6 Commits

Author SHA1 Message Date
810271c2a2 Crew member enhancements
All checks were successful
Release Creation / build (release) Successful in 59s
2025-11-11 12:13:26 +01:00
27b09d4546 Add crew member option with pilot rolls integrated
All checks were successful
Release Creation / build (release) Successful in 48s
2025-11-09 22:12:00 +01:00
c180365a61 Add optionnal modifier
All checks were successful
Release Creation / build (release) Successful in 1m17s
2025-10-27 20:07:22 +00:00
ace607d05c Add optionnal modifier 2025-10-27 20:06:24 +00:00
8a5d1cc1d8 Sync robot enc
All checks were successful
Release Creation / build (release) Successful in 1m8s
2025-10-18 18:03:30 +02:00
99d9cb435f Fix robot stuff
All checks were successful
Release Creation / build (release) Successful in 57s
2025-10-16 20:00:03 +02:00
39 changed files with 1136 additions and 171 deletions

View File

@@ -24,6 +24,7 @@
body {
--color-text-secondary: #160303;
--color-text-emphatic: #09610e;
--input-height: 1.6rem;
}
.d100 {
width: 18px;
@@ -74,6 +75,11 @@ i.fvtt-ftl-nomad {
.application.dialog.fvtt-ftl-nomad .legend {
font-family: var(--font-primary);
}
.sheet-tabs {
background-color: var(--color-light-1);
font-family: Ethnocentric;
font-size: 0.7rem;
}
.chat-message,
.chat-message.whisper {
font-family: var(--font-primary);
@@ -99,8 +105,8 @@ i.fvtt-ftl-nomad {
.fvtt-ftl-nomad .vehicle-sheet-common .form-group label {
font-weight: bold;
margin-right: 8px;
min-width: 4rem;
max-width: 4rem;
min-width: 5rem;
max-width: 5rem;
}
.fvtt-ftl-nomad .starship-sheet-common label {
font-family: var(--font-secondary);
@@ -384,7 +390,7 @@ i.fvtt-ftl-nomad {
background-color: var(--color-light-1);
display: flex;
flex-direction: column;
gap: 5px;
justify-content: space-evenly;
flex: 1;
}
.fvtt-ftl-nomad .character-main .character-skills .character-skill {
@@ -1002,8 +1008,8 @@ i.fvtt-ftl-nomad {
.fvtt-ftl-nomad .vehicle-content .form-group label {
font-weight: bold;
margin-right: 8px;
min-width: 4rem;
max-width: 4rem;
min-width: 5rem;
max-width: 5rem;
}
.fvtt-ftl-nomad .sheet-tabs {
background-color: var(--color-light-1);
@@ -1033,6 +1039,12 @@ i.fvtt-ftl-nomad {
width: auto;
border: none;
}
.fvtt-ftl-nomad .vehicle-main .vehicle-pc .vehicle-left .spec label {
max-width: 4rem;
}
.fvtt-ftl-nomad .vehicle-main .vehicle-pc .vehicle-left .spec input {
max-width: 4rem;
}
.fvtt-ftl-nomad .vehicle-main .vehicle-pc .vehicle-right {
display: flex;
flex-direction: column;
@@ -1048,8 +1060,7 @@ i.fvtt-ftl-nomad {
}
.fvtt-ftl-nomad .vehicle-main .vehicle-pc .vehicle-right .cargo label,
.fvtt-ftl-nomad .vehicle-main .vehicle-pc .vehicle-right .capacity label {
min-width: 4rem;
max-width: 4rem;
max-width: 7rem;
}
.fvtt-ftl-nomad .vehicle-main .vehicle-pc .vehicle-right .cargo input,
.fvtt-ftl-nomad .vehicle-main .vehicle-pc .vehicle-right .capacity input {
@@ -1058,10 +1069,31 @@ i.fvtt-ftl-nomad {
}
.fvtt-ftl-nomad .vehicle-main .vehicle-pc .vehicle-right .cargo .cargo-content,
.fvtt-ftl-nomad .vehicle-main .vehicle-pc .vehicle-right .capacity .cargo-content {
display: flex;
flex-direction: column;
gap: 4px;
}
.fvtt-ftl-nomad .vehicle-main .vehicle-pc .vehicle-right .cargo .cargo-content .cargo-line,
.fvtt-ftl-nomad .vehicle-main .vehicle-pc .vehicle-right .capacity .cargo-content .cargo-line {
display: flex;
align-items: center;
gap: 4px;
}
.fvtt-ftl-nomad .vehicle-main .vehicle-pc .vehicle-right .cargo .npc-crew-field,
.fvtt-ftl-nomad .vehicle-main .vehicle-pc .vehicle-right .capacity .npc-crew-field {
display: flex;
align-items: center;
gap: 4px;
}
.fvtt-ftl-nomad .vehicle-main .vehicle-pc .vehicle-right .cargo .npc-crew-field .npc-crew-roll,
.fvtt-ftl-nomad .vehicle-main .vehicle-pc .vehicle-right .capacity .npc-crew-field .npc-crew-roll {
cursor: pointer;
color: var(--color-text-dark-primary);
}
.fvtt-ftl-nomad .vehicle-main .vehicle-pc .vehicle-right .cargo .npc-crew-field .npc-crew-roll:hover,
.fvtt-ftl-nomad .vehicle-main .vehicle-pc .vehicle-right .capacity .npc-crew-field .npc-crew-roll:hover {
color: var(--color-text-hyperlink);
}
.fvtt-ftl-nomad .vehicle-main .vehicle-pc .vehicle-right .vehicle-infos {
display: flex;
flex-direction: column;
@@ -1155,6 +1187,65 @@ i.fvtt-ftl-nomad {
font-size: calc(var(--font-size-standard) * 1.4);
padding-left: 5px;
}
.fvtt-ftl-nomad .tab.vehicle-equipment .main-div .crew .crew-list {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 8px;
padding: 4px;
}
.fvtt-ftl-nomad .tab.vehicle-equipment .main-div .crew .crew-member {
display: flex;
align-items: center;
gap: 4px;
padding: 4px;
border: 1px solid var(--color-border-dark);
border-radius: 4px;
background: var(--color-light-2);
}
.fvtt-ftl-nomad .tab.vehicle-equipment .main-div .crew .crew-member .crew-img {
width: 32px;
height: 32px;
border-radius: 50%;
border: 1px solid var(--color-border-dark);
cursor: pointer;
}
.fvtt-ftl-nomad .tab.vehicle-equipment .main-div .crew .crew-member .crew-img:hover {
opacity: 0.8;
box-shadow: 0 0 4px var(--color-shadow-primary);
}
.fvtt-ftl-nomad .tab.vehicle-equipment .main-div .crew .crew-member .crew-name {
flex: 1;
font-size: var(--font-size-small);
cursor: pointer;
}
.fvtt-ftl-nomad .tab.vehicle-equipment .main-div .crew .crew-member .crew-name:hover {
color: var(--color-text-dark-highlight);
text-shadow: 0 0 4px var(--color-shadow-primary);
}
.fvtt-ftl-nomad .tab.vehicle-equipment .main-div .crew .crew-member .controls {
display: flex;
gap: 4px;
min-width: 3rem;
}
.fvtt-ftl-nomad .tab.vehicle-equipment .main-div .crew .crew-member .controls a {
color: var(--color-text-dark-primary);
}
.fvtt-ftl-nomad .tab.vehicle-equipment .main-div .crew .crew-member .controls a:hover {
color: var(--color-text-dark-highlight);
}
.fvtt-ftl-nomad .tab.vehicle-equipment .main-div .crew .crew-member .controls .pilot-button {
color: var(--color-text-light-primary);
}
.fvtt-ftl-nomad .tab.vehicle-equipment .main-div .crew .crew-member .controls .pilot-button:hover {
color: var(--color-text-light-highlight);
}
.fvtt-ftl-nomad .tab.vehicle-equipment .main-div .crew .crew-empty {
grid-column: 1 / -1;
text-align: center;
padding: 8px;
font-style: italic;
color: var(--color-text-dark-secondary);
}
.fvtt-ftl-nomad .tab.vehicle-equipment .main-div .weapons {
display: grid;
grid-template-columns: repeat(2, 1fr);
@@ -1359,6 +1450,10 @@ i.fvtt-ftl-nomad {
min-width: 25rem;
max-width: 25rem;
}
.fvtt-ftl-nomad .robot-main .robot-pc .robot-right .main-stats .encumbered {
color: red;
font-weight: bold;
}
.fvtt-ftl-nomad .robot-main .robot-pc .robot-right .cargo label,
.fvtt-ftl-nomad .robot-main .robot-pc .robot-right .capacity label {
min-width: 4rem;
@@ -1417,7 +1512,7 @@ i.fvtt-ftl-nomad {
background-color: var(--color-light-1);
display: flex;
flex-direction: column;
gap: 5px;
justify-content: space-evenly;
flex: 1;
}
.fvtt-ftl-nomad .robot-main .robot-skills .robot-skill {
@@ -1659,9 +1754,6 @@ i.fvtt-ftl-nomad {
min-width: 5rem;
max-width: 5rem;
}
.fvtt-ftl-nomad .sheet-tabs {
background-color: var(--color-light-1);
}
.fvtt-ftl-nomad .starship-main {
background-color: var(--color-light-1);
display: flex;
@@ -1752,6 +1844,18 @@ i.fvtt-ftl-nomad {
.fvtt-ftl-nomad .starship-main .starship-pc .starship-right .cargo select {
max-width: 5rem;
}
.fvtt-ftl-nomad .starship-main .starship-pc .starship-right .cargo .npc-crew-field {
display: flex;
align-items: center;
gap: 4px;
}
.fvtt-ftl-nomad .starship-main .starship-pc .starship-right .cargo .npc-crew-field .npc-crew-roll {
cursor: pointer;
color: var(--color-text-dark-primary);
}
.fvtt-ftl-nomad .starship-main .starship-pc .starship-right .cargo .npc-crew-field .npc-crew-roll:hover {
color: var(--color-text-hyperlink);
}
.fvtt-ftl-nomad .starship-main .starship-pc .starship-right .starship-infos {
display: flex;
flex-direction: column;
@@ -1841,6 +1945,65 @@ i.fvtt-ftl-nomad {
font-size: calc(var(--font-size-standard) * 1.4);
padding-left: 5px;
}
.fvtt-ftl-nomad .tab.starship-equipment .crew .crew-list {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 8px;
padding: 4px;
}
.fvtt-ftl-nomad .tab.starship-equipment .crew .crew-member {
display: flex;
align-items: center;
gap: 4px;
padding: 4px;
border: 1px solid var(--color-border-dark);
border-radius: 4px;
background: var(--color-light-2);
}
.fvtt-ftl-nomad .tab.starship-equipment .crew .crew-member .crew-img {
width: 32px;
height: 32px;
border-radius: 50%;
border: 1px solid var(--color-border-dark);
cursor: pointer;
}
.fvtt-ftl-nomad .tab.starship-equipment .crew .crew-member .crew-img:hover {
opacity: 0.8;
box-shadow: 0 0 4px var(--color-shadow-primary);
}
.fvtt-ftl-nomad .tab.starship-equipment .crew .crew-member .crew-name {
flex: 1;
font-size: var(--font-size-small);
cursor: pointer;
}
.fvtt-ftl-nomad .tab.starship-equipment .crew .crew-member .crew-name:hover {
color: var(--color-text-dark-highlight);
text-shadow: 0 0 4px var(--color-shadow-primary);
}
.fvtt-ftl-nomad .tab.starship-equipment .crew .crew-member .controls {
display: flex;
gap: 4px;
min-width: 3rem;
}
.fvtt-ftl-nomad .tab.starship-equipment .crew .crew-member .controls a {
color: var(--color-text-dark-primary);
}
.fvtt-ftl-nomad .tab.starship-equipment .crew .crew-member .controls a:hover {
color: var(--color-text-dark-highlight);
}
.fvtt-ftl-nomad .tab.starship-equipment .crew .crew-member .controls .pilot-button {
color: var(--color-text-light-primary);
}
.fvtt-ftl-nomad .tab.starship-equipment .crew .crew-member .controls .pilot-button:hover {
color: var(--color-text-light-highlight);
}
.fvtt-ftl-nomad .tab.starship-equipment .crew .crew-empty {
grid-column: 1 / -1;
text-align: center;
padding: 8px;
font-style: italic;
color: var(--color-text-dark-secondary);
}
.fvtt-ftl-nomad .tab.starship-equipment .weapons {
display: grid;
grid-template-columns: repeat(2, 1fr);
@@ -2087,7 +2250,7 @@ i.fvtt-ftl-nomad {
background-color: var(--color-light-1);
display: flex;
flex-direction: column;
gap: 5px;
justify-content: space-evenly;
flex: 1;
}
.fvtt-ftl-nomad .creature-main .creature-skills .creature-skill {

