4 Commits

Author SHA1 Message Date
27b09d4546 Add crew member option with pilot rolls integrated
All checks were successful
Release Creation / build (release) Successful in 48s
2025-11-09 22:12:00 +01:00
c180365a61 Add optionnal modifier
All checks were successful
Release Creation / build (release) Successful in 1m17s
2025-10-27 20:07:22 +00:00
ace607d05c Add optionnal modifier 2025-10-27 20:06:24 +00:00
8a5d1cc1d8 Sync robot enc
All checks were successful
Release Creation / build (release) Successful in 1m8s
2025-10-18 18:03:30 +02:00
34 changed files with 774 additions and 87 deletions

View File

@@ -1155,6 +1155,65 @@ i.fvtt-ftl-nomad {
font-size: calc(var(--font-size-standard) * 1.4);
padding-left: 5px;
}
.fvtt-ftl-nomad .tab.vehicle-equipment .main-div .crew .crew-list {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 8px;
padding: 4px;
}
.fvtt-ftl-nomad .tab.vehicle-equipment .main-div .crew .crew-member {
display: flex;
align-items: center;
gap: 4px;
padding: 4px;
border: 1px solid var(--color-border-dark);
border-radius: 4px;
background: var(--color-light-2);
}
.fvtt-ftl-nomad .tab.vehicle-equipment .main-div .crew .crew-member .crew-img {
width: 32px;
height: 32px;
border-radius: 50%;
border: 1px solid var(--color-border-dark);
cursor: pointer;
}
.fvtt-ftl-nomad .tab.vehicle-equipment .main-div .crew .crew-member .crew-img:hover {
opacity: 0.8;
box-shadow: 0 0 4px var(--color-shadow-primary);
}
.fvtt-ftl-nomad .tab.vehicle-equipment .main-div .crew .crew-member .crew-name {
flex: 1;
font-size: var(--font-size-small);
cursor: pointer;
}
.fvtt-ftl-nomad .tab.vehicle-equipment .main-div .crew .crew-member .crew-name:hover {
color: var(--color-text-dark-highlight);
text-shadow: 0 0 4px var(--color-shadow-primary);
}
.fvtt-ftl-nomad .tab.vehicle-equipment .main-div .crew .crew-member .controls {
display: flex;
gap: 4px;
min-width: 3rem;
}
.fvtt-ftl-nomad .tab.vehicle-equipment .main-div .crew .crew-member .controls a {
color: var(--color-text-dark-primary);
}
.fvtt-ftl-nomad .tab.vehicle-equipment .main-div .crew .crew-member .controls a:hover {
color: var(--color-text-dark-highlight);
}
.fvtt-ftl-nomad .tab.vehicle-equipment .main-div .crew .crew-member .controls .pilot-button {
color: var(--color-text-light-primary);
}
.fvtt-ftl-nomad .tab.vehicle-equipment .main-div .crew .crew-member .controls .pilot-button:hover {
color: var(--color-text-light-highlight);
}
.fvtt-ftl-nomad .tab.vehicle-equipment .main-div .crew .crew-empty {
grid-column: 1 / -1;
text-align: center;
padding: 8px;
font-style: italic;
color: var(--color-text-dark-secondary);
}
.fvtt-ftl-nomad .tab.vehicle-equipment .main-div .weapons {
display: grid;
grid-template-columns: repeat(2, 1fr);
@@ -1359,6 +1418,10 @@ i.fvtt-ftl-nomad {
min-width: 25rem;
max-width: 25rem;
}
.fvtt-ftl-nomad .robot-main .robot-pc .robot-right .main-stats .encumbered {
color: red;
font-weight: bold;
}
.fvtt-ftl-nomad .robot-main .robot-pc .robot-right .cargo label,
.fvtt-ftl-nomad .robot-main .robot-pc .robot-right .capacity label {
min-width: 4rem;
@@ -1841,6 +1904,65 @@ i.fvtt-ftl-nomad {
font-size: calc(var(--font-size-standard) * 1.4);
padding-left: 5px;
}
.fvtt-ftl-nomad .tab.starship-equipment .crew .crew-list {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 8px;
padding: 4px;
}
.fvtt-ftl-nomad .tab.starship-equipment .crew .crew-member {
display: flex;
align-items: center;
gap: 4px;
padding: 4px;
border: 1px solid var(--color-border-dark);
border-radius: 4px;
background: var(--color-light-2);
}
.fvtt-ftl-nomad .tab.starship-equipment .crew .crew-member .crew-img {
width: 32px;
height: 32px;
border-radius: 50%;
border: 1px solid var(--color-border-dark);
cursor: pointer;
}
.fvtt-ftl-nomad .tab.starship-equipment .crew .crew-member .crew-img:hover {
opacity: 0.8;
box-shadow: 0 0 4px var(--color-shadow-primary);
}
.fvtt-ftl-nomad .tab.starship-equipment .crew .crew-member .crew-name {
flex: 1;
font-size: var(--font-size-small);
cursor: pointer;
}
.fvtt-ftl-nomad .tab.starship-equipment .crew .crew-member .crew-name:hover {
color: var(--color-text-dark-highlight);
text-shadow: 0 0 4px var(--color-shadow-primary);
}
.fvtt-ftl-nomad .tab.starship-equipment .crew .crew-member .controls {
display: flex;
gap: 4px;
min-width: 3rem;
}
.fvtt-ftl-nomad .tab.starship-equipment .crew .crew-member .controls a {
color: var(--color-text-dark-primary);
}
.fvtt-ftl-nomad .tab.starship-equipment .crew .crew-member .controls a:hover {
color: var(--color-text-dark-highlight);
}
.fvtt-ftl-nomad .tab.starship-equipment .crew .crew-member .controls .pilot-button {
color: var(--color-text-light-primary);
}
.fvtt-ftl-nomad .tab.starship-equipment .crew .crew-member .controls .pilot-button:hover {
color: var(--color-text-light-highlight);
}
.fvtt-ftl-nomad .tab.starship-equipment .crew .crew-empty {
grid-column: 1 / -1;
text-align: center;
padding: 8px;
font-style: italic;
color: var(--color-text-dark-secondary);
}
.fvtt-ftl-nomad .tab.starship-equipment .weapons {
display: grid;
grid-template-columns: repeat(2, 1fr);

