Workable system, firt step
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@@ -23,10 +23,23 @@ export const TAROT_TYPES = {
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}
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export const TAROT_VALEURS = {
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"11": { id: "11", label: "11", value: 11 },
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"12": { id: "12", label: "12", value: 12 },
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"13": { id: "13", label: "13", value: 13 },
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"14": { id: "14", label: "14", value: 14 },
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"15": { id: "15", label: "15", value: 15 },
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"16": { id: "16", label: "16", value: 16 },
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"17": { id: "17", label: "17", value: 17 },
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"18": { id: "18", label: "18", value: 18 },
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"19": { id: "19", label: "19", value: 19 },
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"20": { id: "20", label: "20", value: 20 },
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"21": { id: "21", label: "21", value: 21 },
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"22": { id: "22", label: "22", value: 22 },
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"roi": { id: "roi", label: "Roi", value: 14 },
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"reine": { id: "reine", label: "Reine", value: 13 },
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"cavalier": { id: "cavalier", label: "Cavalier", value: 12 },
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"valet": { id: "valet", label: "Valet", value: 11 },
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"lemat": { id: "lemat", label: "Le Mat", value: 23 },
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"10": { id: "10", label: "10", value: 10 },
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"9": { id: "9", label: "9", value: 9 },
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"8": { id: "8", label: "8", value: 8 },
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@@ -40,6 +53,7 @@ export const TAROT_VALEURS = {
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}
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export const DIFFICULTY_CHOICES = {
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"soustension_oppose": { id: "soustension_oppose", label: "Sous Tension ou Opposé", standard: null, "soustension": null },
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"tresfacile": { id: "tresfacile", label: "Très Facile", standard: 3, "soustension": -4 },
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"facile": { id: "facile", label: "Facile", standard: 5, "soustension": -2 },
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"moyenne": { id: "moyenne", label: "Moyenne", standard: 7, "soustension": 0 },
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@@ -54,7 +68,7 @@ export const WEAPON_TYPES = {
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}
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export const COMPETENCE_TYPES = {
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"generale": { id: "generale", label: "Générale" },
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"commune": { id: "commune", label: "Commune" },
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"faction": { id: "faction", label: "Faction" },
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"peuple": { id: "peuple", label: "Peuple" },
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}
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@@ -70,6 +84,42 @@ export const SORTILEGE_CATEGORIES = {
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"ritual": { id: "ritual", label: "Rituel" },
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}
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export const NIVEAU_COMPETENCES = {
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"inexperimente": {
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"name": "Inexpérimenté",
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"id": "inexperimente",
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"abreviation": "I",
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"modificateur": 0,
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"cout_acquisition_points": 0,
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"description": "Niveau de départ par défaut pour toutes les compétences non apprises."
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},
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"amateur": {
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"name": "Amateur",
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"id": "amateur",
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"abreviation": "A",
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"modificateur": 1,
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"cout_acquisition_points": 1,
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"description": "Le personnage possède des notions de base dans la compétence."
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},
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"competent": {
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"name": "Compétent",
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"id": "competent",
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"abreviation": "C",
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"modificateur": 3,
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"cout_acquisition_points": 3,
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"cout_progression_depuis_amateur": 2,
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"description": "Le personnage maîtrise la compétence et résiste mieux aux actions adverses."
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},
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"expert": {
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"name": "Expert",
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"abreviation": "E",
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"modificateur": 5,
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"cout_acquisition_points": 5,
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"cout_progression_depuis_competent": 2,
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"description": "Le personnage est un maître absolu dans son domaine."
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}
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}
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/**
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* Include all constant definitions within the SYSTEM global export
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* @type {Object}
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@@ -84,5 +134,6 @@ export const SYSTEM = {
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COMPETENCE_TYPES: COMPETENCE_TYPES,
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ENEMY_TYPES: ENEMY_TYPES,
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SORTILEGE_CATEGORIES: SORTILEGE_CATEGORIES,
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NIVEAU_COMPETENCES: NIVEAU_COMPETENCES,
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ASCII
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}
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