625 lines
21 KiB
JavaScript
625 lines
21 KiB
JavaScript
/* -------------------------------------------- */
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import { Imperium5Combat } from "./imperium5-combat.js";
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import { Imperium5Commands } from "./imperium5-commands.js";
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/* -------------------------------------------- */
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const __level2Dice = ["d0", "d4", "d6", "d8", "d10", "d12"];
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const __name2DiceValue = { "0": 0, "d0": 0, "d4": 4, "d6": 6, "d8": 8, "d10": 10, "d12": 12 }
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/* -------------------------------------------- */
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export class Imperium5Utility {
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/* -------------------------------------------- */
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static async init() {
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Hooks.on('renderChatLog', (log, html, data) => Imperium5Utility.chatListeners(html));
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Hooks.on("getCombatTrackerEntryContext", (html, options) => {
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Imperium5Utility.pushInitiativeOptions(html, options);
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})
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this.rollDataStore = {}
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this.defenderStore = {}
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this.diceList = []
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Imperium5Commands.init();
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Handlebars.registerHelper('count', function (list) {
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return list.length;
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})
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Handlebars.registerHelper('includes', function (array, val) {
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return array.includes(val);
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})
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Handlebars.registerHelper('upper', function (text) {
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return text.toUpperCase();
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})
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Handlebars.registerHelper('lower', function (text) {
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return text.toLowerCase()
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})
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Handlebars.registerHelper('upperFirst', function (text) {
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if (typeof text !== 'string') return text
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return text.charAt(0).toUpperCase() + text.slice(1)
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})
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Handlebars.registerHelper('notEmpty', function (list) {
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return list.length > 0;
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})
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Handlebars.registerHelper('mul', function (a, b) {
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return parseInt(a) * parseInt(b);
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})
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Handlebars.registerHelper('exists', function (val) {
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return val != null && val != undefined;
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})
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Handlebars.registerHelper('for', function (from, to, incr, block) {
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var accum = '';
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for (var i = from; i < to; i += incr)
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accum += block.fn(i);
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return accum;
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})
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Handlebars.registerHelper('times', function(n, block) {
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var accum = '';
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for(var i = 1; i <= n; ++i)
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accum += block.fn(i);
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return accum;
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})
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}
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/* -------------------------------------------- */
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static registerSettings() {
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game.settings.register("fvtt-imperium5", "use-entropie-reussite", {
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name: "Utilisation du dé d'Entropie dans les réussites",
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hint: "Si coché, ajoute 1 succès au joueur sur un 2, et 1 succés au MJ sur un 7.",
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scope: "world",
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config: true,
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default: false,
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type: Boolean
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})
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game.settings.register("fvtt-imperium5", "use-singularite", {
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name: "Utilisation complémentaire des Singularités",
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hint: "Si coché, les Singularités peuvent permettre de réduire de 1 la valeur d'un dé",
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scope: "world",
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config: true,
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default: false,
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type: Boolean
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})
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}
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/* -------------------------------------------- */
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static pushInitiativeOptions(html, options) {
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}
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/* -------------------------------------------- */
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static async ready() {
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this.registerSettings()
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}
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/* -------------------------------------------- */
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static async addItemDropToActor(actor, item) {
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actor.preprocessItem("none", item, false)
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let chatData = {
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user: game.user.id,
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rollMode: game.settings.get("core", "rollMode"),
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whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
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content: `<div>The item ${item.name} has been dropped on the actor ${actor.name}</div`
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}
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ChatMessage.create(chatData);
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}
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/* -------------------------------------------- */
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static async loadCompendiumData(compendium) {
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const pack = game.packs.get(compendium);
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return await pack?.getDocuments() ?? [];
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}
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/* -------------------------------------------- */
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static async loadCompendium(compendium, filter = item => true) {
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let compendiumData = await Imperium5Utility.loadCompendiumData(compendium);
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return compendiumData.filter(filter);
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}
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/* -------------------------------------------- */
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static getOptionsStatusList() {
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return this.optionsStatusList;
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}
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/* -------------------------------------------- */
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static async chatListeners(html) {
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html.on("change", '.select-apply-paradigme', event => {
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let paraKey = event.currentTarget.value
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let rollData = this.getRollDataFromMessage(event)
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rollData.previousMessageId = Imperium5Utility.findChatMessageId(event.currentTarget)
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this.applyParadigme(rollData, paraKey)
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})
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html.on("click", '.apply-singularite', event => {
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let resultIndex = $(event.currentTarget).data("result-index")
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let rollData = this.getRollDataFromMessage(event)
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rollData.previousMessageId = Imperium5Utility.findChatMessageId(event.currentTarget)
