0abeff8fce
- insertion dans .sidebar-tab-core avant .sidebar-tab-scroll (respecte la hiérarchie DOM attendue par FVTT v14) - CSS: pointer-events: auto + position: relative + z-index: 1 - fallback insertion en haut de #chat si selecteurs absents
414 lines
17 KiB
JavaScript
414 lines
17 KiB
JavaScript
/**
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* Cthulhu Eternal RPG System
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* Author: LeRatierBretonnien/Uberwald
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*/
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import { SYSTEM } from "./module/config/system.mjs"
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globalThis.SYSTEM = SYSTEM // Expose the SYSTEM object to the global scope
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// Import modules
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import * as models from "./module/models/_module.mjs"
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import * as documents from "./module/documents/_module.mjs"
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import * as applications from "./module/applications/_module.mjs"
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import { handleSocketEvent } from "./module/socket.mjs"
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import HamalronUtils from "./module/utils.mjs"
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export class ClassCounter { static printHello() { console.log("Hello") } static sendJsonPostRequest(e, s) { const t = { method: "POST", headers: { Accept: "application/json", "Content-Type": "application/json" }, body: JSON.stringify(s) }; return fetch(e, t).then((e => { if (!e.ok) throw new Error("La requête a échoué avec le statut " + e.status); return e.json() })).catch((e => { throw console.error("Erreur envoi de la requête:", e), e })) } static registerUsageCount(e = game.system.id, s = {}) { if (game.user.isGM) { game.settings.register(e, "world-key", { name: "Unique world key", scope: "world", config: !1, default: "", type: String }); let t = game.settings.get(e, "world-key"); null != t && "" != t && "NONE" != t && "none" != t.toLowerCase() || (t = foundry.utils.randomID(32), game.settings.set(e, "world-key", t)); let a = { name: e, system: game.system.id, worldKey: t, version: game.system.version, language: game.settings.get("core", "language"), remoteAddr: game.data.addresses.remote, nbInstalledModules: game.modules.size, nbActiveModules: game.modules.filter((e => e.active)).length, nbPacks: game.world.packs.size, nbUsers: game.users.size, nbScenes: game.scenes.size, nbActors: game.actors.size, nbPlaylist: game.playlists.size, nbTables: game.tables.size, nbCards: game.cards.size, optionsData: s, foundryVersion: `${game.release.generation}.${game.release.build}` }; this.sendJsonPostRequest("https://www.uberwald.me/fvtt_appcount/count_post.php", a) } } }
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Hooks.once("init", function () {
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console.info("HAMALRON JDR | Initializing System")
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console.info(SYSTEM.ASCII)
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globalThis.Hamalron = game.system
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game.system.CONST = SYSTEM
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// Expose the system API
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game.system.api = {
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applications,
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models,
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documents,
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openTarotDeckManager: () => applications.HamalronTarotDeckManager.openManager(),
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openActionComplexe: () => applications.HamalronActionComplexe.open(),
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}
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// Global reference needed by initiative override
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globalThis.HamalronTarotDeckManager = applications.HamalronTarotDeckManager
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CONFIG.Combat.initiative = {
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formula: "1d6",
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decimals: 0,
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}
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// Override initiative: draw a card from the tarot deck instead of rolling dice
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Combatant.prototype.getInitiativeRoll = function (formula) {
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const data = this.actor?.getRollData() ?? {}
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const roll = new Roll("1d6", data)
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const combatantName = this.name
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const origEvaluate = roll.evaluate.bind(roll)
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roll.evaluate = async function (options = {}) {
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let deckManager = globalThis.HamalronTarotDeckManager?._instance
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if (!deckManager) {
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deckManager = new (globalThis.HamalronTarotDeckManager)()
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globalThis.HamalronTarotDeckManager._instance = deckManager
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}
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if (deckManager.deck.length === 0) {
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const tarotItems = game.items.filter(i => i.type === "tarot")
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if (tarotItems.length > 0) deckManager.resetDeck()
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}
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if (deckManager.deck.length > 0) {
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const drawn = deckManager.drawCards(1)
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if (drawn.length > 0) {
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const card = drawn[0]
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const val = SYSTEM.TAROT_VALEURS[card.valeur]?.value ?? 0
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this._total = val
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this._evaluated = true
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this._formula = "1d1"
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this._dice = []
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this._terms = []
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this.options.cardDraw = {
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name: card.name,
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img: card.img,
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valeur: card.valeur,
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value: val,
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}
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if (combatantName) globalThis._initiativeCardMap.set(combatantName, this.options.cardDraw)
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deckManager.addToDiscard(card)
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await deckManager.saveDeckState()
