Workable system, firt step
This commit is contained in:
@@ -1,4 +1,5 @@
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import HamalronActorSheet from "./base-actor-sheet.mjs"
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import { SYSTEM } from "../../config/system.mjs"
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export default class HamalronPersonnageSheet extends HamalronActorSheet {
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/** @override */
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@@ -20,6 +21,12 @@ export default class HamalronPersonnageSheet extends HamalronActorSheet {
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createRitual: HamalronPersonnageSheet.#onCreateRitual,
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createPerk: HamalronPersonnageSheet.#onCreatePerk,
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modifyAmmo: HamalronPersonnageSheet.#onModifyAmmo,
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modifyResistance: HamalronPersonnageSheet.#onModifyResistance,
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discardCard: HamalronPersonnageSheet.#onDiscardCard,
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rollCompetence: HamalronPersonnageSheet.#onRollCompetence,
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drawCard: HamalronPersonnageSheet.#onDrawCard,
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selectCard: HamalronPersonnageSheet.#onSelectCard,
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discardAndDraw: HamalronPersonnageSheet.#onDiscardAndDraw,
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},
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}
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@@ -31,18 +38,18 @@ export default class HamalronPersonnageSheet extends HamalronActorSheet {
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tabs: {
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template: "templates/generic/tab-navigation.hbs",
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},
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status: {
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competences: {
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template: "systems/fvtt-hamalron/templates/personnage-status.hbs",
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},
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maleficas: {
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tarot: {
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template: "systems/fvtt-hamalron/templates/personnage-tarot.hbs",
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},
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sortileges: {
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template: "systems/fvtt-hamalron/templates/personnage-sortileges.hbs",
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},
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equipment: {
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template: "systems/fvtt-hamalron/templates/personnage-equipement.hbs",
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},
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tarot: {
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template: "systems/fvtt-hamalron/templates/personnage-tarot.hbs",
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},
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biography: {
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template: "systems/fvtt-hamalron/templates/personnage-biographie.hbs",
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},
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@@ -50,7 +57,7 @@ export default class HamalronPersonnageSheet extends HamalronActorSheet {
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/** @override */
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tabGroups = {
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sheet: "status",
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sheet: "competences",
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}
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/**
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@@ -59,10 +66,10 @@ export default class HamalronPersonnageSheet extends HamalronActorSheet {
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*/
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#getTabs() {
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const tabs = {
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status: { id: "status", group: "sheet", icon: "fa-solid fa-compass", label: "HAMALRON.Label.status" },
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maleficas: { id: "maleficas", group: "sheet", icon: "fa-solid fa-compass", label: "HAMALRON.Label.maleficas" },
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equipment: { id: "equipment", group: "sheet", icon: "fa-solid fa-shapes", label: "HAMALRON.Label.equipment" },
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competences: { id: "competences", group: "sheet", icon: "fa-solid fa-list-check", label: "HAMALRON.Label.competences" },
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tarot: { id: "tarot", group: "sheet", icon: "fa-solid fa-cards", label: "HAMALRON.Label.tarot" },
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sortileges: { id: "sortileges", group: "sheet", icon: "fa-solid fa-wand-magic-sparkles", label: "HAMALRON.Label.sortileges" },
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equipment: { id: "equipment", group: "sheet", icon: "fa-solid fa-shapes", label: "HAMALRON.Label.equipment" },
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biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "HAMALRON.Label.biography" },
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}
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for (const v of Object.values(tabs)) {
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@@ -78,9 +85,6 @@ export default class HamalronPersonnageSheet extends HamalronActorSheet {
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context.tabs = this.#getTabs()
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const doc = this.document
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context.trait = doc.itemTypes['species-trait']?.[0]
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context.upright = doc.itemTypes.tarot.find(t => t.system.orientation === "Upright")
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context.downright = doc.itemTypes.tarot.find(t => t.system.orientation === "Downright")
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return context
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}
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@@ -91,30 +95,36 @@ export default class HamalronPersonnageSheet extends HamalronActorSheet {
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context.systemFields = this.document.system.schema.fields
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switch (partId) {
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case "main":
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// Get peuple and faction items (only one of each allowed)
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context.peuple = doc.itemTypes.peuple?.[0] || null