View File

@@ -304,6 +304,15 @@
"Gargantuan": "Gargantuan"
},
"FIELDS": {
"enc": {
"label": "Enc",
"value": {
"label": "Enc Curr."
},
"max": {
"label": "Enc Max"
}
},
"brain": {
"label": "Brain"
},
@@ -438,6 +447,7 @@
"capacity" : "Capacity",
"Agility" : "Agility",
"Armor": "Armor",
"ArmorCritical": "Armor Critical",
"cargo": "Cargo",
"vehicle": "Vehicle",
"starship": "Starship",
@@ -466,6 +476,7 @@
"Unarmed": "Unarmed",
"Vehicle": "Vehicle",
"armor": "Armor",
"armorCritical": "Armor (Crit.)",
"armors": "Armors",
"biodata": "Biodata",
"biography": "Biography",
@@ -486,6 +497,7 @@
"max": "Max",
"maximum": "Maximum",
"modifier": "Modifier",
"numericModifier": "Additionnal Modifier",
"multiplier": "Multiplier",
"newArmor": "New Armor",
"newWeapon": "New Weapon",
@@ -514,7 +526,12 @@
"titleWeapon": "Weapon Roll",
"total": "Total",
"totalScore": "Total Score",
"weapons": "Weapons"
"weapons": "Weapons",
"crew": "Crew",
"noCrew": "No crew members assigned",
"vehicleBonus": "Vehicle/Starship Agility Bonus",
"selectSkill": "Select Skill",
"npcCrewSkill": "NPC Crew"
},
"Language": {
"FIELDS": {
@@ -600,7 +617,10 @@
"label": "Hull Type"
},
"armor": {
"label": "Armor"
"label": "Armor (Reg.)"
},
"armorCritical": {
"label": "Armor (Crit.)"
},
"guns" : {
"label": "Guns"
@@ -623,6 +643,12 @@
"crew": {
"label": "Crew"
},
"crewCapacity": {
"label": "Crew Capacity"
},
"npcCrew": {
"label": "NPC Skill"
},
"description": {
"label": "Description"
},
@@ -697,11 +723,20 @@
"label": "Speed"
},
"armor": {
"label": "Armor"
"label": "Armor (Reg.)"
},
"armorCritical": {
"label": "Armor (Crit.)"
},
"crew": {
"label": "Crew"
},
"crewCapacity": {
"label": "Crew Capacity"
},
"npcCrew": {
"label": "NPC Skill"
},
"description": {
"label": "Description"
},
@@ -713,7 +748,21 @@
}
}
},
"Warning": {},
"Warning": {
"alreadyInCrew": "This actor is already a crew member",
"notACharacter": "Only characters can pilot vehicles",
"noVehiclesSkill": "This character does not have the vehicles skill",
"noSkills": "This character does not have any skills",
"noNpcCrew": "NPC Crew level is below 0",
"onlyCharactersAllowed": "Only characters can be added as crew members",
"noLinkedPrototype": "This character must be linked to his token to be added as crew member"
},
"RemoveCrew": "Remove from crew",
"RemoveCrewTitle": "Remove crew member?",
"RemoveCrewContent": "Are you sure you want to remove {name} from the crew?",
"PilotVehicle": "Pilot vehicle (with vehicle agility bonus)",
"PilotStarship": "Pilot starship (with starship agility bonus)",
"RollNpcCrew": "Roll for NPC Crew",
"Weapon": {
"FIELDS": {
"cost": {