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this.applySingularite(rollData, resultIndex)
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})
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html.on("change", '.transfer-success', event => {
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let nbSuccess = event.currentTarget.value
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let rollData = this.getRollDataFromMessage(event)
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rollData.previousMessageId = Imperium5Utility.findChatMessageId(event.currentTarget)
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this.applySuccessTransfer(rollData, nbSuccess)
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})
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}
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/* -------------------------------------------- */
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static async preloadHandlebarsTemplates() {
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const templatePaths = [
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'systems/fvtt-imperium5/templates/editor-notes-gm.html',
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'systems/fvtt-imperium5/templates/actor-partial-ames.html',
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'systems/fvtt-imperium5/templates/actor-partial-paradigmes.html',
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'systems/fvtt-imperium5/templates/partial-item-description.html',
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]
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return loadTemplates(templatePaths);
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}
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/* -------------------------------------------- */
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static async getEffectFromCompendium(effectName) {
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effectName = effectName.toLowerCase()
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let effect = game.items.contents.find(item => item.type == 'effect' && item.name.toLowerCase() == effectName)
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if (!effect) {
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let effects = await this.loadCompendium('fvtt-imperium5.effect', item => item.name.toLowerCase() == effectName)
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let objs = effects.map(i => i.toObject())
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effect = objs[0]
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} else {
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effect = duplicate(effect);
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}
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console.log("Effect", effect)
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return effect
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}
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/* -------------------------------------------- */
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static removeChatMessageId(messageId) {
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if (messageId) {
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game.messages.get(messageId)?.delete();
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}
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}
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static findChatMessageId(current) {
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return Imperium5Utility.getChatMessageId(Imperium5Utility.findChatMessage(current))
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}
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static getChatMessageId(node) {
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return node?.attributes.getNamedItem('data-message-id')?.value
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}
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static findChatMessage(current) {
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return Imperium5Utility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'))
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}
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static findNodeMatching(current, predicate) {
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if (current) {
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if (predicate(current)) {
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return current;
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}
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return Imperium5Utility.findNodeMatching(current.parentElement, predicate)
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}
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return undefined;
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}
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/* -------------------------------------------- */
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static getRollDataFromMessage(event) {
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let messageId = Imperium5Utility.findChatMessageId(event.currentTarget)
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let message = game.messages.get(messageId)
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return message.getFlag("world", "imperium5-roll-data")
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}
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/* -------------------------------------------- */
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static createDirectOptionList(min, max) {
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let options = {};
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for (let i = min; i <= max; i++) {
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options[`${i}`] = `${i}`;
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}
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return options;
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}
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/* -------------------------------------------- */
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static buildListOptions(min, max) {
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let options = ""
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for (let i = min; i <= max; i++) {
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options += `<option value="${i}">${i}</option>`
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}
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return options;
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}
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/* -------------------------------------------- */
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static getTarget() {
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if (game.user.targets && game.user.targets.size == 1) {
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for (let target of game.user.targets) {
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return target;
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}
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}
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return undefined;
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}
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/* -------------------------------------------- */
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static updateRollData(rollData) {
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let id = rollData.rollId;
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let oldRollData = this.rollDataStore[id] || {};
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let newRollData = mergeObject(oldRollData, rollData);
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this.rollDataStore[id] = newRollData;
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}
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/* -------------------------------------------- */
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static saveRollData(rollData) {
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game.socket.emit("system.fvtt-imperium5", {
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name: "msg_update_roll", data: rollData
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}); // Notify all other clients of the roll
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this.updateRollData(rollData);
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}
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/* -------------------------------------------- */
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static getRollData(id) {
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return this.rollDataStore[id];
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}
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/* -------------------------------------------- */
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static async onSocketMesssage(msg) {
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console.log("SOCKET MESSAGE", msg.name)
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if (msg.name == "msg_update_roll") {
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this.updateRollData(msg.data)
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}
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}
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/* -------------------------------------------- */
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static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) {
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let chatData = {
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user: game.user.id,
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rollMode: modeOverride || game.settings.get("core", "rollMode"),
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content: content
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};
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if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id)
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if (chatData.rollMode === "blindroll") chatData["blind"] = true
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else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user]
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if (forceWhisper) { // Final force !
