Workable system, firt step

This commit is contained in:
2026-01-02 20:30:29 +01:00
parent 70d1720176
commit 8a27cef9a4
69 changed files with 6081 additions and 1767 deletions
+347 -7
View File
@@ -4,8 +4,8 @@ export default class HamalronTarotDeckManager extends HandlebarsApplicationMixin
constructor(options = {}) {
super(options)
this.deck = []
this.drawnCards = []
this.resetDeck()
this.discard = []
this.loadDeckState()
}
/** @override */
@@ -26,6 +26,10 @@ export default class HamalronTarotDeckManager extends HandlebarsApplicationMixin
resetDeck: HamalronTarotDeckManager.#onResetDeck,
drawCard: HamalronTarotDeckManager.#onDrawCard,
drawMultiple: HamalronTarotDeckManager.#onDrawMultiple,
shuffleDiscard: HamalronTarotDeckManager.#onShuffleDiscard,
collectHands: HamalronTarotDeckManager.#onCollectHands,
distributeCards: HamalronTarotDeckManager.#onDistributeCards,
drawTension: HamalronTarotDeckManager.#onDrawTension,
},
}
@@ -36,12 +40,39 @@ export default class HamalronTarotDeckManager extends HandlebarsApplicationMixin
},
}
/**
* Save the current deck state to settings
*/
async saveDeckState() {
const state = {
deck: this.deck,
discard: this.discard,
}
await game.settings.set("fvtt-hamalron", "tarotDeckState", state)
console.log("Deck state saved:", state)
}
/**
* Load the deck state from settings
*/
loadDeckState() {
const state = game.settings.get("fvtt-hamalron", "tarotDeckState")
if (state && state.deck && state.deck.length > 0) {
this.deck = state.deck
this.discard = state.discard || []
console.log("Deck state loaded:", state)
} else {
// Si aucun état sauvegardé, initialiser un nouveau deck
this.resetDeck()
}
}
/**
* Reset the deck to a full tarot deck
*/
resetDeck() {
this.deck = []
this.drawnCards = []
this.discard = []
// Créer toutes les cartes du jeu de tarot
const items = game.items.filter(i => i.type === "tarot")
@@ -63,6 +94,7 @@ export default class HamalronTarotDeckManager extends HandlebarsApplicationMixin
// Mélanger le deck
this.shuffleDeck()
this.saveDeckState()
this.render()
}
@@ -90,7 +122,6 @@ export default class HamalronTarotDeckManager extends HandlebarsApplicationMixin
const drawn = []
for (let i = 0; i < count && this.deck.length > 0; i++) {
const card = this.deck.shift()
this.drawnCards.push(card)
drawn.push(card)
}
@@ -130,10 +161,10 @@ export default class HamalronTarotDeckManager extends HandlebarsApplicationMixin
const context = await super._prepareContext(options)
context.deckCount = this.deck.length
context.drawnCount = this.drawnCards.length
context.totalCards = this.deck.length + this.drawnCards.length
context.discardCount = this.discard.length
context.totalCards = this.deck.length + this.discard.length
context.hasCards = this.deck.length > 0
context.drawnCards = this.drawnCards.slice(-5).reverse() // Show last 5 drawn cards
context.hasDiscard = this.discard.length > 0
return context
}
@@ -166,6 +197,9 @@ export default class HamalronTarotDeckManager extends HandlebarsApplicationMixin
const cards = this.drawCards(1)
if (cards.length > 0) {
await this.sendCardsToChat(cards)
// Ajouter les cartes directement à la défausse
cards.forEach(card => this.addToDiscard(card))
this.saveDeckState()
this.render()
}
}
@@ -180,10 +214,316 @@ export default class HamalronTarotDeckManager extends HandlebarsApplicationMixin
const cards = this.drawCards(count)
if (cards.length > 0) {
await this.sendCardsToChat(cards)
// Ajouter les cartes directement à la défausse
cards.forEach(card => this.addToDiscard(card))
this.saveDeckState()
this.render()
}
}
/**
* Add a card to the discard pile
* @param {Object} card - Card to add to discard
*/
addToDiscard(card) {
// Vérifier que la carte n'est pas déjà dans la défausse
const cardExists = this.discard.some(c => c.id === card.id)
if (!cardExists) {
this.discard.push(card)