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context.faction = doc.itemTypes.faction?.[0] || null
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context.isEditMode = this.isEditMode
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context.isPlayMode = this.isPlayMode
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break
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case "status":
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context.tab = context.tabs.status
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context.perks = doc.itemTypes.perk || []
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// Sort the perks by system.role and then by the system.level
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context.perks.sort((a, b) => {
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if (a.system.role === b.system.role) {
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return a.system.level.localeCompare(b.system.level)
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}
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return a.system.role.localeCompare(b.system.role)
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case "competences":
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context.tab = context.tabs.competences
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const allCompetences = doc.itemTypes.competence || []
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// Ajouter les données de niveau enrichies à chaque compétence
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allCompetences.forEach(c => {
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const niveauData = SYSTEM.NIVEAU_COMPETENCES[c.system.niveau]
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c.niveauName = niveauData?.name || c.system.niveau
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c.niveauModificateur = niveauData?.modificateur ?? 0
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})
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// Grouper les compétences par type et trier par nom dans chaque groupe
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context.competencesCommunes = allCompetences.filter(c => c.system.type === 'commune').sort((a, b) => a.name.localeCompare(b.name))
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context.competencesPeuple = allCompetences.filter(c => c.system.type === 'peuple').sort((a, b) => a.name.localeCompare(b.name))
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context.competencesFaction = allCompetences.filter(c => c.system.type === 'faction').sort((a, b) => a.name.localeCompare(b.name))
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break;
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case "maleficas":
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context.tab = context.tabs.maleficas
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context.maleficas = doc.itemTypes.malefica || []
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// Sort the maleficas by system.domain and then by the system.level
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context.maleficas.sort((a, b) => {
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case "sortileges":
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context.tab = context.tabs.sortileges
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context.sortileges = doc.itemTypes.sortilege || []
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// Sort the sortileges by system.domain and then by the system.level
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context.sortileges.sort((a, b) => {
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if (a.system.domain === b.system.domain) {
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return a.system.level.localeCompare(b.system.level)
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}
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return a.system.domain.localeCompare(b.system.domain)
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})
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context.rituals = doc.itemTypes.ritual || []
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context.rituals.sort((a, b) => a.name.localeCompare(b.name))
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break
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case "equipment":
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context.tab = context.tabs.equipment
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@@ -129,9 +139,23 @@ export default class HamalronPersonnageSheet extends HamalronActorSheet {
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context.tab = context.tabs.tarot
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context.tarotCards = doc.itemTypes.tarot || []
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context.tarotCards.sort((a, b) => a.name.localeCompare(b.name))
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// Enrich descriptions for each tarot card
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context.handLimit = 7
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context.handSize = context.tarotCards.length
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context.isOverLimit = context.handSize > context.handLimit
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context.canAddCard = context.handSize < 8
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// Marquer les cartes de succès et enrichir les descriptions
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for (const card of context.tarotCards) {
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card.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(card.system.description, { async: true })
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// Vérifier si c'est une carte de succès
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if (doc.system.cartesSucces && card.system.type !== "atout") {
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card.isSuccessCard = Object.keys(doc.system.cartesSucces).some(symbole => {
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const successCardData = doc.system.cartesSucces[symbole]
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return card.system.symbole === symbole &&
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card.system.valeur === successCardData.value.toString()
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})
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} else {
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card.isSuccessCard = false
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}
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}
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break
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case "biography":
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@@ -196,6 +220,190 @@ export default class HamalronPersonnageSheet extends HamalronActorSheet {
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await item.update({ "system.ammoQuantity": newAmmo })
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}
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static async #onModifyResistance(event, target) {
