refacto: harmonisation du système avec les règles Hamalron JDR

Corrections majeures :
- HamalronTirageTarot extends Roll (évaluation des jets fonctionnelle)
- Correction du nom de classe Langue (HamalronFaction -> HamalronLangue)
- Création du template tab-navigation.hbs manquant
- Type acteur 'character' -> 'personnage' dans _preCreate

Types d'items corrigés (anglais -> français) :
- weapon -> arme, armor -> armure, equipment -> equipement
- Suppression des types inexistants (deal, malefica, ritual, perk)

Modèles :
- cost -> cout (armure, equipement)
- Tarot : default -> initial
- Sortilege : LOCALIZATION_PREFIXES corrigé
- Constantes CHOICE_ADVANTAGES_DISADVANTAGES et ATTACK_MODIFIERS ajoutées
- ATTACK_MODIFIERS supprimé (plus utilisé)

Templates alignés sur les modèles réels :
- enemy-trait : suppression champs manquants (trauma, stats, domain...)
- personnage-equipement : champs alignés sur arme/armure/equipement
- personnage-sortileges : suppression domain/level/rituals
- enemy-main : suppression stats et flavorText
- base-actor : suppression mortality, toChat limité aux tarots

Jets de compétence :
- Égalité = réussite (>= au lieu de >, conforme aux règles p.155)
- Comparaison robuste des cartes de succès (via String())

Le Mat :
- Les autres joueurs peuvent renouveler leur main (règle p.151)