this.saveDeckState()
this.render()
}
}
/**
* Collect all tarot cards from player characters and return them to the deck
* @param {Event} event
* @param {HTMLElement} target
*/
static async #onCollectHands(event, target) {
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: { title: game.i18n.localize("HAMALRON.TarotDeck.CollectHandsConfirm") },
content: `<p>${game.i18n.localize("HAMALRON.TarotDeck.CollectHandsWarning")}</p>`,
rejectClose: false,
modal: true,
})
if (!confirmed) return
let totalCollected = 0
// Récupérer tous les acteurs de type personnage (incluant tous, pas seulement ceux avec propriété joueur)
const playerCharacters = game.actors.filter(a => a.type === "personnage")
console.log("Found characters:", playerCharacters.length)
// Collecter toutes les cartes de tarot de tous les personnages
for (const actor of playerCharacters) {
const tarotCards = actor.items.filter(i => i.type === "tarot")
console.log(`Actor ${actor.name} has ${tarotCards.length} tarot cards`)
if (tarotCards.length > 0) {
// Supprimer les cartes de l'acteur
const cardIds = tarotCards.map(c => c.id)
console.log(`Deleting ${cardIds.length} cards from ${actor.name}`)
await actor.deleteEmbeddedDocuments("Item", cardIds)
console.log(`Deleted cards from ${actor.name}`)
totalCollected += tarotCards.length
}
}
// Réinitialiser le deck avec toutes les cartes de tarot disponibles
this.deck = []
this.discard = []
const items = game.items.filter(i => i.type === "tarot")
if (items.length > 0) {
// Créer un Map pour éviter les doublons (utiliser l'ID unique)
const uniqueCards = new Map()
items.forEach(item => {
const key = `${item.system.symbole}_${item.system.valeur}_${item.system.type}`
if (!uniqueCards.has(key)) {
uniqueCards.set(key, {
id: item.id,
name: item.name,
img: item.img,
symbole: item.system.symbole,
valeur: item.system.valeur,
type: item.system.type,
description: item.system.description,
})
}
})
this.deck = Array.from(uniqueCards.values())
}
// Mélanger le deck
this.shuffleDeck()
this.saveDeckState()
ui.notifications.info(
game.i18n.format("HAMALRON.TarotDeck.HandsCollected", {
collected: totalCollected,
deckSize: this.deck.length
})
)
this.render()
}
/**
* Distribute 8 cards to all connected players
* @param {Event} event
* @param {HTMLElement} target
*/
static async #onDistributeCards(event, target) {
if (this.deck.length < 8) {
ui.notifications.warn(game.i18n.localize("HAMALRON.TarotDeck.NotEnoughCards"))
return
}
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: { title: game.i18n.localize("HAMALRON.TarotDeck.DistributeConfirm") },
content: `<p>${game.i18n.localize("HAMALRON.TarotDeck.DistributeWarning")}</p>`,
rejectClose: false,
modal: true,
})
if (!confirmed) return
let distributedCount = 0
let playersCount = 0
// Récupérer tous les utilisateurs connectés (sauf le GM)
const connectedPlayers = game.users.filter(u => u.active && !u.isGM)
for (const user of connectedPlayers) {
// Trouver le personnage du joueur (premier actor de type personnage dont il est propriétaire)
const playerCharacter = game.actors.find(a =>
a.type === "personnage" &&
a.testUserPermission(user, "OWNER")
)
if (playerCharacter) {
// Tirer 8 cartes pour ce personnage
const cardsToDistribute = []
for (let i = 0; i < 8 && this.deck.length > 0; i++) {
const card = this.deck.shift()
cardsToDistribute.push(card)
}
// Créer les items sur l'acteur
for (const card of cardsToDistribute) {
const originalItem = game.items.get(card.id)
if (originalItem) {
await playerCharacter.createEmbeddedDocuments("Item", [originalItem.toObject()])
distributedCount++
// Cas spécial : Le Mat
if (card.valeur === "lemat") {
console.log(`Le Mat distributed to ${playerCharacter.name}! Executing special rules...`)
// Import de TirageTarot pour accéder à la fonction helper
const { default: HamalronTirageTarot } = await import("../documents/tirage-tarot.mjs")