View File

@@ -304,6 +304,15 @@
"Gargantuan": "Gargantuan"
},
"FIELDS": {
"enc": {
"label": "Enc",
"value": {
"label": "Enc Curr."
},
"max": {
"label": "Enc Max"
}
},
"brain": {
"label": "Brain"
},
@@ -486,6 +495,7 @@
"max": "Max",
"maximum": "Maximum",
"modifier": "Modifier",
"numericModifier": "Additionnal Modifier",
"multiplier": "Multiplier",
"newArmor": "New Armor",
"newWeapon": "New Weapon",
@@ -514,7 +524,10 @@
"titleWeapon": "Weapon Roll",
"total": "Total",
"totalScore": "Total Score",
"weapons": "Weapons"
"weapons": "Weapons",
"crew": "Crew",
"noCrew": "No crew members assigned",
"vehicleBonus": "Vehicle/Starship Agility Bonus"
},
"Language": {
"FIELDS": {
@@ -623,6 +636,9 @@
"crew": {
"label": "Crew"
},
"crewCapacity": {
"label": "Crew Capacity"
},
"description": {
"label": "Description"
},
@@ -702,6 +718,9 @@
"crew": {
"label": "Crew"
},
"crewCapacity": {
"label": "Crew Capacity"
},
"description": {
"label": "Description"
},
@@ -713,7 +732,18 @@
}
}
},
"Warning": {},
"Warning": {
"alreadyInCrew": "This actor is already a crew member",
"notACharacter": "Only characters can pilot vehicles",
"noVehiclesSkill": "This character does not have the vehicles skill",
"onlyCharactersAllowed": "Only characters can be added as crew members",
"noLinkedPrototype": "This character must be linked to his token to be added as crew member"
},
"RemoveCrew": "Remove from crew",
"RemoveCrewTitle": "Remove crew member?",
"RemoveCrewContent": "Are you sure you want to remove {name} from the crew?",
"PilotVehicle": "Pilot vehicle (with vehicle agility bonus)",
"PilotStarship": "Pilot starship (with starship agility bonus)",
"Weapon": {
"FIELDS": {
"cost": {

