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@@ -66,6 +66,7 @@ export default class FTLNomadActorSheet extends HandlebarsApplicationMixin(found
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actor: this.document,
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system: this.document.system,
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source: this.document.toObject(),
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isEncumbered: this.document.system.isEncumbered(),
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enrichedDescription: await TextEditor.enrichHTML(this.document.system.description, { async: true }),
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isEditMode: this.isEditMode,
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isPlayMode: this.isPlayMode,
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@@ -12,9 +12,14 @@ export default class FTLNomadCharacterSheet extends FTLNomadActorSheet {
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contentClasses: ["character-content"],
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},
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actions: {
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createGear: FTLNomadCharacterSheet.#onCreateGear,
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createEquipment: FTLNomadCharacterSheet.#onCreateEquipment,
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createArmor: FTLNomadCharacterSheet.#onCreateArmor,
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createWeapon: FTLNomadCharacterSheet.#onCreateWeapon
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createWeapon: FTLNomadCharacterSheet.#onCreateWeapon,
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createTalent: FTLNomadCharacterSheet.#onCreateTalent,
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createImplant: FTLNomadCharacterSheet.#onCreateImplant,
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createPsionic: FTLNomadCharacterSheet.#onCreatePsionic,
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createLanguage: FTLNomadCharacterSheet.#onCreateLanguage
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},
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}
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@@ -26,6 +31,9 @@ export default class FTLNomadCharacterSheet extends FTLNomadActorSheet {
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tabs: {
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template: "templates/generic/tab-navigation.hbs",
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},
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talents: {
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template: "systems/fvtt-ftl-nomad/templates/character-talents.hbs",
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},
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equipment: {
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template: "systems/fvtt-ftl-nomad/templates/character-equipment.hbs",
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},
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@@ -36,7 +44,7 @@ export default class FTLNomadCharacterSheet extends FTLNomadActorSheet {
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/** @override */
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tabGroups = {
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sheet: "main",
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sheet: "talents",
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}
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/**
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@@ -45,6 +53,7 @@ export default class FTLNomadCharacterSheet extends FTLNomadActorSheet {
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*/
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#getTabs() {
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const tabs = {
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talents: { id: "talents", group: "sheet", icon: "fa-solid fa-compass", label: "FTLNOMAD.Label.talents" },
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equipment: { id: "equipment", group: "sheet", icon: "fa-solid fa-shapes", label: "FTLNOMAD.Label.equipment" },
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biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "FTLNOMAD.Label.biography" },
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}
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@@ -62,7 +71,7 @@ export default class FTLNomadCharacterSheet extends FTLNomadActorSheet {
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context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
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context.enrichedNotes = await TextEditor.enrichHTML(this.document.system.notes, { async: true })
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return context
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}
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@@ -72,6 +81,17 @@ export default class FTLNomadCharacterSheet extends FTLNomadActorSheet {
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switch (partId) {
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case "main":
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break
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case "talents":
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context.tab = context.tabs.talents
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context.talents = doc.itemTypes.talent
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context.talents.sort((a, b) => a.name.localeCompare(b.name))
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context.implants = doc.itemTypes.implant
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context.implants.sort((a, b) => a.name.localeCompare(b.name))
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context.psionics = doc.itemTypes.psionic
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context.psionics.sort((a, b) => a.name.localeCompare(b.name))
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context.languages = doc.itemTypes.language
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context.languages.sort((a, b) => a.name.localeCompare(b.name))
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break
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case "equipment":
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context.tab = context.tabs.equipment
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context.weapons = doc.itemTypes.weapon
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@@ -90,8 +110,8 @@ export default class FTLNomadCharacterSheet extends FTLNomadActorSheet {
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return context
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}
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static #onCreateGear(event, target) {
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static #onCreateEquipment(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newGear"), type: "gear" }])
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}
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@@ -103,6 +123,22 @@ export default class FTLNomadCharacterSheet extends FTLNomadActorSheet {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newArmor"), type: "armor" }])
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}
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static #onCreateTalent(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newTalent"), type: "talent" }])
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}
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static #onCreateImplant(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newImplant"), type: "implant" }])
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}
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static #onCreatePsionic(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newPsionic"), type: "psionic" }])
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}
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static #onCreateLanguage(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newLanguage"), type: "language" }])
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}
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/**
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* Handles the roll action triggered by user interaction.
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@@ -122,35 +158,16 @@ export default class FTLNomadCharacterSheet extends FTLNomadActorSheet {
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const rollType = $(event.currentTarget).data("roll-type")
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let item
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let li
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// Debug : console.log(">>>>", event, target, rollType)
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// Deprecated : if (this.isEditMode) return
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switch (rollType) {
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case "resource":
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item = foundry.utils.duplicate(this.actor.system.resources)
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item.name = game.i18n.localize(`FTLNOMAD.Label.Resources`)
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item.targetScore = item.permanentRating
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break
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case "char":
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let charId = $(event.currentTarget).data("char-id")
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item = foundry.utils.duplicate(this.actor.system.characteristics[charId])
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item.name = game.i18n.localize(`FTLNOMAD.Label.${charId}Long`)
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item.targetScore = item.value * 5
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break
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case "skill":
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li = $(event.currentTarget).parents(".item");
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item = this.actor.items.get(li.data("item-id"));
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let skillId = $(event.currentTarget).data("skill-id");
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item = this.actor.system.skills[skillId];
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break
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case "weapon":
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case "damage":
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li = $(event.currentTarget).parents(".item");
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item = this.actor.items.get(li.data("item-id"));
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item.damageBonus = this.actor.system.damageBonus
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break
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case "san":
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item = foundry.utils.duplicate(this.actor.system.san)
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item.name = game.i18n.localize("FTLNOMAD.Label.SAN")
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item.targetScore = item.value
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break;
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default:
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throw new Error(`Unknown roll type ${rollType}`)
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}
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