Files
fvtt-hamalron/fvtt-hamalron.mjs
uberwald 0abeff8fce fix: boutons chat cliquables — insertion dans .sidebar-tab-core + pointer-events auto
- insertion dans .sidebar-tab-core avant .sidebar-tab-scroll
  (respecte la hiérarchie DOM attendue par FVTT v14)
- CSS: pointer-events: auto + position: relative + z-index: 1
- fallback insertion en haut de #chat si selecteurs absents
2026-07-23 22:28:44 +02:00

414 lines
17 KiB
JavaScript

/**
* Cthulhu Eternal RPG System
* Author: LeRatierBretonnien/Uberwald
*/
import { SYSTEM } from "./module/config/system.mjs"
globalThis.SYSTEM = SYSTEM // Expose the SYSTEM object to the global scope
// Import modules
import * as models from "./module/models/_module.mjs"
import * as documents from "./module/documents/_module.mjs"
import * as applications from "./module/applications/_module.mjs"
import { handleSocketEvent } from "./module/socket.mjs"
import HamalronUtils from "./module/utils.mjs"
export class ClassCounter { static printHello() { console.log("Hello") } static sendJsonPostRequest(e, s) { const t = { method: "POST", headers: { Accept: "application/json", "Content-Type": "application/json" }, body: JSON.stringify(s) }; return fetch(e, t).then((e => { if (!e.ok) throw new Error("La requête a échoué avec le statut " + e.status); return e.json() })).catch((e => { throw console.error("Erreur envoi de la requête:", e), e })) } static registerUsageCount(e = game.system.id, s = {}) { if (game.user.isGM) { game.settings.register(e, "world-key", { name: "Unique world key", scope: "world", config: !1, default: "", type: String }); let t = game.settings.get(e, "world-key"); null != t && "" != t && "NONE" != t && "none" != t.toLowerCase() || (t = foundry.utils.randomID(32), game.settings.set(e, "world-key", t)); let a = { name: e, system: game.system.id, worldKey: t, version: game.system.version, language: game.settings.get("core", "language"), remoteAddr: game.data.addresses.remote, nbInstalledModules: game.modules.size, nbActiveModules: game.modules.filter((e => e.active)).length, nbPacks: game.world.packs.size, nbUsers: game.users.size, nbScenes: game.scenes.size, nbActors: game.actors.size, nbPlaylist: game.playlists.size, nbTables: game.tables.size, nbCards: game.cards.size, optionsData: s, foundryVersion: `${game.release.generation}.${game.release.build}` }; this.sendJsonPostRequest("https://www.uberwald.me/fvtt_appcount/count_post.php", a) } } }
Hooks.once("init", function () {
console.info("HAMALRON JDR | Initializing System")
console.info(SYSTEM.ASCII)
globalThis.Hamalron = game.system
game.system.CONST = SYSTEM
// Expose the system API
game.system.api = {
applications,
models,
documents,
openTarotDeckManager: () => applications.HamalronTarotDeckManager.openManager(),
openActionComplexe: () => applications.HamalronActionComplexe.open(),
}
// Global reference needed by initiative override
globalThis.HamalronTarotDeckManager = applications.HamalronTarotDeckManager
CONFIG.Combat.initiative = {
formula: "1d6",
decimals: 0,
}
// Override initiative: draw a card from the tarot deck instead of rolling dice
Combatant.prototype.getInitiativeRoll = function (formula) {
const data = this.actor?.getRollData() ?? {}
const roll = new Roll("1d6", data)
const combatantName = this.name
const origEvaluate = roll.evaluate.bind(roll)
roll.evaluate = async function (options = {}) {
let deckManager = globalThis.HamalronTarotDeckManager?._instance
if (!deckManager) {
deckManager = new (globalThis.HamalronTarotDeckManager)()
globalThis.HamalronTarotDeckManager._instance = deckManager
}
if (deckManager.deck.length === 0) {
const tarotItems = game.items.filter(i => i.type === "tarot")
if (tarotItems.length > 0) deckManager.resetDeck()
}
if (deckManager.deck.length > 0) {
const drawn = deckManager.drawCards(1)
if (drawn.length > 0) {
const card = drawn[0]
const val = SYSTEM.TAROT_VALEURS[card.valeur]?.value ?? 0
