This commit is contained in:
@@ -40,14 +40,6 @@ export default class FTLNomadRoll extends Roll {
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return this.options.help
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}
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get gene() {
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return this.options.gene
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}
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get modifier() {
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return this.options.modifier
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}
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get resultType() {
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return this.options.resultType
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}
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@@ -68,41 +60,15 @@ export default class FTLNomadRoll extends Roll {
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return this.options.weapon
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}
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get isLowWP() {
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return this.options.isLowWP
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}
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get isZeroWP() {
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return this.options.isZeroWP
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}
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get isExhausted() {
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return this.options.isExhausted
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}
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get isNudgedRoll() {
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return this.options.isNudgedRoll
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}
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get wpCost() {
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return this.options.wpCost
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}
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static updateResourceDialog(options) {
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let rating = 0
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if (options.rollItem.enableHand) {
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rating += options.rollItem.hand
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static updateFullFormula(options) {
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let fullFormula
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if ( options.numericModifier >= 0) {
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fullFormula = `${options.formula} + ${options.rollItem.value} + ${options.numericModifier}D`
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} else {
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fullFormula = `${options.formula} + ${options.rollItem.value} - ${Math.abs(options.numericModifier)}D`
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}
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if (options.rollItem.enableStowed) {
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rating += options.rollItem.stowed
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}
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if (options.rollItem.enableStorage) {
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rating += options.rollItem.storage
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}
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let multiplier = Number($(`.roll-skill-multiplier`).val())
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options.initialScore = rating
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options.percentScore = rating * multiplier
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$(".resource-score").text(`${rating} (${options.percentScore}%)`)
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$('#roll-dialog-full-formula').text(fullFormula)
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options.fullFormula = fullFormula
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}
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/**
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@@ -120,84 +86,25 @@ export default class FTLNomadRoll extends Roll {
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* @returns {Promise<Object|null>} The roll result or null if the dialog was cancelled.
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*/
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static async prompt(options = {}) {
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let formula = "1d100"
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let hasModifier = true
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let hasMultiplier = false
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options.isNudge = true
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let formula = "2d6"
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switch (options.rollType) {
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case "skill":
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console.log(options.rollItem)
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options.initialScore = options.rollItem.system.computeScore()
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break
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case "san":
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case "char":
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options.initialScore = options.rollItem.targetScore
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options.isNudge = (options.rollType !== "san")
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break
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case "resource":
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hasModifier = false
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hasMultiplier = true
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options.initialScore = options.rollItem.targetScore
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options.totalRating = options.rollItem.targetScore
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options.percentScore = options.rollItem.targetScore * 5
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options.rollItem.enableHand = true
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options.rollItem.enableStowed = true
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options.rollItem.enableStorage = true
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options.isNudge = false
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break
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case "damage":
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let formula = options.rollItem.system.damage
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if ( options.rollItem.system.weaponType === "melee" || options.rollItem.system.weaponType === "unarmed") {
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formula += ` + ${options.rollItem.damageBonus}`
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}
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let damageRoll = new Roll(formula)
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await damageRoll.evaluate()
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await damageRoll.toMessage({
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flavor: `${options.rollItem.name} - Damage Roll`
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});
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let isLethal = false
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options.isNudge = false
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if (options.rollItem.system.lethality > 0) {
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let lethalityRoll = new Roll("1d100")
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await lethalityRoll.evaluate()
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isLethal = (lethalityRoll.total <= options.rollItem.system.lethality)
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await lethalityRoll.toMessage({
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flavor: `${options.rollItem.name} - Lethality Roll : ${lethalityRoll.total} <= ${options.rollItem.system.lethality} => ${isLethal}`
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});
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}
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return
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case "weapon":
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let era = game.settings.get("fvtt-ftl-nomad", "settings-era")
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if (era !== options.rollItem.system.settings) {
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ui.notifications.error(game.i18n.localize("FTLNOMAD.Notifications.WrongEra"))
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console.log("WP Wrong Era", era, options.rollItem.system.weaponType)
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return
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}
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if (!SYSTEM.WEAPON_SKILL_MAPPING[era] || !SYSTEM.WEAPON_SKILL_MAPPING[era][options.rollItem.system.weaponType]) {
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ui.notifications.error(game.i18n.localize("FTLNOMAD.Notifications.NoWeaponType"))
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console.log("WP Not found", era, options.rollItem.system.weaponType)
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return
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}
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options.weapon = options.rollItem
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if (options.rollItem.system.hasDirectSkill) {
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let skillName = options.rollItem.name
