Actor sheet
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2025-03-05 22:15:32 +01:00
parent da9a69b916
commit 9013229c20
24 changed files with 958 additions and 682 deletions

View File

@@ -66,6 +66,7 @@ export default class FTLNomadActorSheet extends HandlebarsApplicationMixin(found
actor: this.document,
system: this.document.system,
source: this.document.toObject(),
isEncumbered: this.document.system.isEncumbered(),
enrichedDescription: await TextEditor.enrichHTML(this.document.system.description, { async: true }),
isEditMode: this.isEditMode,
isPlayMode: this.isPlayMode,

View File

@@ -12,9 +12,14 @@ export default class FTLNomadCharacterSheet extends FTLNomadActorSheet {
contentClasses: ["character-content"],
},
actions: {
createGear: FTLNomadCharacterSheet.#onCreateGear,
createEquipment: FTLNomadCharacterSheet.#onCreateEquipment,
createArmor: FTLNomadCharacterSheet.#onCreateArmor,
createWeapon: FTLNomadCharacterSheet.#onCreateWeapon
createWeapon: FTLNomadCharacterSheet.#onCreateWeapon,
createTalent: FTLNomadCharacterSheet.#onCreateTalent,
createImplant: FTLNomadCharacterSheet.#onCreateImplant,
createPsionic: FTLNomadCharacterSheet.#onCreatePsionic,
createLanguage: FTLNomadCharacterSheet.#onCreateLanguage
},
}
@@ -26,6 +31,9 @@ export default class FTLNomadCharacterSheet extends FTLNomadActorSheet {
tabs: {
template: "templates/generic/tab-navigation.hbs",
},
talents: {
template: "systems/fvtt-ftl-nomad/templates/character-talents.hbs",
},
equipment: {
template: "systems/fvtt-ftl-nomad/templates/character-equipment.hbs",
},
@@ -36,7 +44,7 @@ export default class FTLNomadCharacterSheet extends FTLNomadActorSheet {
/** @override */
tabGroups = {
sheet: "main",
sheet: "talents",
}
/**
@@ -45,6 +53,7 @@ export default class FTLNomadCharacterSheet extends FTLNomadActorSheet {
*/
#getTabs() {
const tabs = {
talents: { id: "talents", group: "sheet", icon: "fa-solid fa-compass", label: "FTLNOMAD.Label.talents" },
equipment: { id: "equipment", group: "sheet", icon: "fa-solid fa-shapes", label: "FTLNOMAD.Label.equipment" },
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "FTLNOMAD.Label.biography" },
}
@@ -62,7 +71,7 @@ export default class FTLNomadCharacterSheet extends FTLNomadActorSheet {
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
context.enrichedNotes = await TextEditor.enrichHTML(this.document.system.notes, { async: true })
return context
}
@@ -72,6 +81,17 @@ export default class FTLNomadCharacterSheet extends FTLNomadActorSheet {
switch (partId) {
case "main":
break
case "talents":
context.tab = context.tabs.talents
context.talents = doc.itemTypes.talent
context.talents.sort((a, b) => a.name.localeCompare(b.name))
context.implants = doc.itemTypes.implant
context.implants.sort((a, b) => a.name.localeCompare(b.name))
context.psionics = doc.itemTypes.psionic
context.psionics.sort((a, b) => a.name.localeCompare(b.name))
context.languages = doc.itemTypes.language
context.languages.sort((a, b) => a.name.localeCompare(b.name))
break
case "equipment":
context.tab = context.tabs.equipment
context.weapons = doc.itemTypes.weapon
@@ -90,8 +110,8 @@ export default class FTLNomadCharacterSheet extends FTLNomadActorSheet {
return context
}
static #onCreateGear(event, target) {
static #onCreateEquipment(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newGear"), type: "gear" }])
}
@@ -103,6 +123,22 @@ export default class FTLNomadCharacterSheet extends FTLNomadActorSheet {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newArmor"), type: "armor" }])
}
static #onCreateTalent(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newTalent"), type: "talent" }])
}
static #onCreateImplant(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newImplant"), type: "implant" }])
}
static #onCreatePsionic(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newPsionic"), type: "psionic" }])
}
static #onCreateLanguage(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newLanguage"), type: "language" }])
}
/**
* Handles the roll action triggered by user interaction.
