Fix various issues with rolls and compendiums
All checks were successful
Release Creation / build (release) Successful in 57s
All checks were successful
Release Creation / build (release) Successful in 57s
This commit is contained in:
@@ -6,9 +6,14 @@
|
||||
<legend>{{localize "FTLNOMAD.Label.skill"}}</legend>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq rollType "damage")}}
|
||||
<div class="dialog-skill">Damage : {{weapon.system.damage}}</div>
|
||||
<div class="dialog-skill">Weapon : {{weapon.name}}</div>
|
||||
{{else}}
|
||||
<div class="dialog-skill">{{localize rollItem.label}} : 2d6+{{rollItem.value}}</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if weapon}}
|
||||
{{#if (eq rollType "weapon")}}
|
||||
<div class="dialog-skill">Weapon : {{weapon.name}}</div>
|
||||
{{/if}}
|
||||
|
||||
@@ -25,28 +30,29 @@
|
||||
{{selectOptions choiceModifier selected=modifier localize=true}}
|
||||
</select>
|
||||
|
||||
{{#if weapon}}
|
||||
<select name="range-modifier" class="roll-skill-range-modifier">
|
||||
{{selectOptions choiceRangeModifier selected=rangeModifier}}
|
||||
</select>
|
||||
<ul>
|
||||
<li>Two Attacks : <input type="checkbox" name="isAiming" data-field="two-attacks" class="select-combat-option"></li>
|
||||
<li>Aiming : <input type="checkbox" data-field="aiming" class="select-combat-option"></li>
|
||||
<li>Dim Lightning : <input type="checkbox" data-field="dim" class="select-combat-option"></li>
|
||||
<li>Darkness : <input type="checkbox" data-field="darkness" class="select-combat-option"></li>
|
||||
<li>Target Prone/Obscured : <input type="checkbox" data-field="prone" class="select-combat-option"></li>
|
||||
<li>Target Cover : <input type="checkbox" data-field="cover" class="select-combat-option"></li>
|
||||
<li>1/2 Auto Fire Recoil : <input type="checkbox" data-field="recoil-first" class="select-combat-option"></li>
|
||||
<li>2+ Auto Fire Recoil : <input type="checkbox" data-field="recoil-third" class="select-combat-option"></li>
|
||||
<li>Target Aware : <input type="checkbox" data-field="aware" class="select-combat-option"></li>
|
||||
</ul>
|
||||
{{#if (eq rollType "weapon")}}
|
||||
<select name="range-modifier" class="roll-skill-range-modifier">
|
||||
{{selectOptions choiceRangeModifier selected=rangeModifier}}
|
||||
</select>
|
||||
<ul>
|
||||
<li>Two Attacks : <input type="checkbox" name="isAiming" data-field="two-attacks" class="select-combat-option">
|
||||
</li>
|
||||
<li>Aiming : <input type="checkbox" data-field="aiming" class="select-combat-option"></li>
|
||||
<li>Dim Lightning : <input type="checkbox" data-field="dim" class="select-combat-option"></li>
|
||||
<li>Darkness : <input type="checkbox" data-field="darkness" class="select-combat-option"></li>
|
||||
<li>Target Prone/Obscured : <input type="checkbox" data-field="prone" class="select-combat-option"></li>
|
||||
<li>Target Cover : <input type="checkbox" data-field="cover" class="select-combat-option"></li>
|
||||
<li>1/2 Auto Fire Recoil : <input type="checkbox" data-field="recoil-first" class="select-combat-option"></li>
|
||||
<li>2+ Auto Fire Recoil : <input type="checkbox" data-field="recoil-third" class="select-combat-option"></li>
|
||||
<li>Target Aware : <input type="checkbox" data-field="aware" class="select-combat-option"></li>
|
||||
</ul>
|
||||
{{/if}}
|
||||
|
||||
</fieldSet>
|
||||
|
||||
<fieldSet class="dialog-formula">
|
||||
<legend>{{localize "FTLNOMAD.Label.formula"}}</legend>
|
||||
<label name="fullFormula" id="roll-dialog-full-formula" >{{fullFormula}}</label>
|
||||
<label name="fullFormula" id="roll-dialog-full-formula">{{fullFormula}}</label>
|
||||
</fieldSet>
|
||||
|
||||
<fieldSet>
|
||||
|
||||
Reference in New Issue
Block a user