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options.rollItem = {type: "skill", name: skillName, system: {base: 0, bonus: options.weapon.system.directSkillValue} }
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options.initialScore = options.weapon.system.directSkillValue
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} else {
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let skillName = game.i18n.localize(SYSTEM.WEAPON_SKILL_MAPPING[era][options.rollItem.system.weaponType])
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let actor = game.actors.get(options.actorId)
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options.rollItem = actor.items.find(i => i.type === "skill" && i.name.toLowerCase() === skillName.toLowerCase())
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if (!options.rollItem) {
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ui.notifications.error(game.i18n.localize("FTLNOMAD.Notifications.NoWeaponSkill"))
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return
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}
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options.initialScore = options.rollItem.system.computeScore()
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console.log("WEAPON", skillName, era, options.rollItem)
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}
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let actor = game.actors.get(options.actorId)
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options.weapon = foundry.utils.duplicate(options.rollItem)
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options.rollItem = actor.system.skills.combat
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break
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default:
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options.initialScore = 50
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break
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}
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@@ -209,37 +116,53 @@ export default class FTLNomadRoll extends Roll {
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})
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const choiceModifier = SYSTEM.MODIFIER_CHOICES
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const choiceMultiplier = SYSTEM.MULTIPLIER_CHOICES
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let choiceRangeModifier = {}
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let rangeModifier = 0
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if ( options.weapon) {
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// Build the range modifiers
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let range = SYSTEM.WEAPON_RANGE[options.weapon.system.rangeType]
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for (let [key, value] of Object.entries(range.range)) {
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choiceRangeModifier[key] = { label: `${key} (${value}D)`, value: value }
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if (!rangeModifier && value) {
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rangeModifier = value
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}
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}
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}
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let modifier = "+0"
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let multiplier = "5"
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let modifier = "0"
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options.numericModifier = rangeModifier
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let fullFormula = `${formula} + ${options.rollItem.value}`
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if (options.isEncumbered) {
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options.numericModifier += -1
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fullFormula += ` - ${options.numericModifier}D`
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} else {
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options.numericModifier += 0
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fullFormula += ` + ${options.numericModifier}D`
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}
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options.fullFormula = fullFormula
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options.formula = formula
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let dialogContext = {
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actorId: options.actorId,
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actorName: options.actorName,
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rollType: options.rollType,
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rollItem: foundry.utils.duplicate(options.rollItem), // Object only, no class
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fullFormula,
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weapon: options?.weapon,
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initialScore: options.initialScore,
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targetScore: options.initialScore,
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isLowWP: options.isLowWP,
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isZeroWP: options.isZeroWP,
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isExhausted: options.isExhausted,
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enableHand: options.rollItem.enableHand,
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enableStowed: options.rollItem.enableStowed,
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enableStorage: options.rollItem.enableStorage,
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isEncumbered: options.isEncumbered,
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talents: options.talents,
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rollModes,
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fieldRollMode,
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choiceModifier,
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choiceMultiplier,
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choiceRangeModifier,
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rangeModifier,
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formula,
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hasTarget: options.hasTarget,
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hasModifier,
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hasMultiplier,
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modifier,
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multiplier
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}
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const content = await renderTemplate("systems/fvtt-ftl-nomad/templates/roll-dialog.hbs", dialogContext)
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const title = CthulhuEternalRoll.createTitle(options.rollType, options.rollTarget)
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const title = FTLNomadRoll.createTitle(options.rollType, options.rollTarget)
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const label = game.i18n.localize("FTLNOMAD.Roll.roll")
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const rollContext = await foundry.applications.api.DialogV2.wait({
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window: { title: title },
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@@ -258,24 +181,27 @@ export default class FTLNomadRoll extends Roll {
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},
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],
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actions: {
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"selectHand": (event, button, dialog) => {
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options.rollItem.enableHand = !options.rollItem.enableHand
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this.updateResourceDialog(options)
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},
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"selectStowed": (event, button, dialog) => {
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options.rollItem.enableStowed = !options.rollItem.enableStowed
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this.updateResourceDialog(options)
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},
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"selectStorage": (event, button, dialog) => {
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options.rollItem.enableStorage = !options.rollItem.enableStorage
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this.updateResourceDialog(options)
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}
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},
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rejectClose: false, // Click on Close button will not launch an error
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render: (event, dialog) => {
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$(".roll-skill-multiplier").change(event => {
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options.multiplier = Number(event.target.value)
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this.updateResourceDialog(options)
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$(".roll-skill-modifier").change(event => {
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options.numericModifier += Number(event.target.value)
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FTLNomadRoll.updateFullFormula(options)
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})
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$(".roll-skill-range-modifier").change(event => {
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options.numericModifier += Number(event.target.value)
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FTLNomadRoll.updateFullFormula(options)
