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fvtt-ftl-nomad/assets/json_data/vehicle_weapons.json
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[
{
"name": "Autocannon, Light",
"tech_age": "Late Mechanical",
"cost": 10000,
"range": "HeavyWeapon",
"damage": "5d6",
"mag": 100,
"ammo_cost": 1000,
"aspects": ["Auto", "AV 3d6+1"],
"description": "This weapon can fire bursts of shells at high rates of fire. It is common to find this mounted on aircraft as a dogfighting weapon, as well as on light armored vehicles as a support weapon for infantry [1]."
},
{
"name": "Autocannon, Heavy",
"tech_age": "Late Mechanical",
"cost": 20000,
"range": "HeavyWeapon",
"damage": "5d6",
"mag": 50,
"ammo_cost": 2000,
"aspects": ["Auto", "AV 3d6+2"],
"description": "A larger version of the light autocannon, often found on light armored vehicles, naval vessels, and ground attack aircraft [1]."
},
{
"name": "Cannon, Light",
"tech_age": "Early Mechanical",
"cost": 15000,
"range": "HeavyWeapon",
"damage": "5d6",
"mag": 40,
"ammo_cost": 2000,
"aspects": ["AV 4d6+1"],
"description": "A multipurpose support weapon usually mounted on a vehicle or gun carriage [1]."
},
{
"name": "Cannon, Heavy",
"tech_age": "Early Mechanical",
"cost": 30000,
"range": "HeavyWeapon",
"damage": "6d6",
"mag": 20,
"ammo_cost": 3000,
"aspects": ["AV 5d6"],
"description": "This cannon is a main battle tanks primary weapon. It is often used as field artillery as well [1]."
},
{
"name": "Heavy Flamer",
"tech_age": "Late Mechanical",
"cost": 1000,
"range": "Rifle",
"damage": "3d6",
"mag": 5,
"ammo_cost": 25,
"aspects": ["AV 2d6", "Fire"],
"description": "A brutal close-in anti-infantry weapon used to flush out fortifications and defend against infantry attack in built-up areas. Vehicles that carry flamethrowers are usually the first to be targeted by enemy infantry [1, 2]."
},
{
"name": "Grenade Launcher",
"tech_age": "Late Mechanical",
"cost": 400,
"range": "Rifle",
"damage": "By gren.",
"mag": 50,
"ammo_cost": null,
"aspects": [],
"description": "A light support weapon mounted on many vehicles. This version has a 50 round belt magazine. Many vehicles mount smoke grenade launchers as defensive weapons [1, 2]."
},
{
"name": "Guided Anti-Tank Missile",
"tech_age": "Early Atomic",
"cost": 4000,
"range": "HeavyWeapon",
"damage": "5d6",
"mag": 4,
"ammo_cost": 200,
"aspects": ["Blast", "AV 5d6"],
"description": "This vehicle mounted version of the portable anti-tank missile launcher has a magazine of four missiles. A system like this is often mounted on a light vehicle to give it significant anti-armor punch [1, 3]."
},
{
"name": "Laser Cannon",
"tech_age": "Early Space",
"cost": 10000,
"range": "HeavyWeapon",
"damage": "5d6",
"mag": 100,
"ammo_cost": 100,
"aspects": ["AV 4d6+2", "Laser"],
"description": "The Early Space Ages replacement for all but the heaviest cannons, this vehicle weapon is highly efficient, and can be recharged from any power grid. This makes it the darling of logistics officers in any military where it is found [1, 3]."
},
{
"name": "Laser, Support",
"tech_age": "Early Space",
"cost": 5000,
"range": "HeavyWeapon",
"damage": "5d6",
"mag": 100,
"ammo_cost": 100,
"aspects": ["AV 3d6+1", "Laser"],
"description": "This vehicle mounted version of the portable support laser lacks auto fire capabilities but has a nearly inexhaustible ammunition supply [3, 4]."
},
{
"name": "Rocket Launcher",
"tech_age": "Early Atomic",
"cost": 2000,
"range": "HeavyWeapon",
"damage": "4d6",
"mag": 1,
"ammo_cost": 150,
"aspects": ["Greater Blast", "AV 3d6"],
"description": "A portable rocket launcher utilizing unguided munitions. Rocket launchers are unsafe to fire in enclosed spaces. Rocket payloads are considered high explosive and are not particularly effective against armored vehicles. Armor piercing rockets cost 500 Credits per rocket: trade the Greater Blast for AV 4d6, Blast. Rocket launchers can also be mounted on vehicles, where they usually have 12 or even 24 shots before requiring reloading [4, 5]."
}
]