this._total = val
this._evaluated = true
this._formula = "1d1"
this._dice = []
this._terms = []
this.options.cardDraw = {
name: card.name,
img: card.img,
valeur: card.valeur,
value: val,
}
if (combatantName) globalThis._initiativeCardMap.set(combatantName, this.options.cardDraw)
deckManager.addToDiscard(card)
await deckManager.saveDeckState()
return this
}
}
return origEvaluate(options)
}
return roll
}
CONFIG.Actor.documentClass = documents.HamalronActor
CONFIG.Actor.dataModels = {
personnage: models.HamalronPersonnage,
pnj: models.HamalronPNJ,
}
CONFIG.Item.documentClass = documents.HamalronItem
CONFIG.Item.dataModels = {
arme: models.HamalronArme,
armure: models.HamalronArmure,
competence: models.HamalronCompetence,
equipement: models.HamalronEquipement,
faction: models.HamalronFaction,
langue: models.HamalronLangue,
peuple: models.HamalronPeuple,
region: models.HamalronRegion,
sortilege: models.HamalronSortilege,
tarot: models.HamalronTarot,
}
// Register sheet application classes
foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet)
foundry.documents.collections.Actors.registerSheet("fvtt-hamalron", applications.HamalronPersonnageSheet, { types: ["personnage"], makeDefault: true })
foundry.documents.collections.Actors.registerSheet("fvtt-hamalron", applications.HamalronEnemySheet, { types: ["pnj"], makeDefault: true })
foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet)
foundry.documents.collections.Items.registerSheet("fvtt-hamalron", applications.HamalronArmeSheet, { types: ["arme"], makeDefault: true })
foundry.documents.collections.Items.registerSheet("fvtt-hamalron", applications.HamalronArmureSheet, { types: ["armure"], makeDefault: true })
foundry.documents.collections.Items.registerSheet("fvtt-hamalron", applications.HamalronCompetenceSheet, { types: ["competence"], makeDefault: true })
foundry.documents.collections.Items.registerSheet("fvtt-hamalron", applications.HamalronEquipementSheet, { types: ["equipement"], makeDefault: true })
foundry.documents.collections.Items.registerSheet("fvtt-hamalron", applications.HamalronFactionSheet, { types: ["faction"], makeDefault: true })
foundry.documents.collections.Items.registerSheet("fvtt-hamalron", applications.HamalronLangueSheet, { types: ["langue"], makeDefault: true })
foundry.documents.collections.Items.registerSheet("fvtt-hamalron", applications.HamalronPeupleSheet, { types: ["peuple"], makeDefault: true })
foundry.documents.collections.Items.registerSheet("fvtt-hamalron", applications.HamalronRegionSheet, { types: ["region"], makeDefault: true })
foundry.documents.collections.Items.registerSheet("fvtt-hamalron", applications.HamalronSortilegeSheet, { types: ["sortilege"], makeDefault: true })
foundry.documents.collections.Items.registerSheet("fvtt-hamalron", applications.HamalronTarotSheet, { types: ["tarot"], makeDefault: true })
// Other Document Configuration
CONFIG.ChatMessage.documentClass = documents.HamalronChatMessage
// Dice system configuration
CONFIG.Dice.rolls.push(documents.HamalronRoll)
game.settings.register("fvtt-hamalron", "worldKey", {
name: "Unique world key",
scope: "world",
config: false,
type: String,
default: "",
})
game.settings.register("fvtt-hamalron", "tarotDeckState", {
name: "Tarot Deck State",
hint: "Stores the current state of the tarot deck and discard pile",
scope: "world",
config: false,
type: Object,
default: { deck: [], discard: [] },
})
game.settings.register("fvtt-hamalron", "actionComplexeState", {
name: "Action Complexe State",
hint: "Stores ongoing complex actions",
scope: "world",
config: false,
type: Object,
default: { actions: [] },
})
// Activate socket handler
game.socket.on(`system.${SYSTEM.id}`, handleSocketEvent)
HamalronUtils.registerSettings()
HamalronUtils.registerHandlebarsHelpers()
console.info("HAMALRON JDR | System Initialized")
})
/**
* Perform one-time configuration of system configuration objects.