@@ -122,35 +158,16 @@ export default class FTLNomadCharacterSheet extends FTLNomadActorSheet {
const rollType = $(event.currentTarget).data("roll-type")
let item
let li
// Debug : console.log(">>>>", event, target, rollType)
// Deprecated : if (this.isEditMode) return
switch (rollType) {
case "resource":
item = foundry.utils.duplicate(this.actor.system.resources)
item.name = game.i18n.localize(`FTLNOMAD.Label.Resources`)
item.targetScore = item.permanentRating
break
case "char":
let charId = $(event.currentTarget).data("char-id")
item = foundry.utils.duplicate(this.actor.system.characteristics[charId])
item.name = game.i18n.localize(`FTLNOMAD.Label.${charId}Long`)
item.targetScore = item.value * 5
break
case "skill":
li = $(event.currentTarget).parents(".item");
item = this.actor.items.get(li.data("item-id"));
let skillId = $(event.currentTarget).data("skill-id");
item = this.actor.system.skills[skillId];
break
case "weapon":
case "damage":
li = $(event.currentTarget).parents(".item");
item = this.actor.items.get(li.data("item-id"));
item.damageBonus = this.actor.system.damageBonus
break
case "san":
item = foundry.utils.duplicate(this.actor.system.san)
item.name = game.i18n.localize("FTLNOMAD.Label.SAN")
item.targetScore = item.value
break;
default:
throw new Error(`Unknown roll type ${rollType}`)
}

View File

@@ -50,11 +50,26 @@ export const WEAPON_TYPES = {
"grenade": { id: "grenade", label: "FTLNOMAD.Weapon.Types.Grenade" },
"vehicle": { id: "vehicle", label: "FTLNOMAD.Weapon.Types.Vehicle" }
}
export const WEAPON_RANGE = {
"melee": { id: "melee", label: "FTLNOMAD.Weapon.Range.Melee" },
"handgun": { id: "handgun", label: "FTLNOMAD.Weapon.Range.Handgun" },
"rifle": { id: "rifle", label: "FTLNOMAD.Weapon.Range.Rifle" },
"longrange": { id: "longrange", label: "FTLNOMAD.Weapon.Range.LongRange" }
"handgun": { id: "handgun", label: "FTLNOMAD.Weapon.Range.Handgun", range: {close: 0, near:0, far:-2} },
"assault": { id: "assault", label: "FTLNOMAD.Weapon.Range.Assault", range: {close: -2, near:0, far:-1, distant: -2} },
"rifle": { id: "rifle", label: "FTLNOMAD.Weapon.Range.Rifle", range: {close: -3, near:0, far:0, distant: -1} },
"melee": { id: "melee", label: "FTLNOMAD.Weapon.Range.Melee", range: {close: 0} },
"heavyweapon": { id: "heavyweapon", label: "FTLNOMAD.Weapon.Range.HeavyWeapon", range: {near:-1, far:0, distant: 0} },
"thrownweapon": { id: "thrownweapon", label: "FTLNOMAD.Weapon.Range.ThrownWeapon", range: {close: 0, near:-1} }
}
export const ATTACK_MODIFIERS = {
"two-attacks": -1,
"aiming": 1,
"dim": -1,
"darkness": -2,
"prone": -1,
"cover": -2,
"recoil-first": -1,
"recoil-third": -2,
"aware": -1
}
export const TRIAGE_RESULTS = {
@@ -98,12 +113,22 @@ export const CREATURE_SIZES = {
"titanic": { id: "titanic", label: "FTLNOMAD.Creature.Size.Titanic" }
}
export const MODIFIER_CHOICES = {
"easy": { id: "easy", label: "FTLNOMAD.Label.Easy", value :"1" },
"moderate": { id: "moderate", label: "FTLNOMAD.Label.Moderate", value: "0" },
"difficult": { id: "difficult", label: "FTLNOMAD.Label.Difficult", value: "-1" },
"formidable": { id: "formidable", label: "FTLNOMAD.Label.Formidable", value: "-2" },
"impossible": { id: "impossible", label: "FTLNOMAD.Label.Impossible", value: "-4" }
}
/**
* Include all constant definitions within the SYSTEM global export
* @type {Object}
*/
export const SYSTEM = {
id: SYSTEM_ID,
MODIFIER_CHOICES,
ATTACK_MODIFIERS,
TECH_AGES,
WEAPON_TYPES,
WEAPON_RANGE,

View File

@@ -40,14 +40,6 @@ export default class FTLNomadRoll extends Roll {
return this.options.help
}
get gene() {
return this.options.gene
}
get modifier() {
return this.options.modifier
