Files
fvtt-les-oublies/modules/applications/sheets/base-actor-sheet.mjs
T

244 lines
7.6 KiB
JavaScript

const { HandlebarsApplicationMixin } = foundry.applications.api
import { LesOubliesUtility } from "../../les-oublies-utility.js"
export default class LesOubliesActorSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ActorSheetV2) {
static SHEET_MODES = { EDIT: 0, PLAY: 1 }
static DEFAULT_OPTIONS = {
classes: ["fvtt-les-oublies", "sheet", "actor"],
position: {
width: 980,
height: 860,
},
window: {
resizable: true,
},
form: {
submitOnChange: true,
closeOnSubmit: false,
},
dragDrop: [{ dragSelector: ".item-card", dropSelector: "form" }],
actions: {
toggleSheet: LesOubliesActorSheet.#onToggleSheet,
editImage: LesOubliesActorSheet.#onEditImage,
createItem: LesOubliesActorSheet.#onCreateItem,
editItem: LesOubliesActorSheet.#onEditItem,
deleteItem: LesOubliesActorSheet.#onDeleteItem,
openRoll: LesOubliesActorSheet.#onOpenRoll,
openConfrontation: LesOubliesActorSheet.#onOpenConfrontation,
openInitiative: LesOubliesActorSheet.#onOpenInitiative,
rollProfile: LesOubliesActorSheet.#onRollProfile,
rollSkill: LesOubliesActorSheet.#onRollSkill,
useWeapon: LesOubliesActorSheet.#onUseWeapon,
resolveWeaponDamage: LesOubliesActorSheet.#onResolveWeaponDamage,
toggleEquipped: LesOubliesActorSheet.#onToggleEquipped,
useSpell: LesOubliesActorSheet.#onUseSpell,
openCombatPreset: LesOubliesActorSheet.#onOpenCombatPreset,
openThreadHarvest: LesOubliesActorSheet.#onOpenThreadHarvest,
openLinkedActor: LesOubliesActorSheet.#onOpenLinkedActor,
transferThread: LesOubliesActorSheet.#onTransferThread,
},
}
_sheetMode = this.constructor.SHEET_MODES.EDIT
get isEditMode() {
return this._sheetMode === this.constructor.SHEET_MODES.EDIT
}
get isPlayMode() {
return this._sheetMode === this.constructor.SHEET_MODES.PLAY
}
async _prepareContext() {
const config = CONFIG.LESOUBLIES
const enriched = await LesOubliesUtility.prepareEnrichedHtml("Actor", this.document.type, this.document.system)
const choiceSets = {
profileOptions: config.profiles.map((profile) => ({ value: profile.id, label: profile.label })),
personnageSizeOptions: LesOubliesUtility.createRangeChoices(1, 4, config.sizes),
creatureSizeOptions: LesOubliesUtility.createRangeChoices(1, 8, config.sizes),
}
return {
actor: this.document,
system: this.document.system,
source: this.document.toObject(),
fields: this.document.schema.fields,
systemFields: this.document.system.schema.fields,
isEditable: this.isEditable,
isEditMode: this.isEditMode,
isPlayMode: this.isPlayMode,
isGM: game.user.isGM,
config,
choiceSets,
enriched,
enrichedDescription: foundry.utils.getProperty(enriched, "biodata.description") ?? foundry.utils.getProperty(enriched, "description") ?? "",
}
}
_onRender(context, options) {
super._onRender(context, options)
}
_canDragStart() {
return this.isEditable
}
_canDragDrop() {
return this.isEditable
}
async _onDrop(event) {
const data = TextEditor.getDragEventData(event)
if (data.type !== "Item" || !data.uuid) return
const item = await fromUuid(data.uuid)
if (!item) return
return this._onDropItem(item)
}
async _onDropItem(item) {
const itemData = item.toObject()
delete itemData._id
return this.document.createEmbeddedDocuments("Item", [itemData], { renderSheet: false })
}
static #onToggleSheet() {
const modes = this.constructor.SHEET_MODES
this._sheetMode = this.isEditMode ? modes.PLAY : modes.EDIT
this.render()
}
static async #onEditImage(event, target) {
const attr = target.dataset.edit
