Initial system import

This commit is contained in:
2025-12-25 23:08:06 +01:00
commit 4beb5806eb
4623 changed files with 682363 additions and 0 deletions
+4
View File
@@ -0,0 +1,4 @@
export { default as HamalronActor } from "./actor.mjs"
export { default as HamalronItem } from "./item.mjs"
export { default as HamalronRoll } from "./tirage-tarot.mjs"
export { default as HamalronChatMessage } from "./chat-message.mjs"
+43
View File
@@ -0,0 +1,43 @@
import HamalronUtils from "../utils.mjs"
export default class HamalronActor extends Actor {
static async create(data, options) {
// Case of compendium global import
if (data instanceof Array) {
return super.create(data, options);
}
// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
if (data.items) {
let actor = super.create(data, options);
return actor;
}
if (data.type === 'character') {
}
return super.create(data, options);
}
_onUpdate(changed, options, userId) {
return super._onUpdate(changed, options, userId)
}
async _preCreate(data, options, user) {
await super._preCreate(data, options, user)
// Configure prototype token settings
const prototypeToken = {}
if (this.type === "character") {
Object.assign(prototypeToken, {
sight: { enabled: true },
actorLink: true,
disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY,
})
this.updateSource({ prototypeToken })
}
}
}
+21
View File
@@ -0,0 +1,21 @@
import HamalronTirageTarot from "./tirage-tarot.mjs"
export default class HamalronChatMessage extends ChatMessage {
async _renderRollContent(messageData) {
const data = messageData.message
if (this.rolls[0] instanceof HamalronRoll) {
const isPrivate = !this.isContentVisible
// _renderRollHTML va appeler render sur tous les rolls
const rollHTML = await this._renderRollHTML(isPrivate)
if (isPrivate) {
data.flavor = game.i18n.format("CHAT.PrivateRollContent", { user: this.user.name })
messageData.isWhisper = false
messageData.alias = this.user.name
}
data.content = `<section class="dice-rolls">${rollHTML}</section>`
return
}
return super._renderRollContent(messageData)
}
}
+21
View File
@@ -0,0 +1,21 @@
export const defaultItemImg = {
arme: "systems/fvtt-hamalron/assets/icons/arme.webp",
armure: "systems/fvtt-hamalron/assets/icons/armure.webp",
competence: "systems/fvtt-hamalron/assets/icons/competence.webp",
equipement: "systems/fvtt-hamalron/assets/icons/equipement.webp",
faction: "systems/fvtt-hamalron/assets/icons/faction.webp",
langue: "systems/fvtt-hamalron/assets/icons/langue.webp",
peuple: "systems/fvtt-hamalron/assets/icons/peuple.webp",
region: "systems/fvtt-hamalron/assets/icons/region.webp",
sortilege: "systems/fvtt-hamalron/assets/icons/sortilege.webp",
tarot: "systems/fvtt-hamalron/assets/icons/tarot.webp",
}
export default class HamalronItem extends Item {
constructor(data, context) {
if (!data.img) {
data.img = defaultItemImg[data.type];
}
super(data, context);
}
}
+290
View File
@@ -0,0 +1,290 @@
import { SYSTEM } from "../config/system.mjs"
export default class HamalronTirageTarot {
/**
* The HTML template path used to render dice checks of this type
* @type {string}
*/
static CHAT_TEMPLATE = "systems/fvtt-hamalron/templates/chat-message.hbs"
static async prompt(options = {}) {
let formula = `3D6 + 0D6KH - 0D6KH + ${options?.rollItem?.value}`
let actor = game.actors.get(options.actorId)
switch (options.rollType) {
case "stat":
break
case "damage":
{
let formula = options.rollItem.system.damage
if (options.rollItem?.system?.damageStat && options.rollItem.system.damageStat !== "none" && options.rollItem.system.damageStat !== "") {
let statKey = options.rollItem.system?.damageStat.toLowerCase()
let statValue = actor.system.stats[statKey].value
formula = `${formula} + ${statValue}`
}
let damageRoll = new Roll(formula)
await damageRoll.evaluate()
await damageRoll.toMessage({
flavor: `<div class="flavor-text-damage"><h2>${options.rollItem.name}</h2>
<BR><span class="chat-damage-type"><span>${options.rollItem.system.damageType}</span></span></div>`,
});
return
}
case "weapon":
{
options.weapon = foundry.utils.duplicate(options.rollItem)
let statKey = options.weapon.system.stat.toLowerCase()
options.rollItem = actor.system.stats[statKey]
}
break
default:
break
}
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes)
const fieldRollMode = new foundry.data.fields.StringField({
choices: rollModes,
blank: false,
default: "public",
})
options.formula = formula