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const symbole = target.dataset.symbole
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const delta = Number.parseInt(target.dataset.delta)
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if (!symbole || isNaN(delta)) {
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console.warn(`HamalronPersonnageSheet: Invalid resistance modification parameters`)
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return
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}
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const resistance = this.document.system.resistances[symbole]
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if (!resistance) {
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console.warn(`HamalronPersonnageSheet: Resistance ${symbole} not found`)
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return
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}
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const newValue = Math.max(0, Math.min(resistance.max, resistance.value + delta))
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await this.document.update({ [`system.resistances.${symbole}.value`]: newValue })
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}
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static async #onDiscardCard(event, target) {
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const itemId = $(event.target).data("item-id")
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const item = this.document.items.get(itemId)
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if (!item || item.type !== "tarot") {
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console.warn(`HamalronPersonnageSheet: Tarot card with ID ${itemId} not found`)
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return
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}
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// Supprimer la carte du personnage
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await item.delete()
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ui.notifications.info(game.i18n.localize("HAMALRON.Notifications.cardDiscarded") + item.name)
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}
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static async #onSelectCard(event, target) {
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const cardWrapper = $(target).closest(".tarot-card-wrapper")
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const wasSelected = cardWrapper.hasClass("selected")
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// Désélectionner toutes les cartes
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$(".tarot-card-wrapper").removeClass("selected")
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// Sélectionner la carte cliquée si elle n'était pas déjà sélectionnée
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if (!wasSelected) {
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cardWrapper.addClass("selected")
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}
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}
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static async #onDiscardAndDraw(event, target) {
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const itemId = $(target).data("item-id")
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const item = this.document.items.get(itemId)
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if (!item || item.type !== "tarot") {
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console.warn(`HamalronPersonnageSheet: Tarot card with ID ${itemId} not found`)
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return
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}
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// Dialog de confirmation
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const confirmed = await foundry.applications.api.DialogV2.confirm({
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window: {
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title: game.i18n.localize("HAMALRON.Dialog.discardCardTitle"),
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},
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content: `<p>${game.i18n.format("HAMALRON.Dialog.discardCardContent", { cardName: item.name })}</p>`,
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rejectClose: false,
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modal: true,
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})
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if (!confirmed) return
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// Récupérer le deck manager
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const module = await import("../tarot-deck-manager.mjs")
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const HamalronTarotDeckManager = module.default
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if (!HamalronTarotDeckManager._instance) {
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HamalronTarotDeckManager._instance = new HamalronTarotDeckManager()
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}
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const deckManager = HamalronTarotDeckManager._instance
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if (!deckManager) {
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ui.notifications.warn(game.i18n.localize("HAMALRON.Notifications.deckManagerNotAvailable"))
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return
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}
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// Ajouter la carte à la défausse
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deckManager.addToDiscard({
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id: item.id,
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name: item.name,
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img: item.img,
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symbole: item.system.symbole,
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valeur: item.system.valeur,
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type: item.system.type,
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description: item.system.description,
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})
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// Supprimer la carte du personnage
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await item.delete()
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// Tirer une nouvelle carte si le deck n'est pas vide
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if (deckManager.deck.length > 0) {
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const newCards = deckManager.drawCards(1)
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if (newCards.length > 0) {
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const newCard = newCards[0]
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// Cas spécial : Le Mat
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if (newCard.valeur === "lemat") {
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console.log("Le Mat drawn! Executing special rules...")
