refacto: harmonisation du système avec les règles Hamalron JDR
Corrections majeures : - HamalronTirageTarot extends Roll (évaluation des jets fonctionnelle) - Correction du nom de classe Langue (HamalronFaction -> HamalronLangue) - Création du template tab-navigation.hbs manquant - Type acteur 'character' -> 'personnage' dans _preCreate Types d'items corrigés (anglais -> français) : - weapon -> arme, armor -> armure, equipment -> equipement - Suppression des types inexistants (deal, malefica, ritual, perk) Modèles : - cost -> cout (armure, equipement) - Tarot : default -> initial - Sortilege : LOCALIZATION_PREFIXES corrigé - Constantes CHOICE_ADVANTAGES_DISADVANTAGES et ATTACK_MODIFIERS ajoutées - ATTACK_MODIFIERS supprimé (plus utilisé) Templates alignés sur les modèles réels : - enemy-trait : suppression champs manquants (trauma, stats, domain...) - personnage-equipement : champs alignés sur arme/armure/equipement - personnage-sortileges : suppression domain/level/rituals - enemy-main : suppression stats et flavorText - base-actor : suppression mortality, toChat limité aux tarots Jets de compétence : - Égalité = réussite (>= au lieu de >, conforme aux règles p.155) - Comparaison robuste des cartes de succès (via String()) Le Mat : - Les autres joueurs peuvent renouveler leur main (règle p.151) findTarotItem : recherche dans game.items puis compendiums await manquants ajoutés sur saveDeckState() AGENTS.md créé
This commit is contained in:
@@ -19,40 +19,10 @@
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<fieldset class="enemy-definition">
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{{formField systemFields.enemyType value=system.enemyType rootId=partId disabled=isPlayMode}}
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{{formField systemFields.flavorText value=system.flavorText rootId=partId disabled=isPlayMode}}
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</fieldset>
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</div>
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</div>
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</fieldset>
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<fieldset class="enemy-stats enemy-stats-{{ifThen isPlayMode 'play' 'edit'}}">
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<legend>{{localize "HAMALRON.Label.stats"}}</legend>
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<div class="enemy-stat">
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<label class="rollable" data-roll-type="stat" data-stat-id="flesh"><i class="fa-regular fa-dice"></i>{{localize
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"HAMALRON.Label.flesh"}}</label>
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{{formInput systemFields.stats.fields.flesh.fields.value value=system.stats.flesh.value rootId=partId disabled=isPlayMode type="number" }}
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</div>
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<div class="enemy-stat">
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<label class="rollable" data-roll-type="stat" data-stat-id="skin"><i class="fa-regular fa-dice"></i>{{localize
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"HAMALRON.Label.skin"}}</label>
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{{formInput systemFields.stats.fields.skin.fields.value value=system.stats.skin.value rootId=partId disabled=isPlayMode type="number" }}
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</div>
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<div class="enemy-stat">
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<label class="rollable" data-roll-type="stat" data-stat-id="heart"><i class="fa-regular fa-dice"></i>{{localize
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"HAMALRON.Label.heart"}}</label>
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{{formInput systemFields.stats.fields.heart.fields.value value=system.stats.heart.value rootId=partId disabled=isPlayMode type="number" }}
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</div>
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<div class="enemy-stat">
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<label class="rollable" data-roll-type="stat" data-stat-id="mind"><i class="fa-regular fa-dice"></i>{{localize
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"HAMALRON.Label.mind"}}</label>
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{{formInput systemFields.stats.fields.mind.fields.value value=system.stats.mind.value rootId=partId disabled=isPlayMode type="number" }}
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</div>
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<div class="enemy-stat">
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<label class="rollable" data-roll-type="stat" data-stat-id="soul"><i class="fa-regular fa-dice"></i>{{localize
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"HAMALRON.Label.soul"}}</label>
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{{formInput systemFields.stats.fields.soul.fields.value value=system.stats.soul.value rootId=partId disabled=isPlayMode type="number" }}
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</div>
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</fieldset>
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</section>
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</section>
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+25
-123
@@ -2,117 +2,6 @@
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<div class="main-div">
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<fieldset>
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<legend>{{localize "HAMALRON.Label.characteristics"}}</legend>
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<div class="counters">
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<div class="flexcol">
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<div>
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<label>Trauma : </label>{{formInput systemFields.trauma.fields.current value=system.trauma.current}} /
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{{formInput systemFields.trauma.fields.max value=system.trauma.max}}
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<label class="spaced-left"> Darkness </label>
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{{formInput systemFields.darkness.fields.current value=system.darkness.current}} /
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{{formInput systemFields.darkness.fields.max value=system.darkness.max}}
