export default class CreatureDataModel extends foundry.abstract.TypeDataModel { static defineSchema() { const fields = foundry.data.fields return { biodata: new fields.SchemaField({ categorie: new fields.StringField({ initial: "autre" }), habitat: new fields.HTMLField({ initial: "" }), motscles: new fields.StringField({ initial: "" }), description: new fields.HTMLField({ initial: "" }), notes: new fields.HTMLField({ initial: "" }), gmnotes: new fields.HTMLField({ initial: "" }), }), size: new fields.SchemaField({ value: new fields.NumberField({ initial: 2, integer: true, min: 1, max: 8 }), label: new fields.StringField({ initial: "" }), }), profils: new fields.SchemaField({ artiste: new fields.NumberField({ initial: 0, integer: true }), athlete: new fields.NumberField({ initial: 0, integer: true }), chasseur: new fields.NumberField({ initial: 0, integer: true }), faiseur: new fields.NumberField({ initial: 0, integer: true }), forceNature: new fields.NumberField({ initial: 0, integer: true }), guerrier: new fields.NumberField({ initial: 0, integer: true }), mystique: new fields.NumberField({ initial: 0, integer: true }), ombre: new fields.NumberField({ initial: 0, integer: true }), savant: new fields.NumberField({ initial: 0, integer: true }), }), songes: new fields.SchemaField({ value: new fields.NumberField({ initial: 0, integer: true, min: 0 }), points: new fields.NumberField({ initial: 0, integer: true, min: 0 }), max: new fields.NumberField({ initial: 0, integer: true, min: 0 }), }), cauchemar: new fields.SchemaField({ value: new fields.NumberField({ initial: 0, integer: true, min: 0 }), points: new fields.NumberField({ initial: 0, integer: true, min: 0 }), max: new fields.NumberField({ initial: 0, integer: true, min: 0 }), }), hp: new fields.SchemaField({ value: new fields.NumberField({ initial: 8, integer: true, min: 0 }), max: new fields.NumberField({ initial: 8, integer: true, min: 0 }), display: new fields.StringField({ initial: "" }), }), protection: new fields.NumberField({ initial: 0, integer: true, min: 0 }), statblock: new fields.SchemaField({ damage: new fields.HTMLField({ initial: "" }), special: new fields.HTMLField({ initial: "" }), spellSonges: new fields.HTMLField({ initial: "" }), spellCauchemar: new fields.HTMLField({ initial: "" }), }), } } }