Initial items
This commit is contained in:
@@ -7,7 +7,7 @@ export default class FTLNomadArmor extends foundry.abstract.TypeDataModel {
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.techage = new fields.StringField({ required: true, choices: SYSTEM.TECH_AGES, initial : "latenuclear" })
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schema.techAge = new fields.StringField({ required: true, choices: SYSTEM.TECH_AGES, initial : "lateatomic" })
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schema.protection = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
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schema.enc = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
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schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
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@@ -17,7 +17,7 @@ export default class FTLNomadProtagonist extends foundry.abstract.TypeDataModel
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// Carac
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const skillField = (label) => {
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const schema = {
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value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
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}
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return new fields.SchemaField(schema, { label })
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}
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@@ -29,177 +29,48 @@ export default class FTLNomadProtagonist extends foundry.abstract.TypeDataModel
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}, {}),
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)
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schema.wp = new fields.SchemaField({
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schema.heroPoints = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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schema.health = new fields.SchemaField({
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staminaValue: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
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staminaMax: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
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wounds: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
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triageResults: new fields.StringField({ required: true, nullable: false, initial: "none", choices: SYSTEM.TRIAGE_RESULTS })
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})
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schema.enc = new fields.SchemaField({
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value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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max: new fields.NumberField({ ...requiredInteger, initial: 3, min: 0 }),
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exhausted: new fields.BooleanField({ required: true, initial: false })
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max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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})
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schema.hp = new fields.SchemaField({
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value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
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max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
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stunned: new fields.BooleanField({ required: true, initial: false })
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})
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schema.san = new fields.SchemaField({
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value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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recovery: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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violence: new fields.ArrayField(new fields.BooleanField(), { required: true, initial: [false, false, false], min:3, max:3}),
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helplessness: new fields.ArrayField(new fields.BooleanField(), { required: true, initial: [false, false, false], min:3, max:3 }),
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breakingPoint: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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insanity: new fields.StringField({ required: true, nullable: false, initial: "none", choices:SYSTEM.INSANITY }),
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})
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schema.damageBonus = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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schema.resources = new fields.SchemaField({
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value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), // Unused but kept for compatibility
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permanentRating: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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hand: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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currentHand: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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stowed: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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currentStowed: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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storage: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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currentStorage: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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checks: new fields.ArrayField(new fields.BooleanField(), { required: true, initial: [false, false, false], min:3, max:3 }),
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nbValidChecks: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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schema.credits = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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schema.rank = new fields.SchemaField({
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experienced: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
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expert: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
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veteran: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
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elite: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
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legend: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 })
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})
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schema.biodata = new fields.SchemaField({
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age: new fields.NumberField({ ...requiredInteger, initial: 15, min: 6 }),
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archetype: new fields.StringField({ required: true, nullable: false, initial: "" }),
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height: new fields.NumberField({ ...requiredInteger, initial: 170, min: 50 }),
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gender: new fields.StringField({ required: true, nullable: false, initial: "" }),
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home: new fields.StringField({ required: true, nullable: false, initial: "" }),
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birthplace: new fields.StringField({ required: true, nullable: false, initial: "" }),
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eyes: new fields.StringField({ required: true, nullable: false, initial: "" }),
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hair: new fields.StringField({ required: true, nullable: false, initial: "" }),