}
get resultType() {
return this.options.resultType
}
@@ -68,41 +60,15 @@ export default class FTLNomadRoll extends Roll {
return this.options.weapon
}
get isLowWP() {
return this.options.isLowWP
}
get isZeroWP() {
return this.options.isZeroWP
}
get isExhausted() {
return this.options.isExhausted
}
get isNudgedRoll() {
return this.options.isNudgedRoll
}
get wpCost() {
return this.options.wpCost
}
static updateResourceDialog(options) {
let rating = 0
if (options.rollItem.enableHand) {
rating += options.rollItem.hand
static updateFullFormula(options) {
let fullFormula
if ( options.numericModifier >= 0) {
fullFormula = `${options.formula} + ${options.rollItem.value} + ${options.numericModifier}D`
} else {
fullFormula = `${options.formula} + ${options.rollItem.value} - ${Math.abs(options.numericModifier)}D`
}
if (options.rollItem.enableStowed) {
rating += options.rollItem.stowed
}
if (options.rollItem.enableStorage) {
rating += options.rollItem.storage
}
let multiplier = Number($(`.roll-skill-multiplier`).val())
options.initialScore = rating
options.percentScore = rating * multiplier
$(".resource-score").text(`${rating} (${options.percentScore}%)`)
$('#roll-dialog-full-formula').text(fullFormula)
options.fullFormula = fullFormula
}
/**
@@ -120,84 +86,25 @@ export default class FTLNomadRoll extends Roll {
* @returns {Promise<Object|null>} The roll result or null if the dialog was cancelled.
*/
static async prompt(options = {}) {
let formula = "1d100"
let hasModifier = true
let hasMultiplier = false
options.isNudge = true
let formula = "2d6"
switch (options.rollType) {
case "skill":
console.log(options.rollItem)
options.initialScore = options.rollItem.system.computeScore()
break
case "san":
case "char":
options.initialScore = options.rollItem.targetScore
options.isNudge = (options.rollType !== "san")
break
case "resource":
hasModifier = false
hasMultiplier = true
options.initialScore = options.rollItem.targetScore
options.totalRating = options.rollItem.targetScore
options.percentScore = options.rollItem.targetScore * 5
options.rollItem.enableHand = true
options.rollItem.enableStowed = true
options.rollItem.enableStorage = true
options.isNudge = false
break
case "damage":
let formula = options.rollItem.system.damage
if ( options.rollItem.system.weaponType === "melee" || options.rollItem.system.weaponType === "unarmed") {
formula += ` + ${options.rollItem.damageBonus}`
}
let damageRoll = new Roll(formula)
await damageRoll.evaluate()
await damageRoll.toMessage({
flavor: `${options.rollItem.name} - Damage Roll`
});
let isLethal = false
options.isNudge = false
if (options.rollItem.system.lethality > 0) {
let lethalityRoll = new Roll("1d100")
await lethalityRoll.evaluate()
isLethal = (lethalityRoll.total <= options.rollItem.system.lethality)
await lethalityRoll.toMessage({
flavor: `${options.rollItem.name} - Lethality Roll : ${lethalityRoll.total} <= ${options.rollItem.system.lethality} => ${isLethal}`
});
}
return
case "weapon":
let era = game.settings.get("fvtt-ftl-nomad", "settings-era")
if (era !== options.rollItem.system.settings) {
ui.notifications.error(game.i18n.localize("FTLNOMAD.Notifications.WrongEra"))
console.log("WP Wrong Era", era, options.rollItem.system.weaponType)
return
}
if (!SYSTEM.WEAPON_SKILL_MAPPING[era] || !SYSTEM.WEAPON_SKILL_MAPPING[era][options.rollItem.system.weaponType]) {
ui.notifications.error(game.i18n.localize("FTLNOMAD.Notifications.NoWeaponType"))
console.log("WP Not found", era, options.rollItem.system.weaponType)
return
}
options.weapon = options.rollItem
if (options.rollItem.system.hasDirectSkill) {