View File

@@ -14,9 +14,148 @@ export default class FTLNomadStarshipSheet extends FTLNomadActorSheet {
actions: {
createEquipment: FTLNomadStarshipSheet.#onCreateEquipment,
createWeapon: FTLNomadStarshipSheet.#onCreateWeapon,
removeCrew: FTLNomadStarshipSheet.#onRemoveCrew,
viewCrew: FTLNomadStarshipSheet.#onViewCrew,
pilotCrew: FTLNomadStarshipSheet.#onPilotCrew,
rollNpcCrew: FTLNomadStarshipSheet.#onRollNpcCrew,
},
}
/**
* Remove a crew member from the starship
* @param {Event} event The initiating click event
* @param {HTMLElement} target The current target of the event listener
*/
static async #onRemoveCrew(event, target) {
const crewUuid = target.dataset.crewUuid
const actor = await fromUuid(crewUuid)
// Show confirmation dialog
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: { title: game.i18n.localize("FTLNOMAD.RemoveCrewTitle") },
content: game.i18n.format("FTLNOMAD.RemoveCrewContent", { name: actor?.name || "Unknown" }),
rejectClose: false,
modal: true
})
if (!confirmed) return
const currentCrew = this.document.system.crewList || []
const updatedCrew = currentCrew.filter(uuid => uuid !== crewUuid)
await this.document.update({ "system.crewList": updatedCrew })
}
/**
* Open the actor sheet of a crew member
* @param {Event} event The initiating click event
* @param {HTMLElement} target The current target of the event listener
*/
static async #onViewCrew(event, target) {
const actorUuid = target.closest('.crew-member').dataset.actorUuid
const actor = await fromUuid(actorUuid)
if (actor) {
actor.sheet.render(true)
}
}
/**
* Roll a piloting check for a crew member with starship agility bonus
* @param {Event} event The initiating click event
* @param {HTMLElement} target The current target of the event listener
*/
static async #onPilotCrew(event, target) {
const actorUuid = target.closest('.crew-member').dataset.actorUuid
const actor = await fromUuid(actorUuid)
console.log("Pilot crew - Actor:", actor, "Type:", actor?.type)
if (!actor) {
ui.notifications.warn("Actor not found")
return
}
if (actor.type !== "character") {
ui.notifications.warn(`This actor is of type "${actor.type}", not "character"`)
return
}
// Get starship agility bonus
const starshipAgility = this.document.system.agility || 0
// Get all skills from the actor
const actorSkills = actor.system.skills
if (!actorSkills) {
ui.notifications.warn(game.i18n.localize("FTLNOMAD.Warning.noSkills"))
return
}
// Default to vehicles skill
const defaultSkill = actorSkills.vehicles || Object.values(actorSkills)[0]
// Import the Roll class
const FTLNomadRoll = (await import("../../documents/roll.mjs")).default
// Call the roll prompt with all skills available and starship agility as a vehicle bonus
let roll = await FTLNomadRoll.prompt({
rollType: "skill",
rollItem: defaultSkill,
availableSkills: actorSkills,
selectedSkillId: "vehicles",
actorId: actor.id,
actorName: actor.name,
actorImage: actor.img,
talents: actor.items.filter(i => i.type === "talent" && i.system.isAdvantage),
isEncumbered: actor.system.isEncumbered(),
hasTarget: false,
vehicleBonus: starshipAgility
})
if (!roll) return null
await roll.toMessage({}, { rollMode: roll.options.rollMode })
}
/**
* Roll a check for NPC crew with starship agility bonus
* @param {Event} event The initiating click event
* @param {HTMLElement} target The current target of the event listener
*/
static async #onRollNpcCrew(event, target) {
const npcCrewLevel = this.document.system.npcCrew || 0
if (npcCrewLevel < 0) {
ui.notifications.warn(game.i18n.localize("FTLNOMAD.Warning.noNpcCrew"))
return
}
// Get starship agility bonus
const starshipAgility = this.document.system.agility || 0
// Create a fake skill object for the NPC crew
const npcSkill = {
value: npcCrewLevel,
label: "FTLNOMAD.Label.npcCrewSkill"
}
// Import the Roll class
const FTLNomadRoll = (await import("../../documents/roll.mjs")).default
// Call the roll prompt with NPC crew level as skill
let roll = await FTLNomadRoll.prompt({
rollType: "skill",
rollItem: npcSkill,
actorId: this.document.id,
actorName: `${this.document.name} (NPC Crew)`,
actorImage: this.document.img,
talents: [],
isEncumbered: false,
hasTarget: false,
vehicleBonus: starshipAgility
})
if (!roll) return null
await roll.toMessage({}, { rollMode: roll.options.rollMode })
}
/** @override */
static PARTS = {
main: {
@@ -63,9 +202,35 @@ export default class FTLNomadStarshipSheet extends FTLNomadActorSheet {
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.notes, { async: true })
context.enrichedModifications = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.modifications, { async: true })
// Prepare crew members data
context.crewMembers = await this.#prepareCrewMembers()
return context
}
/**
* Prepare crew members data from stored UUIDs
* @returns {Promise<Array>}
*/
async #prepareCrewMembers() {
const crewUuids = this.document.system.crewList || []
const crewMembers = []
for (const uuid of crewUuids) {
const actor = await fromUuid(uuid)
if (actor) {
crewMembers.push({
uuid: uuid,
id: actor.id,
name: actor.name,
img: actor.img
})
}
}
return crewMembers
}
_generateTooltip(type, target) {
}
@@ -128,7 +293,41 @@ export default class FTLNomadStarshipSheet extends FTLNomadActorSheet {
case "Item":
const item = await fromUuid(data.uuid)
return super._onDropItem(item)
case "Actor":
const actor = await fromUuid(data.uuid)
return this.#onDropActor(actor)
}
}
/**
* Handle dropping an actor onto the starship sheet to add them to the crew
* @param {Actor} actor The actor being dropped
*/
async #onDropActor(actor) {
if (!actor) return
// Check if actor is of type "character"
if (actor.type !== "character") {
ui.notifications.info(game.i18n.localize("FTLNOMAD.Warning.onlyCharactersAllowed"))
return
}
// Check if the actor has a linked prototype
if (!actor.prototypeToken?.actorLink) {
ui.notifications.info(game.i18n.localize("FTLNOMAD.Warning.noLinkedPrototype"))
return
}
const currentCrew = this.document.system.crewList || []
// Check if actor is already in crew
if (currentCrew.includes(actor.uuid)) {
ui.notifications.warn(game.i18n.localize("FTLNOMAD.Warning.alreadyInCrew"))
return
}
// Add actor UUID to crew array
const updatedCrew = [...currentCrew, actor.uuid]
await this.document.update({ "system.crewList": updatedCrew })
}
}

