import { SYSTEM } from "../config/system.mjs" import FTLNomadRoll from "../documents/roll.mjs" export default class FTLNomadCreature extends foundry.abstract.TypeDataModel { static defineSchema() { const fields = foundry.data.fields const requiredInteger = { required: true, nullable: false, integer: true } const schema = {} // Carac const skillField = (label) => { const schema = { value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }), label: new fields.StringField({ required: true, nullable: false, initial: label }), enabled: new fields.BooleanField({ required: true, initial: true }), } return new fields.SchemaField(schema, { label }) } schema.skills = new fields.SchemaField( Object.values(SYSTEM.SKILLS).reduce((obj, characteristic) => { obj[characteristic.id] = skillField(characteristic.label) return obj }, {}), ) schema.terrain = new fields.StringField({ required: true, nullable: false, initial: "cave", choices: SYSTEM.CREATURE_TERRAIN_TYPES }) schema.niche = new fields.StringField({ required: true, nullable: false, initial: "prey", choices: SYSTEM.CREATURE_NICHES }) schema.size = new fields.StringField({ required: true, nullable: false, initial: "small", choices: SYSTEM.CREATURE_SIZES }) schema.numberAppearing = new fields.StringField({ required: true, initial: "1d6" }) schema.health = new fields.SchemaField({ staminaValue: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }), staminaMax: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }), }) schema.damage = new fields.StringField({ required: true, initial: "1d6" }) schema.description = new fields.HTMLField({ required: true, textSearch: true }) schema.notes = new fields.HTMLField({ required: true, textSearch: true }) return schema } /** @override */ static LOCALIZATION_PREFIXES = ["FTLNOMAD.Creature"] isEncumbered() { return false } async roll(rollType, rollItem) { let opponentTarget const hasTarget = opponentTarget !== undefined let roll = await FTLNomadRoll.prompt({ rollType, rollItem, actorId: this.parent.id, actorName: this.parent.name, actorImage: this.parent.img, traits: this.parent.items.filter(i => i.type === "creature-trait" && i.system.isAdvantage), abilities: this.parent.items.filter(i => i.type === "creature-ability" && i.system.isAdvantage), isEncumbered: this.isEncumbered(), hasTarget, target: opponentTarget }) if (!roll) return null await roll.toMessage({}, { rollMode: roll.options.rollMode }) } }