Fix various issues with rolls and compendiums
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This commit is contained in:
2025-08-24 16:19:35 +02:00
parent 8a5b402388
commit 668da28d2c
21 changed files with 392 additions and 101 deletions

View File

@@ -12,6 +12,8 @@ export default class FTLNomadStarshipSheet extends FTLNomadActorSheet {
contentClasses: ["starship-content"],
},
actions: {
createEquipment: FTLNomadStarshipSheet.#onCreateEquipment,
createWeapon: FTLNomadStarshipSheet.#onCreateWeapon,
},
}
@@ -23,14 +25,17 @@ export default class FTLNomadStarshipSheet extends FTLNomadActorSheet {
tabs: {
template: "templates/generic/tab-navigation.hbs",
},
equipment: {
template: "systems/fvtt-ftl-nomad/templates/starship-equipment.hbs",
},
description: {
template: "systems/fvtt-ftl-nomad/templates/starship-description.hbs",
},
}
/** @override */
tabGroups = {
sheet: "description",
/** @override */
tabGroups = {
sheet: "equipment",
}
/**
@@ -39,6 +44,7 @@ export default class FTLNomadStarshipSheet extends FTLNomadActorSheet {
*/
#getTabs() {
const tabs = {
equipment: { id: "equipment", group: "sheet", icon: "fa-solid fa-shapes", label: "FTLNOMAD.Label.equipment" },
description: { id: "description", group: "sheet", icon: "fa-solid fa-book", label: "FTLNOMAD.Label.description" },
}
for (const v of Object.values(tabs)) {
@@ -69,6 +75,13 @@ export default class FTLNomadStarshipSheet extends FTLNomadActorSheet {
switch (partId) {
case "main":
break
case "equipment":
context.tab = context.tabs.equipment
context.weapons = doc.itemTypes.weapon
context.weapons.sort((a, b) => a.name.localeCompare(b.name))
context.equipments = doc.itemTypes.equipment
context.equipments.sort((a, b) => a.name.localeCompare(b.name))
break
case "description":
context.tab = context.tabs.description
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(doc.system.description, { async: true })
@@ -78,22 +91,31 @@ export default class FTLNomadStarshipSheet extends FTLNomadActorSheet {
return context
}
static #onCreateEquipment(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newEquipment"), type: "equipment" }])
}
static #onCreateWeapon(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newWeapon"), type: "weapon" }])
}
async _onRoll(event, target) {
const rollType = $(event.currentTarget).data("roll-type")
let rollType = $(event.currentTarget).data("roll-type")
let item
let formula
let roll
console.log("rollType", rollType)
switch (rollType) {
case "damage":
let li = $(event.currentTarget).parents(".item");
item = this.actor.items.get(li.data("item-id"));
break
case "starship-guns":
formula = this.actor.system.guns
// Rolll the damage
roll = new Roll(formula)
await roll.evaluate()
roll.toMessage( { flavor: `Starship ${this.actor.name} : Guns Damage` })
item = { name: "Starship Guns", type: "weapon", system: { damage: this.actor.system.guns, rangeType: "heavyweapon" } }
rollType = "damage"
break
default:
throw new Error(`Unknown roll type ${rollType}`)
}
await this.document.system.roll(rollType, item)
}

View File

@@ -33,8 +33,8 @@ export default class FTLNomadVehicleSheet extends FTLNomadActorSheet {
},
}
/** @override */
tabGroups = {
/** @override */
tabGroups = {
sheet: "equipment",
}