View File

@@ -5,8 +5,8 @@ export default class FTLNomadVehicleSheet extends FTLNomadActorSheet {
static DEFAULT_OPTIONS = {
classes: ["vehicle"],
position: {
width: 680,
height: 540,
width: 720,
height: 640,
},
window: {
contentClasses: ["vehicle-content"],
@@ -14,9 +14,148 @@ export default class FTLNomadVehicleSheet extends FTLNomadActorSheet {
actions: {
createEquipment: FTLNomadVehicleSheet.#onCreateEquipment,
createWeapon: FTLNomadVehicleSheet.#onCreateWeapon,
removeCrew: FTLNomadVehicleSheet.#onRemoveCrew,
viewCrew: FTLNomadVehicleSheet.#onViewCrew,
pilotCrew: FTLNomadVehicleSheet.#onPilotCrew,
rollNpcCrew: FTLNomadVehicleSheet.#onRollNpcCrew,
},
}
/**
* Remove a crew member from the vehicle
* @param {Event} event The initiating click event
* @param {HTMLElement} target The current target of the event listener
*/
static async #onRemoveCrew(event, target) {
const crewUuid = target.dataset.crewUuid
const actor = await fromUuid(crewUuid)
// Show confirmation dialog
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: { title: game.i18n.localize("FTLNOMAD.RemoveCrewTitle") },
content: game.i18n.format("FTLNOMAD.RemoveCrewContent", { name: actor?.name || "Unknown" }),
rejectClose: false,
modal: true
})
if (!confirmed) return
const currentCrew = this.document.system.crewList || []
const updatedCrew = currentCrew.filter(uuid => uuid !== crewUuid)
await this.document.update({ "system.crewList": updatedCrew })
}
/**
* Open the actor sheet of a crew member
* @param {Event} event The initiating click event
* @param {HTMLElement} target The current target of the event listener
*/
static async #onViewCrew(event, target) {
const actorUuid = target.closest('.crew-member').dataset.actorUuid
const actor = await fromUuid(actorUuid)
if (actor) {
actor.sheet.render(true)
}
}
/**
* Roll a piloting check for a crew member with vehicle agility bonus
* @param {Event} event The initiating click event
* @param {HTMLElement} target The current target of the event listener
*/
static async #onPilotCrew(event, target) {
const actorUuid = target.closest('.crew-member').dataset.actorUuid
const actor = await fromUuid(actorUuid)
console.log("Pilot crew - Actor:", actor, "Type:", actor?.type)
if (!actor) {
ui.notifications.warn("Actor not found")
return
}
if (actor.type !== "character") {
ui.notifications.warn(`This actor is of type "${actor.type}", not "character"`)
return
}
// Get vehicle agility bonus
const vehicleAgility = this.document.system.agility || 0
// Get all skills from the actor
const actorSkills = actor.system.skills
if (!actorSkills) {
ui.notifications.warn(game.i18n.localize("FTLNOMAD.Warning.noSkills"))
return
}
// Default to vehicles skill
const defaultSkill = actorSkills.vehicles || Object.values(actorSkills)[0]
// Import the Roll class
const FTLNomadRoll = (await import("../../documents/roll.mjs")).default
// Call the roll prompt with all skills available and vehicle agility as a vehicle bonus
let roll = await FTLNomadRoll.prompt({
rollType: "skill",
rollItem: defaultSkill,
availableSkills: actorSkills,
selectedSkillId: "vehicles",
actorId: actor.id,
actorName: actor.name,
actorImage: actor.img,
talents: actor.items.filter(i => i.type === "talent" && i.system.isAdvantage),
isEncumbered: actor.system.isEncumbered(),
hasTarget: false,
vehicleBonus: vehicleAgility
})
if (!roll) return null
await roll.toMessage({}, { rollMode: roll.options.rollMode })
}
/**
* Roll a check for NPC crew with vehicle agility bonus
* @param {Event} event The initiating click event
* @param {HTMLElement} target The current target of the event listener
*/
static async #onRollNpcCrew(event, target) {
const npcCrewLevel = this.document.system.npcCrew || 0
if (npcCrewLevel < 0) {
ui.notifications.warn(game.i18n.localize("FTLNOMAD.Warning.noNpcCrew"))
return
}
// Get vehicle agility bonus
const vehicleAgility = this.document.system.agility || 0
// Create a fake skill object for the NPC crew
const npcSkill = {
value: npcCrewLevel,
label: "FTLNOMAD.Label.npcCrewSkill"
}
// Import the Roll class
const FTLNomadRoll = (await import("../../documents/roll.mjs")).default
// Call the roll prompt with NPC crew level as skill
let roll = await FTLNomadRoll.prompt({
rollType: "skill",
rollItem: npcSkill,
actorId: this.document.id,
actorName: `${this.document.name} (NPC Crew)`,
actorImage: this.document.img,
talents: [],
isEncumbered: false,
hasTarget: false,
vehicleBonus: vehicleAgility
})
if (!roll) return null
await roll.toMessage({}, { rollMode: roll.options.rollMode })
}
/** @override */
static PARTS = {
main: {
@@ -62,9 +201,35 @@ export default class FTLNomadVehicleSheet extends FTLNomadActorSheet {
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.notes, { async: true })
// Prepare crew members data
context.crewMembers = await this.#prepareCrewMembers()
return context
}
/**
* Prepare crew members data from stored UUIDs
* @returns {Promise<Array>}
*/
async #prepareCrewMembers() {
const crewUuids = this.document.system.crewList || []
const crewMembers = []
for (const uuid of crewUuids) {
const actor = await fromUuid(uuid)
if (actor) {
crewMembers.push({
uuid: uuid,
id: actor.id,
name: actor.name,
img: actor.img
})
}
}
return crewMembers
}
_generateTooltip(type, target) {
}
@@ -128,7 +293,36 @@ export default class FTLNomadVehicleSheet extends FTLNomadActorSheet {
case "Item":
const item = await fromUuid(data.uuid)
return super._onDropItem(item)
case "Actor":
const actor = await fromUuid(data.uuid)
return this.#onDropActor(actor)
}
}
/**
* Handle dropping an actor onto the vehicle sheet to add them to the crew
* @param {Actor} actor The actor being dropped
*/
async #onDropActor(actor) {
if (!actor) return
// Check if actor is of type "character"
if (actor.type !== "character") {
ui.notifications.info(game.i18n.localize("FTLNOMAD.Warning.onlyCharactersAllowed"))
return
}
const currentCrew = this.document.system.crewList || []
// Check if actor is already in crew
if (currentCrew.includes(actor.uuid)) {
ui.notifications.warn(game.i18n.localize("FTLNOMAD.Warning.alreadyInCrew"))
return
}
// Add actor UUID to crew array
const updatedCrew = [...currentCrew, actor.uuid]
await this.document.update({ "system.crewList": updatedCrew })
}
}

View File

@@ -144,6 +144,20 @@ export const MODIFIER_CHOICES = {
"impossible6": { id: "impossible6", label: "FTLNOMAD.Label.Impossible6", value: "-6" }
}
export const NUMERIC_MODIFIER_CHOICES = {
"-5": { label: "-5", value: -5 },
"-4": { label: "-4", value: -4 },
"-3": { label: "-3", value: -3 },
"-2": { label: "-2", value: -2 },
"-1": { label: "-1", value: -1 },
"0": { label: "0", value: 0 },
"+1": { label: "+1", value: 1 },
"+2": { label: "+2", value: 2 },
"+3": { label: "+3", value: 3 },
"+4": { label: "+4", value: 4 },
"+5": { label: "+5", value: 5 }
}
export const STARSHIP_HULL = {
"pod": { id: "pod", label: "FTLNOMAD.Starship.Hull.Pod" },
"micro": { id: "micro", label: "FTLNOMAD.Starship.Hull.Micro" },
@@ -163,6 +177,7 @@ export const STARSHIP_HULL = {
export const SYSTEM = {
id: SYSTEM_ID,
MODIFIER_CHOICES,
NUMERIC_MODIFIER_CHOICES,
ATTACK_MODIFIERS,
TECH_AGES,
WEAPON_TYPES,

