Initial items
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@@ -7,38 +7,31 @@ export default class FTLNomadCreature extends foundry.abstract.TypeDataModel {
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const requiredInteger = { required: true, nullable: false, integer: true }
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const schema = {}
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// Carac
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const characteristicField = (label) => {
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const skillField = (label) => {
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const schema = {
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value: new fields.NumberField({ ...requiredInteger, initial: 3, min: 0 }),
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feature: new fields.StringField({ required: true, nullable: false, initial: "" })
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value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
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enabled: new fields.BooleanField({ required: true, initial: true }),
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}
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return new fields.SchemaField(schema, { label })
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}
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schema.characteristics = new fields.SchemaField(
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Object.values(SYSTEM.CHARACTERISTICS).reduce((obj, characteristic) => {
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obj[characteristic.id] = characteristicField(characteristic.label)
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schema.skills = new fields.SchemaField(
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Object.values(SYSTEM.SKILLS).reduce((obj, characteristic) => {
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obj[characteristic.id] = skillField(characteristic.label)
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return obj
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}, {}),
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)
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schema.wp = new fields.SchemaField({
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value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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max: new fields.NumberField({ ...requiredInteger, initial: 3, min: 0 }),
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exhausted: new fields.BooleanField({ required: true, initial: false })
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})
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schema.terrain = new fields.StringField({ required: true, nullable: false, initial: "cave", choices: SYSTEM.CREATURE_TERRAIN_TYPES })
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schema.niche = new fields.StringField({ required: true, nullable: false, initial: "prey", choices: SYSTEM.CREATURE_NICHES })
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schema.size = new fields.StringField({ required: true, nullable: false, initial: "small", choices: SYSTEM.CREATURE_SIZES })
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schema.hp = new fields.SchemaField({
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value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
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max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 })
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schema.numberAppearing = new fields.StringField({ required: true, initial: "1d6" })
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schema.health = new fields.SchemaField({
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staminaValue: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
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staminaMax: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
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})
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schema.movement = new fields.StringField({ required: true, initial: "" })
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schema.sanLoss = new fields.StringField({ required: true, initial: "1/1D6" })
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schema.armor = new fields.StringField({ required: true, initial: "" })
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schema.size = new fields.StringField({ required: true, initial: "medium", choices: SYSTEM.CREATURE_SIZE })
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schema.damageBonus = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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schema.damage = new fields.StringField({ required: true, initial: "1d6" })
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.notes = new fields.HTMLField({ required: true, textSearch: true })
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@@ -47,7 +40,7 @@ export default class FTLNomadCreature extends foundry.abstract.TypeDataModel {
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}
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/** @override */
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static LOCALIZATION_PREFIXES = ["FTLNOMAD.NPC"]
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static LOCALIZATION_PREFIXES = ["FTLNOMAD.Creature"]
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/** */
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/**
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