Actor sheet
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2025-03-05 22:15:32 +01:00
parent da9a69b916
commit 9013229c20
24 changed files with 958 additions and 682 deletions

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@@ -40,14 +40,6 @@ export default class FTLNomadRoll extends Roll {
return this.options.help
}
get gene() {
return this.options.gene
}
get modifier() {
return this.options.modifier
}
get resultType() {
return this.options.resultType
}
@@ -68,41 +60,15 @@ export default class FTLNomadRoll extends Roll {
return this.options.weapon
}
get isLowWP() {
return this.options.isLowWP
}
get isZeroWP() {
return this.options.isZeroWP
}
get isExhausted() {
return this.options.isExhausted
}
get isNudgedRoll() {
return this.options.isNudgedRoll
}
get wpCost() {
return this.options.wpCost
}
static updateResourceDialog(options) {
let rating = 0
if (options.rollItem.enableHand) {
rating += options.rollItem.hand
static updateFullFormula(options) {
let fullFormula
if ( options.numericModifier >= 0) {
fullFormula = `${options.formula} + ${options.rollItem.value} + ${options.numericModifier}D`
} else {
fullFormula = `${options.formula} + ${options.rollItem.value} - ${Math.abs(options.numericModifier)}D`
}
if (options.rollItem.enableStowed) {
rating += options.rollItem.stowed
}
if (options.rollItem.enableStorage) {
rating += options.rollItem.storage
}
let multiplier = Number($(`.roll-skill-multiplier`).val())
options.initialScore = rating
options.percentScore = rating * multiplier
$(".resource-score").text(`${rating} (${options.percentScore}%)`)
$('#roll-dialog-full-formula').text(fullFormula)
options.fullFormula = fullFormula
}
/**
@@ -120,84 +86,25 @@ export default class FTLNomadRoll extends Roll {
* @returns {Promise<Object|null>} The roll result or null if the dialog was cancelled.
*/
static async prompt(options = {}) {
let formula = "1d100"
let hasModifier = true
let hasMultiplier = false
options.isNudge = true
let formula = "2d6"
switch (options.rollType) {
case "skill":
console.log(options.rollItem)
options.initialScore = options.rollItem.system.computeScore()
break
case "san":
case "char":
options.initialScore = options.rollItem.targetScore
options.isNudge = (options.rollType !== "san")
break
case "resource":
hasModifier = false
hasMultiplier = true
options.initialScore = options.rollItem.targetScore
options.totalRating = options.rollItem.targetScore
options.percentScore = options.rollItem.targetScore * 5
options.rollItem.enableHand = true
options.rollItem.enableStowed = true
options.rollItem.enableStorage = true
options.isNudge = false
break
case "damage":
let formula = options.rollItem.system.damage
if ( options.rollItem.system.weaponType === "melee" || options.rollItem.system.weaponType === "unarmed") {
formula += ` + ${options.rollItem.damageBonus}`
}
let damageRoll = new Roll(formula)
await damageRoll.evaluate()
await damageRoll.toMessage({
flavor: `${options.rollItem.name} - Damage Roll`
});
let isLethal = false
options.isNudge = false
if (options.rollItem.system.lethality > 0) {
let lethalityRoll = new Roll("1d100")
await lethalityRoll.evaluate()
isLethal = (lethalityRoll.total <= options.rollItem.system.lethality)
await lethalityRoll.toMessage({
flavor: `${options.rollItem.name} - Lethality Roll : ${lethalityRoll.total} <= ${options.rollItem.system.lethality} => ${isLethal}`
});
}
return
case "weapon":
let era = game.settings.get("fvtt-ftl-nomad", "settings-era")
if (era !== options.rollItem.system.settings) {
ui.notifications.error(game.i18n.localize("FTLNOMAD.Notifications.WrongEra"))
console.log("WP Wrong Era", era, options.rollItem.system.weaponType)
return
}
if (!SYSTEM.WEAPON_SKILL_MAPPING[era] || !SYSTEM.WEAPON_SKILL_MAPPING[era][options.rollItem.system.weaponType]) {
ui.notifications.error(game.i18n.localize("FTLNOMAD.Notifications.NoWeaponType"))
console.log("WP Not found", era, options.rollItem.system.weaponType)
return
}
options.weapon = options.rollItem
if (options.rollItem.system.hasDirectSkill) {
let skillName = options.rollItem.name
options.rollItem = {type: "skill", name: skillName, system: {base: 0, bonus: options.weapon.system.directSkillValue} }