View File

@@ -66,10 +66,13 @@ export default class FTLNomadRoll extends Roll {
fullFormula = `${options.formula} + ${options.damageModifier}D6 `
} else {
let mod = options.rollItem?.value || 0
fullFormula = `${options.formula} + ${options.skillModifier}D + ${mod} + ${options.rangeModifier}D + ${options.numericModifier}D`
fullFormula = `${options.formula} + ${options.skillModifier}D + ${mod} + ${options.rangeModifier}D + ${options.numericModifier}D + ${options.numericModifierSelect}`
if (options.vehicleBonus && options.useVehicleBonus) {
fullFormula += ` + ${options.vehicleBonus}`
}
}
// Replace all the "+ -" with "-"
fullFormula = fullFormula.replace(/\+\s*\-/g, "- ")
fullFormula = fullFormula.replace(/\+\s*-/g, "- ")
$('#roll-dialog-full-formula').text(fullFormula)
options.fullFormula = fullFormula
}
@@ -116,6 +119,7 @@ export default class FTLNomadRoll extends Roll {
})
const choiceModifier = SYSTEM.MODIFIER_CHOICES
const choiceNumericModifier = SYSTEM.NUMERIC_MODIFIER_CHOICES
let choiceRangeModifier = {}
let rangeModifier = 0
if (options.weapon) {
@@ -129,17 +133,35 @@ export default class FTLNomadRoll extends Roll {
let damageModifier = "0"
let modifier = "0"
let numericModifierSelect = 0
options.skillModifier = 0
options.numericModifier = 0
options.numericModifierSelect = 0
options.rangeModifier = rangeModifier
options.damageModifier = damageModifier
options.vehicleBonus = options.vehicleBonus || 0
options.useVehicleBonus = true // Par défaut, le bonus est activé
let fullFormula = `${formula} + ${options.rollItem.value}`
if (options.isEncumbered) {
fullFormula += ` - 1D`
}
if (options.vehicleBonus && options.useVehicleBonus) {
fullFormula += ` + ${options.vehicleBonus}`
}
options.fullFormula = fullFormula
options.formula = formula
// Prepare available skills if provided (for vehicle/starship piloting)
let availableSkills = null
if (options.availableSkills) {
availableSkills = Object.entries(options.availableSkills).map(([id, skill]) => ({
id: id,
label: skill.label,
value: skill.value,
selected: id === options.selectedSkillId
}))
}
let dialogContext = {
actorId: options.actorId,
actorName: options.actorName,
@@ -152,6 +174,7 @@ export default class FTLNomadRoll extends Roll {
rollModes,
fieldRollMode,
choiceModifier,
choiceNumericModifier,
choiceRangeModifier,
choiceDamageModifier,
rangeModifier,
@@ -159,6 +182,9 @@ export default class FTLNomadRoll extends Roll {
formula,
hasTarget: options.hasTarget,
modifier,
numericModifierSelect,
vehicleBonus: options.vehicleBonus,
availableSkills: availableSkills,
}
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-ftl-nomad/templates/roll-dialog.hbs", dialogContext)
@@ -185,10 +211,22 @@ export default class FTLNomadRoll extends Roll {
rejectClose: false, // Click on Close button will not launch an error
render: (event, dialog) => {
FTLNomadRoll.updateFullFormula(options)
$(".roll-skill-selector").change(event => {
const skillId = event.target.value
if (options.availableSkills && options.availableSkills[skillId]) {
options.rollItem = foundry.utils.duplicate(options.availableSkills[skillId])
options.selectedSkillId = skillId
FTLNomadRoll.updateFullFormula(options)
}
})
$(".roll-skill-modifier").change(event => {
options.skillModifier = Number(event.target.value)
FTLNomadRoll.updateFullFormula(options)
})
$(".roll-numeric-modifier").change(event => {
options.numericModifierSelect = Number(event.target.value)
FTLNomadRoll.updateFullFormula(options)
})
$(".roll-damage-modifier").change(event => {
options.damageModifier = Number(event.target.value)
FTLNomadRoll.updateFullFormula(options)
@@ -207,6 +245,10 @@ export default class FTLNomadRoll extends Roll {
}
FTLNomadRoll.updateFullFormula(options)
})
$(".use-vehicle-bonus").change(event => {
options.useVehicleBonus = event.target.checked
FTLNomadRoll.updateFullFormula(options)
})
}
})
@@ -220,11 +262,22 @@ export default class FTLNomadRoll extends Roll {
if (Hooks.call("fvtt-ftl-nomad.preRoll", options, rollData) === false) return
// Update rollItem if a skill was selected from the dropdown
if (rollData.selectedSkill && options.availableSkills) {
options.rollItem = foundry.utils.duplicate(options.availableSkills[rollData.selectedSkill])
}
options.numericModifier = Number(rollData.numericModifier) || 0
options.skillModifier = Number(rollData.skillModifier) || 0
options.rangeModifier = Number(rollData.rangeModifier) || 0
options.numericModifierSelect = Number(rollData.numericModifierSelect) || 0
options.useVehicleBonus = rollData.useVehicleBonus !== "off" && rollData.useVehicleBonus !== false
options.finalModifier = options.numericModifier + options.skillModifier + options.rangeModifier
let mod = options.rollItem?.value || 0
mod += options.numericModifierSelect
if (options.useVehicleBonus) {
mod += options.vehicleBonus || 0
}
// Build the dice formula
let diceFormula = "2d6"

View File

@@ -49,7 +49,19 @@ export default class FTLNomadRobot extends foundry.abstract.TypeDataModel {
prepareDerivedData() {
super.prepareDerivedData();
let encMax = this.durability + (2 * this.skills.physical.value)
if (encMax !== this.enc.max) {
this.enc.max = encMax
}
let enc = 0
for (let i of this.parent.items) {
if (i.system?.enc) {
enc += i.system.enc
}
}
if (enc !== this.enc.value) {
this.enc.value = enc
}
}
isEncumbered() {

View File

@@ -11,7 +11,10 @@ export default class FTLNomadStarship extends foundry.abstract.TypeDataModel {
schema.hullType = new fields.StringField({ required: true, initial: "small", choices: SYSTEM.STARSHIP_HULL })
schema.endurance = new fields.StringField({ required: true, initial: "" })
schema.armor = new fields.StringField({ required: true, initial: "" })
schema.crew = new fields.StringField({ required: true, initial: "" })
schema.armorCritical = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.crewList = new fields.ArrayField(new fields.StringField({ required: true }), { initial: [] })
schema.crewCapacity = new fields.StringField({ required: true, initial: "" })
schema.npcCrew = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.cargo = new fields.StringField({ required: true, initial: "" })
schema.guns = new fields.StringField({ required: true, initial: "1d6" })
schema.travelMultiplier = new fields.StringField({ required: true, initial: "" })

View File

@@ -9,8 +9,11 @@ export default class FTLNomadVehicle extends foundry.abstract.TypeDataModel {
schema.agility = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.armor = new fields.StringField({ required: true, initial: "" })
schema.armorCritical = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.cargo = new fields.StringField({ required: true, initial: "" })
schema.crew = new fields.StringField({ required: true, initial: "" })
schema.crewList = new fields.ArrayField(new fields.StringField({ required: true }), { initial: [] })
schema.crewCapacity = new fields.StringField({ required: true, initial: "" })
schema.npcCrew = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.force = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 })
schema.range = new fields.StringField({ required: true, initial: "1d6" })
schema.speed = new fields.StringField({ required: true, initial: "1d6" })

View File

@@ -1 +1 @@
MANIFEST-000091
MANIFEST-000132

View File

@@ -1,7 +1,7 @@
2025/10/15-21:50:26.265715 7f189ffff6c0 Recovering log #88
2025/10/15-21:50:26.325136 7f189ffff6c0 Delete type=3 #86
2025/10/15-21:50:26.325207 7f189ffff6c0 Delete type=0 #88
2025/10/15-22:19:29.836460 7f189e7fc6c0 Level-0 table #94: started
2025/10/15-22:19:29.836492 7f189e7fc6c0 Level-0 table #94: 0 bytes OK
2025/10/15-22:19:29.881737 7f189e7fc6c0 Delete type=0 #92
2025/10/15-22:19:29.944478 7f189e7fc6c0 Manual compaction at level-0 from '!folders!AuBtSOj1mJmh88qx' @ 72057594037927935 : 1 .. '!items!zv9dwgL3p7ThQn7j' @ 0 : 0; will stop at (end)
2025/11/11-09:55:29.500472 7f0922ffd6c0 Recovering log #130
2025/11/11-09:55:29.510925 7f0922ffd6c0 Delete type=3 #128
2025/11/11-09:55:29.511008 7f0922ffd6c0 Delete type=0 #130
2025/11/11-12:13:09.876661 7f0920bff6c0 Level-0 table #135: started
2025/11/11-12:13:09.876709 7f0920bff6c0 Level-0 table #135: 0 bytes OK
2025/11/11-12:13:09.882679 7f0920bff6c0 Delete type=0 #133
2025/11/11-12:13:09.882804 7f0920bff6c0 Manual compaction at level-0 from '!folders!AuBtSOj1mJmh88qx' @ 72057594037927935 : 1 .. '!items!zv9dwgL3p7ThQn7j' @ 0 : 0; will stop at (end)

