Fix enc for equipments/weapons
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Release Creation / build (release) Successful in 1m34s
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@@ -7,11 +7,11 @@ export default class FTLNomadEquipment extends foundry.abstract.TypeDataModel {
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const requiredInteger = { required: true, nullable: false, integer: true }
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.techAge = new fields.StringField({ required: true, choices: SYSTEM.TECH_AGES, initial : "lateatomic" })
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schema.enc = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
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schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
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schema.cost = new fields.NumberField({ required: true, initial: 1, min: 0 })
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return schema
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}
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@@ -7,12 +7,12 @@ export default class FTLNomadWeapon extends foundry.abstract.TypeDataModel {
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const requiredInteger = { required: true, nullable: false, integer: true }
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.techAge = new fields.StringField({ required: true, choices: SYSTEM.TECH_AGES, initial : "lateatomic" })
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schema.weaponType = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.WEAPON_TYPES })
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schema.rangeType = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.WEAPON_RANGE })
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schema.damage = new fields.StringField({required: true, initial: "1d6"})
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schema.damage = new fields.StringField({required: true, initial: "1d6"})
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schema.magazine = new fields.NumberField({ required: true, initial: 1, min: 0 })
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schema.range = new fields.SchemaField({
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@@ -22,12 +22,12 @@ export default class FTLNomadWeapon extends foundry.abstract.TypeDataModel {
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dist: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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})
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schema.enc = new fields.NumberField({ required: true, initial: 0, min: 0 })
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schema.enc = new fields.NumberField({ required: true, initial: 1, min: 0 })
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schema.aspect = new fields.StringField({ required: true, initial: ""})
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schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
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schema.ammoCost = new fields.NumberField({ required: true, initial: 0, min: 0 })
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return schema
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}
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@@ -636,6 +636,28 @@ export default class FTLNomadUtils {
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}
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}
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static async fixWeaponsEnc() {
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// Iterate over all items of type "weapon" from compendium
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const weapons = game.items.filter(i => i.type === "weapon");
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for (const weapon of weapons) {
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// If the weapon's encumbrance is less than 1, set it to 1
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if (weapon.system.enc < 1) {
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await weapon.update({ "system.enc": 1 });
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}
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}
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}
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static async fixEquipmentEnc() {
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// Iterate over all items of type "equipment" from compendium
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const equipments = game.items.filter(i => i.type === "equipment");
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for (const equipment of equipments) {
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// If the equipment's encumbrance is less than 1, set it to
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if (equipment.system.enc < 1) {
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await equipment.update({ "system.enc": 1 });
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}
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}
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}
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static async importMeleeWeapons() {
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// Create a melee weapons folder if it doesn't exist
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const meleeWeaponsFolder = game.folders.getName("Melee Weapons") || await Folder.create({
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