First character sheet, wip
This commit is contained in:
@@ -12,21 +12,16 @@ export class Imperium5Utility {
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/* -------------------------------------------- */
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static async init() {
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Hooks.on('renderChatLog', (log, html, data) => PegasusUtility.chatListeners(html));
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Hooks.on('renderChatLog', (log, html, data) => Imperium5Utility.chatListeners(html));
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Hooks.on("getCombatTrackerEntryContext", (html, options) => {
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PegasusUtility.pushInitiativeOptions(html, options);
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});
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Hooks.on("dropCanvasData", (canvas, data) => {
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PegasusUtility.dropItemOnToken(canvas, data)
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});
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Imperium5Utility.pushInitiativeOptions(html, options);
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})
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this.rollDataStore = {}
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this.defenderStore = {}
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this.diceList = [];
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this.diceFoundryList = [];
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this.optionsDiceList = "";
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this.buildDiceLists();
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PegasusCommands.init();
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this.diceList = []
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Imperium5Commands.init();
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Handlebars.registerHelper('count', function (list) {
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return list.length;
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@@ -50,23 +45,18 @@ export class Imperium5Utility {
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Handlebars.registerHelper('mul', function (a, b) {
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return parseInt(a) * parseInt(b);
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})
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Handlebars.registerHelper('exists', function (val) {
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return val != null && val != undefined;
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})
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}
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/* -------------------------------------------- */
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static pushInitiativeOptions(html, options) {
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console.log('Option pushed....')
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options.push({ name: "Apply -10", condition: true, icon: '<i class="fas fa-plus"></i>', callback: target => { PegasusCombat.decInitBy10(target.data('combatant-id'), -10); } })
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}
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/* -------------------------------------------- */
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static getSpecs() {
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return this.specs;
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}
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/* -------------------------------------------- */
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static async ready() {
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const specs = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.specialisations");
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this.specs = specs.map(i => i.toObject());
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}
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/* -------------------------------------------- */
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@@ -81,30 +71,6 @@ export class Imperium5Utility {
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ChatMessage.create(chatData);
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}
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/* -------------------------------------------- */
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static async dropItemOnToken(canvas, data) {
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if (data.type != "Item") {
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return
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}
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const position = canvas.grid.getTopLeft(data.x, data.y)
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let x = position[0]
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let y = position[1]
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const tokensList = [...canvas.tokens.placeables]
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for (let token of tokensList) {
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if (x >= token.x && x <= (token.x + token.width)
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&& y >= token.y && y <= (token.y + token.height)) {
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let item = await this.searchItem(data)
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if (game.user.isGM || token.actor.isOwner) {
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this.addItemDropToActor(token.actor, item)
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} else {
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game.socket.emit("system.fvtt-pegasus-rpg", { name: "msg_gm_item_drop", data: { actorId: token.actor.id, itemId: item.id, isPack: item.pack } })
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}
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return
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}
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}
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}
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/* -------------------------------------------- */
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static async loadCompendiumData(compendium) {
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const pack = game.packs.get(compendium);
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@@ -113,106 +79,31 @@ export class Imperium5Utility {
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/* -------------------------------------------- */
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static async loadCompendium(compendium, filter = item => true) {
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let compendiumData = await PegasusUtility.loadCompendiumData(compendium);
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let compendiumData = await Imperium5Utility.loadCompendiumData(compendium);
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return compendiumData.filter(filter);
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}
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/* -------------------------------------------- */
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static buildDiceLists() {
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let maxLevel = game.settings.get("fvtt-pegasus-rpg", "dice-max-level");
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let diceList = ["0"];
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let diceValues = [0];
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let diceFoundryList = ["d0"];
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let diceLevel = 1;
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let concat = "";
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let concatFoundry = "";
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let optionsDiceList = '<option value="0">0</option>';
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let optionsLevel = '<option value="0">0</option>';
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for (let i = 1; i <= maxLevel; i++) {
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let currentDices = concat + __level2Dice[diceLevel];
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diceList.push(currentDices);
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diceFoundryList.push(concatFoundry + __level2Dice[diceLevel] + "x");
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if (__level2Dice[diceLevel] == "d12") {
