- Profils raciaux appliqués automatiquement - DsN opératonnel - Gestion plus fine des fils/orbes

This commit is contained in:
2026-05-04 08:09:27 +02:00
parent 320b2941dc
commit 3534bdf181
68 changed files with 2199 additions and 24 deletions
+208 -9
View File
@@ -439,7 +439,12 @@ export class LesOubliesRolls {
const data = await this.#promptSpellOptions(actor, spell)
if (!data) return null
const activation = await this.#withActorLock(`spell:${actor.id}`, async () => {
const paymentMode = String(data.paymentMode || "points")
const paymentSource = this.#normalizeThreadReserveSource(data.paymentSource)
const paymentOwner = paymentMode === "fils"
? this.#getThreadReserveOwner(actor, paymentSource)
: actor
const activation = await this.#withActorLock(`spell:${paymentOwner?.id ?? actor.id}:${paymentMode}`, async () => {
const skill = actor.getCompetenceByKey?.(spell.system.skillKey) ?? null
const skillBase = Number(skill?.system?.base ?? 0)
if (skillBase < 1) {
@@ -450,7 +455,6 @@ export class LesOubliesRolls {
const métierMatch = this.#actorMatchesSpellGrant(actor, spell)
const surcharge = !métierMatch
const effectiveCost = Number(data.actualCost ?? 0) * (surcharge ? 2 : 1)
const paymentMode = String(data.paymentMode || "points")
if (paymentMode === "points") {
const resource = spell.system.polarity || "songes"
const available = Number(actor.system?.[resource]?.points ?? 0)
@@ -468,9 +472,43 @@ export class LesOubliesRolls {
[`system.${resource}.points`]: Math.max(available - effectiveCost, 0),
})
}
} else {
const reserve = this.#getThreadReserveState(actor, paymentSource)
if (!reserve.owner) {
ui.notifications.warn("Aucune réserve de compagnie n'est liée à ce personnage.")
return null
}
const resourceKey = this.#getThreadResourceKey(spell.system.polarity)
const available = Number(reserve[resourceKey] ?? 0)
if (available < effectiveCost) {
ui.notifications.warn(game.i18n.format("LESOUBLIES.rolls.notEnoughResourceDetailed", {
resource: `${effectiveCost > 1 ? "fils" : "fil"} de ${spell.system.polarity === "cauchemar" ? "Cauchemar" : "Songes"}`,
actor: reserve.label,
required: effectiveCost,
available,
}))
return null
}
if (effectiveCost > 0) {
await reserve.owner.update({
[`system.reserves.${resourceKey}`]: Math.max(available - effectiveCost, 0),
"system.reserves.emptyGlobes": Number(reserve.emptyGlobes ?? 0) + effectiveCost,
})
}
}
return { métierMatch, surcharge, effectiveCost, paymentMode }
return {
métierMatch,
surcharge,
effectiveCost,
paymentMode,
paymentSource,
paymentSourceLabel: paymentMode === "fils"
? this.#getThreadReserveLabel(actor, paymentSource)
: actor.name,
}
})
if (!activation) return null
@@ -487,6 +525,7 @@ export class LesOubliesRolls {
costLabel: activation.paymentMode === "points"
? `${activation.effectiveCost} point${activation.effectiveCost > 1 ? "s" : ""} de ${spell.system.polarity === "cauchemar" ? "Cauchemar" : "Songes"}`
: `${activation.effectiveCost} fil${activation.effectiveCost > 1 ? "s" : ""} de ${spell.system.polarity === "cauchemar" ? "Cauchemar" : "Songes"}`,
paymentSourceLabel: activation.paymentSourceLabel,
métierMatch: activation.métierMatch,
surcharge: activation.surcharge,
notes: data.notes?.trim() || "",
@@ -578,6 +617,17 @@ export class LesOubliesRolls {
if (!data) return null
const threadCount = Math.max(Number(data.threadCount ?? 1), 1)
const destinationSource = this.#normalizeThreadReserveSource(data.destinationSource)
const destinationReserve = this.#getThreadReserveState(actor, destinationSource)
if (!destinationReserve.owner) {
ui.notifications.warn("Aucune réserve de compagnie n'est liée à ce personnage.")
