Add missing items/actors
This commit is contained in:
@@ -3,8 +3,12 @@ export { default as FTLNomadPsionic } from "./psionic.mjs"
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export { default as FTLNomadLanguage } from "./language.mjs"
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export { default as FTLNomadTalent } from "./talent.mjs"
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export { default as FTLNomadArmor } from "./armor.mjs"
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export { default as FTLNomadNPC } from "./npc.mjs"
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export { default as FTLNomadCreature } from "./creature.mjs"
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export { default as FTLNomadVehicle } from "./vehicle.mjs"
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export { default as FTLNomadCharacter } from "./character.mjs"
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export { default as FTLNomadEquipment } from "./equipment.mjs"
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export { default as FTLNomadImplant } from "./implant.mjs"
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export { default as FTLNomadStarship } from "./starship.mjs"
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export { default as FTLNomadCreatureTrait } from "./creature-trait.mjs"
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export { default as FTLNomadCreatureAbility } from "./creature-ability.mjs"
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@@ -7,11 +7,10 @@ export default class FTLNomadArmor extends foundry.abstract.TypeDataModel {
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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let setting = game.settings.get("fvtt-cthulhu-eternal", "settings-era") || "modern"
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schema.settings = new fields.StringField({ required: true, initial: setting, choices: SYSTEM.AVAILABLE_SETTINGS })
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schema.techage = new fields.StringField({ required: true, choices: SYSTEM.TECH_AGES, initial : "latenuclear" })
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schema.protection = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
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schema.resourceLevel = new fields.NumberField({ required: true, initial: 0, min: 0 })
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schema.enc = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
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schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
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return schema
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}
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16
module/models/creature-ability.mjs
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16
module/models/creature-ability.mjs
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@@ -0,0 +1,16 @@
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import { SYSTEM } from "../config/system.mjs";
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export default class FTLNomadCreatureAbility extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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const schema = {};
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schema.isadvantage = new fields.BooleanField({ required: true, initial: false });
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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return schema;
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}
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/** @override */
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static LOCALIZATION_PREFIXES = ["FTLNomad.CreatureAbility"];
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}
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16
module/models/creature-trait.mjs
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16
module/models/creature-trait.mjs
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@@ -0,0 +1,16 @@
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import { SYSTEM } from "../config/system.mjs";
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export default class FTLNomadCreatureTrait extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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const schema = {};
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schema.isadvantage = new fields.BooleanField({ required: true, initial: false });
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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return schema;
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}
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/** @override */
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static LOCALIZATION_PREFIXES = ["FTLNomad.CreatureTrait"];
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}
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@@ -1,7 +1,7 @@
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import { SYSTEM } from "../config/system.mjs"
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import FTLNomadRoll from "../documents/roll.mjs"
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export default class FTLNomadNPC extends foundry.abstract.TypeDataModel {
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export default class FTLNomadCreature extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const requiredInteger = { required: true, nullable: false, integer: true }
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@@ -8,11 +8,10 @@ export default class FTLNomadEquipment extends foundry.abstract.TypeDataModel {
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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let setting = game.settings.get("fvtt-cthulhu-eternal", "settings-era") || "modern"
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schema.settings = new fields.StringField({ required: true, initial: setting, choices: SYSTEM.AVAILABLE_SETTINGS })
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schema.resourceLevel = new fields.NumberField({ required: true, initial: 0, min: 0 })
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schema.state = new fields.StringField({ required: true, initial: "pristine", choices: SYSTEM.EQUIPMENT_STATES })
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schema.techage = new fields.StringField({ required: true, choices: SYSTEM.TECH_AGES, initial : "latenuclear" })
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schema.enc = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
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schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
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return schema
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}
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22
module/models/implant.mjs
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22
module/models/implant.mjs
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@@ -0,0 +1,22 @@
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import { SYSTEM } from "../config/system.mjs"
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export default class FTLNomadImplant extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const schema = {}
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const requiredInteger = { required: true, nullable: false, integer: true }
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.techage = new fields.StringField({ required: true, choices: SYSTEM.TECH_AGES, initial : "latenuclear" })
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schema.enc = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
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schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
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return schema
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}
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/** @override */
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static LOCALIZATION_PREFIXES = ["FTLNOMAD.Implant"]
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}
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@@ -8,15 +8,6 @@ export default class FTLNomadPsionic extends foundry.abstract.TypeDataModel {
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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let setting = game.settings.get("fvtt-cthulhu-eternal", "settings-era") || "modern"
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schema.settings = new fields.StringField({ required: true, initial: setting, choices: SYSTEM.AVAILABLE_SETTINGS })
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schema.base = new fields.StringField({ required: true, initial: "0" })
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schema.bonus = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
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schema.diceEvolved = new fields.BooleanField({ required: true, initial: true })
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schema.rollFailed = new fields.BooleanField({ required: true, initial: false })
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schema.isAdversary = new fields.BooleanField({ required: true, initial: false })
