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			137 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			137 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| import { SYSTEM } from "../config/system.mjs"
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| import FTLNomadRoll from "../documents/roll.mjs"
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| 
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| export default class FTLNomadProtagonist extends foundry.abstract.TypeDataModel {
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|   static defineSchema() {
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|     const fields = foundry.data.fields
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|     const requiredInteger = { required: true, nullable: false, integer: true }
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|     const schema = {}
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| 
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|     schema.description = new fields.HTMLField({ required: true, textSearch: true })
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|     schema.notes = new fields.HTMLField({ required: true, textSearch: true })
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|     schema.name = new fields.StringField({ required: true, nullable: false, initial: "" })
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|     schema.concept = new fields.StringField({ required: true, nullable: false, initial: "" })
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|     schema.species = new fields.StringField({ required: true, nullable: false, initial: "" })
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|     schema.archetype = new fields.StringField({ required: true, nullable: false, initial: "" })
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| 
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|     // Carac
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|     const skillField = (label) => {
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|       const schema = {
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|         value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
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|         label: new fields.StringField({ required: true, nullable: false, initial: label })
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|       }
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|       return new fields.SchemaField(schema, { label })
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|     }
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| 
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|     schema.skills = new fields.SchemaField(
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|       Object.values(SYSTEM.SKILLS).reduce((obj, characteristic) => {
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|         obj[characteristic.id] = skillField(characteristic.label)
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|         return obj
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|       }, {}),
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|     )
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| 
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|     schema.heroPoints = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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| 
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|     schema.health = new fields.SchemaField({
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|       staminaValue: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
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|       staminaMax: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
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|       wounds: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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|       triageResults: new fields.StringField({ required: true, nullable: false, initial: "none", choices: SYSTEM.TRIAGE_RESULTS })
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|     })
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| 
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|     schema.enc = new fields.SchemaField({
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|       value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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|       max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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|     })
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| 
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|     schema.armor = new fields.SchemaField({
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|       value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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|     })
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| 
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|     schema.credits = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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|     schema.rank = new fields.SchemaField({
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|       experienced: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
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|       expert: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
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|       veteran: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
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|       elite: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
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|       legend: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 })
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|     })
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| 
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|     schema.biodata = new fields.SchemaField({
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|       age: new fields.NumberField({ ...requiredInteger, initial: 15, min: 6 }),
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|       height: new fields.NumberField({ ...requiredInteger, initial: 170, min: 50 }),
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|       weight: new fields.NumberField({ ...requiredInteger, initial: 70, min: 1 }),
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|       gender: new fields.StringField({ required: true, nullable: false, initial: "" }),
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|       home: new fields.StringField({ required: true, nullable: false, initial: "" }),
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|       birthplace: new fields.StringField({ required: true, nullable: false, initial: "" }),
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|       eyes: new fields.StringField({ required: true, nullable: false, initial: "" }),
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|       hair: new fields.StringField({ required: true, nullable: false, initial: "" })
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|     })
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| 
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|     return schema
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|   }
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| 
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|   /** @override */
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|   static LOCALIZATION_PREFIXES = ["FTLNOMAD.Character"]
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| 
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|   prepareDerivedData() {
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|     super.prepareDerivedData();
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| 
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|     let encMax = 10 + (2 * this.skills.physical.value)
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|     if (encMax !== this.enc.max) {
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|       this.enc.max = encMax
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|     }
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|     let enc = 0
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|     let armor = 0
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|     for (let i of this.parent.items) {
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|       if (i.system?.enc) {
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|         enc += i.system.enc
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|       }
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|       if (i.system?.protection) {
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|         armor += i.system.protection
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|       }
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|     }
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|     if (enc !== this.enc.value) {
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|       this.enc.value = enc
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|     }
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|     if (armor !== this.armor.value) {
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|       this.armor.value = armor
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|     }
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|     let staminaMax = 14 + (3 * this.skills.physical.value)
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|     if (staminaMax !== this.health.staminaMax) {
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|       this.health.staminaMax = staminaMax
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|     }
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|   }
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| 
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|   isEncumbered() {
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|     return this.enc.value > this.enc.max
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|   }
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| 
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|   /** */
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|   /**
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|    * Rolls a dice for a character.
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|    * @param {("save"|"resource|damage")} rollType The type of the roll.
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|    * @param {number} rollItem The target value for the roll. Which caracteristic or resource. If the roll is a damage roll, this is the id of the item.
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|    * @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
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|    */
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|   async roll(rollType, rollItem) {
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|     let opponentTarget
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|     const hasTarget = opponentTarget !== undefined
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| 
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|     let roll = await FTLNomadRoll.prompt({
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|       rollType,
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|       rollItem,
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|       actorId: this.parent.id,
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|       actorName: this.parent.name,
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|       actorImage: this.parent.img,
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|       talents: this.parent.items.filter(i => i.type === "talent" && i.system.isAdvantage),
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|       isEncumbered: this.isEncumbered(),
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|       hasTarget,
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|       target: opponentTarget
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|     })
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|     if (!roll) return null
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| 
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|     await roll.toMessage({}, { rollMode: roll.options.rollMode })
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|   }
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| }
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