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chatData["speaker"] = ChatMessage.getSpeaker()
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chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper)
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}
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return chatData;
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}
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/* -------------------------------------------- */
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static async loadCompendiumData(compendium) {
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const pack = game.packs.get(compendium);
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return await pack?.getDocuments() ?? [];
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}
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/* -------------------------------------------- */
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static async loadCompendium(compendium, filter = item => true) {
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let compendiumData = await this.loadCompendiumData(compendium);
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//console.log("Compendium", compendiumData);
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return compendiumData.filter(filter);
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}
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/* -------------------------------------------- */
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static async showDiceSoNice(roll, rollMode) {
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if (game.modules.get("dice-so-nice")?.active) {
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if (game.dice3d) {
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let whisper = null;
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let blind = false;
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rollMode = rollMode ?? game.settings.get("core", "rollMode");
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switch (rollMode) {
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case "blindroll": //GM only
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blind = true;
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case "gmroll": //GM + rolling player
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whisper = this.getUsers(user => user.isGM);
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break;
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case "roll": //everybody
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whisper = this.getUsers(user => user.active);
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break;
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case "selfroll":
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whisper = [game.user.id];
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break;
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}
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await game.dice3d.showForRoll(roll, game.user, true, whisper, blind)
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}
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}
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}
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/* -------------------------------------------- */
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static computeDiceReserve(rollData) {
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let capaDice = 0
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if (rollData.usedCapacite != "none") {
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let capa = rollData.capacites.find(c => c._id == rollData.usedCapacite)
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capaDice = capa.system.aide
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}
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let val = rollData.ame.value + capaDice + ((rollData.useKarma) ? 1 : 0) + ((rollData.useArchetype) ? 1 : 0) + ((rollData.useAide) ? 1 : 0) + rollData.ameMalus
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return Math.max(val, 0)
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}
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/* -------------------------------------------- */
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static computeReussites(rollData) {
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let myRoll = rollData.roll
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// Calcul des réussites sur les 2 pools
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rollData.successPC = rollData.resultsPC.filter(res => res.result <= rollData.seuil).length
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rollData.successGM = myRoll.terms[4].results.filter(res => res.result <= 2).length
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// Calcul du présage
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rollData.bonPresage = myRoll.terms[2].results[0].result == 1
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rollData.mauvaisPresage = myRoll.terms[2].results[0].result == 8
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// gestion règle optionnelle de l'Entropie
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if (rollData.useEntropieReussite && myRoll.terms[2].results[0].result == 2) {
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rollData.successPC++
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}
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if (rollData.useEntropieReussite && myRoll.terms[2].results[0].result == 7) {
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rollData.successGM++
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}
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// Calcul unité de narration
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rollData.nbUnitesNarration = Math.max(rollData.successPC - 1, 0)
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}
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/* -------------------------------------------- */
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static async rollImperium5(rollData) {
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// Karma management
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let actor = game.actors.get(rollData.actorId)
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rollData.nbKarma = 0
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if (rollData.useKarma) {
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actor.decOneKarma()
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rollData.nbKarma++
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}