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return schema
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}
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31
module/models/starship.mjs
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31
module/models/starship.mjs
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@@ -0,0 +1,31 @@
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import { SYSTEM } from "../config/system.mjs"
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import FTLNomadRoll from "../documents/roll.mjs"
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export default class FTLNomadStarship extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const requiredInteger = { required: true, nullable: false, integer: true }
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const schema = {}
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schema.agility = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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schema.hullType = new fields.StringField({ required: true, initial: "small", choices: SYSTEM.STARSHIP_HULL })
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schema.endurance = new fields.StringField({ required: true, initial: "" })
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schema.armor = new fields.StringField({ required: true, initial: "" })
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schema.crew = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 })
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schema.cargo = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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schema.guns = new fields.StringField({ required: true, initial: "1d6" })
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schema.travelMultiplier = new fields.NumberField({ required: true, initial: 1, min: 0 })
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schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
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schema.monthlyCost = new fields.NumberField({ required: true, initial: 0, min: 0 })
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.modifications = new fields.HTMLField({ required: true, textSearch: true })
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schema.notes = new fields.HTMLField({ required: true, textSearch: true })
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return schema
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}
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/** @override */
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static LOCALIZATION_PREFIXES = ["FTLNomad.Starship"]
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}
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@@ -5,55 +5,8 @@ export default class FTLNomadTalent extends foundry.abstract.TypeDataModel {
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const fields = foundry.data.fields;
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const schema = {};
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let setting = game.settings.get("fvtt-cthulhu-eternal", "settings-era") || "modern"
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schema.minimumEra = new fields.StringField({ required: true, initial: setting, choices: SYSTEM.AVAILABLE_SETTINGS })
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schema.creationDate = new fields.StringField({
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required: true,
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initial: "",
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textSearch: true
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});
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// Language field
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schema.language = new fields.StringField({
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required: true,
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initial: "Latin",
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textSearch: true
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});
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// studyTime field
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schema.studyTime = new fields.StringField({
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required: true,
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initial: "X days",
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textSearch: true
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});
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// SAN loss field
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schema.sanLoss = new fields.StringField({
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required: true,
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initial: "1d4",
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textSearch: true
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});
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// Unnatural skill field
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schema.unnaturalSkill = new fields.StringField({
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required: true,
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initial: "1d4",
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textSearch: true
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});
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schema.rituals = new fields.StringField({
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required: true,
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initial: "",
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textSearch: true
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});
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schema.otherBenefits = new fields.StringField({
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required: true,
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initial: "",
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textSearch: true
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});
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schema.isadvantage = new fields.BooleanField({ required: true, initial: false });
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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return schema;
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@@ -1,15 +1,12 @@
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import { SYSTEM } from "../config/system.mjs"
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import FTLNomadRoll from "../documents/roll.mjs"
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export default class CthulhuEternalVehicle extends foundry.abstract.TypeDataModel {
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export default class FTLNomadVehicle extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const requiredInteger = { required: true, nullable: false, integer: true }
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const schema = {}
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let setting = game.settings.get("fvtt-cthulhu-eternal", "settings-era") || "modern"
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schema.settings = new fields.StringField({ required: true, initial: setting, choices: SYSTEM.AVAILABLE_SETTINGS })
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schema.hp = new fields.SchemaField({
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value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
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max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 })
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@@ -8,9 +8,11 @@ export default class FTLNomadWeapon extends foundry.abstract.TypeDataModel {
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.weaponType = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.WEAPON_TYPE })
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schema.rangeType = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.WEAPON_RANGE })
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schema.damage = new fields.StringField({required: true, initial: "1d6"})
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schema.magazine = new fields.NumberField({ required: true, initial: 1, min: 0 })
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schema.range = new fields.SchemaField({
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close: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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near: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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@@ -22,6 +24,7 @@ export default class FTLNomadWeapon extends foundry.abstract.TypeDataModel {
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schema.aspect = new fields.StringField({ required: true, initial: ""})
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schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
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schema.ammoCost = new fields.NumberField({ required: true, initial: 0, min: 0 })
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return schema
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}
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