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const { default: HamalronTirageTarot } = await import("../../documents/tirage-tarot.mjs")
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await HamalronTirageTarot.handleLeMatEffect(this.document, deckManager)
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} else {
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const originalItem = game.items.get(newCard.id)
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if (originalItem) {
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await this.document.createEmbeddedDocuments("Item", [originalItem.toObject()])
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ui.notifications.info(game.i18n.localize("HAMALRON.Notifications.cardDiscardedAndDrawn") + newCard.name)
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}
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}
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}
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} else {
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ui.notifications.info(game.i18n.localize("HAMALRON.Notifications.cardDiscardedNoNew"))
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}
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deckManager.saveDeckState()
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deckManager.render()
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}
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static async #onDrawCard(event, target) {
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const currentTarotCount = this.document.items.filter(i => i.type === "tarot").length
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// Vérifier que le joueur a moins de 7 cartes
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if (currentTarotCount >= 7) {
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ui.notifications.warn(game.i18n.localize("HAMALRON.Notifications.cannotDrawCard"))
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return
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}
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// Récupérer le deck manager singleton
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const module = await import("../tarot-deck-manager.mjs")
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const HamalronTarotDeckManager = module.default
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// Vérifier si l'instance existe, sinon la créer
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if (!HamalronTarotDeckManager._instance) {
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HamalronTarotDeckManager._instance = new HamalronTarotDeckManager()
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}
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const deckManager = HamalronTarotDeckManager._instance
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if (!deckManager) {
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ui.notifications.warn(game.i18n.localize("HAMALRON.Notifications.deckManagerNotAvailable"))
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return
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}
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if (deckManager.deck.length === 0) {
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ui.notifications.warn(game.i18n.localize("HAMALRON.Notifications.deckEmpty"))
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return
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}
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// Tirer une nouvelle carte
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const newCards = deckManager.drawCards(1)
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if (newCards.length > 0) {
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const newCard = newCards[0]
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// Cas spécial : Le Mat
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if (newCard.valeur === "lemat") {
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console.log("Le Mat drawn! Executing special rules...")
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const { default: HamalronTirageTarot } = await import("../../documents/tirage-tarot.mjs")
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await HamalronTirageTarot.handleLeMatEffect(this.document, deckManager)
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} else {
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// Trouver l'item original pour le dupliquer
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const originalItem = game.items.get(newCard.id)
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if (originalItem) {
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await this.document.createEmbeddedDocuments("Item", [originalItem.toObject()])
