import { Imperium5Utility } from "./imperium5pegasus-utility.js"; /* -------------------------------------------- */ export class PegasusCombat extends Combat { /* -------------------------------------------- */ async rollInitiative(ids, formula = undefined, messageOptions = {} ) { ids = typeof ids === "string" ? [ids] : ids; for (let cId = 0; cId < ids.length; cId++) { const c = this.combatants.get(ids[cId]); let id = c._id || c.id; let initBonus = c.actor ? c.actor.getInitiativeScore( this.id, id ) : -1; await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: initBonus } ]); } return this; } /* -------------------------------------------- */ _onUpdate(changed, options, userId) { } /* -------------------------------------------- */ static async checkTurnPosition() { while (game.combat.turn > 0) { await game.combat.previousTurn() } } /* -------------------------------------------- */ static async decInitBy10( combatantId, value) { const combatant = game.combat.combatants.get(combatantId) let initValue = combatant.initiative + value await game.combat.setInitiative(combatantId, initValue) setTimeout( this.checkTurnPosition, 400) // The setInitiative is no more blocking for unknown reason } }