Files
fvtt-ftl-nomad/module/models/starship.mjs
LeRatierBretonnien 668da28d2c
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Fix various issues with rolls and compendiums
2025-08-24 16:19:35 +02:00

57 lines
2.1 KiB
JavaScript

import { SYSTEM } from "../config/system.mjs"
import FTLNomadRoll from "../documents/roll.mjs"
export default class FTLNomadStarship extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const requiredInteger = { required: true, nullable: false, integer: true }
const schema = {}
schema.agility = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.hullType = new fields.StringField({ required: true, initial: "small", choices: SYSTEM.STARSHIP_HULL })
schema.endurance = new fields.StringField({ required: true, initial: "" })
schema.armor = new fields.StringField({ required: true, initial: "" })
schema.crew = new fields.StringField({ required: true, initial: "" })
schema.cargo = new fields.StringField({ required: true, initial: "" })
schema.guns = new fields.StringField({ required: true, initial: "1d6" })
schema.travelMultiplier = new fields.StringField({ required: true, initial: "" })
schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
schema.monthlyCost = new fields.NumberField({ required: true, initial: 0, min: 0 })
schema.damages = new fields.StringField({ required: true, initial: "" })
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.modifications = new fields.HTMLField({ required: true, textSearch: true })
schema.notes = new fields.HTMLField({ required: true, textSearch: true })
return schema
}
/** @override */
static LOCALIZATION_PREFIXES = ["FTLNOMAD.Starship"]
isEncumbered() {
return false
}
async roll(rollType, rollItem) {
let opponentTarget
const hasTarget = opponentTarget !== undefined
let roll = await FTLNomadRoll.prompt({
rollType,
rollItem,
actorId: this.parent.id,
actorName: this.parent.name,
actorImage: this.parent.img,
isEncumbered: false,
hasTarget,
target: opponentTarget
})
if (!roll) return null
await roll.toMessage({}, { rollMode: roll.options.rollMode })
}
}