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ui.notifications.info(game.i18n.localize("HAMALRON.Notifications.newCardDrawn") + newCard.name)
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}
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}
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deckManager.saveDeckState()
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deckManager.render()
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}
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}
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static async #onRollCompetence(event, target) {
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const itemId = $(target).data("item-id")
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const item = this.document.items.get(itemId)
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if (!item || item.type !== "competence") {
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console.warn(`HamalronPersonnageSheet: Competence with ID ${itemId} not found`)
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return
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}
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await this.document.system.roll("competence", item)
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}
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/**
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* Handles the roll action triggered by user interaction.
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*
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@@ -239,12 +447,19 @@ export default class HamalronPersonnageSheet extends HamalronActorSheet {
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if (data.type === "Item") {
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const item = await fromUuid(data.uuid)
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if (item.type === "tarot") {
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// Delete the existing tarot item
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const existingTarot = this.document.items.find(i => i.type === "tarot" && i.system.orientation === item.system.orientation)
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if (existingTarot) {
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await existingTarot.delete()
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// Display info message
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ui.notifications.info(game.i18n.localize("HAMALRON.Notifications.tarotDeleted") + existingTarot.name)
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// Check if a card with the same name already exists
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const existingCard = this.document.items.find(i => i.type === "tarot" && i.name === item.name)
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if (existingCard) {
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ui.notifications.warn(game.i18n.localize("HAMALRON.Notifications.tarotCardAlreadyExists") + item.name)
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return
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}
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const currentTarotCount = this.document.items.filter(i => i.type === "tarot").length
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// Check if we already have 8 cards (hard limit)
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if (currentTarotCount >= 8) {
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ui.notifications.warn(game.i18n.localize("HAMALRON.Notifications.tarotHandFull"))
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return
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}
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}
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if (item.type === "species-trait") {
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@@ -4,8 +4,8 @@ export default class HamalronTarotDeckManager extends HandlebarsApplicationMixin
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constructor(options = {}) {
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super(options)
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this.deck = []
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this.drawnCards = []
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this.resetDeck()
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this.discard = []
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this.loadDeckState()
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}
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/** @override */
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@@ -26,6 +26,10 @@ export default class HamalronTarotDeckManager extends HandlebarsApplicationMixin
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resetDeck: HamalronTarotDeckManager.#onResetDeck,
