145 lines
5.7 KiB
JavaScript
145 lines
5.7 KiB
JavaScript
import { ACTOR_IMAGES, ITEM_IMAGES, LESOUBLIES_CONFIG, PROFILE_KEYS } from "./les-oublies-config.js"
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export class LesOubliesUtility {
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static registerHandlebarsHelpers() {
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Handlebars.registerHelper("eq", (left, right) => left === right)
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Handlebars.registerHelper("join", (values, separator = ", ") => Array.isArray(values) ? values.filter(Boolean).join(separator) : "")
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Handlebars.registerHelper("count", (values) => Array.isArray(values) ? values.length : 0)
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Handlebars.registerHelper("concat", (...parts) => parts.slice(0, -1).join(""))
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Handlebars.registerHelper("profileLabel", (key) => LESOUBLIES_CONFIG.profileLabels[key] ?? key)
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Handlebars.registerHelper("skillLabel", (key) => LESOUBLIES_CONFIG.skills[key]?.label ?? key)
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Handlebars.registerHelper("formatPrice", (value) => Number(value) > 0 ? `${value} e` : "—")
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Handlebars.registerHelper("formatSkillBonus", (bonus) => {
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const keys = [bonus.key, ...(bonus.alternativeKeys ?? [])]
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.filter(Boolean)
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.map((key) => LESOUBLIES_CONFIG.skills[key]?.label ?? key)
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const label = keys.join(" ou ")
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const domains = []
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if (Array.isArray(bonus.domainsGranted) && bonus.domainsGranted.length) domains.push(bonus.domainsGranted.join(", "))
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if (Number(bonus.domainsToChoose ?? 0) > 0) {
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const prefix = bonus.domainsToChoose > 1 ? `${bonus.domainsToChoose} choix` : "1 choix"
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domains.push(bonus.domainsChoiceText ? `${prefix} : ${bonus.domainsChoiceText}` : prefix)
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}
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return domains.length ? `${label} +${bonus.base} — ${domains.join(" ; ")}` : `${label} +${bonus.base}`
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})
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Handlebars.registerHelper("formatEquipmentEntry", (entry) => {
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const baseLabel = entry.choiceText || entry.name || ""
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const quantity = Number(entry.quantity ?? 0) > 1 ? ` x${entry.quantity}` : ""
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const extras = []
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if (entry.details) extras.push(entry.details)
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if (Number(entry.ecorces ?? 0) > 0) extras.push(`${entry.ecorces} écorces`)
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return extras.length ? `${baseLabel}${quantity} — ${extras.join(", ")}` : `${baseLabel}${quantity}`
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})
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Handlebars.registerHelper("formatSpellGrant", (grant) => {
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const discipline = LESOUBLIES_CONFIG.skills[grant.skillKey]?.label ?? grant.skillKey ?? grant.tradition
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return `${grant.tradition} (${discipline}) / ${grant.polarity} : ${grant.amount}`
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})
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}
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static getDefaultActorImage(type) {
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return ACTOR_IMAGES[type] ?? "icons/svg/mystery-man.svg"
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}
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static getDefaultItemImage(type) {
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return ITEM_IMAGES[type] ?? "icons/svg/item-bag.svg"
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}
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static createChoices(values = [], labels = {}) {
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return values.map((value) => ({
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value,
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label: labels[value] ?? String(value),
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}))
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}
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static createRangeChoices(min, max, labels = {}) {
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return Array.from({ length: Math.max(max - min + 1, 0) }, (_, index) => min + index).map((value) => ({
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value,
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label: labels[value] ?? String(value),
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}))
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}
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static ensureChoice(choices = [], value, label = null) {
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if (value === undefined || value === null || value === "") return choices
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if (choices.some((choice) => String(choice.value) === String(value))) return choices
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return [{
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value,
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label: label ?? `${value} (personnalisé)`,
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}, ...choices]
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}
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static createEmptyProfiles() {
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return PROFILE_KEYS.reduce((profiles, key) => {
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profiles[key] = 0
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return profiles
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}, {})
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}
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static computeDreamPointTotals(songesValue, cauchemarValue) {
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if (songesValue > cauchemarValue) {
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return {
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songesPoints: songesValue * 2 - cauchemarValue,
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cauchemarPoints: cauchemarValue,
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}
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}
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if (songesValue === cauchemarValue) {
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return {
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songesPoints: songesValue,
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cauchemarPoints: cauchemarValue,
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}
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}
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return {
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songesPoints: songesValue,
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cauchemarPoints: cauchemarValue * 3 - songesValue * 2,
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}
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}
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static sortByName(documents = []) {
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return [...documents].sort((left, right) => left.name.localeCompare(right.name, "fr"))
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}
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static getWeaponBaseDamage(actor, weapon) {
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const sizeMode = String(weapon?.system?.sizeMode || "").toLowerCase()
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if (sizeMode === "variable") {
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const actorSize = Number(actor?.system?.size?.value ?? 0)
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const sizeModifier = Number(weapon?.system?.sizeModifier ?? 0)
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return Math.max(actorSize + sizeModifier, 0)
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}
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const explicitValue = Number(weapon?.system?.sizeValue ?? 0)
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if (explicitValue > 0) return explicitValue
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const damageText = String(weapon?.system?.damage || "")
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const match = damageText.match(/-?\d+/)
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return match ? Number(match[0]) : 0
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}
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static formatWeaponDamage(actor, weapon) {
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const baseLabel = String(weapon?.system?.damage || "").trim()
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const baseDamage = this.getWeaponBaseDamage(actor, weapon)
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const sizeMode = String(weapon?.system?.sizeMode || "").toLowerCase()
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if (sizeMode === "variable" || /taille/i.test(baseLabel)) {
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return baseLabel ? `${baseLabel} (${baseDamage})` : String(baseDamage)
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}
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return baseLabel || String(baseDamage)
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}
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static uniqueStrings(values = []) {
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return [...new Set((Array.isArray(values) ? values : [])
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.map((value) => String(value ?? "").trim())
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.filter(Boolean))]
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}
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static async prepareEnrichedHtml(documentName, type, systemData) {
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const htmlFields = game.system.documentTypes?.[documentName]?.[type]?.htmlFields ?? []
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const enriched = {}
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for (const path of htmlFields) {
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const value = foundry.utils.getProperty(systemData, path) ?? ""
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const html = await foundry.applications.ux.TextEditor.implementation.enrichHTML(value, { async: true })
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foundry.utils.setProperty(enriched, path, html)
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}
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return enriched
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}
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}
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