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concat = concat + "d12 ";
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concatFoundry = concatFoundry + "d12x, ";
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diceLevel = 1;
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} else {
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diceLevel++;
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}
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optionsDiceList += `<option value="${i}">${currentDices}</option>`;
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optionsLevel += `<option value="${i}">${i}</option>`;
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}
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this.diceList = diceList;
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this.diceFoundryList = diceFoundryList;
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this.optionsDiceList = optionsDiceList;
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this.optionsLevel = optionsLevel;
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this.optionsStatusList = '<option value="notapplicable">Not applicable</option><option value="health">Health</option><option value="nrg">NRG</option><option value="delirium">Delirium</option>';
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}
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/* -------------------------------------------- */
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static getOptionsStatusList() {
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return this.optionsStatusList;
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}
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/* -------------------------------------------- */
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static getOptionsDiceList() {
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return this.optionsDiceList;
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}
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/* -------------------------------------------- */
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static getOptionsLevel() {
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return this.optionsLevel;
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}
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/* -------------------------------------------- */
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static computeAttackDefense(defenseRollId) {
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let defenseRollData = this.getRollData(defenseRollId);
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let attackRollData = this.getRollData(defenseRollData.linkedRollId);
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let defender = game.actors.get(defenseRollData.actorId);
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defender.processDefenseResult(defenseRollData, attackRollData);
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}
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/* -------------------------------------------- */
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static applyDamage(defenseRollId) {
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let defenseRollData = this.getRollData(defenseRollId);
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let defender = game.actors.get(defenseRollData.actorId);
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defender.applyDamageLoss(defenseRollData.finalDamage);
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}
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/* -------------------------------------------- */
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static applyNoDefense(actorId, attackRollId) {
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let attackRollData = this.getRollData(attackRollId);
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let defender = game.actors.get(actorId);
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defender.processNoDefense(attackRollData);
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}
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/* -------------------------------------------- */
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static async chatListeners(html) {
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html.on("click", '.chat-create-actor', event => {
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game.system.pegasus.creator.processChatEvent(event);
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});
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html.on("click", '.view-item-from-chat', event => {
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game.system.pegasus.creator.openItemView(event)
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});
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})
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}
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/* -------------------------------------------- */
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static async preloadHandlebarsTemplates() {
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const templatePaths = [
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'systems/fvtt-pegasus-rpg/templates/editor-notes-gm.html',
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'systems/fvtt-pegasus-rpg/templates/partial-roll-select-effects.html',
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'systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html',
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'systems/fvtt-pegasus-rpg/templates/partial-options-level.html',
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'systems/fvtt-pegasus-rpg/templates/partial-options-range.html',
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'systems/fvtt-pegasus-rpg/templates/partial-options-equipment-types.html',
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'systems/fvtt-pegasus-rpg/templates/partial-equipment-effects.html',
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'systems/fvtt-pegasus-rpg/templates/partial-actor-stat-block.html',
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'systems/fvtt-pegasus-rpg/templates/partial-actor-status.html',
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'systems/fvtt-pegasus-rpg/templates/partial-item-nav.html',
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'systems/fvtt-pegasus-rpg/templates/partial-item-description.html',
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'systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html'
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'systems/fvtt-imperium5/templates/editor-notes-gm.html',
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'systems/fvtt-imperium5/templates/actor-partial-ames.html',
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'systems/fvtt-imperium5/templates/actor-partial-paradigmes.html',
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'systems/fvtt-imperium5/templates/partial-item-description.html',
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]
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return loadTemplates(templatePaths);
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}
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@@ -241,15 +132,15 @@ export class Imperium5Utility {
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}
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static findChatMessageId(current) {
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return PegasusUtility.getChatMessageId(PegasusUtility.findChatMessage(current));
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return Imperium5Utility.getChatMessageId(Imperium5Utility.findChatMessage(current))
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}
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static getChatMessageId(node) {
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return node?.attributes.getNamedItem('data-message-id')?.value;
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return node?.attributes.getNamedItem('data-message-id')?.value
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}
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static findChatMessage(current) {
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return PegasusUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'));
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return Imperium5Utility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'))
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}
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static findNodeMatching(current, predicate) {