options.initialScore = options.weapon.system.directSkillValue
} else {
let skillName = game.i18n.localize(SYSTEM.WEAPON_SKILL_MAPPING[era][options.rollItem.system.weaponType])
let actor = game.actors.get(options.actorId)
options.rollItem = actor.items.find(i => i.type === "skill" && i.name.toLowerCase() === skillName.toLowerCase())
if (!options.rollItem) {
ui.notifications.error(game.i18n.localize("FTLNOMAD.Notifications.NoWeaponSkill"))
return
}
options.initialScore = options.rollItem.system.computeScore()
console.log("WEAPON", skillName, era, options.rollItem)
}
let actor = game.actors.get(options.actorId)
options.weapon = foundry.utils.duplicate(options.rollItem)
options.rollItem = actor.system.skills.combat
break
default:
options.initialScore = 50
break
}
@@ -209,37 +116,53 @@ export default class FTLNomadRoll extends Roll {
})
const choiceModifier = SYSTEM.MODIFIER_CHOICES
const choiceMultiplier = SYSTEM.MULTIPLIER_CHOICES
let choiceRangeModifier = {}
let rangeModifier = 0
if ( options.weapon) {
// Build the range modifiers
let range = SYSTEM.WEAPON_RANGE[options.weapon.system.rangeType]
for (let [key, value] of Object.entries(range.range)) {
choiceRangeModifier[key] = { label: `${key} (${value}D)`, value: value }
if (!rangeModifier && value) {
rangeModifier = value
}
}
}
let modifier = "+0"
let multiplier = "5"
let modifier = "0"
options.numericModifier = rangeModifier
let fullFormula = `${formula} + ${options.rollItem.value}`
if (options.isEncumbered) {
options.numericModifier += -1
fullFormula += ` - ${options.numericModifier}D`
} else {
options.numericModifier += 0
fullFormula += ` + ${options.numericModifier}D`
}
options.fullFormula = fullFormula
options.formula = formula
let dialogContext = {
actorId: options.actorId,
actorName: options.actorName,
rollType: options.rollType,
rollItem: foundry.utils.duplicate(options.rollItem), // Object only, no class
fullFormula,
weapon: options?.weapon,
initialScore: options.initialScore,
targetScore: options.initialScore,
isLowWP: options.isLowWP,
isZeroWP: options.isZeroWP,
isExhausted: options.isExhausted,
enableHand: options.rollItem.enableHand,
enableStowed: options.rollItem.enableStowed,
enableStorage: options.rollItem.enableStorage,
isEncumbered: options.isEncumbered,
talents: options.talents,
rollModes,
fieldRollMode,
choiceModifier,
choiceMultiplier,
choiceRangeModifier,
rangeModifier,
formula,
hasTarget: options.hasTarget,
hasModifier,
hasMultiplier,
modifier,
multiplier
}
const content = await renderTemplate("systems/fvtt-ftl-nomad/templates/roll-dialog.hbs", dialogContext)
const title = CthulhuEternalRoll.createTitle(options.rollType, options.rollTarget)
const title = FTLNomadRoll.createTitle(options.rollType, options.rollTarget)
const label = game.i18n.localize("FTLNOMAD.Roll.roll")
const rollContext = await foundry.applications.api.DialogV2.wait({
window: { title: title },
@@ -258,24 +181,27 @@ export default class FTLNomadRoll extends Roll {
},
],
actions: {
"selectHand": (event, button, dialog) => {
options.rollItem.enableHand = !options.rollItem.enableHand
this.updateResourceDialog(options)
},
"selectStowed": (event, button, dialog) => {
options.rollItem.enableStowed = !options.rollItem.enableStowed
this.updateResourceDialog(options)
},
"selectStorage": (event, button, dialog) => {
options.rollItem.enableStorage = !options.rollItem.enableStorage
this.updateResourceDialog(options)
}
},
rejectClose: false, // Click on Close button will not launch an error
render: (event, dialog) => {
$(".roll-skill-multiplier").change(event => {
options.multiplier = Number(event.target.value)
this.updateResourceDialog(options)
$(".roll-skill-modifier").change(event => {
options.numericModifier += Number(event.target.value)
FTLNomadRoll.updateFullFormula(options)
})
$(".roll-skill-range-modifier").change(event => {
options.numericModifier += Number(event.target.value)
FTLNomadRoll.updateFullFormula(options)
})
$(".select-combat-option").change(event => {
console.log(event)
let field = $(event.target).data("field")
let modifier = SYSTEM.ATTACK_MODIFIERS[field]