View File

@@ -14,9 +14,100 @@ export default class FTLNomadStarshipSheet extends FTLNomadActorSheet {
actions: {
createEquipment: FTLNomadStarshipSheet.#onCreateEquipment,
createWeapon: FTLNomadStarshipSheet.#onCreateWeapon,
removeCrew: FTLNomadStarshipSheet.#onRemoveCrew,
viewCrew: FTLNomadStarshipSheet.#onViewCrew,
pilotCrew: FTLNomadStarshipSheet.#onPilotCrew,
},
}
/**
* Remove a crew member from the starship
* @param {Event} event The initiating click event
* @param {HTMLElement} target The current target of the event listener
*/
static async #onRemoveCrew(event, target) {
const crewUuid = target.dataset.crewUuid
const actor = await fromUuid(crewUuid)
// Show confirmation dialog
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: { title: game.i18n.localize("FTLNOMAD.RemoveCrewTitle") },
content: game.i18n.format("FTLNOMAD.RemoveCrewContent", { name: actor?.name || "Unknown" }),
rejectClose: false,
modal: true
})
if (!confirmed) return
const currentCrew = this.document.system.crewList || []
const updatedCrew = currentCrew.filter(uuid => uuid !== crewUuid)
await this.document.update({ "system.crewList": updatedCrew })
}
/**
* Open the actor sheet of a crew member
* @param {Event} event The initiating click event
* @param {HTMLElement} target The current target of the event listener
*/
static async #onViewCrew(event, target) {
const actorUuid = target.closest('.crew-member').dataset.actorUuid
const actor = await fromUuid(actorUuid)
if (actor) {
actor.sheet.render(true)
}
}
/**
* Roll a piloting check for a crew member with starship agility bonus
* @param {Event} event The initiating click event
* @param {HTMLElement} target The current target of the event listener
*/
static async #onPilotCrew(event, target) {
const actorUuid = target.closest('.crew-member').dataset.actorUuid
const actor = await fromUuid(actorUuid)
console.log("Pilot crew - Actor:", actor, "Type:", actor?.type)
if (!actor) {
ui.notifications.warn("Actor not found")
return
}
if (actor.type !== "character") {
ui.notifications.warn(`This actor is of type "${actor.type}", not "character"`)
return
}
// Get starship agility bonus
const starshipAgility = this.document.system.agility || 0
// Get the vehicles skill from the actor
const vehiclesSkill = actor.system.skills?.vehicles
if (!vehiclesSkill) {
ui.notifications.warn(game.i18n.localize("FTLNOMAD.Warning.noVehiclesSkill"))
return
}
// Import the Roll class
const FTLNomadRoll = (await import("../../documents/roll.mjs")).default
// Call the roll prompt with the starship agility as a vehicle bonus
let roll = await FTLNomadRoll.prompt({
rollType: "skill",
rollItem: vehiclesSkill,
actorId: actor.id,
actorName: actor.name,
actorImage: actor.img,
talents: actor.items.filter(i => i.type === "talent" && i.system.isAdvantage),
isEncumbered: actor.system.isEncumbered(),
hasTarget: false,
vehicleBonus: starshipAgility
})
if (!roll) return null
await roll.toMessage({}, { rollMode: roll.options.rollMode })
}
/** @override */
static PARTS = {
main: {
@@ -63,9 +154,35 @@ export default class FTLNomadStarshipSheet extends FTLNomadActorSheet {
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.notes, { async: true })
context.enrichedModifications = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.modifications, { async: true })
// Prepare crew members data
context.crewMembers = await this.#prepareCrewMembers()
return context
}
/**
* Prepare crew members data from stored UUIDs
* @returns {Promise<Array>}
*/
async #prepareCrewMembers() {
const crewUuids = this.document.system.crewList || []
const crewMembers = []
for (const uuid of crewUuids) {
const actor = await fromUuid(uuid)
if (actor) {
crewMembers.push({
uuid: uuid,
id: actor.id,
name: actor.name,
img: actor.img
})
}
}
return crewMembers
}
_generateTooltip(type, target) {
}
@@ -128,7 +245,41 @@ export default class FTLNomadStarshipSheet extends FTLNomadActorSheet {
case "Item":
const item = await fromUuid(data.uuid)
return super._onDropItem(item)
case "Actor":
const actor = await fromUuid(data.uuid)
return this.#onDropActor(actor)
}
}
/**
* Handle dropping an actor onto the starship sheet to add them to the crew
* @param {Actor} actor The actor being dropped
*/
async #onDropActor(actor) {
if (!actor) return
// Check if actor is of type "character"
if (actor.type !== "character") {
ui.notifications.info(game.i18n.localize("FTLNOMAD.Warning.onlyCharactersAllowed"))
return
}
// Check if the actor has a linked prototype
if (!actor.prototypeToken?.actorLink) {
ui.notifications.info(game.i18n.localize("FTLNOMAD.Warning.noLinkedPrototype"))
return
}
const currentCrew = this.document.system.crewList || []
// Check if actor is already in crew
if (currentCrew.includes(actor.uuid)) {
ui.notifications.warn(game.i18n.localize("FTLNOMAD.Warning.alreadyInCrew"))
return
}
// Add actor UUID to crew array
const updatedCrew = [...currentCrew, actor.uuid]
await this.document.update({ "system.crewList": updatedCrew })
}
}

View File

@@ -14,9 +14,100 @@ export default class FTLNomadVehicleSheet extends FTLNomadActorSheet {
actions: {
createEquipment: FTLNomadVehicleSheet.#onCreateEquipment,
createWeapon: FTLNomadVehicleSheet.#onCreateWeapon,
removeCrew: FTLNomadVehicleSheet.#onRemoveCrew,
viewCrew: FTLNomadVehicleSheet.#onViewCrew,
pilotCrew: FTLNomadVehicleSheet.#onPilotCrew,
},
}
/**
* Remove a crew member from the vehicle
* @param {Event} event The initiating click event
* @param {HTMLElement} target The current target of the event listener
*/
static async #onRemoveCrew(event, target) {
const crewUuid = target.dataset.crewUuid
const actor = await fromUuid(crewUuid)
// Show confirmation dialog
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: { title: game.i18n.localize("FTLNOMAD.RemoveCrewTitle") },
content: game.i18n.format("FTLNOMAD.RemoveCrewContent", { name: actor?.name || "Unknown" }),
rejectClose: false,
modal: true
})
if (!confirmed) return
const currentCrew = this.document.system.crewList || []
const updatedCrew = currentCrew.filter(uuid => uuid !== crewUuid)
await this.document.update({ "system.crewList": updatedCrew })
}
/**
* Open the actor sheet of a crew member
* @param {Event} event The initiating click event
* @param {HTMLElement} target The current target of the event listener
*/
static async #onViewCrew(event, target) {
const actorUuid = target.closest('.crew-member').dataset.actorUuid
const actor = await fromUuid(actorUuid)
if (actor) {
actor.sheet.render(true)
}
}
/**
* Roll a piloting check for a crew member with vehicle agility bonus
* @param {Event} event The initiating click event
* @param {HTMLElement} target The current target of the event listener
*/
static async #onPilotCrew(event, target) {
const actorUuid = target.closest('.crew-member').dataset.actorUuid
const actor = await fromUuid(actorUuid)
console.log("Pilot crew - Actor:", actor, "Type:", actor?.type)
if (!actor) {
ui.notifications.warn("Actor not found")
return
}
if (actor.type !== "character") {
ui.notifications.warn(`This actor is of type "${actor.type}", not "character"`)
return
}
// Get vehicle agility bonus
const vehicleAgility = this.document.system.agility || 0
// Get the vehicles skill from the actor
const vehiclesSkill = actor.system.skills?.vehicles
if (!vehiclesSkill) {
ui.notifications.warn(game.i18n.localize("FTLNOMAD.Warning.noVehiclesSkill"))
return
}
// Import the Roll class
const FTLNomadRoll = (await import("../../documents/roll.mjs")).default
// Call the roll prompt with the vehicle agility as a vehicle bonus
let roll = await FTLNomadRoll.prompt({
rollType: "skill",
rollItem: vehiclesSkill,
actorId: actor.id,
actorName: actor.name,
actorImage: actor.img,
talents: actor.items.filter(i => i.type === "talent" && i.system.isAdvantage),
isEncumbered: actor.system.isEncumbered(),
hasTarget: false,
vehicleBonus: vehicleAgility
})
if (!roll) return null
await roll.toMessage({}, { rollMode: roll.options.rollMode })
}
/** @override */
static PARTS = {
main: {
@@ -62,9 +153,35 @@ export default class FTLNomadVehicleSheet extends FTLNomadActorSheet {
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.notes, { async: true })
// Prepare crew members data
context.crewMembers = await this.#prepareCrewMembers()
return context
}
/**
* Prepare crew members data from stored UUIDs
* @returns {Promise<Array>}
*/
async #prepareCrewMembers() {
const crewUuids = this.document.system.crewList || []
const crewMembers = []
for (const uuid of crewUuids) {
const actor = await fromUuid(uuid)
if (actor) {
crewMembers.push({
uuid: uuid,
id: actor.id,
name: actor.name,
img: actor.img
})
}
}
return crewMembers
}
_generateTooltip(type, target) {
}
@@ -128,7 +245,36 @@ export default class FTLNomadVehicleSheet extends FTLNomadActorSheet {
case "Item":
const item = await fromUuid(data.uuid)
return super._onDropItem(item)
case "Actor":
const actor = await fromUuid(data.uuid)
return this.#onDropActor(actor)
}
}
/**
* Handle dropping an actor onto the vehicle sheet to add them to the crew
* @param {Actor} actor The actor being dropped
*/
async #onDropActor(actor) {
if (!actor) return
// Check if actor is of type "character"
if (actor.type !== "character") {
ui.notifications.info(game.i18n.localize("FTLNOMAD.Warning.onlyCharactersAllowed"))
return
}
const currentCrew = this.document.system.crewList || []
// Check if actor is already in crew
if (currentCrew.includes(actor.uuid)) {
ui.notifications.warn(game.i18n.localize("FTLNOMAD.Warning.alreadyInCrew"))
return
}
// Add actor UUID to crew array
const updatedCrew = [...currentCrew, actor.uuid]
await this.document.update({ "system.crewList": updatedCrew })
}
}

