DIvers rework de CSS/LESS et améliorations de messages/layout

This commit is contained in:
2026-05-03 20:20:30 +02:00
parent 4f8735f86f
commit 267f992874
113 changed files with 11565 additions and 843 deletions
@@ -1,9 +1,14 @@
import LesOubliesActorSheet from "./base-actor-sheet.mjs"
import { LesOubliesUtility } from "../../les-oublies-utility.js"
export default class LesOubliesCompagnieSheet extends LesOubliesActorSheet {
static DEFAULT_OPTIONS = {
...super.DEFAULT_OPTIONS,
classes: [...super.DEFAULT_OPTIONS.classes, "compagnie"],
actions: {
...super.DEFAULT_OPTIONS.actions,
switchTab: LesOubliesCompagnieSheet.#onSwitchTab,
},
window: {
...super.DEFAULT_OPTIONS.window,
title: "TYPES.Actor.compagnie",
@@ -12,12 +17,30 @@ export default class LesOubliesCompagnieSheet extends LesOubliesActorSheet {
static PARTS = {
sheet: {
template: "systems/fvtt-les-oublies/templates/actor-compagnie-sheet.hbs",
template: "systems/fvtt-les-oublies/templates/actor-compagnie-sheet-v4.hbs",
},
}
_activeTab = "power"
#getTabs() {
const tabs = {
power: { id: "power", label: "Pouvoir", icon: "fa-solid fa-burst" },
members: { id: "members", label: "Membres & liens", icon: "fa-solid fa-people-group" },
notes: { id: "notes", label: "Notes", icon: "fa-solid fa-feather-pointed" },
}
for (const tab of Object.values(tabs)) {
tab.active = this._activeTab === tab.id
tab.cssClass = tab.active ? "active" : ""
}
return tabs
}
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.members = (this.document.system.memberIds ?? []).map((id) => game.actors.get(id)).filter(Boolean)
context.captain = this.document.system.captainId ? game.actors.get(this.document.system.captainId) : null
context.shadow = this.document.system.ombreDuTourmentId ? game.actors.get(this.document.system.ombreDuTourmentId) : null
@@ -28,6 +51,19 @@ export default class LesOubliesCompagnieSheet extends LesOubliesActorSheet {
sourceLabel: game.actors.get(link.sourceId)?.name ?? link.sourceId,
targetLabel: game.actors.get(link.targetId)?.name ?? link.targetId,
}))
const actorChoices = LesOubliesUtility.sortByName(game.actors.filter((actor) => actor.type === "personnage")).map((actor) => ({
value: actor.id,
label: actor.name,
}))
context.choiceSets.captainOptions = LesOubliesUtility.ensureChoice(actorChoices, this.document.system.captainId, context.captain?.name)
context.choiceSets.shadowOptions = LesOubliesUtility.ensureChoice(actorChoices, this.document.system.ombreDuTourmentId, context.shadow?.name)
return context
}
static #onSwitchTab(event, target) {
const tab = target.dataset.tab
if (!tab || this._activeTab === tab) return
this._activeTab = tab
this.render()
}
}