{
  "COMBAT": {
    "Round":        "Second {round}",
    "Rounds":       "Seconds",
    "RoundNext":    "Next second"
  },
  "LETHALFANTASY": {
    "Armor": {
      "Category": {
        "heavy": "Heavy",
        "light": "Light",
        "medium": "Medium"
      },
      "FIELDS": {
        "armorType": {
          "label": "Category"
        },
        "cost": {
          "label": "Cost"
        },
        "damageReduction": {
          "label": "Damage reduction"
        },
        "defense": {
          "label": "Defense"
        },
        "encLoad": {
          "label": "Load"
        },
        "equipped": {
          "label": "Equipped?"
        },
        "hp": {
          "label": "HP"
        },
        "isHelmet": {
          "label": "Is Helmet?"
        },
        "maximumMovement": {
          "label": "Maximum movement"
        },
        "money": {
          "label": "Money unit"
        }
      }
    },
    "Character": {
      "FIELDS": {
        "moneys": {
          "tinbit": {
            "label": "Tin Bits",
            "value": {
              "label": "Tin Bits"
            }
          },
          "silver": {
            "label": "Silver",
            "value": {
              "label": "Silver"
            }
          },
          "copper": {
            "label": "Copper",
            "value": {
              "label": "Copper"
            }
          },
          "gold": {
            "label": "Gold",
            "value": {
              "label": "Gold"
            }
          },
          "platinum": {
            "label": "Platinum",
            "value": {
              "label": "Platinum"
            }
          }
        },
        "app": {
          "label": "Appearance"
        },
        "challenges": {
          "agility": {
            "label": "Dexterity"
          },
          "dying": {
            "label": "Dying"
          },
          "str": {
            "label": "Strength"
          }
        },
        "developmentPoints": {
          "label": "Development points",
          "total": {
            "label": "Total"
          },
          "remaining": {
            "label": "Remaining"
          }
        },
        "char": {
          "label": "Charisma"
        },
        "combat": {
          "armorHitPoints": {
            "label": "Armor hit points"
          }
        },
        "con": {
          "label": "Constitution"
        },
        "dex": {
          "label": "Dexterity"
        },
        "int": {
          "label": "Intelligence"
        },
        "perception": {
          "bonus": {
            "label": "Bonus"
          },
          "value": {
            "label": "Perception"
          }
        },
        "saves": {
          "contagion": {
            "label": "Contagion"
          },
          "dodge": {
            "label": "Dodge"
          },
          "pain": {
            "label": "Pain"
          },
          "poison": {
            "label": "Poison"
          },
          "toughness": {
            "label": "Toughness"
          },
          "will": {
            "label": "Will"
          }
        },
        "str": {
          "label": "Strength"
        },
        "wis": {
          "label": "Wisdom"
        }
      }
    },
    "Monster": {
      "FIELDS": {
        "resists": {
          "resistTorture": {
            "label": "Resist torture"
          },
          "resistPerformance": {
            "label": "Resist performance"
          },
          "resistIntimidation": {
            "label": "Resist intimidation"
          },
          "perception": {
            "label": "Perception"
          },
          "stealth": {
            "label": "Stealth"
          }
        },
        "painCourage": {
          "label": "Pain/Courage"
        },
        "app": {
          "label": "Appearance"
        },
        "challenges": {
          "agility": {
            "label": "Dexterity"
          },
          "dying": {
            "label": "Dying"
          },
          "str": {
            "label": "Strength"
          }
        },
        "developmentPoints": {
          "label": "Development points",
          "total": {
            "label": "Total"
          },
          "remaining": {