View File

@@ -144,6 +144,20 @@ export const MODIFIER_CHOICES = {
"impossible6": { id: "impossible6", label: "FTLNOMAD.Label.Impossible6", value: "-6" }
}
export const NUMERIC_MODIFIER_CHOICES = {
"-5": { label: "-5", value: -5 },
"-4": { label: "-4", value: -4 },
"-3": { label: "-3", value: -3 },
"-2": { label: "-2", value: -2 },
"-1": { label: "-1", value: -1 },
"0": { label: "0", value: 0 },
"+1": { label: "+1", value: 1 },
"+2": { label: "+2", value: 2 },
"+3": { label: "+3", value: 3 },
"+4": { label: "+4", value: 4 },
"+5": { label: "+5", value: 5 }
}
export const STARSHIP_HULL = {
"pod": { id: "pod", label: "FTLNOMAD.Starship.Hull.Pod" },
"micro": { id: "micro", label: "FTLNOMAD.Starship.Hull.Micro" },
@@ -163,6 +177,7 @@ export const STARSHIP_HULL = {
export const SYSTEM = {
id: SYSTEM_ID,
MODIFIER_CHOICES,
NUMERIC_MODIFIER_CHOICES,
ATTACK_MODIFIERS,
TECH_AGES,
WEAPON_TYPES,

