Files
fvtt-ftl-nomad/module/documents/actor.mjs

54 lines
1.4 KiB
JavaScript

import FTLNomadUtils from "../utils.mjs"
export default class FTLNomadActor extends Actor {
static async create(data, options) {
// Case of compendium global import
if (data instanceof Array) {
return super.create(data, options);
}
// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
if (data.items) {
let actor = super.create(data, options);
return actor;
}
if (data.type === 'character') {
}
return super.create(data, options);
}
_onUpdate(changed, options, userId) {
// DEBUG : console.log("CthulhuEternalActor.update", changed, options, userId)
if (changed?.system?.wp?.exhausted) {
ChatMessage.create({
user: userId,
speaker: { alias: this.name },
rollMode: "selfroll",
content: game.i18n.localize("FTLNOMAD.ChatMessage.exhausted"),
type: CONST.CHAT_MESSAGE_STYLES.OTHER
})
}
return super._onUpdate(changed, options, userId)
}
async _preCreate(data, options, user) {
await super._preCreate(data, options, user)
// Configure prototype token settings
const prototypeToken = {}
if (this.type === "character") {
Object.assign(prototypeToken, {
sight: { enabled: true },
actorLink: true,
disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY,
})
this.updateSource({ prototypeToken })
}
}
}