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{{formInput systemFields.darkness.fields.value value=system.darkness.value}}
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<label class="spaced-left"> Defense </label>
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{{formInput systemFields.defense.fields.base value=system.defense.base}}
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{{formInput systemFields.defense.fields.resilience value=system.defense.resilience}}
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<label class="spaced-left"> Movement </label>{{formInput systemFields.movement.fields.base value=system.movement.base}}
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</div>
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<div class="flexrow characteristics-label">
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<label></label><span>Curr.</span><span>Max</span>
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<label></label><span> Curr.</span><span> Max</span><span> Mal.DR</span>
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<label></label><span> Total</span><span> Resi.</span>
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<label></label>
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<label></label>
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<label></label>
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<label></label>
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</div>
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</div>
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</div>
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</fieldset>
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<fieldset>
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<legend>{{localize "HAMALRON.Label.ailments"}}</legend>
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<div class="ailments">
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{{#each system.ailments as |item id|}}
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<div class="ailment " data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="false">
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<label>{{item.label}}</label> <input type="checkbox" class="checkbox" name="system.ailments.{{id}}.enabled"
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{{#if item.enabled}} checked {{/if}}>
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</div>
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{{/each}}
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</div>
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</fieldset>
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<div class="enemy-column">
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<fieldset>
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<legend>{{localize "HAMALRON.Label.traits"}}{{#if isEditMode}}
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<a class="action" data-tooltip="{{localize "HAMALRON.Tooltip.addTrait"}}" data-tooltip-direction="UP"><i
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class="fas fa-plus" data-action="createTrait"></i></a>{{/if}}
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</legend>
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<div class="traits">
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{{#each traits as |item|}}
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<div class="trait item" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
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<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
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<!-- <img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />-->
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<div class="name" data-roll-type="trait" data-action="toChat" data-item-uuid="{{item.uuid}}" data-tooltip="{{{item.system.description}}}">
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<a>{{item.name}}</a>
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</div>
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<div class="controls">
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<a data-tooltip="{{localize 'HAMALRON.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
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data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
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<a data-tooltip="{{localize 'HAMALRON.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
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data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
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</div>
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</div>
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{{/each}}
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</div>
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</fieldset>
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<fieldset>
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<legend>{{localize "HAMALRON.Label.maleficas"}}{{#if isEditMode}}
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<a class="action" data-tooltip="{{localize "HAMALRON.Tooltip.addMalefica"}}" data-tooltip-direction="UP"><i
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class="fas fa-plus" data-action="createMalefica"></i></a>{{/if}}
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</legend>
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<div class="maleficas">
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{{#each maleficas as |item|}}
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<div class="malefica item" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
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<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
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<!-- <img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />-->
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<div class="name" data-roll-type="malefica" data-action="toChat" data-item-uuid="{{item.uuid}}" data-tooltip="{{{item.system.description}}}">
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<a>{{item.name}}</a>
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</div>
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<span class="domain" data-tooltip="Domain">{{upperFirst item.system.domain}}</span>
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<span class="level" data-tooltip="Level">{{getRomanLevel item.system.level}}</span>
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{{#if item.system.hasDamage}}