View File

@@ -66,10 +66,13 @@ export default class FTLNomadRoll extends Roll {
fullFormula = `${options.formula} + ${options.damageModifier}D6 `
} else {
let mod = options.rollItem?.value || 0
fullFormula = `${options.formula} + ${options.skillModifier}D + ${mod} + ${options.rangeModifier}D + ${options.numericModifier}D`
fullFormula = `${options.formula} + ${options.skillModifier}D + ${mod} + ${options.rangeModifier}D + ${options.numericModifier}D + ${options.numericModifierSelect}`
if (options.vehicleBonus) {
fullFormula += ` + ${options.vehicleBonus}`
}
}
// Replace all the "+ -" with "-"
fullFormula = fullFormula.replace(/\+\s*\-/g, "- ")
fullFormula = fullFormula.replace(/\+\s*-/g, "- ")
$('#roll-dialog-full-formula').text(fullFormula)
options.fullFormula = fullFormula
}
@@ -116,6 +119,7 @@ export default class FTLNomadRoll extends Roll {
})
const choiceModifier = SYSTEM.MODIFIER_CHOICES
const choiceNumericModifier = SYSTEM.NUMERIC_MODIFIER_CHOICES
let choiceRangeModifier = {}
let rangeModifier = 0
if (options.weapon) {
@@ -129,14 +133,20 @@ export default class FTLNomadRoll extends Roll {
let damageModifier = "0"
let modifier = "0"
let numericModifierSelect = 0
options.skillModifier = 0
options.numericModifier = 0
options.numericModifierSelect = 0
options.rangeModifier = rangeModifier
options.damageModifier = damageModifier
options.vehicleBonus = options.vehicleBonus || 0
let fullFormula = `${formula} + ${options.rollItem.value}`
if (options.isEncumbered) {
fullFormula += ` - 1D`
}
if (options.vehicleBonus) {
fullFormula += ` + ${options.vehicleBonus}`
}
options.fullFormula = fullFormula
options.formula = formula
@@ -152,6 +162,7 @@ export default class FTLNomadRoll extends Roll {
rollModes,
fieldRollMode,
choiceModifier,
choiceNumericModifier,
choiceRangeModifier,
choiceDamageModifier,
rangeModifier,
@@ -159,6 +170,8 @@ export default class FTLNomadRoll extends Roll {
formula,
hasTarget: options.hasTarget,
modifier,
numericModifierSelect,
vehicleBonus: options.vehicleBonus,
}
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-ftl-nomad/templates/roll-dialog.hbs", dialogContext)
@@ -189,6 +202,10 @@ export default class FTLNomadRoll extends Roll {
options.skillModifier = Number(event.target.value)
FTLNomadRoll.updateFullFormula(options)
})
$(".roll-numeric-modifier").change(event => {
options.numericModifierSelect = Number(event.target.value)
FTLNomadRoll.updateFullFormula(options)
})
$(".roll-damage-modifier").change(event => {
options.damageModifier = Number(event.target.value)
FTLNomadRoll.updateFullFormula(options)
@@ -223,8 +240,11 @@ export default class FTLNomadRoll extends Roll {
options.numericModifier = Number(rollData.numericModifier) || 0
options.skillModifier = Number(rollData.skillModifier) || 0
options.rangeModifier = Number(rollData.rangeModifier) || 0
options.numericModifierSelect = Number(rollData.numericModifierSelect) || 0
options.finalModifier = options.numericModifier + options.skillModifier + options.rangeModifier
let mod = options.rollItem?.value || 0
mod += options.numericModifierSelect
mod += options.vehicleBonus || 0
// Build the dice formula
let diceFormula = "2d6"

View File

@@ -49,7 +49,19 @@ export default class FTLNomadRobot extends foundry.abstract.TypeDataModel {
prepareDerivedData() {
super.prepareDerivedData();
let encMax = this.durability + (2 * this.skills.physical.value)
if (encMax !== this.enc.max) {
this.enc.max = encMax
}
let enc = 0
for (let i of this.parent.items) {
if (i.system?.enc) {
enc += i.system.enc
}
}
if (enc !== this.enc.value) {
this.enc.value = enc
}
}
isEncumbered() {

View File

@@ -11,7 +11,8 @@ export default class FTLNomadStarship extends foundry.abstract.TypeDataModel {
schema.hullType = new fields.StringField({ required: true, initial: "small", choices: SYSTEM.STARSHIP_HULL })
schema.endurance = new fields.StringField({ required: true, initial: "" })
schema.armor = new fields.StringField({ required: true, initial: "" })
schema.crew = new fields.StringField({ required: true, initial: "" })
schema.crewList = new fields.ArrayField(new fields.StringField({ required: true }), { initial: [] })
schema.crewCapacity = new fields.StringField({ required: true, initial: "" })
schema.cargo = new fields.StringField({ required: true, initial: "" })
schema.guns = new fields.StringField({ required: true, initial: "1d6" })
schema.travelMultiplier = new fields.StringField({ required: true, initial: "" })

View File

@@ -10,7 +10,8 @@ export default class FTLNomadVehicle extends foundry.abstract.TypeDataModel {
schema.agility = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.armor = new fields.StringField({ required: true, initial: "" })
schema.cargo = new fields.StringField({ required: true, initial: "" })
schema.crew = new fields.StringField({ required: true, initial: "" })
schema.crewList = new fields.ArrayField(new fields.StringField({ required: true }), { initial: [] })
schema.crewCapacity = new fields.StringField({ required: true, initial: "" })
schema.force = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 })
schema.range = new fields.StringField({ required: true, initial: "1d6" })
schema.speed = new fields.StringField({ required: true, initial: "1d6" })