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harshness: new fields.StringField({ required: true, nullable: false, initial: "normal", choices:SYSTEM.HARSHNESS }),
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adaptedToViolence: new fields.BooleanField({ required: true, initial: false }),
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adaptedToHelplessness: new fields.BooleanField({ required: true, initial: false })
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hair: new fields.StringField({ required: true, nullable: false, initial: "" })
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})
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return schema
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}
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/** @override */
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static LOCALIZATION_PREFIXES = ["FTLNOMAD.Protagonist"]
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static LOCALIZATION_PREFIXES = ["FTLNOMAD.Character"]
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prepareDerivedData() {
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super.prepareDerivedData();
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let updates = {}
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if ( this.wp.max !== this.characteristics.pow.value) {
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updates[`system.wp.max`] = this.characteristics.pow.value
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}
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let hpMax = Math.round((this.characteristics.con.value + this.characteristics.str.value) / 2)
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if ( this.hp.max !== hpMax) {
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updates[`system.hp.max`] = hpMax
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}
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// Get Unnatural skill for MAX SAN
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let unnatural = this.parent.items.find(i => i.type === "skill" && i.name.toLowerCase() === game.i18n.localize("FTLNOMAD.Skill.Unnatural").toLowerCase())
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let minus = 0
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if (unnatural) {
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minus = unnatural.system.skillTotal
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}
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let maxSan = Math.max(99 - minus, 0)
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if ( this.san.max !== maxSan) {
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updates[`system.san.max`] = maxSan
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}
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let recoverySan = this.characteristics.pow.value * 5
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if (recoverySan > this.san.max) {
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recoverySan = this.san.max
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}
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if ( this.san.recovery !== recoverySan) {
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updates[`system.san.recovery`] = recoverySan
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}
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let dmgBonus = 0
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if (this.characteristics.str.value <= 4) {
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dmgBonus = -2
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} else if (this.characteristics.str.value <= 8) {
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dmgBonus = -1
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} else if (this.characteristics.str.value <= 12) {
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dmgBonus = 0
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} else if (this.characteristics.str.value <= 16) {
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dmgBonus = 1
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} else if (this.characteristics.str.value <= 20) {
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dmgBonus = 2
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}
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if ( this.damageBonus !== dmgBonus) {
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updates[`system.damageBonus`] = dmgBonus
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}
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// Sanity check
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if (this.san.value > this.san.max) {
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updates[`system.san.value`] = this.san.max
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}
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if (this.wp.value > this.wp.max) {
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updates[`system.wp.value`] = this.wp.max
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}
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if (this.hp.value > this.hp.max) {
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updates[`system.hp.value`] = this.hp.max
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}
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if (this.resources.permanentRating < 0) {
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updates[`system.resources.permanentRating`] = 0
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}
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let resourceIndex = Math.max(Math.min(this.resources.permanentRating, 20), 0)
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let breakdown = SYSTEM.RESOURCE_BREAKDOWN[resourceIndex]
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if (this.resources.hand !== breakdown.hand) {
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updates[`system.resources.hand`] = breakdown.hand
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}
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if (this.resources.stowed !== breakdown.stowed) {
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updates[`system.resources.stowed`] = breakdown.stowed
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}
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if (this.resources.storage !== breakdown.storage) {
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updates[`system.resources.storage`] = breakdown.storage + (this.resources.permanentRating - resourceIndex)
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}
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if (this.resources.nbValidChecks !== breakdown.checks) {
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updates[`system.resources.nbValidChecks`] = breakdown.checks
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}
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if (Object.keys(updates).length > 0) {
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this.parent.update(updates)
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}
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}
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isLowWP() {
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return this.wp.value <= 2
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}
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isZeroWP() {
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return this.wp.value === 0
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}
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isExhausted() {
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return this.wp.exhausted
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}
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modifyWP(value) {
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let updates = {}
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let wp = Math.max(Math.min(this.wp.value + value, this.wp.max), 0)
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if ( this.wp.value !== wp) {
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updates[`system.wp.value`] = wp
