refacto: harmonisation du système avec les règles Hamalron JDR
Corrections majeures : - HamalronTirageTarot extends Roll (évaluation des jets fonctionnelle) - Correction du nom de classe Langue (HamalronFaction -> HamalronLangue) - Création du template tab-navigation.hbs manquant - Type acteur 'character' -> 'personnage' dans _preCreate Types d'items corrigés (anglais -> français) : - weapon -> arme, armor -> armure, equipment -> equipement - Suppression des types inexistants (deal, malefica, ritual, perk) Modèles : - cost -> cout (armure, equipement) - Tarot : default -> initial - Sortilege : LOCALIZATION_PREFIXES corrigé - Constantes CHOICE_ADVANTAGES_DISADVANTAGES et ATTACK_MODIFIERS ajoutées - ATTACK_MODIFIERS supprimé (plus utilisé) Templates alignés sur les modèles réels : - enemy-trait : suppression champs manquants (trauma, stats, domain...) - personnage-equipement : champs alignés sur arme/armure/equipement - personnage-sortileges : suppression domain/level/rituals - enemy-main : suppression stats et flavorText - base-actor : suppression mortality, toChat limité aux tarots Jets de compétence : - Égalité = réussite (>= au lieu de >, conforme aux règles p.155) - Comparaison robuste des cartes de succès (via String()) Le Mat : - Les autres joueurs peuvent renouveler leur main (règle p.151) findTarotItem : recherche dans game.items puis compendiums await manquants ajoutés sur saveDeckState() AGENTS.md créé
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@@ -12,10 +12,9 @@ export default class HamalronEnemySheet extends HamalronActorSheet {
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contentClasses: ["enemy-content"],
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},
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actions: {
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createTrait: HamalronEnemySheet.#onCreateTrait,
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createEquipment: HamalronEnemySheet.#onCreateEquipment,
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createWeapon: HamalronEnemySheet.#onCreateWeapon,
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createMalefica: HamalronEnemySheet.#onCreateMalefica,
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createSortilege: HamalronEnemySheet.#onCreateSortilege,
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}
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}
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@@ -74,13 +73,13 @@ export default class HamalronEnemySheet extends HamalronActorSheet {
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break
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case "traits":
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context.tab = context.tabs.traits
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context.traits = doc.itemTypes["species-trait"]
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context.traits = doc.itemTypes.competence || []
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context.traits.sort((a, b) => a.name.localeCompare(b.name))
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context.weapons = doc.itemTypes.weapon
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context.weapons = doc.itemTypes.arme || []
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context.weapons.sort((a, b) => a.name.localeCompare(b.name))
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context.maleficas = doc.itemTypes.malefica
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context.maleficas.sort((a, b) => a.name.localeCompare(b.name))
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context.equipments = doc.itemTypes.equipment
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context.sortileges = doc.itemTypes.sortilege || []
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context.sortileges.sort((a, b) => a.name.localeCompare(b.name))
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context.equipments = doc.itemTypes.equipement || []
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context.equipments.sort((a, b) => a.name.localeCompare(b.name))
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break
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case "biography":
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@@ -92,25 +91,16 @@ export default class HamalronEnemySheet extends HamalronActorSheet {
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return context
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}
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/**
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* Creates a new attack item directly from the sheet and embeds it into the document.
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* @param {Event} event The initiating click event.
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* @param {HTMLElement} target The current target of the event listener.
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*/
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static #onCreateTrait(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HAMALRON.Label.newTrait"), type: "species-trait" }])
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}
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static #onCreateEquipment(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HAMALRON.Label.newEquipment"), type: "equipment" }])
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HAMALRON.Label.newEquipment"), type: "equipement" }])
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}
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static #onCreateMalefica(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HAMALRON.Label.newMalefica"), type: "malefica" }])
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static #onCreateSortilege(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HAMALRON.Label.newSortilege"), type: "sortilege" }])
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}
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static #onCreateWeapon(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HAMALRON.Label.newWeapon"), type: "weapon" }])
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HAMALRON.Label.newWeapon"), type: "arme" }])
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}
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@@ -135,8 +125,8 @@ export default class HamalronEnemySheet extends HamalronActorSheet {
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case "stat":
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{
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let statId = $(event.currentTarget).data("stat-id");
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item = this.actor.system.stats[statId];
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await this.document.system.roll(rollType, item)
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item = this.actor.system?.stats?.[statId];
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if (item) await this.document.system.roll(rollType, item)
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}
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break
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case "weapon":
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@@ -144,7 +134,7 @@ export default class HamalronEnemySheet extends HamalronActorSheet {
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{
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let li = $(event.currentTarget).parents(".item");
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item = this.actor.items.get(li.data("item-id"));
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await this.document.system.roll(rollType, item)
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if (item) await this.document.system.roll(rollType, item)
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}
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break
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default:
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@@ -154,7 +144,7 @@ export default class HamalronEnemySheet extends HamalronActorSheet {
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async _onDrop(event) {
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if (!this.isEditable || !this.isEditMode) return
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const data = TextEditor.getDragEventData(event)
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const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event)
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// Handle different data types
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switch (data.type) {
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