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56 lines
1.9 KiB
JavaScript
56 lines
1.9 KiB
JavaScript
import { SYSTEM } from "../config/system.mjs"
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import FTLNomadRoll from "../documents/roll.mjs"
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export default class FTLNomadVehicle extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const requiredInteger = { required: true, nullable: false, integer: true }
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const schema = {}
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schema.agility = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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schema.armor = new fields.StringField({ required: true, initial: "" })
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schema.cargo = new fields.StringField({ required: true, initial: "" })
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schema.crew = new fields.StringField({ required: true, initial: "" })
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schema.force = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 })
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schema.range = new fields.StringField({ required: true, initial: "1d6" })
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schema.speed = new fields.StringField({ required: true, initial: "1d6" })
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schema.techAge = new fields.StringField({ required: true, initial: "1d6" })
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schema.tonnage = new fields.StringField({ required: true, initial: "" })
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schema.damages = new fields.StringField({ required: true, initial: "" })
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schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.notes = new fields.HTMLField({ required: true, textSearch: true })
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return schema
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}
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/** @override */
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static LOCALIZATION_PREFIXES = ["FTLNOMAD.Vehicle"]
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isEncumbered() {
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return false
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}
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async roll(rollType, rollItem) {
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let opponentTarget
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const hasTarget = opponentTarget !== undefined
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let roll = await FTLNomadRoll.prompt({
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rollType,
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rollItem,
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actorId: this.parent.id,
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actorName: this.parent.name,
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actorImage: this.parent.img,
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isEncumbered: this.isEncumbered(),
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hasTarget,
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target: opponentTarget
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})
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if (!roll) return null
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await roll.toMessage({}, { rollMode: roll.options.rollMode })
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}
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}
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