Fix robot weapon, and rework encumbrance
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@@ -77,10 +77,7 @@ export default class FTLNomadProtagonist extends foundry.abstract.TypeDataModel
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prepareDerivedData() {
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super.prepareDerivedData();
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let encMax = 10 + (2 * this.skills.physical.value)
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if (encMax !== this.enc.max) {
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this.enc.max = encMax
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}
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let encMax = this.enc.max // 10 + (2 * this.skills.physical.value)
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let enc = 0
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let armor = 0
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for (let i of this.parent.items) {
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