            "label": "Remaining"
          }
        },
        "char": {
          "label": "Charisma"
        },
        "combat": {
          "armorHitPoints": {
            "label": "Armor hit points"
          }
        },
        "con": {
          "label": "Constitution"
        },
        "dex": {
          "label": "Dexterity"
        },
        "int": {
          "label": "Intelligence"
        },
        "perception": {
          "bonus": {
            "label": "Bonus"
          },
          "value": {
            "label": "Perception"
          }
        },
        "saves": {
          "contagion": {
            "label": "Contagion"
          },
          "dodge": {
            "label": "Dodge"
          },
          "pain": {
            "label": "Pain"
          },
          "poison": {
            "label": "Poison"
          },
          "toughness": {
            "label": "Toughness"
          },
          "will": {
            "label": "Will"
          }
        },
        "str": {
          "label": "Strength"
        },
        "wis": {
          "label": "Wisdom"
        }
      }
    },
    "Delete": "Delete",
    "Edit": "Edit",
    "Equipment": {
      "FIELDS": {
        "cost": {
          "label": "Cost"
        },
        "description": {
          "label": "Description"
        },
        "encLoad": {
          "label": "Load"
        },
        "money": {
          "label": "Money unit"
        }
      }
    },
    "Gift": {
      "FIELDS": {
        "cost": {
          "label": "Cost"
        },
        "description": {
          "label": "Description"
        }
      }
    },
    "Label": {
      "agility": "Dexterity",
      "applyDamage": "Apply damage to:",
      "rollDamage": "Roll Damage",
      "gotoToken": "Go to token",
      "combatAction": "Combat action",
      "currentAction": "Current ongoing action",
      "selectAction": "Select an action",
      "spell-power": "Spell - Power",
      "spell-attack": "Spell - Attack",
      "miracle-power": "Miracle - Power",
      "miracle-attack": "Miracle - Attack",
      "spell": "Spell",
      "will":"Will",
      "dodge":"Dodge",
      "toughness":"Toughness",
      "contagion":"Contagion",
      "poison":"Poison",
      "pain":"Pain",
      "paincourage":"Pain/Courage",
      "granted": "Granted Dice",
      "shields": "Shields",
      "armorHitPoints": "Armor hit points",
      "grantedAttackDice": "Granted attack",
      "grantedDamageDice": "Granted damage",
      "grantedDefenseDice": "Granted defense",
      "damageResistance": "DR",
      "damageResistanceShort": "DR",
      "shieldDamageReduction": "Shield DR",
      "shieldDefenseDice": "Shield dice",
      "stealth": "Stealth",
      "progressionDice": "Progression/Lethargy dice",
      "rollProgressionCount": "Roll progression count",
      "rollProgressionDice": "Roll progression/Lethargy dice",
      "earned": "Earned",
      "divinityPoints": "Divinity points",
      "aetherPoints": "Aether points",
      "attacks": "Attacks",
      "monster": "Monster",
      "Resist" :"Resist",
      "resist": "Resist",
      "resistTorture": "Resist torture",
      "resistPerformance": "Resist performance",
      "resistIntimidation": "Resist intimidation",
      "initiative": "Initiative",
      "maxInitiativeWisdom": "Max initiative (from wisdom)",
      "combat": "Combat",
      "rollInitiative": "Roll initiative",
      "money": "Money",
      "favorResult": "Favor result",
      "disfavorResult": "Disfavor result",
      "otherResult": "Other result",
      "disfavor": "Disfavor",
      "favor": "Favor",
      "wounds": "Wounds",
      "name": "Name",
      "hp": "HP",
      "duration": "Duration",
      "combatDetails": "Combat details",
      "Challenges": "Challenges",
      "HP": "HP",
      "Movement": "Movement",
      "Saves": "Saves",
      "app": "APP",
      "armor": "Armor",
      "armors": "Armors",
      "baseModifier": "Base modifier",
      "biodata": "Biodata",
      "biography": "Biography",
      "bonus": "Bonus",
      "cha": "CHA",
      "challenge": "Challenge",
      "challenges": {
        "agility": "Dexterity",
        "dying": "Dying",
        "strength": "Strength"
      },