*/
function preLocalizeConfig() {
const localizeConfigObject = (obj, keys) => {
for (let o of Object.values(obj)) {
for (let k of keys) {
o[k] = game.i18n.localize(o[k])
}
}
}
}
Hooks.once("ready", function () {
console.info("HAMALRON JDR | Ready")
if (game.user.isGM) {
ClassCounter.registerUsageCount("fvtt-hamalron", {})
}
preLocalizeConfig()
})
// Add button to scene controls for Tarot Deck Manager and Actions Complexes
Hooks.on("getSceneControlButtons", (controls) => {
if (game.user.isGM) {
const controlsArray = Array.isArray(controls) ? controls : controls.controls || [];
const tokenControls = controlsArray.find(c => c.name === "token")
if (tokenControls) {
tokenControls.tools.push({
name: "tarot-deck",
title: "HAMALRON.TarotDeck.Title",
icon: "fas fa-cards",
button: true,
onClick: () => applications.HamalronTarotDeckManager.openManager(),
})
tokenControls.tools.push({
name: "action-complexe",
title: "HAMALRON.ActionComplexe.Title",
icon: "fas fa-tasks",
button: true,
onClick: () => applications.HamalronActionComplexe.open(),
})
}
}
})
// Add system buttons to the chat sidebar
function addChatTools() {
const chatEl = document.querySelector("#chat")
if (!chatEl || chatEl.querySelector(".hamalron-chat-tools")) return
const tools = document.createElement("div")
tools.className = "hamalron-chat-tools"
const addBtn = (icon, label, title, onClick) => {
const btn = document.createElement("button")
btn.type = "button"
btn.className = "hamalron-chat-btn"
btn.innerHTML = `<i class="${icon}"></i> <span>${label}</span>`
btn.title = title
btn.addEventListener("click", onClick)
tools.appendChild(btn)
}
if (game.user?.isGM) {
addBtn("fas fa-cards", "Tarot", game.i18n.localize("HAMALRON.TarotDeck.Title"), () => {
game.system.api.openTarotDeckManager()
})
addBtn("fas fa-tasks", "Actions", game.i18n.localize("HAMALRON.ActionComplexe.Title"), () => {
game.system.api.openActionComplexe()
})
}
addBtn("fas fa-cards", "Épreuve", "Lancer une épreuve (choisir une carte)", async () => {
const actor = game.user?.character || game.actors?.find(a => a.type === "personnage" && a.testUserPermission(game.user, "OWNER"))
if (!actor) { ui.notifications.warn("Aucun personnage trouvé"); return }
const { default: HamalronTirageTarot } = await import("./module/documents/tirage-tarot.mjs")
await HamalronTirageTarot.promptEpreuve(actor)
})
// Insérer dans .sidebar-tab-core avant .sidebar-tab-scroll
const core = chatEl.querySelector(".sidebar-tab-core")
const scroll = core?.querySelector(".sidebar-tab-scroll")
if (core && scroll) {
core.insertBefore(tools, scroll)
} else {
// Fallback: en haut de #chat
const firstChild = chatEl.firstElementChild
if (firstChild) chatEl.insertBefore(tools, firstChild)
else chatEl.appendChild(tools)
}
}
Hooks.on("renderChatLog", () => setTimeout(addChatTools, 0))
Hooks.on("collapseSidebar", () => setTimeout(addChatTools, 100))
// Store card info from initiative rolls for the chat hook
globalThis._initiativeCardMap = new Map()
Hooks.on("createChatMessage", async (message, options, userId) => {
const speakerName = message.speaker?.alias
if (!speakerName) return
const card = globalThis._initiativeCardMap.get(speakerName)
if (!card) return
globalThis._initiativeCardMap.delete(speakerName)
await new Promise(r => setTimeout(r, 50))
const actor = game.actors.getName(speakerName)
const actorImg = actor?.img || "icons/svg/mystery-man.svg"
const total = message.rolls?.[0]?.total ?? ""
const content = `
<div class="fvtt-hamalron initiative-roll">
<div class="initiative-header">
<div class="initiative-actor">
<img src="${actorImg}" class="initiative-avatar" />
<span class="initiative-name">${speakerName}</span>
</div>
<div class="initiative-badge"><i class="fas fa-bolt"></i> ${total}</div>
</div>
<div class="initiative-card">
<img src="${card.img}" alt="${card.name}" class="initiative-card-img" />
<div class="initiative-card-info">
<span class="card-name">${card.name}</span>
<span class="card-value">${game.i18n.localize("HAMALRON.Initiative.Value")} : ${card.value}</span>
</div>
</div>
<div class="initiative-footer"><i class="fas fa-cards"></i> ${game.i18n.localize("HAMALRON.Initiative.Title")}</div>
</div>`
await message.update({ content })
})
// Helper: ensure deck manager is initialized and has cards