const current = foundry.utils.getProperty(this.document, attr)
const FilePicker = foundry.applications.apps.FilePicker.implementation
const fp = new FilePicker({
current,
type: "image",
callback: (path) => this.document.update({ [attr]: path }),
top: this.position.top + 40,
left: this.position.left + 10,
})
return fp.browse()
}
static async #onCreateItem(event, target) {
const type = target.dataset.type
if (!type) return
const label = game.i18n.localize(`TYPES.Item.${type}`)
const itemData = {
name: label,
type,
img: LesOubliesUtility.getDefaultItemImage(type),
}
if (type === "competence") {
itemData.system = {
profileKey: CONFIG.LESOUBLIES.profiles[0]?.id ?? "",
}
}
return this.document.createEmbeddedDocuments("Item", [itemData])
}
static async #onEditItem(event, target) {
const itemId = target.dataset.itemId
const item = this.document.items.get(itemId)
if (item) item.sheet.render(true)
}
static async #onDeleteItem(event, target) {
const itemId = target.dataset.itemId
const item = this.document.items.get(itemId)
if (item) await item.delete()
}
static async #onOpenRoll() {
await this.document.openTestRollDialog()
}
static async #onOpenConfrontation() {
await this.document.openConfrontationRollDialog()
}
static async #onOpenInitiative() {
await this.document.openInitiativeRollDialog()
}
static async #onRollProfile(event, target) {
const profileKey = target.dataset.profileKey
if (!profileKey) return
await this.document.rollProfile(profileKey)
}
static async #onRollSkill(event, target) {
const itemId = target.dataset.itemId
if (!itemId) return
await this.document.rollCompetence(itemId)
}
static async #onUseWeapon(event, target) {
const itemId = target.dataset.itemId
if (!itemId) return
await this.document.openAttackRollDialog({ itemId })
}
static async #onResolveWeaponDamage(event, target) {
const itemId = target.dataset.itemId
if (!itemId) return
await this.document.openDamageDialog({ itemId })
}
static async #onToggleEquipped(event, target) {
const itemId = target.dataset.itemId
if (!itemId) return
const item = this.document.items.get(itemId)
if (!item || !("equipped" in (item.system ?? {}))) return
await item.update({ "system.equipped": !item.system.equipped })
}
static async #onUseSpell(event, target) {
const itemId = target.dataset.itemId
if (!itemId) return
await this.document.openSpellActivationDialog(itemId)
}
static async #onOpenCombatPreset(event, target) {
const actionKey = target.dataset.preset
if (!actionKey) return
await this.document.openCombatPresetDialog(actionKey)
}
static async #onOpenThreadHarvest() {
await this.document.openThreadHarvestDialog()
}
static async #onOpenLinkedActor(event, target) {
const actorId = target.dataset.actorId
if (!actorId) return
const actor = game.actors.get(actorId)
if (actor) actor.sheet.render(true)
}
static async #onTransferThread(event, target) {
const resourceKey = target.dataset.resourceKey
const direction = target.dataset.direction || "toCompany"
if (!resourceKey || !this.document?.transferThreadReserve) return
const row = target.closest("[data-transfer-row]")
const amountField = row?.querySelector?.("[data-transfer-amount]")
const amount = Math.max(Math.trunc(Number(amountField?.value ?? 1)), 0)
if (amount < 1) {
ui.notifications.warn("Indiquez une quantité à transférer.")
return
}
const success = await this.document.transferThreadReserve(resourceKey, amount, direction)
if (!success) {
ui.notifications.warn("Transfert impossible avec les réserves actuelles.")
return
}
this.render()
}
}