      "characteristic": "Characteristic",
      "characteristics": "Characteristics",
      "con": "CON",
      "damage": "Damage",
      "description": "Description",
      "details": "Details",
      "dex": "DEX",
      "equipment": "Equipment",
      "experience": "Experience",
      "gifts": "Gifts",
      "grit": "Grit",
      "gritEarned": "Grit earned",
      "int": "INT",
      "jet": "Roll",
      "level": "Level",
      "luc": "LUC",
      "luck": "Luck",
      "luckEarned": "Luck earned",
      "malus": "Malus",
      "maximum": "Maximum",
      "miracles": "Miracles",
      "movement": {
        "jog": "Jog",
        "run": "Run",
        "sprint": "Sprint",
        "walk": "Walk",
        "jumpBroad": "Broad jump",
        "jumpRunning": "Running jump",
        "jumpVertical": "Vertical jump"
      },
      "newArmor": "New armor",
      "newWeapon": "New weapon",
      "notes": "Notes",
      "pc": "PC",
      "perception": "Perception",
      "rangeDefenseDialog": "Ranged defense dialog",
      "rangeDefenseRoll": "Ranged defense roll",
      "rangedAttackDefense": "Ranged attack defense",
      "resource": "Resource",
      "resources": "Resources",
      "save": "Save",
      "saves": {
        "contagion": "Contagion",
        "dodge": "Dodge",
        "pain": "Pain",
        "poison": "Poison",
        "toughness": "Toughness",
        "will": "Will",
        "paincourage": "Pain/Courage"
      },
      "skill": "Skill",
      "skillBonus": "Skill bonus",
      "skills": "Skills",
      "spells": "Spells",
      "str": "STR",
      "titleChallenge": "Challenge",
      "titleSave": "Save",
      "titleSkill": "Skill",
      "total": "Total",
      "vulnerabilities": "Vulnerabilities",
      "weapon": "Weapon",
      "weapon-attack": "Weapon attack",
      "weapon-damage": "Weapon damage",
      "weapon-defense": "Weapon defense",
      "monster-attack": "Monster attack",
      "monster-damage": "Monster damage",
      "monster-defense": "Monster defense",
      "weapons": "Weapons",
      "wis": "WIS",
      "weapon-damage-medium": "Weapon damage medium",
      "weapon-damage-small": "Weapon damage small"
    },
    "Miracle": {
      "FIELDS": {
        "miracleType": {
          "label": "Miracle Type"
        },
        "attackRoll": {
          "label": "Attack roll"
        },
        "powerRoll": {
          "label": "Power roll"
        },
        "materialComponent": {
          "label": "Material component"
        },
        "catalyst": {
          "label": "Catalyst"
        },
        "areaAffected": {
          "label": "Area affected"
        },
        "components": {
          "catalyst": {
            "label": "Catalyst"
          },
          "material": {
            "label": "Material"
          },
          "religious": {
            "label": "Religious"
          },
          "somatic": {
            "label": "Somatic"
          },
          "verbal": {
            "label": "Verbal"
          }
        },
        "description": {
          "label": "Description"
        },
        "duration": {
          "label": "Duration"
        },
        "level": {
          "label": "Level"
        },
        "miracleRange": {
          "label": "Range"
        },
        "prayerTime": {
          "label": "Prayer time"
        },
        "savingThrow": {
          "label": "Saving throw"
        }
      }
    },
    "Money": {
      "Coppers": "Copper",
      "Golds": "Gold",
      "Platinums": "Platinum",
      "Silvers": "Silver",
      "Tinbits": "Tin Bits"
    },
    "Notifications": {
      "rollFromWeapon": "Roll from an equipped weapon",
      "rollTypeNotFound": "Roll type not found",
      "skillNotFound": "Skill not found",
      "messageProgressionOK": "{name} can perform his action !",
      "messageLethargyOK": "{spellName} : Lethargy ended ( dice result {roll}). <br>{name} can perform a new action !",
      "messageLethargyKO": "{spellName} : Lethargy still ongoing ... ( dice result : {roll} )",
      "messageProgressionKO": "{name} can't attack this second.",
      "messageProgressionOKMonster": "{name} can attack this second with {weapon}.",
      "messageProgressionKOMonster": "{name} can't attack this second (dice result {roll})."