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drawCard: HamalronTarotDeckManager.#onDrawCard,
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drawMultiple: HamalronTarotDeckManager.#onDrawMultiple,
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shuffleDiscard: HamalronTarotDeckManager.#onShuffleDiscard,
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collectHands: HamalronTarotDeckManager.#onCollectHands,
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distributeCards: HamalronTarotDeckManager.#onDistributeCards,
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drawTension: HamalronTarotDeckManager.#onDrawTension,
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},
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}
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@@ -36,12 +40,39 @@ export default class HamalronTarotDeckManager extends HandlebarsApplicationMixin
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},
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}
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/**
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* Save the current deck state to settings
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*/
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async saveDeckState() {
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const state = {
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deck: this.deck,
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discard: this.discard,
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}
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await game.settings.set("fvtt-hamalron", "tarotDeckState", state)
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console.log("Deck state saved:", state)
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}
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|
||||
/**
|
||||
* Load the deck state from settings
|
||||
*/
|
||||
loadDeckState() {
|
||||
const state = game.settings.get("fvtt-hamalron", "tarotDeckState")
|
||||
if (state && state.deck && state.deck.length > 0) {
|
||||
this.deck = state.deck
|
||||
this.discard = state.discard || []
|
||||
console.log("Deck state loaded:", state)
|
||||
} else {
|
||||
// Si aucun état sauvegardé, initialiser un nouveau deck
|
||||
this.resetDeck()
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset the deck to a full tarot deck
|
||||
*/
|
||||
resetDeck() {
|
||||
this.deck = []
|
||||
this.drawnCards = []
|
||||
this.discard = []
|
||||
|
||||
// Créer toutes les cartes du jeu de tarot
|
||||
const items = game.items.filter(i => i.type === "tarot")
|
||||
@@ -63,6 +94,7 @@ export default class HamalronTarotDeckManager extends HandlebarsApplicationMixin
|
||||
|
||||
// Mélanger le deck
|
||||
this.shuffleDeck()
|
||||
this.saveDeckState()
|
||||
this.render()
|
||||
}
|
||||
|
||||
@@ -90,7 +122,6 @@ export default class HamalronTarotDeckManager extends HandlebarsApplicationMixin
|
||||
const drawn = []
|
||||
for (let i = 0; i < count && this.deck.length > 0; i++) {
|
||||
const card = this.deck.shift()
|
||||
this.drawnCards.push(card)
|
||||
drawn.push(card)
|
||||
}
|
||||
|
||||
@@ -130,10 +161,10 @@ export default class HamalronTarotDeckManager extends HandlebarsApplicationMixin
|
||||
const context = await super._prepareContext(options)
|
||||
|
||||
context.deckCount = this.deck.length
|
||||
context.drawnCount = this.drawnCards.length
|
||||
context.totalCards = this.deck.length + this.drawnCards.length
|
||||
context.discardCount = this.discard.length
|
||||
context.totalCards = this.deck.length + this.discard.length
|
||||
context.hasCards = this.deck.length > 0
|
||||
context.drawnCards = this.drawnCards.slice(-5).reverse() // Show last 5 drawn cards
|
||||
context.hasDiscard = this.discard.length > 0
|
||||
|
||||
return context
|
||||
}
|
||||
@@ -166,6 +197,9 @@ export default class HamalronTarotDeckManager extends HandlebarsApplicationMixin
|
||||
const cards = this.drawCards(1)
|
||||
if (cards.length > 0) {
|
||||
await this.sendCardsToChat(cards)
|
||||
// Ajouter les cartes directement à la défausse
|
||||
cards.forEach(card => this.addToDiscard(card))
|
||||
this.saveDeckState()
|
||||
this.render()
|
||||
}
|
||||
}
|
||||
@@ -180,10 +214,316 @@ export default class HamalronTarotDeckManager extends HandlebarsApplicationMixin
|
||||
const cards = this.drawCards(count)
|
||||
if (cards.length > 0) {
|
||||
await this.sendCardsToChat(cards)
|
||||
// Ajouter les cartes directement à la défausse
|
||||
cards.forEach(card => this.addToDiscard(card))
|
||||
this.saveDeckState()
|
||||
this.render()
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a card to the discard pile
|
||||
* @param {Object} card - Card to add to discard
|
||||
*/
|
||||
addToDiscard(card) {
|
||||
// Vérifier que la carte n'est pas déjà dans la défausse
|
||||
const cardExists = this.discard.some(c => c.id === card.id)
|
||||