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})
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$(".select-combat-option").change(event => {
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console.log(event)
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let field = $(event.target).data("field")
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let modifier = SYSTEM.ATTACK_MODIFIERS[field]
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if ( event.target.checked) {
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options.numericModifier += modifier
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} else {
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options.numericModifier -= modifier
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}
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FTLNomadRoll.updateFullFormula(options)
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})
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}
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})
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@@ -285,25 +211,19 @@ export default class FTLNomadRoll extends Roll {
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let rollData = foundry.utils.mergeObject(foundry.utils.duplicate(options), rollContext)
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rollData.rollMode = rollContext.visibility
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// Update target score
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console.log("Rolldata", rollData, options)
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if (options.rollType === "resource") {
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rollData.targetScore = options.initialScore * Number(rollContext.multiplier)
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} else {
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rollData.targetScore = Math.min(Math.max(options.initialScore + Number(rollData.modifier), 0), 100)
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if (rollData.isLowWP || rollData.isExhausted) {
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rollData.targetScore -= 20
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}
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if (rollData.isZeroWP) {
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rollData.targetScore = 0
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}
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rollData.targetScore = Math.min(Math.max(rollData.targetScore, 0), 100)
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}
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rollData.targetScore = 8
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if (Hooks.call("fvtt-ftl-nomad.preRoll", options, rollData) === false) return
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let diceFormula = `${2+Math.abs(options.numericModifier)}D6`
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if ( options.numericModifier > 0 ) {
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diceFormula += `kh2 + ${options.rollItem.value}`
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} else {
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diceFormula += `kl2 + ${options.rollItem.value}`
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}
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const roll = new this(formula, options.data, rollData)
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const roll = new this(diceFormula, options.data, rollData)
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await roll.evaluate()
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roll.displayRollResult(roll, options, rollData)
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@@ -317,34 +237,15 @@ export default class FTLNomadRoll extends Roll {
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// Compute the result quality
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let resultType = "failure"
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let dec = Math.floor(this.total / 10)
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let unit = this.total - (dec * 10)
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if (this.total <= rollData.targetScore) {
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if (this.total >= 8) {
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resultType = "success"
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// Detect if decimal == unit in the dire total result
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if (dec === unit || this.total === 1) {
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resultType = "successCritical"
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}
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} else {
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// Detect if decimal == unit in the dire total result
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if (dec === unit || this.total === 100) {
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resultType = "failureCritical"
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}
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}
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this.options.resultType = resultType
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if (this.options.isNudgedRoll) {
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this.options.isSuccess = resultType === "success" || resultType === "successCritical"
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this.options.isFailure = resultType === "failure" || resultType === "failureCritical"
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this.options.isCritical = false
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} else {
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this.options.isSuccess = resultType === "success" || resultType === "successCritical"
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this.options.isFailure = resultType === "failure" || resultType === "failureCritical"
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this.options.isCritical = resultType === "successCritical" || resultType === "failureCritical"
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}
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this.options.isLowWP = rollData.isLowWP
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this.options.isZeroWP = rollData.isZeroWP
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this.options.isExhausted = rollData.isExhausted
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this.options.isSuccess = resultType === "success"
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this.options.isFailure = resultType === "failure"
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this.options.isEncumbered = rollData.isEncumbered
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this.options.rollData = foundry.utils.duplicate(rollData)
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}
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@@ -361,10 +262,6 @@ export default class FTLNomadRoll extends Roll {
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return `${game.i18n.localize("FTLNOMAD.Label.titleSkill")}`
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case "weapon":
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return `${game.i18n.localize("FTLNOMAD.Label.titleWeapon")}`
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case "char":
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return `${game.i18n.localize("FTLNOMAD.Label.titleCharacteristic")}`
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case "san":
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return `${game.i18n.localize("FTLNOMAD.Label.titleSAN")}`
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default:
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return game.i18n.localize("FTLNOMAD.Label.titleStandard")
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}
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@@ -407,6 +304,8 @@ export default class FTLNomadRoll extends Roll {
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cardData.diceTotal = this.dice.reduce((t, d) => t + d.total, 0)
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cardData.isGM = game.user.isGM
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cardData.formula = this.formula
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cardData.fullFormula = this.options.fullFormula
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cardData.numericModifier = this.options.numericModifier
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cardData.total = this.total
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cardData.actorId = this.actorId
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cardData.actingCharName = this.actorName
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@@ -418,11 +317,7 @@ export default class FTLNomadRoll extends Roll {
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cardData.realDamage = this.realDamage
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cardData.isPrivate = isPrivate
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cardData.weapon = this.weapon
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cardData.isLowWP = this.isLowWP
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cardData.isZeroWP = this.isZeroWP
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cardData.isExhausted = this.isExhausted
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cardData.isNudgedRoll = this.isNudgedRoll
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cardData.wpCost = this.wpCost
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cardData.isEncumbered = this.isEncumbered
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cardData.cssClass = cardData.css.join(" ")
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cardData.tooltip = isPrivate ? "" : await this.getTooltip()
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