4a14604581
1. Tirage MJ dans le dialogue de compétence : - Bouton tirer une carte dans la section difficulté - Pioche dans le deck, affiche la carte tirée - Calcule la difficulté sous tension 2. Drag & drop vers barre de raccourcis : - Acteurs → ouvre la feuille - Compétences → lance le jet de compétence - Sorts → ouvre le dialogue de lancement - Armes → lance le jet d'arme 3. Blessures incapacitantes (règle p.159) : - Champs blessureIncapacitante / malusBlessure - Dialogue proposant la blessure quand Épée diminue - Malus -2 appliqué aux jets de compétence - Bannière dans la feuille (mode jeu) - Bouton guérison
207 lines
7.5 KiB
Handlebars
207 lines
7.5 KiB
Handlebars
<section
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class="character-main character-main-{{ifThen isPlayMode 'play' 'edit'}}"
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>
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{{log "character-main context" this}}
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{{log "isEditMode" isEditMode "isPlayMode" isPlayMode}}
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<fieldset>
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<legend>{{localize "HAMALRON.Label.character"}}</legend>
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<div class="character-pc character-pc-{{ifThen isPlayMode 'play' 'edit'}}">
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<div class="character-left">
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<div class="character-left-image">
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<img
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class="character-img"
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src="{{actor.img}}"
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data-edit="img"
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data-action="editImage"
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data-tooltip="{{actor.name}}"
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/>
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</div>
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<fieldset class="character-definition">
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<div class="flexcol">
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<div class="form-group">
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<label>{{localize "HAMALRON.Label.peuple"}}</label>
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<div class="item-controls">
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{{#if peuple}}
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<span class="item-name">{{peuple.name}}</span>
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{{#if isEditMode}}
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<a
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class="control"
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data-action="edit"
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data-item-id="{{peuple._id}}"
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data-item-uuid="{{peuple.uuid}}"
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data-tooltip="Éditer"
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>
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<i class="fa-solid fa-edit"></i>
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</a>
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<a
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class="control"
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data-action="delete"
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data-item-uuid="{{peuple.uuid}}"
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data-tooltip="Supprimer"
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>
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<i class="fa-solid fa-trash"></i>
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</a>
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{{/if}}
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{{else}}
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<span class="item-name">-</span>
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{{/if}}
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</div>
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</div>
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<div class="form-group">
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<label>{{localize "HAMALRON.Label.faction"}}</label>
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<div class="item-controls">
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{{#if faction}}
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<span class="item-name">{{faction.name}}</span>
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{{#if isEditMode}}
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<a
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class="control"
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data-action="edit"
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data-item-id="{{faction._id}}"
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data-item-uuid="{{faction.uuid}}"
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data-tooltip="Éditer"
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>
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<i class="fa-solid fa-edit"></i>
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</a>
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<a
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class="control"
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data-action="delete"
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data-item-uuid="{{faction.uuid}}"
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data-tooltip="Supprimer"
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>
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<i class="fa-solid fa-trash"></i>
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</a>
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{{/if}}
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{{else}}
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<span class="item-name">-</span>
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{{/if}}
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</div>
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</div>
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</div>
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</fieldset>
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</div>
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<div class="character-right">
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<div class="character-name">
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<input
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type="text"
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name="name"
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value="{{source.name}}"
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{{#if isPlayMode}}disabled{{/if}}
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/>
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<a
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class="control"
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data-action="toggleSheet"
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data-tooltip="HAMALRON.ToggleSheet"
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data-tooltip-direction="UP"
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>
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<i class="fa-solid fa-user-{{ifThen isPlayMode 'lock' 'pen'}}"></i>
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</a>
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</div>
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<fieldset
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class="character-stats character-stats-{{ifThen
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isPlayMode
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'play'
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'edit'
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}}"
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>
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<legend>{{localize "HAMALRON.Label.cartesSucces"}}</legend>
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{{log "cartesSucces data:" system.cartesSucces}}
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<div class="stats-grid">
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{{#each system.cartesSucces as |carte symbole|}}
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{{log "Processing carte:" symbole carte "isEditMode in loop:" ../isEditMode}}
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<div class="character-stat">
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<label
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class="rollable stat-label"
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data-roll-type="carte"
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data-symbole-id="{{symbole}}"
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>
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{{carte.label}}
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</label>
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<div class="stat-values">
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{{log "In stat-values, isEditMode:" ../isEditMode}}
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{{#if ../isEditMode}}
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{{log "Rendering input for carte"}}
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<input
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type="number"
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name="system.cartesSucces.{{symbole}}.value"
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value="{{carte.value}}"
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/>
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{{else}}
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{{log "Rendering span for carte"}}
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<span class="stat-value">{{carte.value}}</span>
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{{/if}}
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</div>
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</div>
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{{/each}}
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</div>
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</fieldset>
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<fieldset class="character-resistances">
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<legend>
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{{localize "HAMALRON.Label.resistances"}}
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{{#unless isEditMode}}
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<a class="control" data-action="openRecovery" data-tooltip="{{localize 'HAMALRON.Recovery.Title'}}" data-tooltip-direction="UP">
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<i class="fas fa-bed"></i>
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</a>
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{{/unless}}
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</legend>
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<div class="resistances-grid">
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{{#each system.resistances as |resistance symbole|}}
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<div class="resistance-stat">
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<label class="stat-label">{{resistance.label}}</label>
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<div class="stat-values">
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{{#if ../isEditMode}}
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<input
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type="number"
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name="system.resistances.{{symbole}}.value"
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value="{{resistance.value}}"
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/>
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<span class="separator">/</span>
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<input
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type="number"
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name="system.resistances.{{symbole}}.max"
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value="{{resistance.max}}"
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/>
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{{else}}
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<a
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class="control resistance-control"
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data-action="modifyResistance"
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data-symbole="{{symbole}}"
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data-delta="-1"
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data-tooltip="Diminuer"
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>
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<i class="fa-solid fa-minus"></i>
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</a>
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<span class="stat-value">{{resistance.value}}</span>
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<span class="separator">/</span>
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<span class="stat-value">{{resistance.max}}</span>
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<a
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class="control resistance-control"
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data-action="modifyResistance"
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data-symbole="{{symbole}}"
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data-delta="1"
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data-tooltip="Augmenter"
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>
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<i class="fa-solid fa-plus"></i>
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</a>
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{{/if}}
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</div>
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</div>
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{{/each}}
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</div>
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</fieldset>
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{{#if (and system.blessureIncapacitante isPlayMode)}}
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<div class="wound-banner">
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<i class="fas fa-bandage"></i>
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{{localize "HAMALRON.Wound.Active"}} ({{system.malusBlessure}})
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<a class="control" data-action="removeWound" data-tooltip="{{localize 'HAMALRON.Wound.Remove'}}">
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<i class="fa-solid fa-check"></i>
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</a>
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</div>
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{{/if}}
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</div>
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</div>
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</fieldset>
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</section> |