findTarotItem : recherche dans game.items puis compendiums
await manquants ajoutés sur saveDeckState()
AGENTS.md créé
This commit is contained in:
2026-07-10 18:52:20 +02:00
parent 4bc381f2e6
commit 68b3079da8
25 changed files with 257 additions and 570 deletions
+1 -31
View File
@@ -19,40 +19,10 @@
<fieldset class="enemy-definition">
{{formField systemFields.enemyType value=system.enemyType rootId=partId disabled=isPlayMode}}
{{formField systemFields.flavorText value=system.flavorText rootId=partId disabled=isPlayMode}}
</fieldset>
</div>
</div>
</fieldset>
<fieldset class="enemy-stats enemy-stats-{{ifThen isPlayMode 'play' 'edit'}}">
<legend>{{localize "HAMALRON.Label.stats"}}</legend>
<div class="enemy-stat">
<label class="rollable" data-roll-type="stat" data-stat-id="flesh"><i class="fa-regular fa-dice"></i>{{localize
"HAMALRON.Label.flesh"}}</label>
{{formInput systemFields.stats.fields.flesh.fields.value value=system.stats.flesh.value rootId=partId disabled=isPlayMode type="number" }}
</div>
<div class="enemy-stat">
<label class="rollable" data-roll-type="stat" data-stat-id="skin"><i class="fa-regular fa-dice"></i>{{localize
"HAMALRON.Label.skin"}}</label>
{{formInput systemFields.stats.fields.skin.fields.value value=system.stats.skin.value rootId=partId disabled=isPlayMode type="number" }}
</div>
<div class="enemy-stat">
<label class="rollable" data-roll-type="stat" data-stat-id="heart"><i class="fa-regular fa-dice"></i>{{localize
"HAMALRON.Label.heart"}}</label>
{{formInput systemFields.stats.fields.heart.fields.value value=system.stats.heart.value rootId=partId disabled=isPlayMode type="number" }}
</div>
<div class="enemy-stat">
<label class="rollable" data-roll-type="stat" data-stat-id="mind"><i class="fa-regular fa-dice"></i>{{localize
"HAMALRON.Label.mind"}}</label>
{{formInput systemFields.stats.fields.mind.fields.value value=system.stats.mind.value rootId=partId disabled=isPlayMode type="number" }}
</div>
<div class="enemy-stat">
<label class="rollable" data-roll-type="stat" data-stat-id="soul"><i class="fa-regular fa-dice"></i>{{localize
"HAMALRON.Label.soul"}}</label>
{{formInput systemFields.stats.fields.soul.fields.value value=system.stats.soul.value rootId=partId disabled=isPlayMode type="number" }}
</div>
</fieldset>
</section>
</section>
+25 -123
View File
@@ -2,117 +2,6 @@
<div class="main-div">
<fieldset>
<legend>{{localize "HAMALRON.Label.characteristics"}}</legend>
<div class="counters">
<div class="flexcol">
<div>
<label>Trauma : </label>{{formInput systemFields.trauma.fields.current value=system.trauma.current}} /
{{formInput systemFields.trauma.fields.max value=system.trauma.max}}
<label class="spaced-left"> Darkness </label>
{{formInput systemFields.darkness.fields.current value=system.darkness.current}} /
{{formInput systemFields.darkness.fields.max value=system.darkness.max}}
{{formInput systemFields.darkness.fields.value value=system.darkness.value}}
<label class="spaced-left"> Defense </label>
{{formInput systemFields.defense.fields.base value=system.defense.base}}
{{formInput systemFields.defense.fields.resilience value=system.defense.resilience}}
<label class="spaced-left"> Movement </label>{{formInput systemFields.movement.fields.base value=system.movement.base}}
</div>
<div class="flexrow characteristics-label">
<label></label><span>Curr.</span><span>Max</span>
<label></label><span>&nbsp;&nbsp;&nbsp;Curr.</span><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Max</span><span>&nbsp;&nbsp;Mal.DR</span>
<label></label><span>&nbsp;&nbsp;&nbsp;Total</span><span>&nbsp;&nbsp;&nbsp;Resi.</span>
<label></label>
<label></label>
<label></label>
<label></label>
</div>
</div>
</div>
</fieldset>
<fieldset>
<legend>{{localize "HAMALRON.Label.ailments"}}</legend>
<div class="ailments">
{{#each system.ailments as |item id|}}
<div class="ailment " data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="false">
<label>{{item.label}}</label> <input type="checkbox" class="checkbox" name="system.ailments.{{id}}.enabled"
{{#if item.enabled}} checked {{/if}}>
</div>
{{/each}}
</div>
</fieldset>
<div class="enemy-column">
<fieldset>
<legend>{{localize "HAMALRON.Label.traits"}}{{#if isEditMode}}
<a class="action" data-tooltip="{{localize "HAMALRON.Tooltip.addTrait"}}" data-tooltip-direction="UP"><i
class="fas fa-plus" data-action="createTrait"></i></a>{{/if}}
</legend>
<div class="traits">
{{#each traits as |item|}}
<div class="trait item" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<!-- <img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />-->
<div class="name" data-roll-type="trait" data-action="toChat" data-item-uuid="{{item.uuid}}" data-tooltip="{{{item.system.description}}}">
<a>{{item.name}}</a>
</div>
<div class="controls">
<a data-tooltip="{{localize 'HAMALRON.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'HAMALRON.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
</fieldset>
<fieldset>
<legend>{{localize "HAMALRON.Label.maleficas"}}{{#if isEditMode}}
<a class="action" data-tooltip="{{localize "HAMALRON.Tooltip.addMalefica"}}" data-tooltip-direction="UP"><i
class="fas fa-plus" data-action="createMalefica"></i></a>{{/if}}
</legend>
<div class="maleficas">
{{#each maleficas as |item|}}