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if (rollData.usedCapacite != "none") {
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actor.decOneKarma()
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rollData.nbKarma++
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}
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let nbAmeDice = this.computeDiceReserve(rollData)
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let diceFormula = `${nbAmeDice}d8[green] + 1d8[blue] + ${rollData.realiteDice}d8[red]`
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let humanFormula = `${nbAmeDice}d8, 1d8, ${rollData.realiteDice}d8`
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// Performs roll
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let myRoll = rollData.roll
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if (!myRoll) { // New rolls only of no rerolls
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myRoll = new Roll(diceFormula).roll({ async: false })
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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rollData.roll = myRoll
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rollData.diceFormula = diceFormula
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rollData.humanFormula = humanFormula
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}
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// local copy of results to allow changes
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rollData.resultsPC = duplicate(myRoll.terms[0].results)
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// Calcul réussites
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this.computeReussites(rollData)
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rollData.realSuccessPC = rollData.successPC // To manage source transfer
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let msg = await this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-imperium5/templates/chat-generic-result.html`, rollData)
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})
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msg.setFlag("world", "imperium5-roll-data", rollData)
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console.log("Final rollData", rollData)
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}
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/* -------------------------------------------- */
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static async applyParadigme(rollData, paraKey) {
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let actor = game.actors.get(rollData.actorId)
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let para = actor.system.paradigmes[paraKey]
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rollData.seuil = para.value
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rollData.usedParadigme = para.label
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actor.setParadigmeUsed(paraKey)
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this.computeReussites(rollData)
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rollData.paradigmes = []
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let msg = await this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-imperium5/templates/chat-generic-result.html`, rollData)
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})
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msg.setFlag("world", "imperium5-roll-data", rollData)
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this.removeChatMessageId(rollData.previousMessageId)
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}
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/* -------------------------------------------- */
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static async applySingularite(rollData, resultIndex) {
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let res = rollData.resultsPC[resultIndex]
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res.result = (res.result > 1) ? res.result-1 : res.result
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this.computeReussites(rollData)
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rollData.useSingularites = false
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rollData.singulariteApplied = true
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let msg = await this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-imperium5/templates/chat-generic-result.html`, rollData)
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})
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msg.setFlag("world", "imperium5-roll-data", rollData)
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this.removeChatMessageId(rollData.previousMessageId)
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}
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/* ------------------------- ------------------- */
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static async applySuccessTransfer(rollData, nbSuccess) {
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let actor = game.actors.get(rollData.actorId)
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actor.transferToSource( nbSuccess)
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rollData.realSuccessPC -= nbSuccess
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rollData.sourceTransfer = nbSuccess
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rollData.nbUnitesNarration = Math.max(rollData.realSuccessPC - 1, 0)
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let msg = await this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-imperium5/templates/chat-generic-result.html`, rollData)
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})
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msg.setFlag("world", "imperium5-roll-data", rollData)
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this.removeChatMessageId(rollData.previousMessageId)
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}
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/* ------------------------- ------------------- */
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static async updateRoll(rollData) {
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let diceResults = rollData.diceResults
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let sortedRoll = []
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for (let i = 0; i < 10; i++) {
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sortedRoll[i] = 0;
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}
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for (let dice of diceResults) {
