import LesOubliesActorSheet from "./base-actor-sheet.mjs" import { LesOubliesUtility } from "../../les-oublies-utility.js" export default class LesOubliesCompagnieSheet extends LesOubliesActorSheet { static DEFAULT_OPTIONS = { ...super.DEFAULT_OPTIONS, classes: [...super.DEFAULT_OPTIONS.classes, "compagnie"], actions: { ...super.DEFAULT_OPTIONS.actions, switchTab: LesOubliesCompagnieSheet.#onSwitchTab, }, window: { ...super.DEFAULT_OPTIONS.window, title: "TYPES.Actor.compagnie", }, } static PARTS = { sheet: { template: "systems/fvtt-les-oublies/templates/actor-compagnie-sheet-v4.hbs", }, } _activeTab = "power" #getTabs() { const tabs = { power: { id: "power", label: "Pouvoir", icon: "fa-solid fa-burst" }, members: { id: "members", label: "Membres & liens", icon: "fa-solid fa-people-group" }, notes: { id: "notes", label: "Notes", icon: "fa-solid fa-feather-pointed" }, } for (const tab of Object.values(tabs)) { tab.active = this._activeTab === tab.id tab.cssClass = tab.active ? "active" : "" } return tabs } async _prepareContext() { const context = await super._prepareContext() context.tabs = this.#getTabs() context.members = (this.document.system.memberIds ?? []).map((id) => game.actors.get(id)).filter(Boolean) context.captain = this.document.system.captainId ? game.actors.get(this.document.system.captainId) : null context.shadow = this.document.system.ombreDuTourmentId ? game.actors.get(this.document.system.ombreDuTourmentId) : null context.powers = this.document.getEmbeddedItems("pouvoircompagnie") context.primaryPower = context.powers[0] ?? null context.links = (this.document.system.links ?? []).map((link) => ({ ...link, sourceLabel: game.actors.get(link.sourceId)?.name ?? link.sourceId, targetLabel: game.actors.get(link.targetId)?.name ?? link.targetId, })) const actorChoices = LesOubliesUtility.sortByName(game.actors.filter((actor) => actor.type === "personnage")).map((actor) => ({ value: actor.id, label: actor.name, })) context.choiceSets.captainOptions = LesOubliesUtility.ensureChoice(actorChoices, this.document.system.captainId, context.captain?.name) context.choiceSets.shadowOptions = LesOubliesUtility.ensureChoice(actorChoices, this.document.system.ombreDuTourmentId, context.shadow?.name) return context } static #onSwitchTab(event, target) { const tab = target.dataset.tab if (!tab || this._activeTab === tab) return this._activeTab = tab this.render() } }