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}
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if (Object.keys(updates).length > 0) {
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this.parent.update(updates)
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}
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}
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setBP() {
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let updates = {}
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let bp = Math.max(this.san.value - this.characteristics.pow.value, 0)
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if ( this.san.breakingPoint !== bp) {
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updates[`system.san.breakingPoint`] = bp
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}
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if (Object.keys(updates).length > 0) {
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this.parent.update(updates)
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}
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}
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/** */
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@@ -216,9 +87,6 @@ export default class FTLNomadProtagonist extends foundry.abstract.TypeDataModel
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let roll = await CthulhuEternalRoll.prompt({
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rollType,
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rollItem,
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isLowWP: this.isLowWP(),
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isZeroWP: this.isZeroWP(),
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isExhausted: this.isExhausted(),
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actorId: this.parent.id,
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actorName: this.parent.name,
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actorImage: this.parent.img,
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@@ -5,12 +5,12 @@ export default class FTLNomadCreatureAbility extends foundry.abstract.TypeDataMo
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const fields = foundry.data.fields;
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const schema = {};
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schema.isadvantage = new fields.BooleanField({ required: true, initial: false });
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schema.isAdvantage = new fields.BooleanField({ required: true, initial: false });
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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return schema;
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}
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/** @override */
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static LOCALIZATION_PREFIXES = ["FTLNomad.CreatureAbility"];
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static LOCALIZATION_PREFIXES = ["FTLNOMAD.CreatureAbility"];
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}
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@@ -5,12 +5,12 @@ export default class FTLNomadCreatureTrait extends foundry.abstract.TypeDataMode
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const fields = foundry.data.fields;
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const schema = {};
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schema.isadvantage = new fields.BooleanField({ required: true, initial: false });
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schema.isAdvantage = new fields.BooleanField({ required: true, initial: false });
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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return schema;
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}
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/** @override */
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static LOCALIZATION_PREFIXES = ["FTLNomad.CreatureTrait"];
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static LOCALIZATION_PREFIXES = ["FTLNOMAD.CreatureTrait"];
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}
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@@ -7,38 +7,31 @@ export default class FTLNomadCreature extends foundry.abstract.TypeDataModel {
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const requiredInteger = { required: true, nullable: false, integer: true }
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const schema = {}
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// Carac
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const characteristicField = (label) => {
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const skillField = (label) => {
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const schema = {
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value: new fields.NumberField({ ...requiredInteger, initial: 3, min: 0 }),
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feature: new fields.StringField({ required: true, nullable: false, initial: "" })
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value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
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enabled: new fields.BooleanField({ required: true, initial: true }),
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}
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return new fields.SchemaField(schema, { label })
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}
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schema.characteristics = new fields.SchemaField(
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Object.values(SYSTEM.CHARACTERISTICS).reduce((obj, characteristic) => {
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obj[characteristic.id] = characteristicField(characteristic.label)
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schema.skills = new fields.SchemaField(
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Object.values(SYSTEM.SKILLS).reduce((obj, characteristic) => {
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obj[characteristic.id] = skillField(characteristic.label)
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return obj
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}, {}),
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)
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schema.wp = new fields.SchemaField({
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value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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max: new fields.NumberField({ ...requiredInteger, initial: 3, min: 0 }),
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exhausted: new fields.BooleanField({ required: true, initial: false })
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})
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schema.terrain = new fields.StringField({ required: true, nullable: false, initial: "cave", choices: SYSTEM.CREATURE_TERRAIN_TYPES })
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schema.niche = new fields.StringField({ required: true, nullable: false, initial: "prey", choices: SYSTEM.CREATURE_NICHES })
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schema.size = new fields.StringField({ required: true, nullable: false, initial: "small", choices: SYSTEM.CREATURE_SIZES })
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schema.hp = new fields.SchemaField({
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value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
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max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 })
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schema.numberAppearing = new fields.StringField({ required: true, initial: "1d6" })
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schema.health = new fields.SchemaField({
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staminaValue: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
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staminaMax: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