if (!cardExists) {
|
||||
this.discard.push(card)
|
||||
this.saveDeckState()
|
||||
this.render()
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Collect all tarot cards from player characters and return them to the deck
|
||||
* @param {Event} event
|
||||
* @param {HTMLElement} target
|
||||
*/
|
||||
static async #onCollectHands(event, target) {
|
||||
const confirmed = await foundry.applications.api.DialogV2.confirm({
|
||||
window: { title: game.i18n.localize("HAMALRON.TarotDeck.CollectHandsConfirm") },
|
||||
content: `<p>${game.i18n.localize("HAMALRON.TarotDeck.CollectHandsWarning")}</p>`,
|
||||
rejectClose: false,
|
||||
modal: true,
|
||||
})
|
||||
|
||||
if (!confirmed) return
|
||||
|
||||
let totalCollected = 0
|
||||
|
||||
// Récupérer tous les acteurs de type personnage (incluant tous, pas seulement ceux avec propriété joueur)
|
||||
const playerCharacters = game.actors.filter(a => a.type === "personnage")
|
||||
|
||||
console.log("Found characters:", playerCharacters.length)
|
||||
|
||||
// Collecter toutes les cartes de tarot de tous les personnages
|
||||
for (const actor of playerCharacters) {
|
||||
const tarotCards = actor.items.filter(i => i.type === "tarot")
|
||||
console.log(`Actor ${actor.name} has ${tarotCards.length} tarot cards`)
|
||||
|
||||
if (tarotCards.length > 0) {
|
||||
// Supprimer les cartes de l'acteur
|
||||
const cardIds = tarotCards.map(c => c.id)
|
||||
console.log(`Deleting ${cardIds.length} cards from ${actor.name}`)
|
||||
await actor.deleteEmbeddedDocuments("Item", cardIds)
|
||||
console.log(`Deleted cards from ${actor.name}`)
|
||||
totalCollected += tarotCards.length
|
||||
}
|
||||
}
|
||||
|
||||
// Réinitialiser le deck avec toutes les cartes de tarot disponibles
|
||||
this.deck = []
|
||||
this.discard = []
|
||||
|
||||
const items = game.items.filter(i => i.type === "tarot")
|
||||
|
||||
if (items.length > 0) {
|
||||
// Créer un Map pour éviter les doublons (utiliser l'ID unique)
|
||||
const uniqueCards = new Map()
|
||||
|
||||
items.forEach(item => {
|
||||
const key = `${item.system.symbole}_${item.system.valeur}_${item.system.type}`
|
||||
if (!uniqueCards.has(key)) {
|
||||
uniqueCards.set(key, {
|
||||
id: item.id,
|
||||
name: item.name,
|
||||
img: item.img,
|
||||
symbole: item.system.symbole,
|
||||
valeur: item.system.valeur,
|
||||
type: item.system.type,
|
||||
description: item.system.description,
|
||||
})
|
||||
}
|
||||
})
|
||||
|
||||
this.deck = Array.from(uniqueCards.values())
|
||||
}
|
||||
|
||||
// Mélanger le deck
|
||||
this.shuffleDeck()
|
||||
|
||||
this.saveDeckState()
|
||||
|
||||
ui.notifications.info(
|
||||
game.i18n.format("HAMALRON.TarotDeck.HandsCollected", {
|
||||
collected: totalCollected,
|
||||
deckSize: this.deck.length
|
||||
})
|
||||
)
|
||||
|
||||
this.render()
|
||||
}
|
||||
|
||||
/**
|
||||
* Distribute 8 cards to all connected players
|
||||
* @param {Event} event
|
||||
* @param {HTMLElement} target
|
||||
*/
|
||||
static async #onDistributeCards(event, target) {
|
||||
if (this.deck.length < 8) {
|
||||
ui.notifications.warn(game.i18n.localize("HAMALRON.TarotDeck.NotEnoughCards"))
|
||||
return
|
||||
}
|
||||
|
||||
const confirmed = await foundry.applications.api.DialogV2.confirm({
|
||||
window: { title: game.i18n.localize("HAMALRON.TarotDeck.DistributeConfirm") },
|
||||
content: `<p>${game.i18n.localize("HAMALRON.TarotDeck.DistributeWarning")}</p>`,
|
||||
rejectClose: false,
|
||||
modal: true,
|
||||
})
|
||||
|
||||
if (!confirmed) return
|
||||
|
||||
let distributedCount = 0
|
||||
let playersCount = 0
|
||||
|
||||
// Récupérer tous les utilisateurs connectés (sauf le GM)
|
||||
const connectedPlayers = game.users.filter(u => u.active && !u.isGM)
|
||||
|
||||
for (const user of connectedPlayers) {
|
||||
// Trouver le personnage du joueur (premier actor de type personnage dont il est propriétaire)
|
||||
const playerCharacter = game.actors.find(a =>
|
||||
a.type === "personnage" &&
|
||||
a.testUserPermission(user, "OWNER")
|
||||
)
|
||||
|
||||
if (playerCharacter) {
|
||||
// Tirer 8 cartes pour ce personnage
|
||||
const cardsToDistribute = []
|
||||
for (let i = 0; i < 8 && this.deck.length > 0; i++) {
|
||||
const card = this.deck.shift()
|
||||
cardsToDistribute.push(card)
|
||||
}
|
||||
|
||||
// Créer les items sur l'acteur
|
||||
for (const card of cardsToDistribute) {
|
||||
const originalItem = game.items.get(card.id)
|
||||
if (originalItem) {
|
||||
await playerCharacter.createEmbeddedDocuments("Item", [originalItem.toObject()])
|
||||
distributedCount++
|
||||
|
||||
// Cas spécial : Le Mat
|
||||
if (card.valeur === "lemat") {
|
||||
console.log(`Le Mat distributed to ${playerCharacter.name}! Executing special rules...`)
|
||||
// Import de TirageTarot pour accéder à la fonction helper
|
||||
const { default: HamalronTirageTarot } = await import("../documents/tirage-tarot.mjs")
|
||||