View File

@@ -1 +1 @@
MANIFEST-000095
MANIFEST-000120

View File

@@ -1,7 +1,7 @@
2025/10/16-19:48:48.571698 7f18a4ffa6c0 Recovering log #93
2025/10/16-19:48:48.582163 7f18a4ffa6c0 Delete type=3 #91
2025/10/16-19:48:48.582233 7f18a4ffa6c0 Delete type=0 #93
2025/10/16-19:50:49.674486 7f189e7fc6c0 Level-0 table #98: started
2025/10/16-19:50:49.674520 7f189e7fc6c0 Level-0 table #98: 0 bytes OK
2025/10/16-19:50:49.681475 7f189e7fc6c0 Delete type=0 #96
2025/10/16-19:50:49.691929 7f189e7fc6c0 Manual compaction at level-0 from '!folders!AuBtSOj1mJmh88qx' @ 72057594037927935 : 1 .. '!items!zv9dwgL3p7ThQn7j' @ 0 : 0; will stop at (end)
2025/11/09-22:04:33.775487 7f0921ffb6c0 Recovering log #117
2025/11/09-22:04:33.868329 7f0921ffb6c0 Delete type=3 #115
2025/11/09-22:04:33.868406 7f0921ffb6c0 Delete type=0 #117
2025/11/09-22:11:34.495817 7f0920bff6c0 Level-0 table #123: started
2025/11/09-22:11:34.495875 7f0920bff6c0 Level-0 table #123: 0 bytes OK
2025/11/09-22:11:34.530303 7f0920bff6c0 Delete type=0 #121
2025/11/09-22:11:34.530590 7f0920bff6c0 Manual compaction at level-0 from '!folders!AuBtSOj1mJmh88qx' @ 72057594037927935 : 1 .. '!items!zv9dwgL3p7ThQn7j' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,11 @@
2025/10/15-21:50:26.265715 7f189ffff6c0 Recovering log #88
2025/10/15-21:50:26.325136 7f189ffff6c0 Delete type=3 #86
2025/10/15-21:50:26.325207 7f189ffff6c0 Delete type=0 #88
2025/10/15-22:19:29.836460 7f189e7fc6c0 Level-0 table #94: started
2025/10/15-22:19:29.836492 7f189e7fc6c0 Level-0 table #94: 0 bytes OK
2025/10/15-22:19:29.881737 7f189e7fc6c0 Delete type=0 #92
2025/10/15-22:19:29.944478 7f189e7fc6c0 Manual compaction at level-0 from '!folders!AuBtSOj1mJmh88qx' @ 72057594037927935 : 1 .. '!items!zv9dwgL3p7ThQn7j' @ 0 : 0; will stop at (end)
2025/11/09-19:53:34.147030 7f09217fa6c0 Delete type=3 #1
2025/11/09-22:04:27.202802 7f0920bff6c0 Level-0 table #118: started
2025/11/09-22:04:27.202844 7f0920bff6c0 Level-0 table #118: 0 bytes OK
2025/11/09-22:04:27.240256 7f0920bff6c0 Delete type=0 #116
2025/11/09-22:04:27.339388 7f0920bff6c0 Manual compaction at level-0 from '!folders!AuBtSOj1mJmh88qx' @ 72057594037927935 : 1 .. '!items!zv9dwgL3p7ThQn7j' @ 0 : 0; will stop at '!items!zv9dwgL3p7ThQn7j' @ 385 : 1
2025/11/09-22:04:27.339402 7f0920bff6c0 Compacting 1@0 + 0@1 files
2025/11/09-22:04:27.363062 7f0920bff6c0 Generated table #119@0: 316 keys, 126470 bytes
2025/11/09-22:04:27.363092 7f0920bff6c0 Compacted 1@0 + 0@1 files => 126470 bytes
2025/11/09-22:04:27.437323 7f0920bff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/11/09-22:04:27.437448 7f0920bff6c0 Delete type=2 #90
2025/11/09-22:04:27.535013 7f0920bff6c0 Manual compaction at level-0 from '!items!zv9dwgL3p7ThQn7j' @ 385 : 1 .. '!items!zv9dwgL3p7ThQn7j' @ 0 : 0; will stop at (end)

Binary file not shown.

View File

View File

@@ -1 +1 @@
MANIFEST-000073
MANIFEST-000098

View File

@@ -1,7 +1,7 @@
2025/10/16-19:48:48.588685 7f189f7fe6c0 Recovering log #71
2025/10/16-19:48:48.599841 7f189f7fe6c0 Delete type=3 #69
2025/10/16-19:48:48.599924 7f189f7fe6c0 Delete type=0 #71
2025/10/16-19:50:49.586198 7f189e7fc6c0 Level-0 table #76: started
2025/10/16-19:50:49.586239 7f189e7fc6c0 Level-0 table #76: 0 bytes OK
2025/10/16-19:50:49.598518 7f189e7fc6c0 Delete type=0 #74
2025/10/16-19:50:49.610365 7f189e7fc6c0 Manual compaction at level-0 from '!actors!0FQ6XaRi24OorI21' @ 72057594037927935 : 1 .. '!folders!vRnrOJqSMlxbSgyX' @ 0 : 0; will stop at (end)
2025/11/09-22:04:33.872006 7f09217fa6c0 Recovering log #95
2025/11/09-22:04:33.928521 7f09217fa6c0 Delete type=3 #93
2025/11/09-22:04:33.928601 7f09217fa6c0 Delete type=0 #95
2025/11/09-22:11:34.382951 7f0920bff6c0 Level-0 table #101: started
2025/11/09-22:11:34.383012 7f0920bff6c0 Level-0 table #101: 0 bytes OK
2025/11/09-22:11:34.414745 7f0920bff6c0 Delete type=0 #99
2025/11/09-22:11:34.530532 7f0920bff6c0 Manual compaction at level-0 from '!actors!0FQ6XaRi24OorI21' @ 72057594037927935 : 1 .. '!folders!vRnrOJqSMlxbSgyX' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,11 @@
2025/10/15-21:50:26.444225 7f18a4ffa6c0 Recovering log #66
2025/10/15-21:50:26.495317 7f18a4ffa6c0 Delete type=3 #64
2025/10/15-21:50:26.495386 7f18a4ffa6c0 Delete type=0 #66
2025/10/15-22:19:30.067316 7f189e7fc6c0 Level-0 table #72: started
2025/10/15-22:19:30.067349 7f189e7fc6c0 Level-0 table #72: 0 bytes OK
2025/10/15-22:19:30.103968 7f189e7fc6c0 Delete type=0 #70
2025/10/15-22:19:30.104104 7f189e7fc6c0 Manual compaction at level-0 from '!actors!0FQ6XaRi24OorI21' @ 72057594037927935 : 1 .. '!folders!vRnrOJqSMlxbSgyX' @ 0 : 0; will stop at (end)
2025/11/09-19:53:34.224884 7f09217fa6c0 Delete type=3 #1
2025/11/09-22:04:27.111245 7f0920bff6c0 Level-0 table #96: started
2025/11/09-22:04:27.111285 7f0920bff6c0 Level-0 table #96: 0 bytes OK
2025/11/09-22:04:27.145066 7f0920bff6c0 Delete type=0 #94
2025/11/09-22:04:27.287309 7f0920bff6c0 Manual compaction at level-0 from '!actors!0FQ6XaRi24OorI21' @ 72057594037927935 : 1 .. '!folders!vRnrOJqSMlxbSgyX' @ 0 : 0; will stop at '!folders!vRnrOJqSMlxbSgyX' @ 92 : 1
2025/11/09-22:04:27.287329 7f0920bff6c0 Compacting 1@0 + 0@1 files
2025/11/09-22:04:27.306281 7f0920bff6c0 Generated table #97@0: 78 keys, 62826 bytes
2025/11/09-22:04:27.306318 7f0920bff6c0 Compacted 1@0 + 0@1 files => 62826 bytes
2025/11/09-22:04:27.339052 7f0920bff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/11/09-22:04:27.339182 7f0920bff6c0 Delete type=2 #68
2025/11/09-22:04:27.437605 7f0920bff6c0 Manual compaction at level-0 from '!folders!vRnrOJqSMlxbSgyX' @ 92 : 1 .. '!folders!vRnrOJqSMlxbSgyX' @ 0 : 0; will stop at (end)