View File

@@ -1,14 +1,7 @@
2025/10/15-13:50:39.028219 7f189f7fe6c0 Recovering log #84
2025/10/15-13:50:39.038979 7f189f7fe6c0 Delete type=3 #82
2025/10/15-13:50:39.039047 7f189f7fe6c0 Delete type=0 #84
2025/10/15-15:26:39.732570 7f189e7fc6c0 Level-0 table #89: started
2025/10/15-15:26:39.736109 7f189e7fc6c0 Level-0 table #89: 12073 bytes OK
2025/10/15-15:26:39.742312 7f189e7fc6c0 Delete type=0 #87
2025/10/15-15:26:39.748688 7f189e7fc6c0 Manual compaction at level-0 from '!folders!AuBtSOj1mJmh88qx' @ 72057594037927935 : 1 .. '!items!zv9dwgL3p7ThQn7j' @ 0 : 0; will stop at '!items!zoE4ITyfl3od6hYD' @ 721 : 1
2025/10/15-15:26:39.748706 7f189e7fc6c0 Compacting 1@0 + 1@1 files
2025/10/15-15:26:39.753893 7f189e7fc6c0 Generated table #90@0: 316 keys, 126470 bytes
2025/10/15-15:26:39.753929 7f189e7fc6c0 Compacted 1@0 + 1@1 files => 126470 bytes
2025/10/15-15:26:39.760361 7f189e7fc6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/10/15-15:26:39.760492 7f189e7fc6c0 Delete type=2 #73
2025/10/15-15:26:39.760637 7f189e7fc6c0 Delete type=2 #89
2025/10/15-15:26:39.774069 7f189e7fc6c0 Manual compaction at level-0 from '!items!zoE4ITyfl3od6hYD' @ 721 : 1 .. '!items!zv9dwgL3p7ThQn7j' @ 0 : 0; will stop at (end)
2025/11/11-09:17:46.334216 7f0921ffb6c0 Recovering log #126
2025/11/11-09:17:46.344001 7f0921ffb6c0 Delete type=3 #124
2025/11/11-09:17:46.344052 7f0921ffb6c0 Delete type=0 #126
2025/11/11-09:53:31.537774 7f0920bff6c0 Level-0 table #131: started
2025/11/11-09:53:31.537826 7f0920bff6c0 Level-0 table #131: 0 bytes OK
2025/11/11-09:53:31.544859 7f0920bff6c0 Delete type=0 #129
2025/11/11-09:53:31.558512 7f0920bff6c0 Manual compaction at level-0 from '!folders!AuBtSOj1mJmh88qx' @ 72057594037927935 : 1 .. '!items!zv9dwgL3p7ThQn7j' @ 0 : 0; will stop at (end)

Binary file not shown.

View File

View File

@@ -1 +1 @@
MANIFEST-000069
MANIFEST-000110

View File

@@ -1,7 +1,7 @@
2025/10/15-21:50:26.444225 7f18a4ffa6c0 Recovering log #66
2025/10/15-21:50:26.495317 7f18a4ffa6c0 Delete type=3 #64
2025/10/15-21:50:26.495386 7f18a4ffa6c0 Delete type=0 #66
2025/10/15-22:19:30.067316 7f189e7fc6c0 Level-0 table #72: started
2025/10/15-22:19:30.067349 7f189e7fc6c0 Level-0 table #72: 0 bytes OK
2025/10/15-22:19:30.103968 7f189e7fc6c0 Delete type=0 #70
2025/10/15-22:19:30.104104 7f189e7fc6c0 Manual compaction at level-0 from '!actors!0FQ6XaRi24OorI21' @ 72057594037927935 : 1 .. '!folders!vRnrOJqSMlxbSgyX' @ 0 : 0; will stop at (end)
2025/11/11-09:55:29.516089 7f0921ffb6c0 Recovering log #108
2025/11/11-09:55:29.525977 7f0921ffb6c0 Delete type=3 #106
2025/11/11-09:55:29.526050 7f0921ffb6c0 Delete type=0 #108
2025/11/11-12:13:09.863976 7f0920bff6c0 Level-0 table #113: started
2025/11/11-12:13:09.864017 7f0920bff6c0 Level-0 table #113: 0 bytes OK
2025/11/11-12:13:09.870509 7f0920bff6c0 Delete type=0 #111
2025/11/11-12:13:09.882783 7f0920bff6c0 Manual compaction at level-0 from '!actors!0FQ6XaRi24OorI21' @ 72057594037927935 : 1 .. '!folders!vRnrOJqSMlxbSgyX' @ 0 : 0; will stop at (end)

View File

@@ -1,14 +1,7 @@
2025/10/15-13:50:39.042685 7f18a4ffa6c0 Recovering log #62
2025/10/15-13:50:39.052767 7f18a4ffa6c0 Delete type=3 #60
2025/10/15-13:50:39.052843 7f18a4ffa6c0 Delete type=0 #62
2025/10/15-15:26:39.665250 7f189e7fc6c0 Level-0 table #67: started
2025/10/15-15:26:39.668457 7f189e7fc6c0 Level-0 table #67: 12881 bytes OK
2025/10/15-15:26:39.674498 7f189e7fc6c0 Delete type=0 #65
2025/10/15-15:26:39.688322 7f189e7fc6c0 Manual compaction at level-0 from '!actors!0FQ6XaRi24OorI21' @ 72057594037927935 : 1 .. '!folders!vRnrOJqSMlxbSgyX' @ 0 : 0; will stop at '!folders!HobFutlnH6HPTEfT' @ 93 : 1
2025/10/15-15:26:39.688334 7f189e7fc6c0 Compacting 1@0 + 1@1 files
2025/10/15-15:26:39.692347 7f189e7fc6c0 Generated table #68@0: 78 keys, 62826 bytes
2025/10/15-15:26:39.692380 7f189e7fc6c0 Compacted 1@0 + 1@1 files => 62826 bytes
2025/10/15-15:26:39.698356 7f189e7fc6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/10/15-15:26:39.698484 7f189e7fc6c0 Delete type=2 #51
2025/10/15-15:26:39.698645 7f189e7fc6c0 Delete type=2 #67
2025/10/15-15:26:39.709845 7f189e7fc6c0 Manual compaction at level-0 from '!folders!HobFutlnH6HPTEfT' @ 93 : 1 .. '!folders!vRnrOJqSMlxbSgyX' @ 0 : 0; will stop at (end)
2025/11/11-09:17:46.347112 7f09217fa6c0 Recovering log #104
2025/11/11-09:17:46.357554 7f09217fa6c0 Delete type=3 #102
2025/11/11-09:17:46.357636 7f09217fa6c0 Delete type=0 #104
2025/11/11-09:53:31.551245 7f0920bff6c0 Level-0 table #109: started
2025/11/11-09:53:31.551306 7f0920bff6c0 Level-0 table #109: 0 bytes OK
2025/11/11-09:53:31.558404 7f0920bff6c0 Delete type=0 #107
2025/11/11-09:53:31.558535 7f0920bff6c0 Manual compaction at level-0 from '!actors!0FQ6XaRi24OorI21' @ 72057594037927935 : 1 .. '!folders!vRnrOJqSMlxbSgyX' @ 0 : 0; will stop at (end)

Binary file not shown.