    },
    "Opponent": {
      "FIELDS": {}
    },
    "Roll": {
      "changeDice": "Change dice",
      "failure": "Failure",
      "modifier": "Modifier",
      "modifierBonusMalus": "Modifier bonus/malus",
      "normal": "Normal",
      "roll": "Roll",
      "save": "Save roll {save}",
      "success": "Success",
      "visibility": "Visibility",
      "favorDisfavor": "Favor/Disfavor"
    },
    "Save": {
      "FIELDS": {
        "description": {
          "label": "Description"
        },
        "value": {
          "label": "Value"
        }
      }
    },
    "Setting": {
      "displayOpponentMalus": "Afficher le malus d'adversité",
      "displayOpponentMalusHint": "Affiche le malus d'adversité pour les joueurs.",
      "fortune": "Roue de Fortune",
      "fortuneHint": "Valeur de la roue de Fortune. Nombre de joueurs + 1 en début de partie."
    },
    "Shield": {
      "FIELDS": {
        "autodestruction": {
          "bashing": {
            "label": "Bashing"
          },
          "piercing": {
            "label": "Piercing"
          },
          "slashing": {
            "label": "Slashing"
          }
        },
        "cost": {
          "label": "Cost"
        },
        "crouching": {
          "max": {
            "label": "Max"
          },
          "min": {
            "label": "Min"
          }
        },
        "damageReduction": {
          "label": "Damage reduction"
        },
        "defense": {
          "label": "Defense"
        },
        "destruction": {
          "bashing": {
            "label": "Bashing"
          },
          "piercing": {
            "label": "Piercing"
          },
          "slashing": {
            "label": "Slashing"
          }
        },
        "encLoad": {
          "label": "Load"
        },
        "equipped": {
          "label": "Equipped"
        },
        "hascover": {
          "label": "Provides cover"
        },
        "hp": {
          "label": "HP"
        },
        "money": {
          "label": "Money unit"
        },
        "movementreduction": {
          "label": "Movement reduction"
        },
        "standing": {
          "max": {
            "label": "Max"
          },
          "min": {
            "label": "Min"
          }
        }
      }
    },
    "Skill": {
      "Category": {
        "armor": "Armor",
        "layperson": "Layperson",
        "professional": "Professional",
        "resist": "Resist",
        "weapon": "Weapon"
      },
      "FIELDS": {
        "base": {
          "label": "Base"
        },
        "bonus": {
          "label": "Bonus"
        },
        "category": {
          "label": "Category"
        },
        "cost": {
          "label": "Cost"
        },
        "classesCost": {
          "fighter": {
            "label": "Fighter Cost"
          },
          "rogue": {
            "label": "Rogue Cost"
          },
          "ranger": {
            "label": "Ranger Cost"
          },
          "magicuser": {
            "label": "Magic User Cost"
          },
          "cleric": {
            "label": "Cleric Cost"
          }
        },
        "description": {
          "label": "Description"
        },
        "weaponBonus": {
          "attack": {
            "label": "Attack Bonus"
          },
          "damage": {
            "label": "Damage Bonus"
          },
          "defense": {
            "label": "Defense Bonus"
          }
        },
        "weaponClass": {
          "label": "Class"
        }
      }
    },
    "Spell": {
      "FIELDS": {
        "criticalType": {
          "label": "Crit. Type"
        },
        "attackRoll": {
          "label": "Attack roll"
        },
        "powerRoll": {
          "label": "Power roll"
        },
        "areaAffected": {
          "label": "Area affected"
        },
        "castingTime": {
          "label": "Casting time"
        },
        "components": {
          "material": {
            "label": "Material"
          },
          "somatic": {
            "label": "Somatic"
          },
          "verbal": {
            "label": "Verbal"
          },
          "catalyst": {
            "label": "Catalyst"
          }
        },
        "memorized": {
          "label": "Memorized"
        },
        "cost": {
          "label": "Cost"
        },
        "description": {
          "label": "Description"
        },
        "duration": {
          "label": "Duration"
        },
        "extraAetherPoints": {
          "label": "Extra aether points"
        },
        "level": {
          "label": "Level"
        },
        "savingThrow": {
          "label": "Saving throw"
        },
        "spellRange": {
          "label": "Range"
        },
        "materialComponent": {
          "label": "Material component"
        },
        "catalyst": {
          "label": "Catalyst"
        }
      }
    },
    "ToggleSheet": "Toggle mode",
    "Tooltip": {
      "addEquipment": "New equipment",
      "addSpell": "New spells",
      "skill": "Skills list"
    },
    "Vulnerability": {
      "FIELDS": {
        "cost": {
          "label": "Cost"
        },
        "description": {
          "label": "Description"
        },
        "gainedPoints": {
          "label": "Gained points"
        }
      }
    },
    "Warning": {},
    "Weapon": {
      "FIELDS": {
        "isAgile": {
          "label": "Is Agile?"
