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fvtt-ftl-nomad/module/models/robot.mjs
LeRatierBretonnien 8a5d1cc1d8
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Sync robot enc
2025-10-18 18:03:30 +02:00

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JavaScript

import { SYSTEM } from "../config/system.mjs"
import FTLNomadRoll from "../documents/roll.mjs"
export default class FTLNomadRobot extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const requiredInteger = { required: true, nullable: false, integer: true }
const schema = {}
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.notes = new fields.HTMLField({ required: true, textSearch: true })
schema.name = new fields.StringField({ required: true, nullable: false, initial: "" })
schema.techAge = new fields.StringField({ required: true, choices: SYSTEM.TECH_AGES, initial: "lateatomic" })
schema.robotSize = new fields.StringField({ required: true, choices: SYSTEM.ROBOT_SIZES, initial: "medium" })
schema.durability = new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 })
schema.protection = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.brain = new fields.StringField({ required: true, nullable: false, initial: "" })
schema.speed = new fields.StringField({ required: true, nullable: false, initial: "" })
// Carac
const skillField = (label) => {
const schema = {
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
label: new fields.StringField({ required: true, nullable: false, initial: label })
}
return new fields.SchemaField(schema, { label })
}
schema.skills = new fields.SchemaField(
Object.values(SYSTEM.SKILLS).reduce((obj, characteristic) => {
obj[characteristic.id] = skillField(characteristic.label)
return obj
}, {}),
)
schema.enc = new fields.SchemaField({
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
})
schema.cost = new fields.StringField({ required: true, initial: "0" })
return schema
}
/** @override */
static LOCALIZATION_PREFIXES = ["FTLNOMAD.Robot"]
prepareDerivedData() {
super.prepareDerivedData();
let encMax = this.durability + (2 * this.skills.physical.value)
if (encMax !== this.enc.max) {
this.enc.max = encMax
}
let enc = 0
for (let i of this.parent.items) {
if (i.system?.enc) {
enc += i.system.enc
}
}
if (enc !== this.enc.value) {
this.enc.value = enc
}
}
isEncumbered() {
return this.enc.value > this.enc.max
}
/** */
/**
* Rolls a dice for a character.
* @param {("save"|"resource|damage")} rollType The type of the roll.
* @param {number} rollItem The target value for the roll. Which caracteristic or resource. If the roll is a damage roll, this is the id of the item.
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
*/
async roll(rollType, rollItem) {
let opponentTarget
const hasTarget = opponentTarget !== undefined
let roll = await FTLNomadRoll.prompt({
rollType,
rollItem,
actorId: this.parent.id,
actorName: this.parent.name,
actorImage: this.parent.img,
isEncumbered: this.isEncumbered(),
hasTarget,
target: opponentTarget
})
if (!roll) return null
await roll.toMessage({}, { rollMode: roll.options.rollMode })
}
}