Binary file not shown.

View File

View File

@@ -75,6 +75,10 @@
.main-stats {
min-width: 25rem;
max-width: 25rem;
.encumbered {
color: red;
font-weight: bold;
}
}
.cargo,
.capacity {

View File

@@ -214,6 +214,68 @@
padding-left: 5px;
}
}
.crew {
.crew-list {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 8px;
padding: 4px;
}
.crew-member {
display: flex;
align-items: center;
gap: 4px;
padding: 4px;
border: 1px solid var(--color-border-dark);
border-radius: 4px;
background: var(--color-light-2);
.crew-img {
width: 32px;
height: 32px;
border-radius: 50%;
border: 1px solid var(--color-border-dark);
cursor: pointer;
&:hover {
opacity: 0.8;
box-shadow: 0 0 4px var(--color-shadow-primary);
}
}
.crew-name {
flex: 1;
font-size: var(--font-size-small);
cursor: pointer;
&:hover {
color: var(--color-text-dark-highlight);
text-shadow: 0 0 4px var(--color-shadow-primary);
}
}
.controls {
display: flex;
gap: 4px;
min-width: 3rem;
a {
color: var(--color-text-dark-primary);
&:hover {
color: var(--color-text-dark-highlight);
}
}
.pilot-button {
color: var(--color-text-light-primary);
&:hover {
color: var(--color-text-light-highlight);
}
}
}
}
.crew-empty {
grid-column: 1 / -1;
text-align: center;
padding: 8px;
font-style: italic;
color: var(--color-text-dark-secondary);
}
}
.weapons {
display: grid;
grid-template-columns: repeat(2, 1fr);

View File

@@ -173,6 +173,68 @@
padding-left: 5px;
}
}
.crew {
.crew-list {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 8px;
padding: 4px;
}
.crew-member {
display: flex;
align-items: center;
gap: 4px;
padding: 4px;
border: 1px solid var(--color-border-dark);
border-radius: 4px;
background: var(--color-light-2);
.crew-img {
width: 32px;
height: 32px;
border-radius: 50%;
border: 1px solid var(--color-border-dark);
cursor: pointer;
&:hover {
opacity: 0.8;
box-shadow: 0 0 4px var(--color-shadow-primary);
}
}
.crew-name {
flex: 1;
font-size: var(--font-size-small);
cursor: pointer;
&:hover {
color: var(--color-text-dark-highlight);
text-shadow: 0 0 4px var(--color-shadow-primary);
}
}
.controls {
display: flex;
gap: 4px;
min-width: 3rem;
a {
color: var(--color-text-dark-primary);
&:hover {
color: var(--color-text-dark-highlight);
}
}
.pilot-button {
color: var(--color-text-light-primary);
&:hover {
color: var(--color-text-light-highlight);
}
}
}
}
.crew-empty {
grid-column: 1 / -1;
text-align: center;
padding: 8px;
font-style: italic;
color: var(--color-text-dark-secondary);
}
}
.weapons {
display: grid;
grid-template-columns: repeat(2, 1fr);

View File

@@ -79,6 +79,31 @@
disabled=isPlayMode
}}
</div>
<div class="flexrow">
{{#if isEncumbered}}
{{formField
systemFields.enc.fields.value
value=system.enc.value
rootId=partId
disabled=true
classes="encumbered"
}}
{{else}}
{{formField
systemFields.enc.fields.value
value=system.enc.value
rootId=partId
disabled=true
}}
{{/if}}
&nbsp;
{{formField
systemFields.enc.fields.max
value=system.enc.max
rootId=partId
disabled=isPlayMode
}}
</div>
</fieldset>
<fieldset class="robot-brain">