let skillName = options.rollItem.name
options.rollItem = {type: "skill", name: skillName, system: {base: 0, bonus: options.weapon.system.directSkillValue} }
options.initialScore = options.weapon.system.directSkillValue
} else {
let skillName = game.i18n.localize(SYSTEM.WEAPON_SKILL_MAPPING[era][options.rollItem.system.weaponType])
let actor = game.actors.get(options.actorId)
options.rollItem = actor.items.find(i => i.type === "skill" && i.name.toLowerCase() === skillName.toLowerCase())
if (!options.rollItem) {
ui.notifications.error(game.i18n.localize("FTLNOMAD.Notifications.NoWeaponSkill"))
return
}
options.initialScore = options.rollItem.system.computeScore()
console.log("WEAPON", skillName, era, options.rollItem)
}
let actor = game.actors.get(options.actorId)
options.weapon = foundry.utils.duplicate(options.rollItem)
options.rollItem = actor.system.skills.combat
break
default:
options.initialScore = 50
break
}
@@ -209,37 +116,53 @@ export default class FTLNomadRoll extends Roll {
})
const choiceModifier = SYSTEM.MODIFIER_CHOICES
const choiceMultiplier = SYSTEM.MULTIPLIER_CHOICES
let choiceRangeModifier = {}
let rangeModifier = 0
if ( options.weapon) {
// Build the range modifiers
let range = SYSTEM.WEAPON_RANGE[options.weapon.system.rangeType]
for (let [key, value] of Object.entries(range.range)) {
choiceRangeModifier[key] = { label: `${key} (${value}D)`, value: value }
if (!rangeModifier && value) {
rangeModifier = value
}
}
}
let modifier = "+0"
let multiplier = "5"
let modifier = "0"
options.numericModifier = rangeModifier
let fullFormula = `${formula} + ${options.rollItem.value}`
if (options.isEncumbered) {
options.numericModifier += -1
fullFormula += ` - ${options.numericModifier}D`
} else {
options.numericModifier += 0
fullFormula += ` + ${options.numericModifier}D`
}
options.fullFormula = fullFormula
options.formula = formula
let dialogContext = {
actorId: options.actorId,
actorName: options.actorName,
rollType: options.rollType,
rollItem: foundry.utils.duplicate(options.rollItem), // Object only, no class
fullFormula,
weapon: options?.weapon,
initialScore: options.initialScore,
targetScore: options.initialScore,
isLowWP: options.isLowWP,
isZeroWP: options.isZeroWP,
isExhausted: options.isExhausted,
enableHand: options.rollItem.enableHand,
enableStowed: options.rollItem.enableStowed,
enableStorage: options.rollItem.enableStorage,
isEncumbered: options.isEncumbered,
talents: options.talents,
rollModes,
fieldRollMode,
choiceModifier,
choiceMultiplier,
choiceRangeModifier,
rangeModifier,
formula,
hasTarget: options.hasTarget,
hasModifier,
hasMultiplier,
modifier,
multiplier
}
const content = await renderTemplate("systems/fvtt-ftl-nomad/templates/roll-dialog.hbs", dialogContext)
const title = CthulhuEternalRoll.createTitle(options.rollType, options.rollTarget)
const title = FTLNomadRoll.createTitle(options.rollType, options.rollTarget)
const label = game.i18n.localize("FTLNOMAD.Roll.roll")
const rollContext = await foundry.applications.api.DialogV2.wait({
window: { title: title },
@@ -258,24 +181,27 @@ export default class FTLNomadRoll extends Roll {
},
],
actions: {
"selectHand": (event, button, dialog) => {
options.rollItem.enableHand = !options.rollItem.enableHand
this.updateResourceDialog(options)
},
"selectStowed": (event, button, dialog) => {
options.rollItem.enableStowed = !options.rollItem.enableStowed
this.updateResourceDialog(options)
},
"selectStorage": (event, button, dialog) => {
options.rollItem.enableStorage = !options.rollItem.enableStorage
this.updateResourceDialog(options)
}
},
rejectClose: false, // Click on Close button will not launch an error