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<a class="damage rollable" data-tooltip="Damage" data-item-id="{{item.id}}" data-action="roll"
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data-roll-type="damage" data-roll-value="{{item.system.damage}}">
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<i class="fa-regular fa-dice"></i>
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{{item.system.damage}}</a>
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{{else}}
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<span class="damage" data-tooltip="Damage">-</span>
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{{/if}}
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<div class="controls">
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<a data-tooltip="{{localize 'HAMALRON.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
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data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
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<a data-tooltip="{{localize 'HAMALRON.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
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data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
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</div>
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</div>
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{{/each}}
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</div>
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</fieldset>
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</div>
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<fieldset>
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<legend>{{localize "HAMALRON.Label.weapons"}}{{#if isEditMode}}
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<a class="action" data-tooltip="{{localize "HAMALRON.Tooltip.addWeapon"}}" data-tooltip-direction="UP"><i
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class="fas fa-plus" data-action="createWeapon"></i></a>{{/if}}
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@@ -120,22 +9,35 @@
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<div class="weapons">
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{{#each weapons as |item|}}
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<div class="weapon item" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
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<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
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<i class="fa-regular fa-dice"></i>
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<div class="name rollable" data-roll-type="weapon" data-tooltip="{{{item.system.description}}}">
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<div class="name" data-tooltip="{{{item.system.description}}}">
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{{item.name}}
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</div>
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<span class="type" data-tooltip="Type">{{upperFirst item.system.weaponType}}</span>
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<span class="properties" data-tooltip="Properties">{{upperFirst item.system.properties}}</span>
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<span class="range" data-tooltip="Range">{{upperFirst item.system.range}}</span>
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<span class="ammo" data-tooltip="Ammo">{{upperFirst item.system.ammo}}</span>
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<a class="damage rollable" data-tooltip="Damage" data-item-id="{{item.id}}" data-action="roll"
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data-roll-type="damage" data-roll-value="{{item.system.damage}}">
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<i class="fa-regular fa-dice"></i>
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{{item.system.damage}}</a>
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<div class="controls">
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<a data-tooltip="{{localize 'HAMALRON.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
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data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
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<a data-tooltip="{{localize 'HAMALRON.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
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data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
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</div>
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</div>
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{{/each}}
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</div>
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</fieldset>
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<fieldset>
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<legend>{{localize "HAMALRON.Label.sortileges"}}{{#if isEditMode}}
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<a class="action" data-tooltip="{{localize "HAMALRON.Tooltip.addSortilege"}}" data-tooltip-direction="UP"><i
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class="fas fa-plus" data-action="createSortilege"></i></a>{{/if}}
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</legend>
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<div class="sortileges">
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{{#each sortileges as |item|}}
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<div class="sortilege item" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
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<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
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<div class="name" data-tooltip="{{{item.system.description}}}">
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{{item.name}}
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</div>
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<div class="controls">
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<a data-tooltip="{{localize 'HAMALRON.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
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data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
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@@ -154,12 +56,12 @@
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</legend>
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<div class="equipments">
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{{#each equipments as |item|}}