await HamalronTirageTarot.handleLeMatEffect(playerCharacter, this)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
playersCount++
|
||||
}
|
||||
}
|
||||
|
||||
this.saveDeckState()
|
||||
|
||||
ui.notifications.info(
|
||||
game.i18n.format("HAMALRON.TarotDeck.CardsDistributed", {
|
||||
cards: distributedCount,
|
||||
players: playersCount
|
||||
})
|
||||
)
|
||||
|
||||
this.render()
|
||||
}
|
||||
|
||||
/**
|
||||
* Shuffle discard pile back into deck
|
||||
* @param {Event} event
|
||||
* @param {HTMLElement} target
|
||||
*/
|
||||
static async #onShuffleDiscard(event, target) {
|
||||
if (this.discard.length === 0) {
|
||||
ui.notifications.warn(game.i18n.localize("HAMALRON.TarotDeck.NoDiscard"))
|
||||
return
|
||||
}
|
||||
|
||||
// Ajouter toutes les cartes de la défausse au deck
|
||||
this.deck.push(...this.discard)
|
||||
this.discard = []
|
||||
|
||||
// Mélanger le deck
|
||||
this.shuffleDeck()
|
||||
|
||||
this.saveDeckState()
|
||||
|
||||
ui.notifications.info(game.i18n.localize("HAMALRON.TarotDeck.DiscardShuffled"))
|
||||
this.render()
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle draw tension action
|
||||
* @param {Event} event
|
||||
* @param {HTMLElement} target
|
||||
*/
|
||||
static async #onDrawTension(event, target) {
|
||||
// Import system config
|
||||
const { DIFFICULTY_CHOICES } = await import('../config/system.mjs')
|
||||
|
||||
// Créer les options de difficulté
|
||||
const difficulties = Object.entries(DIFFICULTY_CHOICES)
|
||||
.filter(([key]) => key !== 'soustension_oppose')
|
||||
.map(([key, value]) => ({
|
||||
value: key,
|
||||
label: value.label
|
||||
}))
|
||||
|
||||
// Créer le contenu HTML du dialogue
|
||||
const selectOptions = difficulties.map(d =>
|
||||
`<option value="${d.value}">${d.label}</option>`
|
||||
).join('')
|
||||
|
||||
const content = `
|
||||
<div class="form-group">
|
||||
<label>{{localize "HAMALRON.Label.difficulty"}}</label>
|
||||
<select id="tension-difficulty" style="width: 100%;">
|
||||
${selectOptions}
|
||||
</select>
|
||||
</div>
|
||||
`
|
||||
|
||||
// Afficher le dialogue
|
||||
const result = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: game.i18n.localize("HAMALRON.TarotDeck.SelectDifficulty") },
|
||||
content: content,
|
||||
buttons: [
|
||||
{
|
||||
action: "draw",
|
||||
label: game.i18n.localize("HAMALRON.TarotDeck.DrawCard"),
|
||||
default: true,
|
||||
callback: (event, button, dialog) => {
|
||||
const select = button.form.elements["tension-difficulty"]
|
||||
return select.value
|
||||
}
|
||||
},
|
||||
{
|
||||
action: "cancel",
|
||||
label: game.i18n.localize("Cancel")
|
||||
}
|
||||
],
|
||||
rejectClose: false,
|
||||
modal: true
|
||||
})
|
||||
|
||||
if (!result) return
|
||||
|
||||
// Tirer une carte
|
||||
const cards = this.drawCards(1)
|
||||
if (cards.length === 0) return
|
||||
|
||||
const card = cards[0]
|
||||
const difficultyKey = result
|
||||
const difficulty = DIFFICULTY_CHOICES[difficultyKey]
|
||||
|
||||
// Récupérer la valeur numérique de la carte
|
||||
const { TAROT_VALEURS } = await import('../config/system.mjs')
|
||||
const cardValue = TAROT_VALEURS[card.valeur]?.value || 0
|
||||
const tensionBonus = difficulty.soustension || 0
|
||||
const totalScore = cardValue + tensionBonus
|
||||
|
||||
// Afficher dans le chat
|
||||
await this.sendTensionDrawToChat(card, difficulty, cardValue, tensionBonus, totalScore)
|
||||
|
||||
// Ajouter à la défausse
|
||||
this.addToDiscard(card)
|
||||
this.saveDeckState()
|
||||
this.render()
|
||||
}
|
||||
|
||||
/**
|
||||
* Send tension draw to chat
|
||||
* @param {Object} card - The drawn card
|
||||
* @param {Object} difficulty - The selected difficulty
|
||||
* @param {number} cardValue - Card numeric value
|
||||
* @param {number} tensionBonus - Tension modifier
|
||||
* @param {number} totalScore - Total score
|
||||
*/
|
||||
async sendTensionDrawToChat(card, difficulty, cardValue, tensionBonus, totalScore) {
|
||||
const speaker = ChatMessage.getSpeaker({ alias: "Maître du Jeu" })
|
||||
|
||||
const content = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-hamalron/templates/chat-tarot-tension.hbs",
|
||||
{
|
||||
card: card,
|
||||
symboleLabel: game.i18n.localize(`HAMALRON.Tarot.FIELDS.symbole.${card.symbole}`),
|
||||
valeurLabel: game.i18n.localize(`HAMALRON.Tarot.FIELDS.valeur.${card.valeur}`),
|
||||
typeLabel: game.i18n.localize(`HAMALRON.Tarot.FIELDS.type.${card.type}`),
|
||||
difficulty: difficulty,
|
||||
cardValue: cardValue,
|
||||
tensionBonus: tensionBonus,
|
||||
totalScore: totalScore
|
||||
}
|
||||
)
|
||||
|
||||
await ChatMessage.create({
|
||||
speaker: speaker,
|
||||
content: content,
|
||||
type: CONST.CHAT_MESSAGE_TYPES.OTHER,
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Open the Tarot Deck Manager application
|
||||
* @returns {HamalronTarotDeckManager}
|
||||
|
||||
Reference in New Issue
Block a user