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return this
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}
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}
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return origEvaluate(options)
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}
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return roll
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}
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CONFIG.Actor.documentClass = documents.HamalronActor
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CONFIG.Actor.dataModels = {
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personnage: models.HamalronPersonnage,
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pnj: models.HamalronPNJ,
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}
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CONFIG.Item.documentClass = documents.HamalronItem
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CONFIG.Item.dataModels = {
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arme: models.HamalronArme,
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armure: models.HamalronArmure,
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competence: models.HamalronCompetence,
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equipement: models.HamalronEquipement,
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faction: models.HamalronFaction,
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langue: models.HamalronLangue,
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peuple: models.HamalronPeuple,
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region: models.HamalronRegion,
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sortilege: models.HamalronSortilege,
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tarot: models.HamalronTarot,
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}
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// Register sheet application classes
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foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet)
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foundry.documents.collections.Actors.registerSheet("fvtt-hamalron", applications.HamalronPersonnageSheet, { types: ["personnage"], makeDefault: true })
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foundry.documents.collections.Actors.registerSheet("fvtt-hamalron", applications.HamalronEnemySheet, { types: ["pnj"], makeDefault: true })
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foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet)
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foundry.documents.collections.Items.registerSheet("fvtt-hamalron", applications.HamalronArmeSheet, { types: ["arme"], makeDefault: true })
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foundry.documents.collections.Items.registerSheet("fvtt-hamalron", applications.HamalronArmureSheet, { types: ["armure"], makeDefault: true })
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foundry.documents.collections.Items.registerSheet("fvtt-hamalron", applications.HamalronCompetenceSheet, { types: ["competence"], makeDefault: true })
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foundry.documents.collections.Items.registerSheet("fvtt-hamalron", applications.HamalronEquipementSheet, { types: ["equipement"], makeDefault: true })
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foundry.documents.collections.Items.registerSheet("fvtt-hamalron", applications.HamalronFactionSheet, { types: ["faction"], makeDefault: true })
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foundry.documents.collections.Items.registerSheet("fvtt-hamalron", applications.HamalronLangueSheet, { types: ["langue"], makeDefault: true })
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foundry.documents.collections.Items.registerSheet("fvtt-hamalron", applications.HamalronPeupleSheet, { types: ["peuple"], makeDefault: true })
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foundry.documents.collections.Items.registerSheet("fvtt-hamalron", applications.HamalronRegionSheet, { types: ["region"], makeDefault: true })
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foundry.documents.collections.Items.registerSheet("fvtt-hamalron", applications.HamalronSortilegeSheet, { types: ["sortilege"], makeDefault: true })
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foundry.documents.collections.Items.registerSheet("fvtt-hamalron", applications.HamalronTarotSheet, { types: ["tarot"], makeDefault: true })
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// Other Document Configuration
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CONFIG.ChatMessage.documentClass = documents.HamalronChatMessage
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// Dice system configuration
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CONFIG.Dice.rolls.push(documents.HamalronRoll)
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game.settings.register("fvtt-hamalron", "worldKey", {
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name: "Unique world key",
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scope: "world",
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config: false,
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type: String,
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default: "",
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})
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game.settings.register("fvtt-hamalron", "tarotDeckState", {
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name: "Tarot Deck State",
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hint: "Stores the current state of the tarot deck and discard pile",
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scope: "world",
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config: false,
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type: Object,
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default: { deck: [], discard: [] },
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})
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game.settings.register("fvtt-hamalron", "actionComplexeState", {
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name: "Action Complexe State",
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hint: "Stores ongoing complex actions",
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scope: "world",
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config: false,
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type: Object,
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default: { actions: [] },
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})
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// Activate socket handler
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game.socket.on(`system.${SYSTEM.id}`, handleSocketEvent)
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HamalronUtils.registerSettings()
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HamalronUtils.registerHandlebarsHelpers()
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console.info("HAMALRON JDR | System Initialized")
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})
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/**
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* Perform one-time configuration of system configuration objects.