render: (event, dialog) => {
$(".roll-skill-multiplier").change(event => {
options.multiplier = Number(event.target.value)
this.updateResourceDialog(options)
$(".roll-skill-modifier").change(event => {
options.numericModifier += Number(event.target.value)
FTLNomadRoll.updateFullFormula(options)
})
$(".roll-skill-range-modifier").change(event => {
options.numericModifier += Number(event.target.value)
FTLNomadRoll.updateFullFormula(options)
})
$(".select-combat-option").change(event => {
console.log(event)
let field = $(event.target).data("field")
let modifier = SYSTEM.ATTACK_MODIFIERS[field]
if ( event.target.checked) {
options.numericModifier += modifier
} else {
options.numericModifier -= modifier
}
FTLNomadRoll.updateFullFormula(options)
})
}
})
@@ -285,25 +211,19 @@ export default class FTLNomadRoll extends Roll {
let rollData = foundry.utils.mergeObject(foundry.utils.duplicate(options), rollContext)
rollData.rollMode = rollContext.visibility
// Update target score
console.log("Rolldata", rollData, options)
if (options.rollType === "resource") {
rollData.targetScore = options.initialScore * Number(rollContext.multiplier)
} else {
rollData.targetScore = Math.min(Math.max(options.initialScore + Number(rollData.modifier), 0), 100)
if (rollData.isLowWP || rollData.isExhausted) {
rollData.targetScore -= 20
}
if (rollData.isZeroWP) {
rollData.targetScore = 0
}
rollData.targetScore = Math.min(Math.max(rollData.targetScore, 0), 100)
}
rollData.targetScore = 8
if (Hooks.call("fvtt-ftl-nomad.preRoll", options, rollData) === false) return
let diceFormula = `${2+Math.abs(options.numericModifier)}D6`
if ( options.numericModifier > 0 ) {
diceFormula += `kh2 + ${options.rollItem.value}`
} else {
diceFormula += `kl2 + ${options.rollItem.value}`
}
const roll = new this(formula, options.data, rollData)
const roll = new this(diceFormula, options.data, rollData)
await roll.evaluate()
roll.displayRollResult(roll, options, rollData)
@@ -317,34 +237,15 @@ export default class FTLNomadRoll extends Roll {
// Compute the result quality
let resultType = "failure"
let dec = Math.floor(this.total / 10)
let unit = this.total - (dec * 10)
if (this.total <= rollData.targetScore) {
if (this.total >= 8) {
resultType = "success"
// Detect if decimal == unit in the dire total result
if (dec === unit || this.total === 1) {
resultType = "successCritical"
}
} else {
// Detect if decimal == unit in the dire total result
if (dec === unit || this.total === 100) {
resultType = "failureCritical"
}
}
this.options.resultType = resultType
if (this.options.isNudgedRoll) {
this.options.isSuccess = resultType === "success" || resultType === "successCritical"
this.options.isFailure = resultType === "failure" || resultType === "failureCritical"
this.options.isCritical = false
} else {
this.options.isSuccess = resultType === "success" || resultType === "successCritical"
this.options.isFailure = resultType === "failure" || resultType === "failureCritical"
this.options.isCritical = resultType === "successCritical" || resultType === "failureCritical"
}
this.options.isLowWP = rollData.isLowWP
this.options.isZeroWP = rollData.isZeroWP
this.options.isExhausted = rollData.isExhausted
this.options.isSuccess = resultType === "success"
this.options.isFailure = resultType === "failure"
this.options.isEncumbered = rollData.isEncumbered
this.options.rollData = foundry.utils.duplicate(rollData)
}
@@ -361,10 +262,6 @@ export default class FTLNomadRoll extends Roll {
return `${game.i18n.localize("FTLNOMAD.Label.titleSkill")}`
case "weapon":
return `${game.i18n.localize("FTLNOMAD.Label.titleWeapon")}`
case "char":