<div class="malefica item" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<!-- <img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />-->
<div class="name" data-roll-type="malefica" data-action="toChat" data-item-uuid="{{item.uuid}}" data-tooltip="{{{item.system.description}}}">
<a>{{item.name}}</a>
</div>
<span class="domain" data-tooltip="Domain">{{upperFirst item.system.domain}}</span>
<span class="level" data-tooltip="Level">{{getRomanLevel item.system.level}}</span>
{{#if item.system.hasDamage}}
<a class="damage rollable" data-tooltip="Damage" data-item-id="{{item.id}}" data-action="roll"
data-roll-type="damage" data-roll-value="{{item.system.damage}}">
<i class="fa-regular fa-dice"></i>
{{item.system.damage}}</a>
{{else}}
<span class="damage" data-tooltip="Damage">-</span>
{{/if}}
<div class="controls">
<a data-tooltip="{{localize 'HAMALRON.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'HAMALRON.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
</fieldset>
</div>
<fieldset>
<legend>{{localize "HAMALRON.Label.weapons"}}{{#if isEditMode}}
<a class="action" data-tooltip="{{localize "HAMALRON.Tooltip.addWeapon"}}" data-tooltip-direction="UP"><i
class="fas fa-plus" data-action="createWeapon"></i></a>{{/if}}
@@ -120,22 +9,35 @@
<div class="weapons">
{{#each weapons as |item|}}
<div class="weapon item" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<i class="fa-regular fa-dice"></i>
<div class="name rollable" data-roll-type="weapon" data-tooltip="{{{item.system.description}}}">
<div class="name" data-tooltip="{{{item.system.description}}}">
{{item.name}}
</div>
<span class="type" data-tooltip="Type">{{upperFirst item.system.weaponType}}</span>
<span class="properties" data-tooltip="Properties">{{upperFirst item.system.properties}}</span>
<span class="range" data-tooltip="Range">{{upperFirst item.system.range}}</span>
<span class="ammo" data-tooltip="Ammo">{{upperFirst item.system.ammo}}</span>
<a class="damage rollable" data-tooltip="Damage" data-item-id="{{item.id}}" data-action="roll"
data-roll-type="damage" data-roll-value="{{item.system.damage}}">
<i class="fa-regular fa-dice"></i>
{{item.system.damage}}</a>
<div class="controls">
<a data-tooltip="{{localize 'HAMALRON.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'HAMALRON.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
</fieldset>
<fieldset>
<legend>{{localize "HAMALRON.Label.sortileges"}}{{#if isEditMode}}
<a class="action" data-tooltip="{{localize "HAMALRON.Tooltip.addSortilege"}}" data-tooltip-direction="UP"><i
class="fas fa-plus" data-action="createSortilege"></i></a>{{/if}}
</legend>
<div class="sortileges">
{{#each sortileges as |item|}}
<div class="sortilege item" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<div class="name" data-tooltip="{{{item.system.description}}}">
{{item.name}}
</div>
<div class="controls">
<a data-tooltip="{{localize 'HAMALRON.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
@@ -154,12 +56,12 @@
</legend>
<div class="equipments">
{{#each equipments as |item|}}
{{!log 'armor' this}}
<div class="equipment" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<div class="name" data-tooltip="{{{item.system.description}}}">
{{item.name}}
</div>
<span class="quantity" data-tooltip="Quantity">{{item.system.quantity}}</span>
<div class="controls">
<a data-tooltip="{{localize 'HAMALRON.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
@@ -172,4 +74,4 @@
</fieldset>
</div>
</section>
</section>
+7
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@@ -0,0 +1,7 @@
<nav class="tabs" data-group="sheet">
{{#each tabs}}
<a class="item {{cssClass}}" data-tab="{{id}}" data-group="{{group}}">
{{#if icon}}<i class="{{icon}}"></i> {{/if}}{{localize label}}
</a>
{{/each}}
</nav>
+7 -51
View File
@@ -9,33 +9,12 @@
<div class="weapons">
{{#each weapons as |item|}}
<div class="weapon item" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}} - {{upperFirst item.system.weaponType}}" />
<i class="fa-regular fa-dice"></i>
<div class="name rollable" data-roll-type="weapon" data-tooltip="{{{item.system.description}}}">
<div class="name" data-tooltip="{{{item.system.description}}}">
{{item.name}}
</div>
<!-- <span class="type" data-tooltip="Type">{{upperFirst item.system.weaponType}}</span> -->
<span class="properties" data-tooltip="Properties">{{upperFirst item.system.properties}}</span>
<span class="range" data-tooltip="Range">{{upperFirst item.system.range}}</span>
{{#if (eq item.system.weaponType "melee")}}
<span class="ammoQuantity" > </span>
<span class="ammo" ></span>
{{else}}
<span class="ammoQuantity" data-tooltip="ammoQuantity">
<i class="fa-solid fa-octagon-plus" data-action="modifyAmmo" data-quantity="1" data-item-id="{{item.id}}"></i>
{{item.system.ammoQuantity}}
<i class="fa-solid fa-octagon-minus" data-action="modifyAmmo" data-quantity="-1" data-item-id="{{item.id}}"></i>
</span>
<span class="ammo" data-tooltip="Ammo">{{upperFirst item.system.ammo}}</span>
{{/if}}
<a class="damage rollable" data-tooltip="Damage" data-item-id="{{item.id}}" data-action="roll"
data-roll-type="damage" data-roll-value="{{item.system.damageFormula}}">
<i class="fa-regular fa-dice"></i>
{{item.system.damageFormula}}</a>