options.nbAdvantages = "0"
options.nbDisadvantages = "0"
let dialogContext = {
actorId: options.actorId,
actorName: options.actorName,
rollType: options.rollType,
rollItem: foundry.utils.duplicate(options.rollItem), // Object only, no class
weapon: options?.weapon,
formula: formula,
fullFormula: formula,
rollModes,
fieldRollMode,
choiceAdvantages: SYSTEM.CHOICE_ADVANTAGES_DISADVANTAGES,
choiceDisadvantages: SYSTEM.CHOICE_ADVANTAGES_DISADVANTAGES,
hasTarget: options.hasTarget,
difficulty: "0",
nbAdvantages: "0",
nbDisadvantages: "0",
}
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-hamalron/templates/roll-dialog.hbs", dialogContext)
const title = HamalronRoll.createTitle(options.rollType, options.rollTarget)
const label = game.i18n.localize("HAMALRON.Roll.roll")
const rollContext = await foundry.applications.api.DialogV2.wait({
window: { title: title },
classes: ["fvtt-hamalron"],
content,
buttons: [
{
label: label,
callback: (event, button, dialog) => {
const output = Array.from(button.form.elements).reduce((obj, input) => {
if (input.name) obj[input.name] = input.value
return obj
}, {})
return output
},
},
],
actions: {
},
rejectClose: false, // Click on Close button will not launch an error
render: (event, dialog) => {
$(".roll-stat-advantages").change(event => {
options.nbAdvantages = Number(event.target.value)
HamalronRoll.updateFullFormula(options)
})
$(".roll-stat-disadvantages").change(event => {
options.nbDisadvantages = Number(event.target.value)
HamalronRoll.updateFullFormula(options)
})
$(".select-combat-option").change(event => {
let field = $(event.target).data("field")
let modifier = SYSTEM.ATTACK_MODIFIERS[field]
if (event.target.checked) {
options.numericModifier += modifier
} else {
options.numericModifier -= modifier
}
HamalronRoll.updateFullFormula(options)
})
}
})
// If the user cancels the dialog, exit
if (rollContext === null) return
let rollData = foundry.utils.mergeObject(foundry.utils.duplicate(options), rollContext)
rollData.rollMode = rollContext.visibility
rollData.targetScore = 8
if (Hooks.call("fvtt-hamalron.preRoll", options, rollData) === false) return
options.nbAdvantages = Number(options.nbAdvantages)
options.nbDisadvantages = Number(options.nbDisadvantages)
let dice = 3;
let keep = ""
if ((options.nbAdvantages !== options.nbDisadvantages) && options.nbAdvantages > 0 || options.nbDisadvantages > 0) {
dice = 3 + Math.abs(options.nbAdvantages - options.nbDisadvantages)
if (options.nbAdvantages > options.nbDisadvantages) {
keep = "kh3"
} else if (options.nbAdvantages < options.nbDisadvantages) {
keep = "kl3"
}
}
let diceFormula = `${dice}D6${keep} + ${options.rollItem.value}`
const roll = new this(diceFormula, options.data, rollData)
await roll.evaluate()
console.log("Roll", rollData, roll)
options.difficulty = (rollData.difficulty === "unknown") ? 0 : (Number(rollData.difficulty) || 0)
roll.displayRollResult(roll, options, rollData, roll)
if (Hooks.call("fvtt-hamalron.Roll", options, rollData, roll) === false) return
return roll
}
displayRollResult(formula, options, rollData, roll) {
let resultType = "failure"
if (options.difficulty === 0) {
resultType = "unknown"
} else if (this.total >= options.difficulty) {
resultType = "success"
}
// Compute the result quality
this.options.satanicSuccess = false
this.options.fiendishFailure = false
this.options.rollData = foundry.utils.duplicate(rollData)
// Check if all results are equal
let workResults = foundry.utils.duplicate(roll.terms[0].results)
// Get the most common result of the roll
let commonResult = workResults.reduce((acc, r) => {
acc[r.result] = (acc[r.result] || 0) + 1
return acc
}, {})
commonResult = Object.entries(commonResult).reduce((a, b) => (a[1] > b[1]) ? a : b)[0]
let nbEqual = workResults.filter(r => Number(r.result) === Number(commonResult)).length
if (resultType === "success" && commonResult >= 4 && nbEqual >= 3) {
this.options.satanicSuccess = true
if (this.options.satanicSuccess) {
resultType = "success"
}
}
if (resultType === "failure" && commonResult <= 3 && nbEqual >= 3) {
this.options.fiendishFailure = true
if (this.options.fiendishFailure) {
resultType = "failure"
}
}
this.options.resultType = resultType
this.options.isSuccess = resultType === "success"
this.options.isFailure = resultType === "failure"
this.options.results = roll.terms[0].results
}
/**
* Creates a title based on the given type.