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{{!log 'armor' this}}
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<div class="equipment" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
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<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
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<div class="name" data-tooltip="{{{item.system.description}}}">
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{{item.name}}
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</div>
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<span class="quantity" data-tooltip="Quantity">{{item.system.quantity}}</span>
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<div class="controls">
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<a data-tooltip="{{localize 'HAMALRON.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
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data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
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@@ -172,4 +74,4 @@
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</fieldset>
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</div>
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</section>
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</section>
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@@ -0,0 +1,7 @@
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<nav class="tabs" data-group="sheet">
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{{#each tabs}}
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<a class="item {{cssClass}}" data-tab="{{id}}" data-group="{{group}}">
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{{#if icon}}<i class="{{icon}}"></i> {{/if}}{{localize label}}
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</a>
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{{/each}}
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</nav>
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@@ -9,33 +9,12 @@
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<div class="weapons">
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{{#each weapons as |item|}}
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<div class="weapon item" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
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<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}} - {{upperFirst item.system.weaponType}}" />
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<i class="fa-regular fa-dice"></i>
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<div class="name rollable" data-roll-type="weapon" data-tooltip="{{{item.system.description}}}">
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<div class="name" data-tooltip="{{{item.system.description}}}">
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{{item.name}}
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</div>
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<!-- <span class="type" data-tooltip="Type">{{upperFirst item.system.weaponType}}</span> -->
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<span class="properties" data-tooltip="Properties">{{upperFirst item.system.properties}}</span>
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<span class="range" data-tooltip="Range">{{upperFirst item.system.range}}</span>
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{{#if (eq item.system.weaponType "melee")}}
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<span class="ammoQuantity" > </span>
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<span class="ammo" ></span>
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{{else}}
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<span class="ammoQuantity" data-tooltip="ammoQuantity">
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<i class="fa-solid fa-octagon-plus" data-action="modifyAmmo" data-quantity="1" data-item-id="{{item.id}}"></i>
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{{item.system.ammoQuantity}}
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<i class="fa-solid fa-octagon-minus" data-action="modifyAmmo" data-quantity="-1" data-item-id="{{item.id}}"></i>
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</span>
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<span class="ammo" data-tooltip="Ammo">{{upperFirst item.system.ammo}}</span>
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{{/if}}
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<a class="damage rollable" data-tooltip="Damage" data-item-id="{{item.id}}" data-action="roll"
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data-roll-type="damage" data-roll-value="{{item.system.damageFormula}}">
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<i class="fa-regular fa-dice"></i>
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{{item.system.damageFormula}}</a>
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<span class="type" data-tooltip="Type">{{upperFirst item.system.weaponType}}</span>
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<span class="cout" data-tooltip="Coût">{{item.system.cout}}</span>
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<div class="controls">
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<a data-tooltip="{{localize 'HAMALRON.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
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@@ -60,9 +39,8 @@
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<div class="name" data-tooltip="{{{item.system.description}}}">
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{{item.name}}
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</div>
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<span class="bonus" data-tooltip="Bonus">{{item.system.bonus}}</span>
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<span class="resilience" data-tooltip="Resilience">{{item.system.resilience}}</span>
|
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<span class="reduction" data-tooltip="Reduction">{{item.system.reduction}}</span>
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<span class="protection" data-tooltip="Protection">{{item.system.protection}}</span>
|
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<span class="cout" data-tooltip="Coût">{{item.system.cout}}</span>
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|
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<div class="controls">
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<a data-tooltip="{{localize 'HAMALRON.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