View File

View File

@@ -172,7 +172,7 @@
background-color: var(--color-light-1);
display: flex;
flex-direction: column;
gap: 5px;
justify-content: space-evenly;
flex: 1;
.character-skill {

View File

@@ -129,7 +129,7 @@
background-color: var(--color-light-1);
display: flex;
flex-direction: column;
gap: 5px;
justify-content: space-evenly;
flex: 1;
.creature-skill {

View File

@@ -1,7 +1,10 @@
:root {
--font-size-standard: 0.9rem;
--font-size-result: 1.4rem;
--background-image-base: linear-gradient(rgba(255, 255, 255, 0.8), rgba(255, 255, 255, 0.8)),
--background-image-base: linear-gradient(
rgba(255, 255, 255, 0.8),
rgba(255, 255, 255, 0.8)
),
url("../assets/ui/ftl_nomad_background_01.webp");
--font-primary: "Atkinson";
--font-secondary: "Atkinson";
@@ -12,12 +15,14 @@
--color-warning: darkorange;
--color-critical-success: rgb(21, 39, 204);
--color-critical-failure: rgb(141, 32, 231);
/*--img-icon-color-filter: invert(60%) sepia(12%) saturate(6853%) hue-rotate(81deg) brightness(113%) contrast(104%);*/
}
body {
--color-text-secondary: rgb(22, 3, 3);
--color-text-emphatic: rgb(9, 97, 14);
--input-height: 1.6rem;
}
.d100 {
@@ -65,7 +70,7 @@ i.fvtt-ftl-nomad {
.application.dialog.fvtt-ftl-nomad {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.0);
font-size: calc(var(--font-size-standard) * 1);
background-image: var(--background-image-base);
button:hover {
background: var(--color-dark-6);
@@ -75,11 +80,17 @@ i.fvtt-ftl-nomad {
}
}
.sheet-tabs {
background-color: var(--color-light-1);
font-family: Ethnocentric;
font-size: 0.7rem;
}
.chat-message,
.chat-message.whisper {
font-family: var(--font-primary);
background-image: var(--background-image-base);
background-repeat:repeat-y;
background-repeat: repeat-y;
background-position: 0%;
background-size: 100% 100%;
}

View File

@@ -77,8 +77,8 @@
label {
font-weight: bold;
margin-right: 8px;
min-width: 4rem;
max-width: 4rem;
min-width: 5rem;
max-width: 5rem;
}
}
}

View File

@@ -75,6 +75,10 @@
.main-stats {
min-width: 25rem;
max-width: 25rem;
.encumbered {
color: red;
font-weight: bold;
}
}
.cargo,
.capacity {
@@ -142,7 +146,7 @@
background-color: var(--color-light-1);
display: flex;
flex-direction: column;
gap: 5px;
justify-content: space-evenly;
flex: 1;
.robot-skill {

View File

@@ -4,10 +4,6 @@
overflow: scroll;
}
.sheet-tabs {
background-color: var(--color-light-1);
}
.starship-main {
background-color: var(--color-light-1);
display: flex;
@@ -109,6 +105,18 @@
select {
max-width: 5rem;
}
.npc-crew-field {
display: flex;
align-items: center;
gap: 4px;
.npc-crew-roll {
cursor: pointer;
color: var(--color-text-dark-primary);
&:hover {
color: var(--color-text-hyperlink);
}
}
}
}
.starship-infos {
@@ -214,6 +222,68 @@
padding-left: 5px;
}
}
.crew {
.crew-list {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 8px;
padding: 4px;
}
.crew-member {
display: flex;
align-items: center;
gap: 4px;
padding: 4px;
border: 1px solid var(--color-border-dark);
border-radius: 4px;
background: var(--color-light-2);
.crew-img {
width: 32px;
height: 32px;
border-radius: 50%;
border: 1px solid var(--color-border-dark);
cursor: pointer;
&:hover {
opacity: 0.8;
box-shadow: 0 0 4px var(--color-shadow-primary);
}
}
.crew-name {
flex: 1;
font-size: var(--font-size-small);
cursor: pointer;
&:hover {
color: var(--color-text-dark-highlight);
text-shadow: 0 0 4px var(--color-shadow-primary);
}
}
.controls {
display: flex;
gap: 4px;
min-width: 3rem;
a {
color: var(--color-text-dark-primary);
&:hover {
color: var(--color-text-dark-highlight);
}
}
.pilot-button {
color: var(--color-text-light-primary);
&:hover {
color: var(--color-text-light-highlight);
}
}
}
}
.crew-empty {
grid-column: 1 / -1;
text-align: center;
padding: 8px;
font-style: italic;
color: var(--color-text-dark-secondary);
}
}
.weapons {
display: grid;
grid-template-columns: repeat(2, 1fr);

View File

@@ -33,6 +33,15 @@
border: none;
}
}
.spec {
label {
max-width: 4rem;
}
input {
max-width: 4rem;
}
}
}
.vehicle-right {
@@ -52,19 +61,35 @@
.cargo,
.capacity {
label {
min-width: 4rem;
max-width: 4rem;
max-width: 7rem;
}
input {
max-width: 6rem;
margin-right: 0.5rem;
}
.cargo-content {
display: flex;
flex-direction: column;
gap: 4px;
.cargo-line {
display: flex;
align-items: center;
gap: 4px;
}
}
.npc-crew-field {
display: flex;
align-items: center;
gap: 4px;
.npc-crew-roll {
cursor: pointer;
color: var(--color-text-dark-primary);
&:hover {
color: var(--color-text-hyperlink);
}
}
}
}
.vehicle-infos {
display: flex;
@@ -173,6 +198,68 @@
padding-left: 5px;
}
}
.crew {
.crew-list {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 8px;
padding: 4px;
}
.crew-member {
display: flex;
align-items: center;
gap: 4px;
padding: 4px;
border: 1px solid var(--color-border-dark);
border-radius: 4px;
background: var(--color-light-2);
.crew-img {
width: 32px;
height: 32px;
border-radius: 50%;
border: 1px solid var(--color-border-dark);
cursor: pointer;
&:hover {
opacity: 0.8;
box-shadow: 0 0 4px var(--color-shadow-primary);
}
}
.crew-name {
flex: 1;
font-size: var(--font-size-small);
cursor: pointer;
&:hover {
color: var(--color-text-dark-highlight);
text-shadow: 0 0 4px var(--color-shadow-primary);
}
}
.controls {
display: flex;
gap: 4px;
min-width: 3rem;
a {
color: var(--color-text-dark-primary);
&:hover {
color: var(--color-text-dark-highlight);
}
}
.pilot-button {
color: var(--color-text-light-primary);
&:hover {
color: var(--color-text-light-highlight);
}
}
}
}
.crew-empty {
grid-column: 1 / -1;
text-align: center;
padding: 8px;
font-style: italic;
color: var(--color-text-dark-secondary);
}
}
.weapons {
display: grid;
grid-template-columns: repeat(2, 1fr);

View File

@@ -15,7 +15,7 @@
</div>
</fieldset>
<fieldset>
<!-- <fieldset>
<legend>{{localize "FTLNOMAD.Label.damages"}}</legend>
<div class="text-center">
<textarea
@@ -26,7 +26,7 @@
data-tooltip="{{localize 'FTLNOMAD.Tooltip.damages'}}"
>{{system.damages}}</textarea>
</div>
</fieldset>
</fieldset> -->
<fieldset class="section-editor">
<legend>{{localize "FTLNOMAD.Label.description"}}</legend>

View File

@@ -79,6 +79,31 @@
disabled=isPlayMode
}}
</div>
<div class="flexrow">
{{#if isEncumbered}}
{{formField
systemFields.enc.fields.value
value=system.enc.value
rootId=partId
disabled=true
classes="encumbered"
}}
{{else}}
{{formField
systemFields.enc.fields.value
value=system.enc.value
rootId=partId
disabled=true
}}
{{/if}}
&nbsp;
{{formField
systemFields.enc.fields.max
value=system.enc.max
rootId=partId
disabled=isPlayMode
}}
</div>
</fieldset>
<fieldset class="robot-brain">
@@ -86,11 +111,10 @@
<div class="flexrow">
<textarea
cols="64"
rows="5"
rows="2"
name="system.brain"
data-tooltip="{{localize 'FTLNOMAD.Tooltip.brain'}}"
disabled="isPlayMode"
>{{system.brain}}</textarea>
{{#if isPlayMode}}disabled{{/if}}>{{system.brain}}</textarea>
</div>
</fieldset>