*
* @param {string} type The type of the roll.
* @param {string} target The target of the roll.
* @returns {string} The generated title.
*/
static createTitle(type, target) {
switch (type) {
case "stat":
return `${game.i18n.localize("HAMALRON.Label.titleStat")}`
case "weapon":
return `${game.i18n.localize("HAMALRON.Label.titleWeapon")}`
default:
return game.i18n.localize("HAMALRON.Label.titleStandard")
}
}
/** @override */
async render(chatOptions = {}) {
let chatData = await this._getChatCardData(chatOptions.isPrivate)
return await foundry.applications.handlebars.renderTemplate(this.constructor.CHAT_TEMPLATE, chatData)
}
/**
* Generates the data required for rendering a roll chat card.
*
* @param {boolean} isPrivate Indicates if the chat card is private.
* @returns {Promise<Object>} A promise that resolves to an object containing the chat card data.
* @property {Array<string>} css - CSS classes for the chat card.
* @property {Object} data - The data associated with the roll.
* @property {number} diceTotal - The total value of the dice rolled.
* @property {boolean} isGM - Indicates if the user is a Game Master.
* @property {string} formula - The formula used for the roll.
* @property {number} total - The total result of the roll.
* @property {boolean} isFailure - Indicates if the roll is a failure.
* @property {string} actorId - The ID of the actor performing the roll.
* @property {string} actingCharName - The name of the character performing the roll.
* @property {string} actingCharImg - The image of the character performing the roll.
* @property {string} resultType - The type of result (e.g., success, failure).
* @property {boolean} hasTarget - Indicates if the roll has a target.
* @property {string} targetName - The name of the target.
* @property {number} targetArmor - The armor value of the target.
* @property {number} realDamage - The real damage dealt.
* @property {boolean} isPrivate - Indicates if the chat card is private.
* @property {string} cssClass - The combined CSS classes as a single string.
* @property {string} tooltip - The tooltip text for the chat card.
*/
async _getChatCardData(isPrivate) {
let cardData = foundry.utils.duplicate(this.options)
cardData.css = [SYSTEM.id, "dice-roll"]
cardData.data = this.data
cardData.diceTotal = this.dice.reduce((t, d) => t + d.total, 0)
cardData.isGM = game.user.isGM
cardData.formula = this.formula
cardData.fullFormula = this.options.fullFormula
cardData.numericModifier = this.options.numericModifier
cardData.total = this.total
cardData.actorId = this.actorId
cardData.actingCharName = this.actorName
cardData.actingCharImg = this.actorImage
cardData.resultType = this.resultType
cardData.hasTarget = this.hasTarget
cardData.targetName = this.targetName
cardData.targetArmor = this.targetArmor
cardData.realDamage = this.realDamage
cardData.isPrivate = isPrivate
cardData.weapon = this.weapon
cardData.cssClass = cardData.css.join(" ")
cardData.tooltip = isPrivate ? "" : await this.getTooltip()
return cardData
}
/**
* Converts the roll result to a chat message.
*
* @param {Object} [messageData={}] Additional data to include in the message.
* @param {Object} options Options for message creation.
* @param {string} options.rollMode The mode of the roll (e.g., public, private).
* @param {boolean} [options.create=true] Whether to create the message.
* @returns {Promise} - A promise that resolves when the message is created.
*/
async toMessage(messageData = {}, { rollMode, create = true } = {}) {
super.toMessage(
{
isFailure: this.resultType === "failure",
actingCharName: this.actorName,
actingCharImg: this.actorImage,
hasTarget: this.hasTarget,
realDamage: this.realDamage,
...messageData,
},
{ rollMode: rollMode },
)
}
}