View File

@@ -40,6 +40,16 @@
<select name="modifier" class="roll-skill-modifier">
{{selectOptions choiceModifier selected=modifier localize=true}}
</select>
<label>{{localize "FTLNOMAD.Label.numericModifier"}}</label>
<select name="numericModifierSelect" class="roll-numeric-modifier">
{{selectOptions choiceNumericModifier selected=numericModifierSelect}}
</select>
{{#if vehicleBonus}}
<div class="vehicle-bonus-info">
<label>{{localize "FTLNOMAD.Label.vehicleBonus"}}</label>
<span class="vehicle-bonus-value">+{{vehicleBonus}}</span>
</div>
{{/if}}
{{/if}}
{{#if (eq rollType "weapon")}}

View File

@@ -4,63 +4,43 @@
data-group="{{tab.group}}"
>
<div class="main-div">
<!-- <div class="weapons">
<fieldset>
<legend>{{localize "FTLNOMAD.Label.weapons"}}{{#if isEditMode}}
<a
class="action"
data-tooltip="{{localize ' FTLNOMAD.Tooltip.addWeapon'}}"
data-tooltip-direction="UP"
><i class="fas fa-plus" data-action="createWeapon"></i></a>{{/if}}
</legend>
{{#each weapons as |item|}}
{{!log 'weapon' this}}
<fieldset class="crew">
<legend>{{localize "FTLNOMAD.Label.crew"}}
({{crewMembers.length}}{{#if
system.crewCapacity
}}/{{system.crewCapacity}}{{/if}})</legend>
<div class="crew-list">
{{#each crewMembers as |member|}}
<div
class="weapon item"
data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"
class="crew-member"
data-actor-uuid="{{member.uuid}}"
data-drag="true"
>
<img
class="item-img"
src="{{item.img}}"
data-tooltip="{{item.name}}"
class="crew-img"
src="{{member.img}}"
data-tooltip="{{member.name}}"
data-action="viewCrew"
/>
<div
class="name rollable"
data-roll-type="weapon"
data-tooltip="{{{item.system.description}}}"
>
{{item.name}}
</div>
<a
class="damage rollable"
data-item-id="{{item.id}}"
data-action="roll"
data-roll-type="damage"
data-roll-value="{{item.system.damage}}"
>{{localize "FTLNOMAD.Label.damageShort"}}
:
{{item.system.damage}}</a>
<div class="crew-name" data-action="viewCrew">{{member.name}}</div>
<div class="controls">
<a
data-tooltip="{{localize 'FTLNOMAD.Edit'}}"
data-action="edit"
data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"
><i class="fas fa-edit"></i></a>
class="pilot-button"
data-tooltip="{{localize 'FTLNOMAD.PilotStarship'}}"
data-action="pilotCrew"
><i class="fas fa-dice-d6"></i></a>
<a
data-tooltip="{{localize 'FTLNOMAD.Delete'}}"
data-action="delete"
data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"
><i class="fas fa-trash"></i></a>
data-tooltip="{{localize 'FTLNOMAD.RemoveCrew'}}"
data-action="removeCrew"
data-crew-uuid="{{member.uuid}}"
><i class="fas fa-times"></i></a>
</div>
</div>
{{else}}
<div class="crew-empty">{{localize "FTLNOMAD.Label.noCrew"}}</div>
{{/each}}
</div>
</fieldset> -->
</fieldset>
<fieldset>
<legend>{{localize "FTLNOMAD.Label.equipment"}}{{#if isEditMode}}

View File

@@ -96,8 +96,8 @@
<legend>{{localize "FTLNOMAD.Label.cargo"}}</legend>
<div class="flexrow">
{{formField
systemFields.crew
value=system.crew
systemFields.crewCapacity
value=system.crewCapacity
localize=true
disabled=isPlayMode
}}

View File

@@ -4,6 +4,45 @@
data-group="{{tab.group}}"
>
<div class="main-div">
<fieldset class="crew">
<legend>{{localize "FTLNOMAD.Label.crew"}}
({{crewMembers.length}}{{#if
system.crewCapacity
}}/{{system.crewCapacity}}{{/if}})</legend>
<div class="crew-list">
{{#each crewMembers as |member|}}
<div
class="crew-member"
data-actor-uuid="{{member.uuid}}"
data-drag="true"
>
<img
class="crew-img"
src="{{member.img}}"
data-tooltip="{{member.name}}"
data-action="viewCrew"
/>
<div class="crew-name" data-action="viewCrew">{{member.name}}</div>
<div class="controls">
<a
class="pilot-button"
data-tooltip="{{localize 'FTLNOMAD.PilotVehicle'}}"
data-action="pilotCrew"
><i class="fas fa-dice-d6"></i></a>
<a
data-tooltip="{{localize 'FTLNOMAD.RemoveCrew'}}"
data-action="removeCrew"
data-crew-uuid="{{member.uuid}}"
><i class="fas fa-times"></i></a>
</div>
</div>
{{else}}
<div class="crew-empty">{{localize "FTLNOMAD.Label.noCrew"}}</div>
{{/each}}
</div>
</fieldset>
<fieldset>
<legend>{{localize "FTLNOMAD.Label.weapons"}}{{#if isEditMode}}
<a

View File

@@ -81,8 +81,8 @@
<legend>{{localize "FTLNOMAD.Label.cargo"}}</legend>
<div class="cargo-content">
{{formField
systemFields.crew
value=system.crew
systemFields.crewCapacity
value=system.crewCapacity
localize=true
disabled=isPlayMode
}}
@@ -100,7 +100,6 @@
}}
</div>
</fieldset>
</div>
</div>
</fieldset>