feat: compendium système avec 78 cartes de tarot
Généré depuis assets/data/tarot.json vers packs-system/hamalron-items/ via tools/generate-tarot-packs.mjs + @foundryvtt/foundryvtt-cli Le resetDeck() importe depuis le compendium si aucun item monde n'existe, ou crée les cartes depuis le fichier JSON en dernier recours.
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import { promises as fs } from "fs"
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import path from "path"
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import { compilePack } from "@foundryvtt/foundryvtt-cli"
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const DATA_FILE = "assets/data/tarot.json"
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const SRC_DIR = "packs_src/hamalron-items"
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const DEST_DIR = "packs-system/hamalron-items"
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async function main() {
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const raw = await fs.readFile(DATA_FILE, "utf-8")
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const cards = JSON.parse(raw)
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if (!Array.isArray(cards)) {
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console.error("Invalid data: expected array")
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process.exit(1)
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}
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console.log(`Generating ${cards.length} tarot cards...`)
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// Clear and recreate the destination LevelDB
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await fs.mkdir(DEST_DIR, { recursive: true })
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// Create a temporary directory for individual JSON files
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await fs.mkdir(SRC_DIR, { recursive: true })
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const existing = await fs.readdir(SRC_DIR)
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for (const f of existing) {
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await fs.unlink(path.join(SRC_DIR, f))
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}
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// Write each card as a single JSON document file
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for (let i = 0; i < cards.length; i++) {
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const card = cards[i]
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const id = `tarot_${String(i + 1).padStart(3, "0")}`
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const doc = {
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_id: id,
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_key: `!items!${id}`,
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name: card.name,
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type: "tarot",
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img: "icons/svg/treasure.svg",
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folder: null,
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sort: (i + 1) * 100000,
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flags: {},
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system: {
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type: card.type,
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symbole: card.symbole,
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valeur: card.valeur,
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description: card.description || `<p>${card.name}</p>`,
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image: "icons/svg/treasure.svg",
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},
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}
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// Write as JSON file for the pack tool
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const filePath = path.join(SRC_DIR, `${id}.json`)
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await fs.writeFile(filePath, JSON.stringify(doc, null, 2), "utf-8")
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}
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console.log("Compiling to LevelDB...")
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// Compile using the CLI
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try {
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// Update the source dir to use JSON instead of YAML
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await compilePack(SRC_DIR, DEST_DIR, { yaml: false, log: true })
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console.log(`Compiled to ${DEST_DIR}`)
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// Count entries
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const files = await fs.readdir(DEST_DIR)
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console.log(`LevelDB files: ${files.length}`)
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} catch (e) {
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console.error("Compile error:", e.message)
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// Fallback: copy JSON to a packs/ dir
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console.log("Fallback: copy JSON to packs/...")
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const fallbackDir = "packs"
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await fs.mkdir(fallbackDir, { recursive: true })
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for (const f of existing) {
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await fs.unlink(path.join(SRC_DIR, f)).catch(() => {})
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}
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console.log(`JSON data in ${SRC_DIR} (compile to LevelDB manually)`)
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}
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}
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main().catch(console.error)
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