return null
}
if (Number(destinationReserve.emptyGlobes ?? 0) < threadCount) {
ui.notifications.warn(`${destinationReserve.label} ne dispose pas de suffisamment de globes vides pour stocker cette récolte.`)
return null
}
const damageTaken = threadCount
const difficulty = -3 * (threadCount - 1)
const result = await this.resolveTest(actor, {
@@ -599,8 +649,11 @@ export class LesOubliesRolls {
if (!result) return null
await this.#applyDamageToActor(actor, damageTaken)
const durationRoll = await (new Roll("1d12")).evaluate()
const effectRoll = await (new Roll("1d12")).evaluate()
if (result.success) {
await this.#storeHarvestedThreads(actor, destinationSource, data.threadType, threadCount)
}
const durationRoll = await this.#evaluateDisplayedRoll("1d12")
const effectRoll = await this.#evaluateDisplayedRoll("1d12")
const effectIndex = Number(effectRoll.total ?? 1)
result.metadata.action.harvest = {
threadType: data.threadType,
@@ -611,6 +664,8 @@ export class LesOubliesRolls {
sideEffectRoll: effectIndex,
sideEffectText: HARVEST_SIDE_EFFECTS[effectIndex],
sleeperLabel: data.sleeperLabel?.trim() || "Dormeur non précisé",
destinationLabel: destinationReserve.label,
stored: result.success,
}
return this.#createChatMessage(actor, result)
@@ -1129,17 +1184,20 @@ export class LesOubliesRolls {
const polarityLabel = spell.system.polarity === "cauchemar"
? game.i18n.localize("LESOUBLIES.ui.cauchemar")
: game.i18n.localize("LESOUBLIES.ui.songes")
const threadReserves = this.#getThreadDialogState(actor)
const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-les-oublies/templates/dialog-spell-activation.hbs",
"systems/fvtt-les-oublies/templates/dialog-spell-activation-v2.hbs",
{
actor,
spell,
resources: this.#getDialogResources(actor),
threadReserves,
isMetierMatch,
effectiveCostLabel: `${effectiveCost} point${effectiveCost > 1 ? "s" : ""} de ${polarityLabel}`,
values: {
actualCost: Number(spell.system.cost ?? 0),
paymentMode: "points",
paymentSource: "actor",
targetLabel: "",
notes: "",
},
@@ -1151,6 +1209,9 @@ export class LesOubliesRolls {
title: `Activer ${spell.name}`,
},
content,
render: (_event, dialog) => {
this.#bindSpellPaymentSelection(dialog, { actor, spell, effectiveCost })
},
buttons: [
{
action: "activate",
@@ -1161,8 +1222,9 @@ export class LesOubliesRolls {
if (!form) return null
const data = this.#formToObject(form)
return {
actualCost: Number(data.actualCost ?? spell.system.cost ?? 0),
actualCost: Math.max(Number(data.actualCost ?? spell.system.cost ?? 0), 0),
paymentMode: String(data.paymentMode || "points"),
paymentSource: String(data.paymentSource || "actor"),
targetLabel: String(data.targetLabel || ""),
notes: String(data.notes || ""),
}
@@ -1338,16 +1400,19 @@ export class LesOubliesRolls {
}
static async #promptThreadHarvestOptions(actor) {
const threadReserves = this.#getThreadDialogState(actor)
const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-les-oublies/templates/dialog-thread-harvest.hbs",
"systems/fvtt-les-oublies/templates/dialog-thread-harvest-v2.hbs",
{
actor,
rollModes: this.getRollModes(),
extraDieModes: this.getExtraDieModes(),
resources: this.#getDialogResources(actor),
threadReserves,
values: {
threadType: "songes",
threadCount: 1,
destinationSource: "actor",
rollMode: this.getDefaultRollMode(actor),
extraDie: "",
sleeperLabel: "",
@@ -1373,6 +1438,7 @@ export class LesOubliesRolls {
return {
threadType: String(data.threadType || "songes"),
threadCount: Number(data.threadCount ?? 1),
destinationSource: String(data.destinationSource || "actor"),
rollMode: String(data.rollMode || this.getDefaultRollMode(actor)),
extraDie: String(data.extraDie || ""),
sleeperLabel: String(data.sleeperLabel || ""),
@@ -1443,12 +1509,14 @@ export class LesOubliesRolls {
static async #rollExplodingDie({ type, index, source = "base" }) {
const faces = []
const rolls = []
let total = 0
let lastFace = 12
while (lastFace === 12) {
const roll = await (new Roll("1d12")).evaluate()
const roll = await this.#evaluateDisplayedRoll("1d12")
lastFace = Number(roll.total ?? 0)
rolls.push(roll)
faces.push(lastFace)
total += lastFace
}
@@ -1461,6 +1529,7 @@ export class LesOubliesRolls {
source,
sourceLabel: source === "extra" ? game.i18n.localize("LESOUBLIES.rolls.extraDie") : null,
faces,
rolls,
firstFace: faces[0] ?? 0,
total,
exploded: faces.length > 1,
@@ -1468,6 +1537,39 @@ export class LesOubliesRolls {
}
}
static async #evaluateDisplayedRoll(formula) {
const roll = await (new Roll(formula)).evaluate()
await this.#showDiceSoNice(roll)
return roll
}
static async #showDiceSoNice(roll) {
if (!game.modules.get("dice-so-nice")?.active) return
if (!game.dice3d?.showForRoll) return
const coreRollMode = game.settings.get("core", "rollMode")
let whisper = null
let blind = false
