feat: actions complexes avec suivi de résistance
- Nouvelle fenêtre Actions complexes (GM-only) - Création d'actions avec nom, symbole, résistance (nb de succès requis) - Barre de progression + compteurs succès/échecs - Boutons Réussite/Échec pour suivre l'avancement - Notification et message chat quand l'objectif est atteint - Persistance dans un setting world-scope - Bouton dans les contrôles de scène (icône tasks) - Accessible via game.system.api.openActionComplexe() Conforme aux règles p.157 : actions nécessitant 2-5 victoires
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const { HandlebarsApplicationMixin } = foundry.applications.api
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export default class HamalronActionComplexe extends HandlebarsApplicationMixin(foundry.applications.api.ApplicationV2) {
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constructor(options = {}) {
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super(options)
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HamalronActionComplexe.#instance = this
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this.actions = []
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this.#loadState()
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}
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static #instance
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static get instance() {
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if (!HamalronActionComplexe.#instance) {
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HamalronActionComplexe.#instance = new HamalronActionComplexe()
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}
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return HamalronActionComplexe.#instance
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}
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static DEFAULT_OPTIONS = {
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id: "action-complexe",
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classes: ["fvtt-hamalron", "action-complexe"],
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tag: "div",
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window: {
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title: "HAMALRON.ActionComplexe.Title",
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icon: "fas fa-tasks",
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resizable: true,
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},
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position: {
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width: 500,
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height: "auto",
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},
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actions: {
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createAction: HamalronActionComplexe.#onCreateAction,
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recordSuccess: HamalronActionComplexe.#onRecordSuccess,
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recordFailure: HamalronActionComplexe.#onRecordFailure,
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deleteAction: HamalronActionComplexe.#onDeleteAction,
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resetAction: HamalronActionComplexe.#onResetAction,
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},
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}
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static PARTS = {
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main: {
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template: "systems/fvtt-hamalron/templates/dialog-action-complexe.hbs",
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},
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}
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async _prepareContext(options) {
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const context = await super._prepareContext(options)
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context.actions = this.actions.map(a => ({
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...a,
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pct: a.resistance > 0 ? Math.round((a.currentSuccesses / a.resistance) * 100) : 0,
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isComplete: a.currentSuccesses >= a.resistance,
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symboleIcon: HamalronActionComplexe.#symboleIcon(a.symbole),
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}))
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context.hasActions = context.actions.length > 0
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return context
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}
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static #symboleIcon(symbole) {
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const icons = { coupe: "fa-heart", epee: "fa-crossed-swords", denier: "fa-coins", baton: "fa-staff" }
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return icons[symbole] || "fa-circle"
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}
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#loadState() {
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const state = game.settings.get("fvtt-hamalron", "actionComplexeState")
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if (state?.actions?.length) {
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this.actions = state.actions
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}
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}
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async #saveState() {
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await game.settings.set("fvtt-hamalron", "actionComplexeState", { actions: this.actions })
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}
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static #onCreateAction(event, target) {
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const self = this
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const content = `
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<div class="form-group">
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<label>${game.i18n.localize("HAMALRON.ActionComplexe.Name")}</label>
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<input type="text" id="ac-name" />
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</div>
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<div class="form-group">
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<label>${game.i18n.localize("HAMALRON.ActionComplexe.Symbole")}</label>
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<select id="ac-symbole">
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<option value="coupe">${game.i18n.localize("HAMALRON.Tarot.FIELDS.symbole.coupe")}</option>
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<option value="epee">${game.i18n.localize("HAMALRON.Tarot.FIELDS.symbole.epee")}</option>
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<option value="denier">${game.i18n.localize("HAMALRON.Tarot.FIELDS.symbole.denier")}</option>
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<option value="baton">${game.i18n.localize("HAMALRON.Tarot.FIELDS.symbole.baton")}</option>
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</select>
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</div>
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<div class="form-group">
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<label>${game.i18n.localize("HAMALRON.ActionComplexe.Resistance")}</label>
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<input type="number" id="ac-resistance" value="3" min="1" max="10" />
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</div>
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<div class="form-group">
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<label>${game.i18n.localize("HAMALRON.ActionComplexe.Notes")}</label>
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<textarea id="ac-notes" rows="2"></textarea>
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</div>`
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foundry.applications.api.DialogV2.wait({
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window: { title: game.i18n.localize("HAMALRON.ActionComplexe.CreateTitle") },
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content,
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rejectClose: false,
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buttons: [{
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action: "create",
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label: game.i18n.localize("HAMALRON.ActionComplexe.Create"),
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default: true,
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callback: (event, button) => {
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const name = button.form.elements["ac-name"].value.trim()
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if (!name) return null
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return {
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name,
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symbole: button.form.elements["ac-symbole"].value,
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resistance: Number(button.form.elements["ac-resistance"].value) || 3,
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notes: button.form.elements["ac-notes"].value.trim(),
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}
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},
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}, {
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action: "cancel",
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label: game.i18n.localize("Cancel"),
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}],
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}).then(result => {
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if (!result) return
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self.actions.push({
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id: foundry.utils.randomID(8),
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name: result.name,
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symbole: result.symbole,
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resistance: result.resistance,
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currentSuccesses: 0,
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failures: 0,
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notes: result.notes,
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createdAt: Date.now(),
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})
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self.#saveState()
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self.render()
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})
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}
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static async #onRecordSuccess(event, target) {
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const id = target.dataset.actionId
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const action = this.actions.find(a => a.id === id)
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if (!action || action.isComplete) return
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action.currentSuccesses++
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await this.#saveState()
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if (action.currentSuccesses >= action.resistance) {
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ui.notifications.info(
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game.i18n.format("HAMALRON.ActionComplexe.Completed", { name: action.name })
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)
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ChatMessage.create({
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content: `<div class="fvtt-hamalron"><h3><i class="fas fa-trophy"></i> ${game.i18n.format("HAMALRON.ActionComplexe.Completed", { name: action.name })}</h3><p>${action.currentSuccesses}/${action.resistance} ${game.i18n.localize("HAMALRON.ActionComplexe.Successes")}</p></div>`,
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style: CONST.CHAT_MESSAGE_STYLES.OTHER,
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})
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}
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this.render()
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}
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static async #onRecordFailure(event, target) {
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const id = target.dataset.actionId
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const action = this.actions.find(a => a.id === id)
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if (!action) return
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action.failures++
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await this.#saveState()
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this.render()
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}
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static async #onDeleteAction(event, target) {
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const id = target.dataset.actionId
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const confirmed = await foundry.applications.api.DialogV2.confirm({
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window: { title: game.i18n.localize("HAMALRON.ActionComplexe.DeleteTitle") },
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content: `<p>${game.i18n.localize("HAMALRON.ActionComplexe.DeleteWarning")}</p>`,
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rejectClose: false,
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modal: true,
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})
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if (!confirmed) return
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this.actions = this.actions.filter(a => a.id !== id)
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await this.#saveState()
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this.render()
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}
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static #onResetAction(event, target) {
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const id = target.dataset.actionId
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const action = this.actions.find(a => a.id === id)
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if (!action) return
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action.currentSuccesses = 0
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action.failures = 0
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this.#saveState()
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this.render()
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}
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static open() {
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if (!game.user.isGM) {
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ui.notifications.warn(game.i18n.localize("HAMALRON.Notifications.GMOnly"))
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return
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}
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HamalronActionComplexe.instance.render(true, { focus: true })
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return HamalronActionComplexe.instance
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}
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}
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