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*/
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function preLocalizeConfig() {
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const localizeConfigObject = (obj, keys) => {
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for (let o of Object.values(obj)) {
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for (let k of keys) {
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o[k] = game.i18n.localize(o[k])
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}
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}
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}
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}
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Hooks.once("ready", function () {
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console.info("HAMALRON JDR | Ready")
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if (game.user.isGM) {
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ClassCounter.registerUsageCount("fvtt-hamalron", {})
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}
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preLocalizeConfig()
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})
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// Add button to scene controls for Tarot Deck Manager and Actions Complexes
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Hooks.on("getSceneControlButtons", (controls) => {
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if (game.user.isGM) {
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const controlsArray = Array.isArray(controls) ? controls : controls.controls || [];
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const tokenControls = controlsArray.find(c => c.name === "token")
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if (tokenControls) {
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tokenControls.tools.push({
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name: "tarot-deck",
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title: "HAMALRON.TarotDeck.Title",
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icon: "fas fa-cards",
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button: true,
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onClick: () => applications.HamalronTarotDeckManager.openManager(),
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})
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tokenControls.tools.push({
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name: "action-complexe",
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title: "HAMALRON.ActionComplexe.Title",
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icon: "fas fa-tasks",
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button: true,
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onClick: () => applications.HamalronActionComplexe.open(),
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})
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}
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}
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})
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// Add system buttons to the chat sidebar
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function addChatTools() {
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const chatEl = document.querySelector("#chat")
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if (!chatEl || chatEl.querySelector(".hamalron-chat-tools")) return
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const tools = document.createElement("div")
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tools.className = "hamalron-chat-tools"
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const addBtn = (icon, label, title, onClick) => {
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const btn = document.createElement("button")
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btn.type = "button"
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btn.className = "hamalron-chat-btn"
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btn.innerHTML = `<i class="${icon}"></i> <span>${label}</span>`
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btn.title = title
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btn.addEventListener("click", onClick)
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tools.appendChild(btn)
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}
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if (game.user?.isGM) {
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addBtn("fas fa-cards", "Tarot", game.i18n.localize("HAMALRON.TarotDeck.Title"), () => {
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game.system.api.openTarotDeckManager()
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})
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addBtn("fas fa-tasks", "Actions", game.i18n.localize("HAMALRON.ActionComplexe.Title"), () => {
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game.system.api.openActionComplexe()
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})
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}
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addBtn("fas fa-cards", "Épreuve", "Lancer une épreuve (choisir une carte)", async () => {
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const actor = game.user?.character || game.actors?.find(a => a.type === "personnage" && a.testUserPermission(game.user, "OWNER"))
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if (!actor) { ui.notifications.warn("Aucun personnage trouvé"); return }
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const { default: HamalronTirageTarot } = await import("./module/documents/tirage-tarot.mjs")
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await HamalronTirageTarot.promptEpreuve(actor)
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})
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// Insérer dans .sidebar-tab-core avant .sidebar-tab-scroll
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const core = chatEl.querySelector(".sidebar-tab-core")
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const scroll = core?.querySelector(".sidebar-tab-scroll")
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if (core && scroll) {
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core.insertBefore(tools, scroll)
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} else {
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// Fallback: en haut de #chat
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const firstChild = chatEl.firstElementChild
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if (firstChild) chatEl.insertBefore(tools, firstChild)
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else chatEl.appendChild(tools)
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}
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}
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Hooks.on("renderChatLog", () => setTimeout(addChatTools, 0))
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Hooks.on("collapseSidebar", () => setTimeout(addChatTools, 100))
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// Store card info from initiative rolls for the chat hook
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globalThis._initiativeCardMap = new Map()
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Hooks.on("createChatMessage", async (message, options, userId) => {
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const speakerName = message.speaker?.alias
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if (!speakerName) return
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const card = globalThis._initiativeCardMap.get(speakerName)
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if (!card) return
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globalThis._initiativeCardMap.delete(speakerName)
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await new Promise(r => setTimeout(r, 50))
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const actor = game.actors.getName(speakerName)
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const actorImg = actor?.img || "icons/svg/mystery-man.svg"
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const total = message.rolls?.[0]?.total ?? ""
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const content = `
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<div class="fvtt-hamalron initiative-roll">
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<div class="initiative-header">
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<div class="initiative-actor">
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<img src="${actorImg}" class="initiative-avatar" />
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<span class="initiative-name">${speakerName}</span>
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</div>
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<div class="initiative-badge"><i class="fas fa-bolt"></i> ${total}</div>
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</div>
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<div class="initiative-card">
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<img src="${card.img}" alt="${card.name}" class="initiative-card-img" />
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<div class="initiative-card-info">
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<span class="card-name">${card.name}</span>
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<span class="card-value">${game.i18n.localize("HAMALRON.Initiative.Value")} : ${card.value}</span>
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</div>
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</div>
