equipment",
      "gift": "Gift",
      "miracle": "Miracle",
      "save": "Save",
      "shield": "Shield",
      "skill": "Skill",
      "spell": "Spell",
      "vulnerability": "Vulnerability",
      "weapon": "Weapon"
    }
  }
}