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})
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schema.movement = new fields.StringField({ required: true, initial: "" })
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schema.sanLoss = new fields.StringField({ required: true, initial: "1/1D6" })
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schema.armor = new fields.StringField({ required: true, initial: "" })
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schema.size = new fields.StringField({ required: true, initial: "medium", choices: SYSTEM.CREATURE_SIZE })
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schema.damageBonus = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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schema.damage = new fields.StringField({ required: true, initial: "1d6" })
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.notes = new fields.HTMLField({ required: true, textSearch: true })
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@@ -47,7 +40,7 @@ export default class FTLNomadCreature extends foundry.abstract.TypeDataModel {
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}
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/** @override */
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static LOCALIZATION_PREFIXES = ["FTLNOMAD.NPC"]
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static LOCALIZATION_PREFIXES = ["FTLNOMAD.Creature"]
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/** */
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/**
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@@ -8,7 +8,7 @@ export default class FTLNomadEquipment extends foundry.abstract.TypeDataModel {
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.techage = new fields.StringField({ required: true, choices: SYSTEM.TECH_AGES, initial : "latenuclear" })
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schema.techAge = new fields.StringField({ required: true, choices: SYSTEM.TECH_AGES, initial : "lateatomic" })
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schema.enc = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
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schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
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@@ -8,7 +8,7 @@ export default class FTLNomadImplant extends foundry.abstract.TypeDataModel {
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.techage = new fields.StringField({ required: true, choices: SYSTEM.TECH_AGES, initial : "latenuclear" })
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schema.techAge = new fields.StringField({ required: true, choices: SYSTEM.TECH_AGES, initial : "lateatomic" })
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schema.enc = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
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schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
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@@ -26,6 +26,6 @@ export default class FTLNomadStarship extends foundry.abstract.TypeDataModel {
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}
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/** @override */
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static LOCALIZATION_PREFIXES = ["FTLNomad.Starship"]
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static LOCALIZATION_PREFIXES = ["FTLNOMAD.Starship"]
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}
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@@ -5,7 +5,7 @@ export default class FTLNomadTalent extends foundry.abstract.TypeDataModel {
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const fields = foundry.data.fields;
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const schema = {};
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schema.isadvantage = new fields.BooleanField({ required: true, initial: false });
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schema.isAdvantage = new fields.BooleanField({ required: true, initial: false });
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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@@ -13,5 +13,5 @@ export default class FTLNomadTalent extends foundry.abstract.TypeDataModel {
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}
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/** @override */
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static LOCALIZATION_PREFIXES = ["FTLNomad.Talent"];
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static LOCALIZATION_PREFIXES = ["FTLNOMAD.Talent"];
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}
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@@ -7,19 +7,18 @@ export default class FTLNomadVehicle extends foundry.abstract.TypeDataModel {
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const requiredInteger = { required: true, nullable: false, integer: true }
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const schema = {}
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schema.hp = new fields.SchemaField({
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value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
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max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 })
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})
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schema.agility = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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schema.armor = new fields.StringField({ required: true, initial: "" })
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schema.cargo = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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schema.crew = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 })
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schema.force = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 })
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schema.range = new fields.StringField({ required: true, initial: "1d6" })
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schema.speed = new fields.StringField({ required: true, initial: "1d6" })
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schema.techAge = new fields.StringField({ required: true, initial: "1d6" })
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schema.tonnage = new fields.NumberField({ required: true, initial: 1, min: 0 })
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schema.armor = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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schema.surfaceSpeed = new fields.StringField({ required: true, initial: "slow", choices: SYSTEM.VEHICLE_SPEED })
|
||||
schema.airSpeed = new fields.StringField({ required: true, initial: "none", choices: SYSTEM.VEHICLE_SPEED })
|
||||
schema.state = new fields.StringField({ required: true, initial: "pristine", choices: SYSTEM.EQUIPMENT_STATES })
|
||||
schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
||||
|
||||
schema.crew = new fields.ArrayField(new fields.StringField(), { required: false, initial: [], min:0 })
|
||||
schema.resourceLevel = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
schema.notes = new fields.HTMLField({ required: true, textSearch: true })
|
||||
|
||||
@@ -27,6 +26,6 @@ export default class FTLNomadVehicle extends foundry.abstract.TypeDataModel {
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ["FTLNomad.Vehicle"]
|
||||
static LOCALIZATION_PREFIXES = ["FTLNOMAD.Vehicle"]
|
||||
|
||||
}
|
||||
|
||||
@@ -7,7 +7,9 @@ export default class FTLNomadWeapon extends foundry.abstract.TypeDataModel {
|
||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
|
||||
|
||||
schema.techAge = new fields.StringField({ required: true, choices: SYSTEM.TECH_AGES, initial : "lateatomic" })
|
||||
schema.weaponType = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.WEAPON_TYPES })
|
||||
schema.rangeType = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.WEAPON_RANGE })
|
||||
|
||||
schema.damage = new fields.StringField({required: true, initial: "1d6"})
|
||||
|
||||
Reference in New Issue
Block a user