await HamalronTirageTarot.handleLeMatEffect(playerCharacter, this)
}
}
}
playersCount++
}
}
this.saveDeckState()
ui.notifications.info(
game.i18n.format("HAMALRON.TarotDeck.CardsDistributed", {
cards: distributedCount,
players: playersCount
})
)
this.render()
}
/**
* Shuffle discard pile back into deck
* @param {Event} event
* @param {HTMLElement} target
*/
static async #onShuffleDiscard(event, target) {
if (this.discard.length === 0) {
ui.notifications.warn(game.i18n.localize("HAMALRON.TarotDeck.NoDiscard"))
return
}
// Ajouter toutes les cartes de la défausse au deck
this.deck.push(...this.discard)
this.discard = []
// Mélanger le deck
this.shuffleDeck()
this.saveDeckState()
ui.notifications.info(game.i18n.localize("HAMALRON.TarotDeck.DiscardShuffled"))
this.render()
}
/**
* Handle draw tension action
* @param {Event} event
* @param {HTMLElement} target
*/
static async #onDrawTension(event, target) {
// Import system config
const { DIFFICULTY_CHOICES } = await import('../config/system.mjs')
// Créer les options de difficulté
const difficulties = Object.entries(DIFFICULTY_CHOICES)
.filter(([key]) => key !== 'soustension_oppose')
.map(([key, value]) => ({
value: key,
label: value.label
}))
// Créer le contenu HTML du dialogue
const selectOptions = difficulties.map(d =>
`<option value="${d.value}">${d.label}</option>`
).join('')
const content = `
<div class="form-group">
<label>{{localize "HAMALRON.Label.difficulty"}}</label>
<select id="tension-difficulty" style="width: 100%;">
${selectOptions}
</select>
</div>
`
// Afficher le dialogue
const result = await foundry.applications.api.DialogV2.wait({
window: { title: game.i18n.localize("HAMALRON.TarotDeck.SelectDifficulty") },
content: content,
buttons: [
{
action: "draw",
label: game.i18n.localize("HAMALRON.TarotDeck.DrawCard"),
default: true,
callback: (event, button, dialog) => {
const select = button.form.elements["tension-difficulty"]
return select.value
}
},
{
action: "cancel",
label: game.i18n.localize("Cancel")
}
],
rejectClose: false,
modal: true
})
if (!result) return
// Tirer une carte
const cards = this.drawCards(1)
if (cards.length === 0) return
const card = cards[0]
const difficultyKey = result
const difficulty = DIFFICULTY_CHOICES[difficultyKey]
// Récupérer la valeur numérique de la carte
const { TAROT_VALEURS } = await import('../config/system.mjs')
const cardValue = TAROT_VALEURS[card.valeur]?.value || 0
const tensionBonus = difficulty.soustension || 0
const totalScore = cardValue + tensionBonus
// Afficher dans le chat
await this.sendTensionDrawToChat(card, difficulty, cardValue, tensionBonus, totalScore)
// Ajouter à la défausse
this.addToDiscard(card)
this.saveDeckState()
this.render()
}
/**
* Send tension draw to chat
* @param {Object} card - The drawn card
* @param {Object} difficulty - The selected difficulty
* @param {number} cardValue - Card numeric value
* @param {number} tensionBonus - Tension modifier
* @param {number} totalScore - Total score
*/
async sendTensionDrawToChat(card, difficulty, cardValue, tensionBonus, totalScore) {
const speaker = ChatMessage.getSpeaker({ alias: "Maître du Jeu" })
const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-hamalron/templates/chat-tarot-tension.hbs",
{
card: card,
symboleLabel: game.i18n.localize(`HAMALRON.Tarot.FIELDS.symbole.${card.symbole}`),
valeurLabel: game.i18n.localize(`HAMALRON.Tarot.FIELDS.valeur.${card.valeur}`),
typeLabel: game.i18n.localize(`HAMALRON.Tarot.FIELDS.type.${card.type}`),
difficulty: difficulty,
cardValue: cardValue,
tensionBonus: tensionBonus,
totalScore: totalScore
}
)
await ChatMessage.create({
speaker: speaker,
content: content,
type: CONST.CHAT_MESSAGE_TYPES.OTHER,
})
}
/**
* Open the Tarot Deck Manager application
* @returns {HamalronTarotDeckManager}