feat: boutons Sous tension et Opposé fonctionnels dans le chat
- Clic 'Sous tension' : tire une carte du deck, compare avec le score - Clic 'Opposé' : idem avec libellé Opposant - Résultat affiché dans un nouveau message de chat
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@@ -243,6 +243,75 @@ Hooks.on("createChatMessage", async (message, options, userId) => {
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})
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// Chat action buttons (Sous tension / Opposé)
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$(document).on("click", "[data-action='sousTension']", async function () {
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const msgEl = $(this).closest(".chat-message")
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const msgId = msgEl?.data("messageId")
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const msg = game.messages?.get(msgId)
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if (!msg) return
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// Extract the player's total from the message content
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const totalText = msgEl.find(".calc-total")?.text()?.trim()
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const totalJoueur = Number(totalText) || 0
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const actorName = msg.speaker?.alias || "Inconnu"
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// Draw a card and apply tension modifier (default 0)
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const deckManager = globalThis.HamalronTarotDeckManager?._instance
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if (!deckManager || deckManager.deck.length === 0) {
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ui.notifications.warn(game.i18n.localize("HAMALRON.Notifications.deckEmpty"))
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return
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}
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const drawn = deckManager.drawCards(1)
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if (!drawn.length) return
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const card = drawn[0]
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const valData = SYSTEM.TAROT_VALEURS[card.valeur]
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const valeurMJ = valData?.value ?? 0
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deckManager.addToDiscard(card)
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await deckManager.saveDeckState()
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const totalMJ = valeurMJ
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const success = totalJoueur >= totalMJ
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ChatMessage.create({
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content: `<div class="fvtt-hamalron"><h3>${game.i18n.localize("HAMALRON.Label.sousTension")}</h3>
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<p><strong>${actorName}</strong>: ${totalJoueur} vs <strong>MJ</strong>: ${card.name} (${totalMJ})</p>
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<p>${success ? game.i18n.localize("HAMALRON.Label.success") : game.i18n.localize("HAMALRON.Label.failure")}</p></div>`,
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style: CONST.CHAT_MESSAGE_STYLES.OTHER,
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})
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})
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$(document).on("click", "[data-action='oppose']", async function () {
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const msgEl = $(this).closest(".chat-message")
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const msgId = msgEl?.data("messageId")
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const msg = game.messages?.get(msgId)
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if (!msg) return
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const totalText = msgEl.find(".calc-total")?.text()?.trim()
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const totalJoueur = Number(totalText) || 0
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const actorName = msg.speaker?.alias || "Inconnu"
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// Draw opposition card
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const deckManager = globalThis.HamalronTarotDeckManager?._instance
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if (!deckManager || deckManager.deck.length === 0) {
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ui.notifications.warn(game.i18n.localize("HAMALRON.Notifications.deckEmpty"))
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return
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}
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const drawn = deckManager.drawCards(1)
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if (!drawn.length) return
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const card = drawn[0]
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const valData = SYSTEM.TAROT_VALEURS[card.valeur]
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const valeurOpposant = valData?.value ?? 0
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deckManager.addToDiscard(card)
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await deckManager.saveDeckState()
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const success = totalJoueur >= valeurOpposant
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ChatMessage.create({
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content: `<div class="fvtt-hamalron"><h3>${game.i18n.localize("HAMALRON.Label.oppose")}</h3>
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<p><strong>${actorName}</strong>: ${totalJoueur} vs <strong>Opposant</strong>: ${card.name} (${valeurOpposant})</p>
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<p>${success ? game.i18n.localize("HAMALRON.Label.success") : game.i18n.localize("HAMALRON.Label.failure")}</p></div>`,
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style: CONST.CHAT_MESSAGE_STYLES.OTHER,
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})
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})
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Hooks.on("hotbarDrop", (bar, data, slot) => {
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Hooks.on("hotbarDrop", (bar, data, slot) => {
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if (data.type === "Actor") {
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if (data.type === "Actor") {
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const actor = fromUuidSync(data.uuid)
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const actor = fromUuidSync(data.uuid)
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