import { LESOUBLIES_CONFIG } from "./les-oublies-config.js" import { LesOubliesUtility } from "./les-oublies-utility.js" import { LesOubliesRolls } from "./les-oublies-rolls.js" export class LesOubliesActor extends Actor { static CREATION_ITEM_TYPES = new Set(["race", "tribu", "metier"]) prepareDerivedData() { super.prepareDerivedData() if (this.type === "personnage") { const system = this.system const sizeValue = Math.clamp(Number(system.size?.value ?? 1), 1, 4) const hpMax = Math.max(sizeValue * 4 + Number(system.hp?.bonus ?? 0), 0) system.hp.max = hpMax system.hp.value = Math.min(Number(system.hp.value ?? hpMax), hpMax) const songesValue = Number(system.songes?.value ?? 0) const cauchemarValue = Number(system.cauchemar?.value ?? 0) const totals = LesOubliesUtility.computeDreamPointTotals(songesValue, cauchemarValue) system.songes.max = totals.songesPoints system.cauchemar.max = totals.cauchemarPoints system.songes.points = Math.clamp(Number(system.songes.points ?? totals.songesPoints), 0, totals.songesPoints) system.cauchemar.points = Math.clamp(Number(system.cauchemar.points ?? totals.cauchemarPoints), 0, totals.cauchemarPoints) return } if (this.type !== "creature") return const system = this.system const hpValue = Math.max(Number(system.hp?.value ?? 0), 0) const hpMax = Math.max(Number(system.hp?.max ?? hpValue), hpValue, 0) system.hp.max = hpMax system.hp.value = Math.min(hpValue, hpMax) const songesPoints = Math.max(Number(system.songes?.points ?? 0), 0) const cauchemarPoints = Math.max(Number(system.cauchemar?.points ?? 0), 0) system.songes.max = Math.max(Number(system.songes?.max ?? songesPoints), songesPoints) system.cauchemar.max = Math.max(Number(system.cauchemar?.max ?? cauchemarPoints), cauchemarPoints) system.songes.points = Math.min(songesPoints, system.songes.max) system.cauchemar.points = Math.min(cauchemarPoints, system.cauchemar.max) } getProfileValue(profileKey) { return Number(this.system.profils?.[profileKey] ?? 0) } getCreationItem(type) { if (!LesOubliesActor.CREATION_ITEM_TYPES.has(type)) return this.items.find((item) => item.type === type) ?? null const referenceId = this.system.references?.[`${type}Id`] ?? "" if (referenceId) { const referencedItem = this.items.get(referenceId) if (referencedItem?.type === type) return referencedItem } return this.items.find((item) => item.type === type) ?? null } getEmbeddedItems(type) { const items = this.itemTypes?.[type] ?? this.items.filter((item) => item.type === type) return LesOubliesUtility.sortByName(items) } async assignCreationItem(sourceItem) { if (!sourceItem || !LesOubliesActor.CREATION_ITEM_TYPES.has(sourceItem.type)) return null const itemData = sourceItem.toObject() delete itemData._id const existingIds = this.getEmbeddedItems(sourceItem.type).map((item) => item.id) if (existingIds.length) { await this.deleteEmbeddedDocuments("Item", existingIds, { renderSheet: false }) } const [createdItem] = await this.createEmbeddedDocuments("Item", [itemData], { renderSheet: false }) if (!createdItem) return null await this.update({ [`system.references.${sourceItem.type}Id`]: createdItem.id, }) return createdItem } async clearCreationItem(type) { if (!LesOubliesActor.CREATION_ITEM_TYPES.has(type)) return const existingIds = this.getEmbeddedItems(type).map((item) => item.id) if (existingIds.length) { await this.deleteEmbeddedDocuments("Item", existingIds, { renderSheet: false }) } await this.update({ [`system.references.${type}Id`]: "", }) } getCompagnie() { const compagnieId = this.system.references?.compagnieId return compagnieId ? game.actors.get(compagnieId) ?? null : null } getCompetenceByKey(skillKey) { return this.getEmbeddedItems("competence").find((item) => item.system.key === skillKey) ?? null } getSkillScoreByKey(skillKey) { const competence = this.getCompetenceByKey(skillKey) return competence ? this.computeSkillValue(competence) : 0 } computeSkillValue(item) { const base = Number(item.system.base ?? 0) const profileValue = this.getProfileValue(item.system.profileKey) if (item.system.closed && base === 0) return 0 return base + profileValue } getCompetences() { return this.getEmbeddedItems("competence").map((item) => ({ item, finalValue: this.computeSkillValue(item), profileLabel: LESOUBLIES_CONFIG.profileLabels[item.system.profileKey] ?? item.system.profileKey, })) } getGroupedCompetences() { return LESOUBLIES_CONFIG.profiles.map((profile) => ({ ...profile, profileValue: this.getProfileValue(profile.id), items: this.getCompetences().filter((entry) => entry.item.system.profileKey === profile.id), })) } getDerivedOverview() { const hpValue = Number(this.system.hp?.value ?? 0) const hpMax = Number(this.system.hp?.max ?? 0) const hpDisplay = this.type === "creature" ? (this.system.hp?.display || (hpValue === hpMax ? String(hpValue) : `${hpValue}/${hpMax}`)) : `${hpValue}/${hpMax}` return { sizeLabel: LESOUBLIES_CONFIG.sizes[this.system.size?.value] ?? this.system.size?.value, hpMax, hpValue, hpDisplay, songesMax: this.system.songes?.max ?? this.system.songes?.points ?? 0, cauchemarMax: this.system.cauchemar?.max ?? this.system.cauchemar?.points ?? 0, songesPoints: this.system.songes?.points ?? 0, cauchemarPoints: this.system.cauchemar?.points ?? 0, race: this.getCreationItem("race"), tribu: this.getCreationItem("tribu"), metier: this.getCreationItem("metier"), compagnie: this.getCompagnie(), } } async openTestRollDialog(preset = {}) { return LesOubliesRolls.openTestDialog(this, preset) } async openConfrontationRollDialog() { return LesOubliesRolls.openConfrontationDialog(this) } async openInitiativeRollDialog() { return LesOubliesRolls.openInitiativeDialog(this) } async openAttackRollDialog({ itemId = null, mode = null } = {}) { return LesOubliesRolls.openAttackDialog(this, { itemId, mode }) } async openDamageDialog({ itemId = null } = {}) { return LesOubliesRolls.openDamageDialog(this, { itemId }) } async openSpellActivationDialog(itemId) { return LesOubliesRolls.openSpellDialog(this, itemId) } async openCombatPresetDialog(actionKey) { return LesOubliesRolls.openCombatPresetDialog(this, actionKey) } async openThreadHarvestDialog() { return LesOubliesRolls.openThreadHarvestDialog(this) } async rollProfile(profileKey) { return this.openTestRollDialog({ label: LESOUBLIES_CONFIG.profileLabels[profileKey] ?? profileKey, score: this.getProfileValue(profileKey), difficulty: 0, rollMode: LesOubliesRolls.getDefaultRollMode(this), }) } async rollCompetence(itemId) { const item = this.items.get(itemId) if (!item) return null return this.openTestRollDialog({ label: item.name, score: this.computeSkillValue(item), difficulty: 0, rollMode: LesOubliesRolls.getDefaultRollMode(this), }) } }