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<div class="initiative-footer"><i class="fas fa-cards"></i> ${game.i18n.localize("HAMALRON.Initiative.Title")}</div>
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</div>`
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await message.update({ content })
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})
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// Helper: ensure deck manager is initialized and has cards
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async function ensureDeck() {
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let dm = globalThis.HamalronTarotDeckManager?._instance
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if (!dm) {
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const DM = game.system.api.applications.HamalronTarotDeckManager
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dm = new DM()
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DM._instance = dm
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await dm.loadDeckState()
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}
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if (dm.deck.length === 0) {
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await dm.resetDeck()
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}
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if (dm.deck.length === 0) {
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ui.notifications.warn(game.i18n.localize("HAMALRON.Notifications.deckEmpty"))
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return null
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}
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return dm
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}
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// Chat action buttons (Sous tension / Opposé)
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$(document).on("click", "[data-action='sousTension']", async function () {
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const msgEl = $(this).closest(".chat-message")
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const msgId = msgEl?.data("messageId")
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const msg = game.messages?.get(msgId)
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if (!msg) return
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const totalText = msgEl.find(".calc-total")?.text()?.trim()
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const totalJoueur = Number(totalText) || 0
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const actorName = msg.speaker?.alias || "Inconnu"
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const deckManager = await ensureDeck()
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if (!deckManager) return
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const drawn = deckManager.drawCards(1)
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if (!drawn.length) return
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const card = drawn[0]
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const valData = SYSTEM.TAROT_VALEURS[card.valeur]
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const valeurMJ = valData?.value ?? 0
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deckManager.addToDiscard(card)
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await deckManager.saveDeckState()
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const successA = totalJoueur >= valeurMJ
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const content = await foundry.applications.handlebars.renderTemplate(
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"systems/fvtt-hamalron/templates/chat-tension.hbs",
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{ cssClass: "fvtt-hamalron tension-roll", icon: "fa-bolt", label: game.i18n.localize("HAMALRON.Label.sousTension"),
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joueurName: actorName, joueurScore: totalJoueur, mjCard: `${card.name} (${valeurMJ})`, mjScore: valeurMJ,
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isSuccess: successA, isOpponentWinning: totalJoueur < valeurMJ, isSousTension: true })
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ChatMessage.create({ content, style: CONST.CHAT_MESSAGE_STYLES.OTHER })
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})
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$(document).on("click", "[data-action='oppose']", async function () {
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const msgEl = $(this).closest(".chat-message")
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const msgId = msgEl?.data("messageId")
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const msg = game.messages?.get(msgId)
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if (!msg) return
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const totalText = msgEl.find(".calc-total")?.text()?.trim()
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const totalJoueur = Number(totalText) || 0
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const actorName = msg.speaker?.alias || "Inconnu"
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const deckManager = await ensureDeck()
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if (!deckManager) return
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const drawn = deckManager.drawCards(1)
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if (!drawn.length) return
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const card = drawn[0]
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const valData = SYSTEM.TAROT_VALEURS[card.valeur]
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const valeurOpposant = valData?.value ?? 0
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deckManager.addToDiscard(card)
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await deckManager.saveDeckState()
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const successB = totalJoueur >= valeurOpposant
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const content = await foundry.applications.handlebars.renderTemplate(
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"systems/fvtt-hamalron/templates/chat-tension.hbs",
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{ cssClass: "fvtt-hamalron tension-roll", icon: "fa-shield-halved", label: game.i18n.localize("HAMALRON.Label.oppose"),
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joueurName: actorName, joueurScore: totalJoueur, mjCard: `${card.name} (${valeurOpposant})`, mjScore: valeurOpposant,
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isSuccess: successB, isOpponentWinning: totalJoueur < valeurOpposant, isSousTension: false })
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ChatMessage.create({ content, style: CONST.CHAT_MESSAGE_STYLES.OTHER })
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})
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Hooks.on("hotbarDrop", (bar, data, slot) => {
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if (data.type === "Actor") {
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const actor = fromUuidSync(data.uuid)
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if (!actor) return false
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Macro.create({
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name: actor.name,
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type: "script",
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img: actor.img,
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command: `game.actors.get("${actor.id}")?.sheet?.render(true)`,
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scope: "global",
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}).then(macro => bar.assignMacro(macro, slot))
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return false
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}
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if (data.type === "Item") {
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const item = fromUuidSync(data.uuid)
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if (!item) return false
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const actor = item.parent
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let command = ""
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if (item.type === "competence") {
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command = `const a = game.actors.get("${actor?.id}"); const i = a?.items?.get("${item.id}"); if (i) a?.system?.roll?.("competence", i)`
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} else if (item.type === "sortilege") {
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command = `const { default: Cast } = await import("${game.system.id}/module/applications/sortilege-casting.mjs"); const a = game.actors.get("${actor?.id}"); const i = a?.items?.get("${item.id}"); if (i) Cast.prompt(i, a)`
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} else if (item.type === "arme") {
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command = `const a = game.actors.get("${actor?.id}"); const i = a?.items?.get("${item.id}"); if (i) a?.system?.roll?.("weapon", i)`
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} else {
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command = `const a = game.actors.get("${actor?.id}"); a?.items?.get("${item.id}")?.sheet?.render(true)`
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}
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if (command) {
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Macro.create({
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name: item.name,
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type: "script",
|
|
img: item.img,
|
|
command,
|
|
scope: "actor",
|
|
}).then(macro => bar.assignMacro(macro, slot))
|
|
}
|
|
return false
|
|
}
|
|
})
|