import { SYSTEM } from "../config/system.mjs" import FTLNomadRoll from "../documents/roll.mjs" export default class FTLNomadRobot extends foundry.abstract.TypeDataModel { static defineSchema() { const fields = foundry.data.fields const requiredInteger = { required: true, nullable: false, integer: true } const schema = {} schema.description = new fields.HTMLField({ required: true, textSearch: true }) schema.notes = new fields.HTMLField({ required: true, textSearch: true }) schema.name = new fields.StringField({ required: true, nullable: false, initial: "" }) schema.techAge = new fields.StringField({ required: true, choices: SYSTEM.TECH_AGES, initial: "lateatomic" }) schema.robotSize = new fields.StringField({ required: true, choices: SYSTEM.ROBOT_SIZES, initial: "medium" }) schema.durability = new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }) schema.protection = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }) schema.brain = new fields.StringField({ required: true, nullable: false, initial: "" }) schema.speed = new fields.StringField({ required: true, nullable: false, initial: "" }) // Carac const skillField = (label) => { const schema = { value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }), label: new fields.StringField({ required: true, nullable: false, initial: label }) } return new fields.SchemaField(schema, { label }) } schema.skills = new fields.SchemaField( Object.values(SYSTEM.SKILLS).reduce((obj, characteristic) => { obj[characteristic.id] = skillField(characteristic.label) return obj }, {}), ) schema.enc = new fields.SchemaField({ value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }) }) schema.cost = new fields.StringField({ required: true, initial: "0" }) return schema } /** @override */ static LOCALIZATION_PREFIXES = ["FTLNOMAD.Robot"] prepareDerivedData() { super.prepareDerivedData(); } isEncumbered() { return this.enc.value > this.enc.max } /** */ /** * Rolls a dice for a character. * @param {("save"|"resource|damage")} rollType The type of the roll. * @param {number} rollItem The target value for the roll. Which caracteristic or resource. If the roll is a damage roll, this is the id of the item. * @returns {Promise} - A promise that resolves to null if the roll is cancelled. */ async roll(rollType, rollItem) { let opponentTarget const hasTarget = opponentTarget !== undefined let roll = await FTLNomadRoll.prompt({ rollType, rollItem, actorId: this.parent.id, actorName: this.parent.name, actorImage: this.parent.img, isEncumbered: this.isEncumbered(), hasTarget, target: opponentTarget }) if (!roll) return null await roll.toMessage({}, { rollMode: roll.options.rollMode }) } }