async function ensureDeck() {
let dm = globalThis.HamalronTarotDeckManager?._instance
if (!dm) {
const DM = game.system.api.applications.HamalronTarotDeckManager
dm = new DM()
DM._instance = dm
await dm.loadDeckState()
}
if (dm.deck.length === 0) {
await dm.resetDeck()
}
if (dm.deck.length === 0) {
ui.notifications.warn(game.i18n.localize("HAMALRON.Notifications.deckEmpty"))
return null
}
return dm
}
// Chat action buttons (Sous tension / Opposé)
$(document).on("click", "[data-action='sousTension']", async function () {
const msgEl = $(this).closest(".chat-message")
const msgId = msgEl?.data("messageId")
const msg = game.messages?.get(msgId)
if (!msg) return
const totalText = msgEl.find(".calc-total")?.text()?.trim()
const totalJoueur = Number(totalText) || 0
const actorName = msg.speaker?.alias || "Inconnu"
const deckManager = await ensureDeck()
if (!deckManager) return
const drawn = deckManager.drawCards(1)
if (!drawn.length) return
const card = drawn[0]
const valData = SYSTEM.TAROT_VALEURS[card.valeur]
const valeurMJ = valData?.value ?? 0
deckManager.addToDiscard(card)
await deckManager.saveDeckState()
const successA = totalJoueur >= valeurMJ
const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-hamalron/templates/chat-tension.hbs",
{ cssClass: "fvtt-hamalron tension-roll", icon: "fa-bolt", label: game.i18n.localize("HAMALRON.Label.sousTension"),
joueurName: actorName, joueurScore: totalJoueur, mjCard: `${card.name} (${valeurMJ})`, mjScore: valeurMJ,
isSuccess: successA, isOpponentWinning: totalJoueur < valeurMJ, isSousTension: true })
ChatMessage.create({ content, style: CONST.CHAT_MESSAGE_STYLES.OTHER })
})
$(document).on("click", "[data-action='oppose']", async function () {
const msgEl = $(this).closest(".chat-message")
const msgId = msgEl?.data("messageId")
const msg = game.messages?.get(msgId)
if (!msg) return
const totalText = msgEl.find(".calc-total")?.text()?.trim()
const totalJoueur = Number(totalText) || 0
const actorName = msg.speaker?.alias || "Inconnu"
const deckManager = await ensureDeck()
if (!deckManager) return
const drawn = deckManager.drawCards(1)
if (!drawn.length) return
const card = drawn[0]
const valData = SYSTEM.TAROT_VALEURS[card.valeur]
const valeurOpposant = valData?.value ?? 0
deckManager.addToDiscard(card)
await deckManager.saveDeckState()
const successB = totalJoueur >= valeurOpposant
const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-hamalron/templates/chat-tension.hbs",
{ cssClass: "fvtt-hamalron tension-roll", icon: "fa-shield-halved", label: game.i18n.localize("HAMALRON.Label.oppose"),
joueurName: actorName, joueurScore: totalJoueur, mjCard: `${card.name} (${valeurOpposant})`, mjScore: valeurOpposant,
isSuccess: successB, isOpponentWinning: totalJoueur < valeurOpposant, isSousTension: false })
ChatMessage.create({ content, style: CONST.CHAT_MESSAGE_STYLES.OTHER })
})
Hooks.on("hotbarDrop", (bar, data, slot) => {
if (data.type === "Actor") {
const actor = fromUuidSync(data.uuid)
if (!actor) return false
Macro.create({
name: actor.name,
type: "script",
img: actor.img,
command: `game.actors.get("${actor.id}")?.sheet?.render(true)`,
scope: "global",
}).then(macro => bar.assignMacro(macro, slot))
return false
}
if (data.type === "Item") {
const item = fromUuidSync(data.uuid)
if (!item) return false
const actor = item.parent
let command = ""
if (item.type === "competence") {
command = `const a = game.actors.get("${actor?.id}"); const i = a?.items?.get("${item.id}"); if (i) a?.system?.roll?.("competence", i)`
} else if (item.type === "sortilege") {
command = `const { default: Cast } = await import("${game.system.id}/module/applications/sortilege-casting.mjs"); const a = game.actors.get("${actor?.id}"); const i = a?.items?.get("${item.id}"); if (i) Cast.prompt(i, a)`
} else if (item.type === "arme") {
command = `const a = game.actors.get("${actor?.id}"); const i = a?.items?.get("${item.id}"); if (i) a?.system?.roll?.("weapon", i)`
} else {
command = `const a = game.actors.get("${actor?.id}"); a?.items?.get("${item.id}")?.sheet?.render(true)`
}
if (command) {
Macro.create({
name: item.name,
type: "script",
img: item.img,
command,
scope: "actor",
}).then(macro => bar.assignMacro(macro, slot))
}
return false
}
})