        },
        "combatProgressionDice": {
          "label": "Combat progression dice"
        },
        "cost": {
          "label": "Cost"
        },
        "damage": {
          "damageM": {
            "label": "Medium"
          },
          "damageS": {
            "label": "Small"
          }
        },
        "damageType": {
          "typeB": {
            "label": "Bashing"
          },
          "typeP": {
            "label": "Piercing"
          },
          "typeS": {
            "label": "Slashing"
          }
        },
        "defense": {
          "label": "Defense"
        },
        "defenseMax": {
          "label": "Defense max"
        },
        "encLoad": {
          "label": "Load"
        },
        "equipped": {
          "label": "Equipped"
        },
        "hands": {
          "label": "Hands"
        },
        "money": {
          "label": "Money unit"
        },
        "secondsToAttack": {
          "label": "Seconds to attack"
        },
        "speed": {
          "carefulAim": {
            "label": "Careful aim"
          },
          "focusedAim": {
            "label": "Focused aim"
          },
          "simpleAim": {
            "label": "Simple aim"
          }
        },
        "applyStrengthDamageBonus": {
          "label": "Apply strength damage bonus"
        },
        "bonuses": {
          "attackBonus": {
            "label": "Attack Bonus"
          },
          "damageBonus": {
            "label": "Damage Bonus"
          },
          "defenseBonus": {
            "label": "Defense Bonus"
          }
        },
        "weaponRange": {
          "extreme": {
            "label": "Extreme"
          },
          "long": {
            "label": "Long"
          },
          "medium": {
            "label": "Medium"
          },
          "outOfSkill": {
            "label": "Out of skill"
          },
          "pointBlank": {
            "label": "Point blank"
          },
          "short": {
            "label": "Short"
          }
        },
        "weaponType": {
          "label": "Type"
        }
      },
      "WeaponClass": {
        "axe": "Axe",
        "bow": "Bow",
        "flail": "Flail",
        "hammer": "Hammer",
        "longblade": "Long blade",
        "mace": "Mace",
        "mediumblade": "Medium blade",
        "polearm": "Polearm",
        "shortblade": "Short blade",
        "sling": "Sling",
        "thrown": "Thrown",
        "unarmed": "Unarmed"
      },
      "WeaponType": {
        "melee": "Melee",
        "ranged": "Ranged"
      }
    },
    "Dialog": {
      "applyDamageTo": "Apply damage to",
      "weapon": "Weapon",
      "totalDamage": "Total Damage",
      "damageReduction": "Damage Reduction",
      "armorDR": "Armor DR",
      "shieldDR": "Shield DR",
      "totalDR": "Total DR",
      "selectOption": "Select damage application option",
      "noDR": "No DR",
      "withArmor": "With Armor DR only",
      "withAll": "With Armor + Shield DR",
      "damage": "damage"
    }
  },
  "TYPES": {
    "Actor": {
      "character": "Character",
      "monster": "Monster"
    },
    "Item": {
      "armor": "Armor",
      "equipment": "Equipment",
      "gift": "Gift",
      "miracle": "Miracle",
      "save": "Save",
      "shield": "Shield",
      "skill": "Skill",
      "spell": "Spell",
      "vulnerability": "Vulnerability",
      "weapon": "Weapon"
    }
  }
}