Gestion intensite
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@@ -59,32 +59,6 @@ export class Imperium5ActorSheet extends ActorSheet {
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return formData;
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}
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/* -------------------------------------------- */
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async openGenericRoll() {
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let rollData = Imperium5Utility.getBasicRollData()
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rollData.alias = "Dice Pool Roll",
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rollData.mode = "generic"
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rollData.title = `Dice Pool Roll`
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rollData.img = "icons/dice/d12black.svg"
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let rollDialog = await Imperium5RollDialog.create( this.actor, rollData);
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rollDialog.render( true );
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}
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/* -------------------------------------------- */
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async rollIDR( itemId, diceValue) {
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let item = this.actor.items.get( itemId) ?? {name: "Unknown"}
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let myRoll = new Roll(diceValue+"x").roll({ async: false })
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await Imperium5Utility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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let chatData = {
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user: game.user.id,
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rollMode: game.settings.get("core", "rollMode"),
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whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
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content: `${this.actor.name} has roll IDR for ${item.name} : ${myRoll.total}`
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}
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ChatMessage.create(chatData)
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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@@ -183,7 +157,6 @@ export class Imperium5ActorSheet extends ActorSheet {
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/* -------------------------------------------- */
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async _onDropItemUNUSED(event, dragData) {
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console.log(">>>>>> DROPPED!!!!")
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let item = await Imperium5Utility.searchItem( dragData)
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if (item == undefined) {
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item = this.actor.items.get( dragData.data._id )
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