if ( event.target.checked) {
options.numericModifier += modifier
} else {
options.numericModifier -= modifier
}
FTLNomadRoll.updateFullFormula(options)
})
}
})
@@ -285,25 +211,19 @@ export default class FTLNomadRoll extends Roll {
let rollData = foundry.utils.mergeObject(foundry.utils.duplicate(options), rollContext)
rollData.rollMode = rollContext.visibility
// Update target score
console.log("Rolldata", rollData, options)
if (options.rollType === "resource") {
rollData.targetScore = options.initialScore * Number(rollContext.multiplier)
} else {
rollData.targetScore = Math.min(Math.max(options.initialScore + Number(rollData.modifier), 0), 100)
if (rollData.isLowWP || rollData.isExhausted) {
rollData.targetScore -= 20
}
if (rollData.isZeroWP) {
rollData.targetScore = 0
}
rollData.targetScore = Math.min(Math.max(rollData.targetScore, 0), 100)
}
rollData.targetScore = 8
if (Hooks.call("fvtt-ftl-nomad.preRoll", options, rollData) === false) return
let diceFormula = `${2+Math.abs(options.numericModifier)}D6`
if ( options.numericModifier > 0 ) {
diceFormula += `kh2 + ${options.rollItem.value}`
} else {
diceFormula += `kl2 + ${options.rollItem.value}`
}
const roll = new this(formula, options.data, rollData)
const roll = new this(diceFormula, options.data, rollData)
await roll.evaluate()
roll.displayRollResult(roll, options, rollData)
@@ -317,34 +237,15 @@ export default class FTLNomadRoll extends Roll {
// Compute the result quality
let resultType = "failure"
let dec = Math.floor(this.total / 10)
let unit = this.total - (dec * 10)
if (this.total <= rollData.targetScore) {
if (this.total >= 8) {
resultType = "success"
// Detect if decimal == unit in the dire total result
if (dec === unit || this.total === 1) {
resultType = "successCritical"
}
} else {
// Detect if decimal == unit in the dire total result
if (dec === unit || this.total === 100) {
resultType = "failureCritical"
}
}
this.options.resultType = resultType
if (this.options.isNudgedRoll) {
this.options.isSuccess = resultType === "success" || resultType === "successCritical"
this.options.isFailure = resultType === "failure" || resultType === "failureCritical"
this.options.isCritical = false
} else {
this.options.isSuccess = resultType === "success" || resultType === "successCritical"
this.options.isFailure = resultType === "failure" || resultType === "failureCritical"
this.options.isCritical = resultType === "successCritical" || resultType === "failureCritical"
}
this.options.isLowWP = rollData.isLowWP
this.options.isZeroWP = rollData.isZeroWP
this.options.isExhausted = rollData.isExhausted
this.options.isSuccess = resultType === "success"
this.options.isFailure = resultType === "failure"
this.options.isEncumbered = rollData.isEncumbered
this.options.rollData = foundry.utils.duplicate(rollData)
}
@@ -361,10 +262,6 @@ export default class FTLNomadRoll extends Roll {
return `${game.i18n.localize("FTLNOMAD.Label.titleSkill")}`
case "weapon":
return `${game.i18n.localize("FTLNOMAD.Label.titleWeapon")}`
case "char":
return `${game.i18n.localize("FTLNOMAD.Label.titleCharacteristic")}`
case "san":
return `${game.i18n.localize("FTLNOMAD.Label.titleSAN")}`
default:
return game.i18n.localize("FTLNOMAD.Label.titleStandard")
}
@@ -407,6 +304,8 @@ export default class FTLNomadRoll extends Roll {
cardData.diceTotal = this.dice.reduce((t, d) => t + d.total, 0)
cardData.isGM = game.user.isGM
cardData.formula = this.formula
cardData.fullFormula = this.options.fullFormula
cardData.numericModifier = this.options.numericModifier
cardData.total = this.total
cardData.actorId = this.actorId
cardData.actingCharName = this.actorName
@@ -418,11 +317,7 @@ export default class FTLNomadRoll extends Roll {
cardData.realDamage = this.realDamage
cardData.isPrivate = isPrivate
cardData.weapon = this.weapon
cardData.isLowWP = this.isLowWP
cardData.isZeroWP = this.isZeroWP
cardData.isExhausted = this.isExhausted
cardData.isNudgedRoll = this.isNudgedRoll
cardData.wpCost = this.wpCost
cardData.isEncumbered = this.isEncumbered
cardData.cssClass = cardData.css.join(" ")
cardData.tooltip = isPrivate ? "" : await this.getTooltip()