<span class="type" data-tooltip="Type">{{upperFirst item.system.weaponType}}</span>
<span class="cout" data-tooltip="Coût">{{item.system.cout}}</span>
<div class="controls">
<a data-tooltip="{{localize 'HAMALRON.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
@@ -60,9 +39,8 @@
<div class="name" data-tooltip="{{{item.system.description}}}">
{{item.name}}
</div>
<span class="bonus" data-tooltip="Bonus">{{item.system.bonus}}</span>
<span class="resilience" data-tooltip="Resilience">{{item.system.resilience}}</span>
<span class="reduction" data-tooltip="Reduction">{{item.system.reduction}}</span>
<span class="protection" data-tooltip="Protection">{{item.system.protection}}</span>
<span class="cout" data-tooltip="Coût">{{item.system.cout}}</span>
<div class="controls">
<a data-tooltip="{{localize 'HAMALRON.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
@@ -82,13 +60,13 @@
</legend>
<div class="equipments">
{{#each equipments as |item|}}
{{!log 'armor' this}}
<div class="equipment" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<div class="name" data-tooltip="{{{item.system.description}}}">
{{item.name}}
</div>
<span class="quantity" data-tooltip="Quantity">{{item.system.quantity}}</span>
<span class="cout" data-tooltip="Coût">{{item.system.cout}}</span>
<div class="controls">
<a data-tooltip="{{localize 'HAMALRON.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
@@ -101,27 +79,5 @@
</div>
</fieldset>
<fieldset class="limboes">
<legend>Limboes and Ammo</legend>
<div class="limboes-line">
<div class="ammo-item">
<input type="text" class="limboes-name" value="{{system.limboes}}" name="system.limboes"/>
<span class="limboes-quantity">Limboes</span>
</div>
<div class="ammo-item">
<input type="text" class="ammo" value="{{system.ammo}}" name="system.ammo"/>
<span class="limboes-quantity">Ammo</span>
</div>
{{#each system.ammoArray as |ammo key|}}
<div class="ammo-item">
<input type="text" class="ammo-quantity" value="{{ammo.value}}" min="0" name="system.ammoArray.{{key}}.value" />
<span class="ammo-name">{{upperFirst ammo.label}}</span>
</div>
{{/each}}
</div>
</fieldset>
</div>
</section>
</section>
+5 -89
View File
@@ -8,9 +8,9 @@
<legend>{{localize "HAMALRON.Label.sortileges"}}{{#if isEditMode}}
<a
class="action"
data-tooltip="{{localize 'HAMALRON.Tooltip.addMalefica'}}"
data-tooltip="{{localize 'HAMALRON.Tooltip.addSortilege'}}"
data-tooltip-direction="UP"
><i class="fas fa-plus" data-action="createMalefica"></i></a>{{/if}}
><i class="fas fa-plus" data-action="createSortilege"></i></a>{{/if}}
</legend>
<div class="sortileges">
{{#each sortileges as |item|}}
@@ -20,105 +20,21 @@
data-item-uuid="{{item.uuid}}"
data-drag="true"
>
<img
class="item-img"
src="{{item.img}}"
data-tooltip="{{item.name}}"
/>
<!--<img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />-->
<div
class="name"
data-action="toChat"
data-item-uuid="{{item.uuid}}"
data-roll-type="malefica"
data-tooltip="{{{item.system.description}}}<br>Time:{{item.system.time}}<br>Duration:{{item.system.duration}}<br>Range:{{item.system.range}}<br>Target:{{item.system.target}}"
>
<a>{{item.name}}</a>
</div>
<span class="domain" data-tooltip="Domain">{{upperFirst
item.system.domain
}}</span>
<span class="level" data-tooltip="Level">{{getRomanLevel
item.system.level
}}</span>
{{#if item.system.hasDamage}}
<a
class="damage rollable"
data-tooltip="Damage"
data-item-id="{{item.id}}"
data-action="roll"
data-roll-type="damage"
data-roll-value="{{item.system.damage}}"
>
<i class="fa-regular fa-dice"></i>
{{item.system.damage}}</a>
{{else}}
<span class="damage" data-tooltip="Damage">-</span>
{{/if}}
<div class="controls">
<a
data-tooltip="{{localize 'HAMALRON.Edit'}}"
data-action="edit"
data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"
><i class="fas fa-edit"></i></a>
<a
data-tooltip="{{localize 'HAMALRON.Delete'}}"
data-action="delete"
data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"
><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
</fieldset>
<fieldset>
<legend>{{localize "HAMALRON.Label.rituals"}}{{#if isEditMode}}
<a
class="action"
data-tooltip="{{localize 'HAMALRON.Tooltip.addRitual'}}"
data-tooltip-direction="UP"
><i class="fas fa-plus" data-action="createRitual"></i></a>{{/if}}
</legend>
<div class="rituals">
{{#each rituals as |item|}}
<div
class="ritual item"
data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"
data-drag="true"
>
<img
class="item-img"
src="{{item.img}}"
data-tooltip="{{item.name}}"
/>
<!--<img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />-->
<div
class="name"
data-action="toChat"
data-item-uuid="{{item.uuid}}"
data-roll-type="weapon"
data-tooltip="{{{item.system.description}}}"
>
<a>{{item.name}}</a>
</div>
<span class="ingredients" data-tooltip="Ingredients">{{upperFirst
item.system.ingredients
}}</span>
<span class="difficulty" data-tooltip="Difficulty">{{upperFirst
item.system.difficulty
}}</span>
<span class="threshold" data-tooltip="Threshold">{{upperFirst
item.system.threshold
}}</span>
<span class="limit" data-tooltip="Limit">{{upperFirst
item.system.limit
<span class="categorie" data-tooltip="Catégorie">{{upperFirst
item.system.categorie
}}</span>
<div class="controls">
@@ -140,4 +56,4 @@
</div>
</fieldset>
</div>
</section>
</section>