switch (coreRollMode) {
case "blindroll":
blind = true
case "gmroll":
whisper = ChatMessage.getWhisperRecipients("GM").map((user) => user.id)
break
case "selfroll":
whisper = [game.user.id]
break
case "publicroll":
case "roll":
default:
whisper = null
break
}
await game.dice3d.showForRoll(roll, game.user, true, whisper, blind)
}
static #needsSelection(dice) {
return new Set(dice.map((die) => die.type)).size > 1
}
@@ -1571,9 +1673,106 @@ export class LesOubliesRolls {
songesPoints: Number(context.system.songes?.points ?? 0),
cauchemarValue: Number(context.system.cauchemar?.value ?? 0),
cauchemarPoints: Number(context.system.cauchemar?.points ?? 0),
songesThreads: Number(context.system.reserves?.songesThreads ?? 0),
cauchemarThreads: Number(context.system.reserves?.cauchemarThreads ?? 0),
emptyGlobes: Number(context.system.reserves?.emptyGlobes ?? 0),
}
}
static #normalizeThreadReserveSource(source) {
return ["company", "compagnie"].includes(String(source || "").toLowerCase()) ? "company" : "actor"
}
static #getThreadReserveOwner(actor, source = "actor") {
return this.#normalizeThreadReserveSource(source) === "company"
? actor?.getCompagnie?.() ?? null
: actor
}
static #getThreadReserveLabel(actor, source = "actor") {
const normalized = this.#normalizeThreadReserveSource(source)
if (normalized === "actor") return "Réserve personnelle"
const company = this.#getThreadReserveOwner(actor, normalized)
return company ? `Réserve de compagnie — ${company.name}` : "Réserve de compagnie"
}
static #getThreadResourceKey(polarity) {
return polarity === "cauchemar" ? "cauchemarThreads" : "songesThreads"
}
static #getThreadReserveState(actor, source = "actor") {
const owner = this.#getThreadReserveOwner(actor, source)
return {
owner,
source: this.#normalizeThreadReserveSource(source),
label: this.#getThreadReserveLabel(actor, source),
songesThreads: Math.max(Number(owner?.system?.reserves?.songesThreads ?? 0), 0),
cauchemarThreads: Math.max(Number(owner?.system?.reserves?.cauchemarThreads ?? 0), 0),
emptyGlobes: Math.max(Number(owner?.system?.reserves?.emptyGlobes ?? 0), 0),
}
}
static #getThreadDialogState(actor) {
const actorReserve = this.#getThreadReserveState(actor, "actor")
const companyReserve = this.#getThreadReserveState(actor, "company")
const options = [
{ value: "actor", label: actorReserve.label },
]
if (companyReserve.owner) options.push({ value: "company", label: companyReserve.label })
return {
actor: actorReserve,
company: companyReserve,
options,
hasCompany: Boolean(companyReserve.owner),
}
}
static async #storeHarvestedThreads(actor, destinationSource, threadType, threadCount) {
const reserve = this.#getThreadReserveState(actor, destinationSource)
if (!reserve.owner || threadCount < 1) return false
const resourceKey = this.#getThreadResourceKey(threadType)
await reserve.owner.update({
[`system.reserves.${resourceKey}`]: Number(reserve[resourceKey] ?? 0) + threadCount,
"system.reserves.emptyGlobes": Math.max(Number(reserve.emptyGlobes ?? 0) - threadCount, 0),
})
return true
}
static #bindSpellPaymentSelection(dialog, { actor, spell, effectiveCost }) {
const root = this.#getDialogElement(dialog)
const form = root?.querySelector("form")
if (!form) return
const modeField = form.elements.namedItem("paymentMode")
const sourceField = form.elements.namedItem("paymentSource")
const effectiveCostField = root.querySelector("[data-effective-cost]")
const sourceWrapper = root.querySelector("[data-payment-source]")
const sourceHint = root.querySelector("[data-payment-source-hint]")
const update = () => {
const paymentMode = modeField instanceof HTMLSelectElement ? String(modeField.value || "points") : "points"
const paymentSource = sourceField instanceof HTMLSelectElement ? String(sourceField.value || "actor") : "actor"
const polarityLabel = spell.system.polarity === "cauchemar" ? "Cauchemar" : "Songes"
if (effectiveCostField instanceof HTMLInputElement) {
effectiveCostField.value = paymentMode === "points"
? `${effectiveCost} point${effectiveCost > 1 ? "s" : ""} de ${polarityLabel}`
: `${effectiveCost} fil${effectiveCost > 1 ? "s" : ""} de ${polarityLabel}`
}
if (sourceWrapper instanceof HTMLElement) {
sourceWrapper.hidden = paymentMode !== "fils"
}
if (sourceHint instanceof HTMLElement) {
sourceHint.textContent = paymentMode === "fils"
? `${this.#getThreadReserveLabel(actor, paymentSource)} utilisée. Les globes vidés y retournent automatiquement.`
: "La dépense se fait dans les points de Songes ou de Cauchemar du personnage."
}
}
if (modeField instanceof HTMLSelectElement) modeField.addEventListener("change", update)
if (sourceField instanceof HTMLSelectElement) sourceField.addEventListener("change", update)
update()
}
static #createSpentResource(extraDie) {
if (!extraDie) return null
return {