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@@ -257,14 +148,14 @@ export class Imperium5Utility {
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if (predicate(current)) {
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return current;
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}
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return PegasusUtility.findNodeMatching(current.parentElement, predicate);
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return Imperium5Utility.findNodeMatching(current.parentElement, predicate)
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}
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return undefined;
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}
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/* -------------------------------------------- */
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static templateData(it) {
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return PegasusUtility.data(it)?.data ?? {}
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return Imperium5Utility.data(it)?.data ?? {}
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}
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/* -------------------------------------------- */
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@@ -275,29 +166,6 @@ export class Imperium5Utility {
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return it;
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}
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/* -------------------------------------------- */
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static getDiceValue(level = 0) {
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let diceString = this.diceList[level]
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let diceTab = diceString.split(" ")
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let diceValue = 0
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for (let dice of diceTab) {
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diceValue += __name2DiceValue[dice]
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}
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return diceValue
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}
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/* -------------------------------------------- */
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static getDiceFromLevel(level = 0) {
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level = Number(level)
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return this.diceList[level];
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}
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/* -------------------------------------------- */
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static getFoundryDiceFromLevel(level = 0) {
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level = Number(level)
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//console.log(this.diceFoundryList);
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return this.diceFoundryList[level];
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}
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/* -------------------------------------------- */
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static createDirectOptionList(min, max) {
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let options = {};
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@@ -326,29 +194,6 @@ export class Imperium5Utility {
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return undefined;
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}
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/* -------------------------------------------- */
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static getDefenseState(actorId) {
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return this.defenderStore[actorId];
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}
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/* -------------------------------------------- */
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static async updateDefenseState(defenderId, rollId) {
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this.defenderStore[defenderId] = rollId;
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if (game.user.character && game.user.character.id == defenderId) {
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let defender = game.actors.get(defenderId);
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let chatData = {
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user: game.user.id,
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alias: defender.name,
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rollMode: game.settings.get("core", "rollMode"),
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whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
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content: `<div>${defender.name} is under attack. He must roll a skill/weapon/technique to defend himself or suffer damages (button below).
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<button class="chat-card-button apply-nodefense" data-actor-id="${defenderId}" data-roll-id="${rollId}" >No defense</button></div`
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};
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//console.log("Apply damage chat", chatData );
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await ChatMessage.create(chatData);
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}
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}
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/* -------------------------------------------- */
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static updateRollData(rollData) {
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@@ -373,22 +218,9 @@ export class Imperium5Utility {
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/* -------------------------------------------- */
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static async onSocketMesssage(msg) {
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console.log("SOCKET MESSAGE", msg.name)
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if (msg.name == "msg_update_defense_state") {
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this.updateDefenseState(msg.data.defenderId, msg.data.rollId)
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}
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if (msg.name == "msg_update_roll") {
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this.updateRollData(msg.data)
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}
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if (msg.name == "msg_gm_item_drop" && game.user.isGM) {
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let actor = game.actors.get( msg.data.actorId )
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let item
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if (msg.data.isPack) {
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item = await fromUuid("Compendium." + msg.data.isPack + "." + msg.data.itemId)
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} else {
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item = game.items.get(msg.data.itemId)
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}
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this.addItemDropToActor( actor, item )
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}
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}
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/* -------------------------------------------- */
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@@ -399,13 +231,13 @@ export class Imperium5Utility {
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content: content
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};
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if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
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if (chatData.rollMode === "blindroll") chatData["blind"] = true;
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else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
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if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id)
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if (chatData.rollMode === "blindroll") chatData["blind"] = true
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else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user]
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if (forceWhisper) { // Final force !