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@@ -82,13 +60,13 @@
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</legend>
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<div class="equipments">
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{{#each equipments as |item|}}
|
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{{!log 'armor' this}}
|
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<div class="equipment" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
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<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
||||
<div class="name" data-tooltip="{{{item.system.description}}}">
|
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{{item.name}}
|
||||
</div>
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<span class="quantity" data-tooltip="Quantity">{{item.system.quantity}}</span>
|
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<span class="cout" data-tooltip="Coût">{{item.system.cout}}</span>
|
||||
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'HAMALRON.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
||||
@@ -101,27 +79,5 @@
|
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</div>
|
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</fieldset>
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|
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<fieldset class="limboes">
|
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<legend>Limboes and Ammo</legend>
|
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<div class="limboes-line">
|
||||
<div class="ammo-item">
|
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<input type="text" class="limboes-name" value="{{system.limboes}}" name="system.limboes"/>
|
||||
<span class="limboes-quantity">Limboes</span>
|
||||
</div>
|
||||
|
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<div class="ammo-item">
|
||||
<input type="text" class="ammo" value="{{system.ammo}}" name="system.ammo"/>
|
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<span class="limboes-quantity">Ammo</span>
|
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</div>
|
||||
|
||||
{{#each system.ammoArray as |ammo key|}}
|
||||
<div class="ammo-item">
|
||||
<input type="text" class="ammo-quantity" value="{{ammo.value}}" min="0" name="system.ammoArray.{{key}}.value" />
|
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<span class="ammo-name">{{upperFirst ammo.label}}</span>
|
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</div>
|
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{{/each}}
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||||
</div>
|
||||
</fieldset>
|
||||
|
||||
</div>
|
||||
</section>
|
||||
</section>
|
||||
|
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@@ -8,9 +8,9 @@
|
||||
<legend>{{localize "HAMALRON.Label.sortileges"}}{{#if isEditMode}}
|
||||
<a
|
||||
class="action"
|
||||
data-tooltip="{{localize 'HAMALRON.Tooltip.addMalefica'}}"
|
||||
data-tooltip="{{localize 'HAMALRON.Tooltip.addSortilege'}}"
|
||||
data-tooltip-direction="UP"
|
||||
><i class="fas fa-plus" data-action="createMalefica"></i></a>{{/if}}
|
||||
><i class="fas fa-plus" data-action="createSortilege"></i></a>{{/if}}
|
||||
</legend>
|
||||
<div class="sortileges">
|
||||
{{#each sortileges as |item|}}
|
||||
@@ -20,105 +20,21 @@
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
data-drag="true"
|
||||
>
|
||||
|
||||
<img
|
||||
class="item-img"
|
||||
src="{{item.img}}"
|
||||
data-tooltip="{{item.name}}"
|
||||
/>
|
||||
<!--<img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />-->
|
||||
<div
|
||||
class="name"
|
||||
data-action="toChat"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
data-roll-type="malefica"
|
||||
data-tooltip="{{{item.system.description}}}<br>Time:{{item.system.time}}<br>Duration:{{item.system.duration}}<br>Range:{{item.system.range}}<br>Target:{{item.system.target}}"
|
||||
>
|
||||
<a>{{item.name}}</a>
|
||||
</div>
|
||||
<span class="domain" data-tooltip="Domain">{{upperFirst
|
||||
item.system.domain
|
||||
}}</span>
|
||||
<span class="level" data-tooltip="Level">{{getRomanLevel
|
||||
item.system.level
|
||||
}}</span>
|
||||
{{#if item.system.hasDamage}}
|
||||
<a
|
||||
class="damage rollable"
|
||||
data-tooltip="Damage"
|
||||
data-item-id="{{item.id}}"
|
||||
data-action="roll"
|
||||
data-roll-type="damage"
|
||||
data-roll-value="{{item.system.damage}}"
|
||||
>
|
||||
<i class="fa-regular fa-dice"></i>
|
||||
{{item.system.damage}}</a>
|
||||
{{else}}
|
||||
<span class="damage" data-tooltip="Damage">-</span>
|
||||
{{/if}}
|
||||
|
||||
<div class="controls">
|
||||
<a
|
||||
data-tooltip="{{localize 'HAMALRON.Edit'}}"
|
||||
data-action="edit"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
><i class="fas fa-edit"></i></a>
|
||||
<a
|
||||
data-tooltip="{{localize 'HAMALRON.Delete'}}"
|
||||
data-action="delete"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "HAMALRON.Label.rituals"}}{{#if isEditMode}}
|
||||
<a
|
||||
class="action"
|
||||
data-tooltip="{{localize 'HAMALRON.Tooltip.addRitual'}}"
|
||||
data-tooltip-direction="UP"
|
||||
><i class="fas fa-plus" data-action="createRitual"></i></a>{{/if}}
|
||||
</legend>
|
||||
<div class="rituals">
|
||||
{{#each rituals as |item|}}
|
||||
<div
|
||||
class="ritual item"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
data-drag="true"
|
||||
>
|
||||
|
||||
<img
|
||||
class="item-img"
|
||||
src="{{item.img}}"
|
||||
data-tooltip="{{item.name}}"
|
||||
/>
|
||||
<!--<img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />-->
|
||||
<div
|
||||
class="name"
|
||||
data-action="toChat"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
data-roll-type="weapon"
|
||||
data-tooltip="{{{item.system.description}}}"
|
||||
>
|
||||
<a>{{item.name}}</a>
|
||||
</div>
|
||||
<span class="ingredients" data-tooltip="Ingredients">{{upperFirst
|
||||
item.system.ingredients
|
||||
}}</span>
|
||||
<span class="difficulty" data-tooltip="Difficulty">{{upperFirst
|
||||
item.system.difficulty
|
||||
}}</span>
|
||||
<span class="threshold" data-tooltip="Threshold">{{upperFirst
|
||||
item.system.threshold
|
||||
}}</span>
|
||||
<span class="limit" data-tooltip="Limit">{{upperFirst
|
||||
item.system.limit
|
||||
<span class="categorie" data-tooltip="Catégorie">{{upperFirst
|
||||
item.system.categorie
|
||||
}}</span>
|
||||
|
||||
<div class="controls">
|
||||
@@ -140,4 +56,4 @@
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
</section>
|
||||
</section>
|
||||
|
||||
Reference in New Issue
Block a user