return `${game.i18n.localize("FTLNOMAD.Label.titleCharacteristic")}`
case "san":
return `${game.i18n.localize("FTLNOMAD.Label.titleSAN")}`
default:
return game.i18n.localize("FTLNOMAD.Label.titleStandard")
}
@@ -407,6 +304,8 @@ export default class FTLNomadRoll extends Roll {
cardData.diceTotal = this.dice.reduce((t, d) => t + d.total, 0)
cardData.isGM = game.user.isGM
cardData.formula = this.formula
cardData.fullFormula = this.options.fullFormula
cardData.numericModifier = this.options.numericModifier
cardData.total = this.total
cardData.actorId = this.actorId
cardData.actingCharName = this.actorName
@@ -418,11 +317,7 @@ export default class FTLNomadRoll extends Roll {
cardData.realDamage = this.realDamage
cardData.isPrivate = isPrivate
cardData.weapon = this.weapon
cardData.isLowWP = this.isLowWP
cardData.isZeroWP = this.isZeroWP
cardData.isExhausted = this.isExhausted
cardData.isNudgedRoll = this.isNudgedRoll
cardData.wpCost = this.wpCost
cardData.isEncumbered = this.isEncumbered
cardData.cssClass = cardData.css.join(" ")
cardData.tooltip = isPrivate ? "" : await this.getTooltip()

View File

@@ -18,6 +18,7 @@ export default class FTLNomadProtagonist extends foundry.abstract.TypeDataModel
const skillField = (label) => {
const schema = {
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
label: new fields.StringField({ required: true, nullable: false, initial: label })
}
return new fields.SchemaField(schema, { label })
}
@@ -43,6 +44,10 @@ export default class FTLNomadProtagonist extends foundry.abstract.TypeDataModel
max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
})
schema.armor = new fields.SchemaField({
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
})
schema.credits = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.rank = new fields.SchemaField({
experienced: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
@@ -55,6 +60,7 @@ export default class FTLNomadProtagonist extends foundry.abstract.TypeDataModel
schema.biodata = new fields.SchemaField({
age: new fields.NumberField({ ...requiredInteger, initial: 15, min: 6 }),
height: new fields.NumberField({ ...requiredInteger, initial: 170, min: 50 }),
weight: new fields.NumberField({ ...requiredInteger, initial: 70, min: 1 }),
gender: new fields.StringField({ required: true, nullable: false, initial: "" }),
home: new fields.StringField({ required: true, nullable: false, initial: "" }),
birthplace: new fields.StringField({ required: true, nullable: false, initial: "" }),
@@ -70,9 +76,33 @@ export default class FTLNomadProtagonist extends foundry.abstract.TypeDataModel
prepareDerivedData() {
super.prepareDerivedData();
let encMax = 10 + (2*this.skills.physical.value)
if (encMax !== this.enc.max) {
this.enc.max = encMax
}
let enc = 0
let armor = 0
for (let i of this.parent.items) {
if (i.system?.enc) {
enc += i.system.enc
}
if ( i.system?.protection) {
armor += i.system.protection
}
}
if (enc !== this.enc.value) {
this.enc.value = enc
}
if (armor !== this.armor.value) {
this.armor.value = armor
}
}
isEncumbered() {
return this.enc.value > this.enc.max
}
/** */
/**
* Rolls a dice for a character.
@@ -84,12 +114,14 @@ export default class FTLNomadProtagonist extends foundry.abstract.TypeDataModel
let opponentTarget
const hasTarget = opponentTarget !== undefined
let roll = await CthulhuEternalRoll.prompt({
let roll = await FTLNomadRoll.prompt({
rollType,
rollItem,
actorId: this.parent.id,
actorName: this.parent.name,
actorImage: this.parent.img,
talents: this.parent.items.filter(i => i.type === "talent" && i.system.isAdvantage),
isEncumbered: this.isEncumbered(),
hasTarget,
target: opponentTarget
})