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chatData["speaker"] = ChatMessage.getSpeaker();
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chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
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chatData["speaker"] = ChatMessage.getSpeaker()
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chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper)
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}
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return chatData;
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@@ -444,28 +276,13 @@ export class Imperium5Utility {
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whisper = [game.user.id];
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break;
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}
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await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
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await game.dice3d.showForRoll(roll, game.user, true, whisper, blind)
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}
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}
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}
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/* -------------------------------------------- */
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static removeUsedPerkEffects(rollData) {
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// De-actived used effects from perks
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let toRem = []
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for (let effect of rollData.effectsList) {
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if (effect.effect.data.perkId && effect.effect.data.isUsed) {
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toRem.push(effect.effect._id)
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}
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}
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if (toRem.length > 0) {
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let actor = game.actors.get(rollData.actorId)
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actor.deleteEmbeddedDocuments('Item', toRem)
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}
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}
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/* -------------------------------------------- */
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static async rollPegasus(rollData) {
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static async rollImperium5(rollData) {
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let dicePool = [{ name: "stat", level: 0, statmod: 0 }, { name: "spec", level: 0 }, { name: "bonus", level: 0 }, { name: "hindrance", level: 0 }, { name: "other", level: 0 }];
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if (rollData.stat) {
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@@ -477,7 +294,7 @@ export class Imperium5Utility {
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}
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if (rollData.selectedSpec && rollData.selectedSpec != "0") {
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rollData.spec = rollData.specList.find(item => item._id == rollData.selectedSpec);
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rollData.spec.data.dice = PegasusUtility.getDiceFromLevel(rollData.spec.data.level);
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rollData.spec.data.dice = Imperium5Utility.getDiceFromLevel(rollData.spec.data.level);
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}
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if (rollData.spec) {
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dicePool[1].level += Number(rollData.spec.data.level);
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@@ -521,7 +338,7 @@ export class Imperium5Utility {
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}
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this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-pegasus-rpg/templates/chat-generic-result.html`, rollData)
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content: await renderTemplate(`systems/fvtt-imperium5/templates/chat-generic-result.html`, rollData)
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});
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// Init stuf
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@@ -536,29 +353,23 @@ export class Imperium5Utility {
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this.saveRollData(rollData);
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}
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/* -------------------------------------------- */
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static getDamageDice(result) {
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if (result < 0) return 0;
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return Math.floor(result / 5) + 1;
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}
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/* ------------------------- ------------------- */
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static async updateRoll(rollData) {
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let diceResults = rollData.diceResults;
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let sortedRoll = [];
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let diceResults = rollData.diceResults
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let sortedRoll = []
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for (let i = 0; i < 10; i++) {
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sortedRoll[i] = 0;
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}
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for (let dice of diceResults) {
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sortedRoll[dice.result]++;
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sortedRoll[dice.result]++
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}
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let index = 0;
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let bestRoll = 0;
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for (let i = 0; i < 10; i++) {
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if (sortedRoll[i] > bestRoll) {