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sortedRoll[dice.result]++
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}
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let index = 0;
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let bestRoll = 0;
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for (let i = 0; i < 10; i++) {
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if (sortedRoll[i] > bestRoll) {
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bestRoll = sortedRoll[i]
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index = i
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}
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}
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let bestScore = (bestRoll * 10) + index
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rollData.bestScore = bestScore
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rollData.finalScore = bestScore + rollData.negativeModifier + rollData.positiveModifier
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this.saveRollData(rollData)
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this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-weapons-of-the-gods/templates/chat-generic-result.html`, rollData)
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});
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}
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/* ------------------------- ------------------- */
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static async rerollDice(actorId, diceIndex = -1) {
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let actor = game.actors.get(actorId)
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let rollData = actor.getRollData()
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}
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/* -------------------------------------------- */
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static getUsers(filter) {
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return game.users.filter(filter).map(user => user.data._id)
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}
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/* -------------------------------------------- */
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static getWhisperRecipients(rollMode, name) {
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switch (rollMode) {
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case "blindroll": return this.getUsers(user => user.isGM)
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case "gmroll": return this.getWhisperRecipientsAndGMs(name)
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case "selfroll": return [game.user.id]
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}
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return undefined;
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|
}
|
|
/* -------------------------------------------- */
|
|
static getWhisperRecipientsAndGMs(name) {
|
|
let recep1 = ChatMessage.getWhisperRecipients(name) || [];
|
|
return recep1.concat(ChatMessage.getWhisperRecipients('GM'));
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static blindMessageToGM(chatOptions) {
|
|
let chatGM = duplicate(chatOptions);
|
|
chatGM.whisper = this.getUsers(user => user.isGM);
|
|
chatGM.content = "Message en aveugle à " + game.user.name + "<br>" + chatOptions.content;
|
|
console.log("blindMessageToGM", chatGM);
|
|
game.socket.emit("system.fvtt-pegasus-rgp", { msg: "msg_gm_chat_message", data: chatGM });
|
|
}
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
static async searchItem(dataItem) {
|
|
let item
|
|
if (dataItem.pack) {
|
|
item = await fromUuid("Compendium." + dataItem.pack + "." + dataItem.id)
|
|
} else {
|
|
item = game.items.get(dataItem.id)
|
|
}
|
|
return item
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static split3Columns(data) {
|
|
|
|
let array = [[], [], []];
|
|
if (data == undefined) return array;
|
|
|
|
let col = 0;
|
|
for (let key in data) {
|
|
let keyword = data[key];
|
|
keyword.key = key; // Self-reference
|
|
array[col].push(keyword);
|
|
col++;
|
|
if (col == 3) col = 0;
|
|
}
|
|
return array;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static createChatMessage(name, rollMode, chatOptions) {
|
|
switch (rollMode) {
|
|
case "blindroll": // GM only
|
|
if (!game.user.isGM) {
|
|
this.blindMessageToGM(chatOptions)
|
|
|
|
chatOptions.whisper = [game.user.id];
|
|
chatOptions.content = "Message only to the GM"
|
|
}
|
|
else {
|
|
chatOptions.whisper = this.getUsers(user => user.isGM)
|
|
}
|
|
break;
|
|
default:
|
|
chatOptions.whisper = this.getWhisperRecipients(rollMode, name)
|
|
break;
|
|
}
|
|
chatOptions.alias = chatOptions.alias || name;
|
|
return ChatMessage.create(chatOptions)
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static getBasicRollData() {
|
|
let rollData = {
|
|
rollId: randomID(16),
|
|
rollMode: game.settings.get("core", "rollMode"),
|
|
realiteDice: 0,
|
|
ameMalus: 0,
|
|
useArchetype: false,
|
|
useAide: false,
|
|
useKarma: false,
|
|
usedCapacite: "none",
|
|
seuil: 2,
|
|
nbSuccessSource: 0,
|
|
useSingularites: game.settings.get("fvtt-imperium5", "use-singularite"),
|
|
useEntropieReussite: game.settings.get("fvtt-imperium5", "use-entropie-reussite")
|
|
}
|
|
Imperium5Utility.updateWithTarget(rollData)
|
|
return rollData
|
|
}
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
static updateWithTarget(rollData) {
|
|
let objectDefender
|
|
let target = Imperium5Utility.getTarget()
|
|
if (target) {
|
|
let defenderActor = game.actors.get(target.data.actorId)
|
|
objectDefender = defenderActor
|
|
objectDefender = mergeObject(objectDefender, target.data.actorData)
|
|
rollData.defender = objectDefender
|
|
rollData.attackerId = this.id
|
|
rollData.defenderId = objectDefender.id
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static createChatWithRollMode(name, chatOptions) {
|
|
return this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions)
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async confirmDelete(actorSheet, li) {
|
|
let itemId = li.data("item-id");
|
|
let msgTxt = "<p>Etes vous certain de vouloir supprimer cet objet ?";
|
|
let buttons = {
|
|
delete: {
|
|
icon: '<i class="fas fa-check"></i>',
|
|
label: "Oui",
|
|
callback: () => {
|
|
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
|
|
li.slideUp(200, () => actorSheet.render(false));
|
|
}
|
|
},
|
|
cancel: {
|
|
icon: '<i class="fas fa-times"></i>',
|
|
label: "Annuler"
|
|
}
|
|
}
|
|
msgTxt += "</p>";
|
|
let d = new Dialog({
|
|
title: "Confirmer la suppression",
|
|
content: msgTxt,
|
|
buttons: buttons,
|
|
default: "cancel"
|
|
});
|
|
d.render(true);
|
|
}
|
|
|
|
} |