View File

@@ -9,10 +9,22 @@
{{#if (eq rollType "damage")}}
<div class="dialog-skill">Damage : {{weapon.system.damage}}</div>
<div class="dialog-skill">Weapon : {{weapon.name}}</div>
{{else}}
{{#if availableSkills}}
<label>{{localize "FTLNOMAD.Label.selectSkill"}}</label>
<select name="selectedSkill" class="roll-skill-selector">
{{#each availableSkills as |skill|}}
<option
value="{{skill.id}}"
{{#if skill.selected}}selected{{/if}}
>{{localize skill.label}} (2d6+{{skill.value}})</option>
{{/each}}
</select>
{{else}}
<div class="dialog-skill">{{localize rollItem.label}}
: 2d6+{{rollItem.value}}</div>
{{/if}}
{{/if}}
{{#if (eq rollType "weapon")}}
<div class="dialog-skill">Weapon : {{weapon.name}}</div>
@@ -40,6 +52,24 @@
<select name="modifier" class="roll-skill-modifier">
{{selectOptions choiceModifier selected=modifier localize=true}}
</select>
<label>{{localize "FTLNOMAD.Label.numericModifier"}}</label>
<select name="numericModifierSelect" class="roll-numeric-modifier">
{{selectOptions choiceNumericModifier selected=numericModifierSelect}}
</select>
{{#if vehicleBonus}}
<div class="vehicle-bonus-info">
<label>
<input
type="checkbox"
name="useVehicleBonus"
class="use-vehicle-bonus"
checked
/>
{{localize "FTLNOMAD.Label.vehicleBonus"}}
</label>
<span class="vehicle-bonus-value">+{{vehicleBonus}}</span>
</div>
{{/if}}
{{/if}}
{{#if (eq rollType "weapon")}}

View File

@@ -4,63 +4,43 @@
data-group="{{tab.group}}"
>
<div class="main-div">
<!-- <div class="weapons">
<fieldset>
<legend>{{localize "FTLNOMAD.Label.weapons"}}{{#if isEditMode}}
<a
class="action"
data-tooltip="{{localize ' FTLNOMAD.Tooltip.addWeapon'}}"
data-tooltip-direction="UP"
><i class="fas fa-plus" data-action="createWeapon"></i></a>{{/if}}
</legend>
{{#each weapons as |item|}}
{{!log 'weapon' this}}
<fieldset class="crew">
<legend>{{localize "FTLNOMAD.Label.crew"}}
({{crewMembers.length}}{{#if
system.crewCapacity
}}/{{system.crewCapacity}}{{/if}})</legend>
<div class="crew-list">
{{#each crewMembers as |member|}}
<div
class="weapon item"
data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"
class="crew-member"
data-actor-uuid="{{member.uuid}}"
data-drag="true"
>
<img
class="item-img"
src="{{item.img}}"
data-tooltip="{{item.name}}"
class="crew-img"
src="{{member.img}}"
data-tooltip="{{member.name}}"
data-action="viewCrew"
/>
<div
class="name rollable"
data-roll-type="weapon"
data-tooltip="{{{item.system.description}}}"
>
{{item.name}}
</div>
<a
class="damage rollable"
data-item-id="{{item.id}}"
data-action="roll"
data-roll-type="damage"
data-roll-value="{{item.system.damage}}"
>{{localize "FTLNOMAD.Label.damageShort"}}
:
{{item.system.damage}}</a>
<div class="crew-name" data-action="viewCrew">{{member.name}}</div>
<div class="controls">
<a
data-tooltip="{{localize 'FTLNOMAD.Edit'}}"
data-action="edit"
data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"
><i class="fas fa-edit"></i></a>
class="pilot-button"
data-tooltip="{{localize 'FTLNOMAD.PilotStarship'}}"
data-action="pilotCrew"
><i class="fas fa-dice-d6"></i></a>
<a
data-tooltip="{{localize 'FTLNOMAD.Delete'}}"
data-action="delete"
data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"
><i class="fas fa-trash"></i></a>
data-tooltip="{{localize 'FTLNOMAD.RemoveCrew'}}"
data-action="removeCrew"
data-crew-uuid="{{member.uuid}}"
><i class="fas fa-times"></i></a>
</div>
</div>
{{else}}
<div class="crew-empty">{{localize "FTLNOMAD.Label.noCrew"}}</div>
{{/each}}
</div>
</fieldset> -->
</fieldset>
<fieldset>
<legend>{{localize "FTLNOMAD.Label.equipment"}}{{#if isEditMode}}

View File

@@ -22,12 +22,21 @@
localize=true
disabled=isPlayMode
}}
{{formField
systemFields.armor
value=system.armor
localize=true
disabled=isPlayMode
}}
{{formField
systemFields.armorCritical
value=system.armorCritical
localize=true
disabled=isPlayMode
}}
{{formField
systemFields.endurance
value=system.endurance
@@ -96,11 +105,26 @@
<legend>{{localize "FTLNOMAD.Label.cargo"}}</legend>
<div class="flexrow">
{{formField
systemFields.crew
value=system.crew
systemFields.crewCapacity
value=system.crewCapacity
localize=true
disabled=isPlayMode
}}
<div class="npc-crew-field">
<a
class="npc-crew-roll rollable"
data-action="rollNpcCrew"
data-tooltip="{{localize 'FTLNOMAD.RollNpcCrew'}}"
><i class="fas fa-dice-d6"></i></a>
{{formField
systemFields.npcCrew
value=system.npcCrew
localize=true
disabled=isPlayMode
}}
</div>
</div>
<div class="flexrow">
{{formField
systemFields.cargo
value=system.cargo

View File

@@ -4,6 +4,45 @@
data-group="{{tab.group}}"
>
<div class="main-div">
<fieldset class="crew">
<legend>{{localize "FTLNOMAD.Label.crew"}}
({{crewMembers.length}}{{#if
system.crewCapacity
}}/{{system.crewCapacity}}{{/if}})</legend>
<div class="crew-list">
{{#each crewMembers as |member|}}
<div
class="crew-member"
data-actor-uuid="{{member.uuid}}"
data-drag="true"
>
<img
class="crew-img"
src="{{member.img}}"
data-tooltip="{{member.name}}"
data-action="viewCrew"
/>
<div class="crew-name" data-action="viewCrew">{{member.name}}</div>
<div class="controls">
<a
class="pilot-button"
data-tooltip="{{localize 'FTLNOMAD.PilotVehicle'}}"
data-action="pilotCrew"
><i class="fas fa-dice-d6"></i></a>
<a
data-tooltip="{{localize 'FTLNOMAD.RemoveCrew'}}"
data-action="removeCrew"
data-crew-uuid="{{member.uuid}}"
><i class="fas fa-times"></i></a>
</div>
</div>
{{else}}
<div class="crew-empty">{{localize "FTLNOMAD.Label.noCrew"}}</div>
{{/each}}
</div>
</fieldset>
<fieldset>
<legend>{{localize "FTLNOMAD.Label.weapons"}}{{#if isEditMode}}
<a

View File

@@ -13,16 +13,25 @@
data-tooltip="{{actor.name}}"
/>
</div>
<fieldset>
<legend>{{localize "FTLNOMAD.Label.Agility"}}</legend>
<div class="flexrow">
<fieldset class="spec">
{{formField
systemFields.agility
value=system.agility
localize=true
disabled=isPlayMode
}}
</div>
{{formField
systemFields.armor
value=system.armor
localize=true
disabled=isPlayMode
}}
{{formField
systemFields.armorCritical
value=system.armorCritical
localize=true
disabled=isPlayMode
}}
</fieldset>
</div>
@@ -48,12 +57,6 @@
<fieldset class="capacity">
<legend>{{localize "FTLNOMAD.Label.capacity"}}</legend>
<div class="flexrow">
{{formField
systemFields.armor
value=system.armor
localize=true
disabled=isPlayMode
}}
{{formField
systemFields.force
value=system.force
@@ -80,12 +83,28 @@
<fieldset class="cargo">
<legend>{{localize "FTLNOMAD.Label.cargo"}}</legend>
<div class="cargo-content">
<div class="cargo-line">
{{formField
systemFields.crew
value=system.crew
systemFields.crewCapacity
value=system.crewCapacity
localize=true
disabled=isPlayMode
}}
<div class="npc-crew-field">
<a
class="npc-crew-roll rollable"
data-action="rollNpcCrew"
data-tooltip="{{localize 'FTLNOMAD.RollNpcCrew'}}"
><i class="fas fa-dice-d6"></i></a>
{{formField
systemFields.npcCrew
value=system.npcCrew
localize=true
disabled=isPlayMode
}}
</div>
</div>
<div class="cargo-line">
{{formField
systemFields.cargo
value=system.cargo
@@ -99,8 +118,8 @@
disabled=isPlayMode
}}
</div>
</div>
</fieldset>
</div>
</div>
</fieldset>