import FTLNomadActorSheet from "./base-actor-sheet.mjs" export default class FTLNomadStarshipSheet extends FTLNomadActorSheet { /** @override */ static DEFAULT_OPTIONS = { classes: ["starship"], position: { width: 680, height: 640, }, window: { contentClasses: ["starship-content"], }, actions: { }, } /** @override */ static PARTS = { main: { template: "systems/fvtt-ftl-nomad/templates/starship-main.hbs", }, tabs: { template: "templates/generic/tab-navigation.hbs", }, description: { template: "systems/fvtt-ftl-nomad/templates/starship-description.hbs", }, } /** @override */ tabGroups = { sheet: "description", } /** * Prepare an array of form header tabs. * @returns {Record>} */ #getTabs() { const tabs = { description: { id: "description", group: "sheet", icon: "fa-solid fa-book", label: "FTLNOMAD.Label.description" }, } for (const v of Object.values(tabs)) { v.active = this.tabGroups[v.group] === v.id v.cssClass = v.active ? "active" : "" } return tabs } /** @override */ async _prepareContext() { const context = await super._prepareContext() context.tabs = this.#getTabs() context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true }) context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.notes, { async: true }) context.enrichedModifications = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.modifications, { async: true }) return context } _generateTooltip(type, target) { } /** @override */ async _preparePartContext(partId, context) { const doc = this.document switch (partId) { case "main": break case "description": context.tab = context.tabs.description context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(doc.system.description, { async: true }) context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(doc.system.notes, { async: true }) break } return context } async _onRoll(event, target) { const rollType = $(event.currentTarget).data("roll-type") let item let formula let roll switch (rollType) { case "starship-guns": formula = this.actor.system.guns // Rolll the damage roll = new Roll(formula) await roll.evaluate() roll.toMessage( { flavor: `Starship ${this.actor.name} : Guns Damage` }) break default: throw new Error(`Unknown roll type ${rollType}`) } } async _onDrop(event) { if (!this.isEditable || !this.isEditMode) return const data = TextEditor.getDragEventData(event) // Handle different data types switch (data.type) { case "Item": const item = await fromUuid(data.uuid) return super._onDropItem(item) } } }