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bestRoll = sortedRoll[i];
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index = i;
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bestRoll = sortedRoll[i]
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index = i
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}
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}
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let bestScore = (bestRoll * 10) + index
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@@ -574,33 +385,21 @@ export class Imperium5Utility {
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/* ------------------------- ------------------- */
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static async rerollDice(actorId, diceIndex = -1) {
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let actor = game.actors.get(actorId);
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let rollData = actor.getRollData();
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let actor = game.actors.get(actorId)
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let rollData = actor.getRollData()
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if (diceIndex == -1) {
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rollData.hasWillpower = actor.decrementWillpower();
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rollData.roll = undefined;
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} else {
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let myRoll = new Roll("1d6").roll({ async: false });
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"));
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console.log("Result: ", myRoll);
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rollData.roll.dice[0].results[diceIndex].result = myRoll.total; // Patch
|
||||
rollData.nbStrongHitUsed++;
|
||||
}
|
||||
this.rollFraggedKingdom(rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getUsers(filter) {
|
||||
return game.users.filter(filter).map(user => user.data._id);
|
||||
return game.users.filter(filter).map(user => user.data._id)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static getWhisperRecipients(rollMode, name) {
|
||||
switch (rollMode) {
|
||||
case "blindroll": return this.getUsers(user => user.isGM);
|
||||
case "gmroll": return this.getWhisperRecipientsAndGMs(name);
|
||||
case "selfroll": return [game.user.id];
|
||||
case "blindroll": return this.getUsers(user => user.isGM)
|
||||
case "gmroll": return this.getWhisperRecipientsAndGMs(name)
|
||||
case "selfroll": return [game.user.id]
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
@@ -614,7 +413,7 @@ export class Imperium5Utility {
|
||||
static blindMessageToGM(chatOptions) {
|
||||
let chatGM = duplicate(chatOptions);
|
||||
chatGM.whisper = this.getUsers(user => user.isGM);
|
||||
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
|
||||
chatGM.content = "Message en aveugle à " + game.user.name + "<br>" + chatOptions.content;
|
||||
console.log("blindMessageToGM", chatGM);
|
||||
game.socket.emit("system.fvtt-pegasus-rgp", { msg: "msg_gm_chat_message", data: chatGM });
|
||||
}
|
||||
@@ -653,17 +452,17 @@ export class Imperium5Utility {
|
||||
switch (rollMode) {
|
||||
case "blindroll": // GM only
|
||||
if (!game.user.isGM) {
|
||||
this.blindMessageToGM(chatOptions);
|
||||
this.blindMessageToGM(chatOptions)
|
||||
|
||||
chatOptions.whisper = [game.user.id];
|
||||
chatOptions.content = "Message only to the GM";
|
||||
chatOptions.content = "Message only to the GM"
|
||||
}
|
||||
else {
|
||||
chatOptions.whisper = this.getUsers(user => user.isGM);
|
||||
chatOptions.whisper = this.getUsers(user => user.isGM)
|
||||
}
|
||||
break;
|
||||
default:
|
||||
chatOptions.whisper = this.getWhisperRecipients(rollMode, name);
|
||||
chatOptions.whisper = this.getWhisperRecipients(rollMode, name)
|
||||
break;
|
||||
}
|
||||
chatOptions.alias = chatOptions.alias || name;
|
||||
@@ -675,49 +474,43 @@ export class Imperium5Utility {
|
||||
let rollData = {
|
||||
rollId: randomID(16),
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
bonusDicesLevel: 0,
|
||||
hindranceDicesLevel: 0,
|
||||
otherDicesLevel: 0,
|
||||
statDicesLevel: 0,
|
||||
specDicesLevel: 0,
|
||||
effectsList: [],
|
||||
armorsList: [],
|
||||
weaponsList: [],
|
||||
equipmentsList: [],
|
||||
optionsDiceList: PegasusUtility.getOptionsDiceList()
|
||||
optionsDiceList: Imperium5Utility.getOptionsDiceList()
|
||||
}
|
||||
PegasusUtility.updateWithTarget(rollData)
|
||||
Imperium5Utility.updateWithTarget(rollData)
|
||||
return rollData
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static updateWithTarget(rollData) {
|
||||
let objectDefender
|
||||
let target = PegasusUtility.getTarget();
|
||||
let target = Imperium5Utility.getTarget()
|
||||
if (target) {
|
||||
let defenderActor = game.actors.get(target.data.actorId)
|
||||
objectDefender = PegasusUtility.data(defenderActor)
|
||||
objectDefender = Imperium5Utility.data(defenderActor)
|
||||
objectDefender = mergeObject(objectDefender, target.data.actorData)
|
||||
rollData.defender = objectDefender
|
||||
rollData.attackerId = this.id
|
||||
rollData.defenderId = objectDefender._id
|
||||
defenderActor.addHindrancesList(rollData.effectsList)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createChatWithRollMode(name, chatOptions) {
|
||||
this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions);
|
||||
this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async confirmDelete(actorSheet, li) {
|
||||
let itemId = li.data("item-id");
|
||||
let msgTxt = "<p>Are you sure to remove this Item ?";
|
||||
let msgTxt = "<p>Etes vous certain de vouloir supprimer cet objet ?";
|
||||
let buttons = {
|
||||
delete: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Yes, remove it",
|
||||
label: "Oui",
|
||||
callback: () => {
|
||||
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
|
||||
li.slideUp(200, () => actorSheet.render(false));
|
||||
@@ -725,12 +518,12 @@ export class Imperium5Utility {
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: "Cancel"
|
||||
label: "Annuler"
|
||||
}
|
||||
}
|
||||
msgTxt += "</p>";
|
||||
let d = new Dialog({
|
||||
title: "Confirm removal",
|
||||
title: "Confirmer la suppression",
|
||||
content: msgTxt,
|
||||
buttons: buttons,
|
||||
default: "cancel"
|
||||
|
||||
Reference in New Issue
Block a user